Guides
Blue Lock Rivals Lucky Spins: Odds and Pity Planner
Quick Answer
Blue Lock Rivals lucky spins are safest when you check odds, target pool, pity, and slot safety before pulling. Copy current codes first, choose whether you are rolling Styles or Flows, filter the target table by rarity and role, enter normal spins, Lucky Spins, pity count, target rarity, and slot lock status, then stop at target, pity, or your fixed cap. Do not chase Generational while the pool is set to Flow.
Spin + Pity Planner
Check Odds, Pity, and Slot Safety
Enter normal spins, Lucky Spins, pity count, target rarity, and slot status. The planner helps you decide whether to save, pull lightly, continue to pity, or lock the slot first.
The planner inputs change the recommendation and the target table below. The odds summary is a reference table, not a filter result.
Pick your target and spin budget to build a stop rule.
Spin Plan Presets
Pick the situation before spending. These presets turn codes, pity, role, locks, and duo routes into a hard stop rule.
No spin plan matches those filters.
Target Pool Filter
Search Styles and Flows by pool, rarity, role, and whether they are worth spending Lucky Spins on.
| Target | Pool | Rarity | Role | Normal | Lucky | Lucky value | Use note |
|---|---|---|---|---|---|---|---|
| Loki | Style | master | support | 0.0325% | 0.2% | yes | Master speed target. Use Lucky only if speed/support is your real route. |
| Lavinho | Style | master | striker | 0.0325% | 0.2% | yes | Master dribble scorer with Butterfly Dancer pairing. High skill and high chase cost. |
| Kaiser | Style | generational | striker | 0.1% | 1% | yes | Premium scoring target. Stop at cap because a rarity hit still may not be Kaiser. |
| Sae | Style | generational | midfielder | 0.1% | 1% | yes | Elite passer/creator route. Worth chasing only if you play through assists and tempo. |
| Don Lorenzo | Style | generational | defender | 0.1% | 1% | yes | Defensive counter target. Strong for players who value steals and recovery. |
| NEL Nagi | Style | world class | striker | 0.25% | 2.5% | yes | Trap scorer. Good Lucky target if you can execute 1v1 timing. |
| NEL Rin | Style | world class | striker | 0.25% | 2.5% | yes | Aggressive scoring target. Do not chase if you prefer safe midfield play. |
| NEL Isagi | Style | world class | midfielder | 0.25% | 2.5% | yes | Creator-finisher route for players who pass first but still shoot. |
| NEL Chigiri | Style | world class | support | 0.25% | 2.5% | maybe | Speed support target. Wait for live testing if the banner is new. |
| NEL Bachira | Style | mythic | support | 0.5% | 5% | maybe | Dribble support route. Use Lucky only if wing play is your plan. |
| Aiku | Style | mythic | defender | 0.5% | 5% | maybe | Defender-first style. Usually better as a role-fit target than a rarity chase. |
| Kunigami | Style | mythic | striker | 0.5% | 5% | maybe | Power striker route. Good if you want simpler finishing pressure. |
| Charles | Style | mythic | midfielder | 0.5% | 5% | maybe | Playmaker route. Pair with pass-first flows instead of chasing pure striker stats. |
| Godspeed | Flow | master | support | 0.0175% | 0.175% | yes | Master Flow speed route. Best when your Style already rewards fast carries. |
| Butterfly Dancer | Flow | master | striker | 0.0175% | 0.175% | yes | Lavinho's personal Flow; boosts dribbles, cooldown, speed, stun, and shot power. |
| Prodigy | Flow | mythic | striker | 0.5% | 5% | yes | High-value shot route and flexible striker pairing. |
| Emperor | Flow | mythic | striker | 0.5% | 5% | yes | Selfish scorer Flow. Strong if you play through direct finishing. |
| Awakened Genius | Flow | mythic | midfielder | 0.5% | 5% | yes | Creative Flow for NEL Isagi, Charles, and pass-first builds. |
| Demon Wings | Flow | mythic | striker | 0.5% | 5% | maybe | Shidou-style aerial pressure. Worth if your Style and positioning support it. |
| Soul Harvester | Flow | legendary | defender | 7% | 92.5% | maybe | Defensive utility Flow. Often a keep, but not always worth spending Lucky Spins for alone. |
| Dribbler | Flow | legendary | support | 7% | 92.5% | no | Useful bridge Flow. Keep it if it fits, but do not burn rare currency chasing only this. |
| Puzzle | Flow | epic | midfielder | 30% | 0% | no | Learning bridge for Isagi routes; not in the Lucky pool. |
No targets match those filters. Clear search or switch pool/rarity.
| Rarity | Style normal | Style Lucky | Flow normal | Flow Lucky | Pity spin | Use note |
|---|---|---|---|---|---|---|
| Rare | 62.25% | 0% | 62.25% | 0% | 0% | Common pulls; not in Lucky or pity pools. |
| Epic | 30% | 0% | 30% | 0% | 0% | Bridge pulls for learning, not a Lucky Spin target. |
| Legendary | 7% | 92.5% | 7% | 92.5% | 90%+ Legendary-or-better | The usual floor after the 50-spin pity check. |
| Mythic | 0.5% | 5% | 0.5% | 5% | Flow pity panel can show 7% | Strong role pieces and many high-value Flows sit here. |
| World Class | 0.25% | 2.5% | 0.25% | 2.5% | Flow pity panel can show 3% | Top Style and Flow chase tier; still not a specific-item guarantee. |
| Generational | 0.1% | 1% | Not a normal Flow tier | Not a normal Flow tier | Check live Style banner | Style-only planning row for Kaiser, Sae, Don Lorenzo, and similar picks. |
| Master | 0.0325% | 0.2% | 0.0175% | 0.175% | Check live odds panel | Rarest public tier; Style and Flow rates differ. |
| Limited | 0.125% when active | 1% when active | Banner only | Banner only | Check banner | Only use this row when a limited banner is live. |
Lucky spins in Blue Lock Rivals are how most players chase better styles and flows, but the safest pull session starts before you open the banner. Decide whether you are rolling Styles or Flows, filter the target pool for the Style or Flow you actually want, check your pity count and slot lock, then set a stop rule so free code spins do not turn into wasted earned currency.
Last checked: June 2, 2026. Pull rates, pity thresholds, and banner structures change with updates. Verify the current banner rules in-game before committing a large spin session.
Quick Answer
Use the odds and pity planner above before pulling. Copy current codes first, filter the target table by Style or Flow, rarity, role, and Lucky value, then enter your normal spins, Lucky Spins, pity count, target rarity, and slot safety. Stop at one of three points: the target appears, pity triggers, or your fixed spin cap is reached.
Before You Spin, Claim Current Codes
Open Check Current Codes before spending earned currency. Start with the Try Now codes in the board, copy each string exactly, and mark what you already tested before you touch saved match currency.
| Before pulling | Why it matters |
|---|---|
| Claim current codes | Free spins reduce the amount of earned currency you need to spend |
| Check level or group gates | Some code failures are requirements, not immediate expiry |
| Confirm the active banner | A free spin is still better when it targets the style you actually want |
| Set a stop point | Avoid spending earned currency after free spins already solved your role need |
| Separate free spins from earned currency | Keeps a small test from turning into a full reroll session |
Spin Planner Logic
The planner uses the inputs players usually skip before a reroll. The input fields change the recommendation and sync the first target-pool filters; the odds table below is a reference table, not the part being filtered.
| Input | Good sign | Stop sign |
|---|---|---|
| Spin pool | You know whether you are rolling Style or Flow | You reroll the wrong slot or wrong system |
| Normal and Lucky Spins | You separate free/Lucky pulls from earned-currency spending | You keep spending after free pulls fail |
| Pity count | You know how close you are to the 50-spin Legendary pity | You leave pity progress unclear before a big pull session |
| Target rarity | You plan around a rarity tier, not a guaranteed specific character | You assume a World Class chance guarantees the exact Style you want |
| Slot safety | Valuable Style or Flow is locked or not active before rerolling | You overwrite a useful current slot by mistake |
Target Pool Filter
The target pool table is the section that now filters. Use it when you are asking “what am I actually chasing?” rather than only “what rarity do I want?”
| Filter | Best use |
|---|---|
| Pool | Separate Style targets such as Loki, Lavinho, Kaiser, Sae, Don Lorenzo, NEL Nagi, or NEL Isagi from Flow targets such as Godspeed, Butterfly Dancer, Prodigy, Emperor, and Awakened Genius |
| Rarity | Check whether your target is Master, Generational, World Class, Mythic, Legendary, or a lower bridge pick |
| Role | Keep spin plans tied to striker, midfielder, defender, or support play instead of chasing rarity alone |
| Lucky value | Spend Lucky Spins on high-rarity role targets; save them when the table marks a target as a bridge pick |
| Search | Find a named Style or Flow quickly before opening the banner |
If the planner says save, that does not mean never pull. It means use code-earned spins lightly, then save earned currency until your pity, slot, and target rarity plan are clear.
Style Pool vs Flow Pool
Do not use the same target rule for every spin. Style and Flow pools share the same basic idea, but the top rarity bands are not identical.
| Pool | What to watch | Practical rule |
|---|---|---|
| Style Spins | Generational and Master Style targets such as Kaiser, Sae, Don Lorenzo, Loki, or Lavinho | Use Lucky Spins first and set a hard cap; a rarity hit still may not be the exact Style |
| Flow Spins | Flow tables use Master, World Class, Mythic, Legendary, Epic, and Rare; Generational is not a normal Flow target | If the planner is set to Flow, do not chase a Generational result |
| Lucky Spins | Current public tables remove Rare and Epic from the Lucky pool | Good for high-rarity attempts, but still not a specific-item guarantee |
| Legendary Pity | Public notes describe pity around 50 normal spins | Stop after pity and reassess before spending more earned currency |
| Slot Lock | Rolling affects the active unlocked Style or Flow slot | Lock anything valuable before testing a reroll |
For Master targets, current public tables separate Style and Flow odds: Master Styles such as Loki and Lavinho are commonly listed around 0.0325% normal and 0.2% Lucky tier odds, while Master Flows such as Godspeed and Butterfly Dancer are commonly listed around 0.0175% normal and 0.175% Lucky tier odds. Treat those as rarity-tier odds first, then check the live pool for the exact item chance.
Saved Spin Checklist
Use the checklist in the planner before every pull session. It is intentionally short because the danger is not misunderstanding gacha math; it is opening the banner before you know what problem you are solving.
| Check | Why it matters |
|---|---|
| Codes copied and tested | Free spins should come before earned-currency spending |
| Target rarity chosen | Prevents random pulls after a few misses |
| Current Style or Flow slot checked | Rolling affects the active slot, so check what can be replaced |
| Valuable slot locked | Prevents accidental rerolls of a useful Style or Flow |
| Free spins separated | Free spins can be tested more loosely than earned currency |
| Hard stop cap chosen | The cap protects the next banner plan |
How the Spin System Works
Blue Lock Rivals uses a tiered rarity system for styles and flows. Each spin has a probability of landing in each tier, and Lucky Spins usually exist because their odds or reward pool are better than standard spins.
| Rarity tier | Normal spin | Lucky spin | Pity / banner note |
|---|---|---|---|
| Rare | About 62.25% to 62.5% | Not in Lucky pool | Common bridge pulls |
| Epic | About 30% to 35% | Not in Lucky pool | Useful while learning, but not a Lucky target |
| Legendary | About 2% to 7% depending source/system | About 92.5% | Public pity notes guarantee Legendary-or-better after 50 misses |
| Mythic | About 0.5% | About 5% | Many strong styles and flows live here |
| World Class | About 0.25% | About 2.5% | Expensive chase tier for top styles and flows |
| Generational | About 0.1% in style notes | About 1% in style notes | Newer style tier; check the live odds panel |
| Master | About 0.0175% to 0.0325% | About 0.175% to 0.2% | Rarest public tier; check the live odds panel |
| Limited | Only when active | Only when active | Pull only if the limited banner matches your role |
Exact percentages vary by banner, style vs Flow system, and update. Check the rates displayed in-game before spending currency, especially if a guide or video is using older NEL, event, or rework data.
Pity System Explained
Pity is a mechanic designed to prevent extremely long droughts between rare style pulls. It works by counting your pulls and guaranteeing a high-rarity style once you reach the pity threshold.
| Pity mechanic | What it means | What to verify in-game |
|---|---|---|
| Pity counter | Tracks pulls since last high-rarity drop | Does this banner have a pity counter? |
| Pity threshold | The pull count that triggers a guarantee | What is the exact pity number for this banner? |
| Pity transfer | Whether pity carries to the next banner | Does pity reset when the banner changes? |
| Soft pity | Rate increases before hard pity triggers | Does rate increase near the pity threshold? |
Public notes commonly describe Legendary pity as 50 spins without Legendary-or-better, with the next spin guaranteeing at least Legendary. The counter can reset as soon as you hit Legendary or higher, even before the 50-spin mark. If a banner does not show pity, treat every pull as independent and plan currency use accordingly. Do not assume pity transfers just because another Roblox gacha uses that rule.
Banner Decision Table
Not every banner is worth committing your earned currency to. Use this table before spending.
| Banner situation | Should you spend earned currency? |
|---|---|
| Banner includes a style that matches your main role | Yes — prioritize this banner |
| Banner is limited-time only | Yes, if the style is role-appropriate |
| Banner is standard with no featured style you need | No — wait for a featured banner |
| You have free spins from codes | Yes — always use free spins on active banners |
| Pity is high on current banner but it ends soon | Evaluate: spending to reach pity may be worth it |
| You have enough for 10 pulls | Use multi-pull if a bonus applies |
Target Style Examples
These examples are not guarantees; they show how to think before spending.
| Target | Pull only when… | Stop when… |
|---|---|---|
| NEL Nagi or NEL Rin | You are committed to striker and the banner helps that chase | You hit target, pity, or the fixed cap |
| Kaiser or Kunigami | You want a more direct scorer route | You pull a role-fit scorer that solves the same need |
| Don Lorenzo or Aiku | Your team needs defense and disruption | You get a strong defender or your pity plan is spent |
| NEL Isagi or Sae | You want midfield control and creation | You pull a playmaker that fits your controls and Flow |
| NEL Bachira, Loki, or Chigiri route | You want speed, wing, or dribble pressure | You pull a speed option and can execute moves cleanly |
| Destructive Impulses, Prodigy, or Awakened Genius | You are pulling Flow and your current style already fits your role | You get a strong role-fit Flow or reach cap |
Currency Efficiency Rules
Spending currency efficiently means understanding what you are trying to pull and whether the current banner supports that goal.
Rule 1: Codes first. Always redeem available codes before spending earned currency. Free spins from codes have no opportunity cost.
Rule 2: Role-match before tier. Do not spend heavy currency trying to pull the top-tier style if it does not match your role. A role-appropriate A-tier style gives you more practical match value.
Rule 3: Banner timing matters. If a style you want is on a featured banner, wait for that banner rather than pulling on a standard banner hoping for the same style at lower probability.
Rule 4: Pity planning. If the banner has pity and you are halfway to the threshold, continuing the banner may be more efficient than starting fresh on a new one. If pity resets, losing that progress by waiting is a real cost.
Rule 5: Do not chase duplicates. If you already have a solid style for your role, additional copies (if they do not improve the style) are a poor use of currency.
Rule 6: Never change the stop rule mid-session. If you planned 20 spins, do not turn it into 40 because the first 20 felt close. That is exactly how a small free-code session becomes a currency drain.
Free Spin Sources
Building a style roster without excessive Robux spending requires knowing where free spins come from.
| Source | How to get it | Frequency |
|---|---|---|
| Codes | Redeem active codes from developer channels | Per update or event |
| Match objectives | Complete daily or weekly objectives | Daily/weekly |
| Event missions | Participate in timed events | Per event cycle |
| Level-up rewards | Some progression systems reward spins | As you level |
| Login bonuses | Some games provide daily login currency | Daily |
Stacking these sources before a featured banner gives you more pulls when the style you want is available.
What to Do With Duplicates
Duplicate styles in Roblox games often have a secondary use — upgrade material, currency conversion, or style enhancement. Before discarding or converting duplicates:
- Check whether duplicates can be used to upgrade the style’s stats or abilities.
- Check whether conversion gives meaningful currency toward more spins.
- Keep one copy of any duplicate style that serves a different role than your primary, in case you want to explore that role later.
Common Spin Mistakes
- Spending earned currency on a standard banner when a featured banner with a role-appropriate style is available soon.
- Ignoring the pity counter and switching banners before reaching the threshold.
- Pulling on a banner without checking whether it has pity at all.
- Using multi-pull when single pulls cost the same and the banner offers no multi-pull bonus.
- Spending currency the moment you earn it rather than saving for the right banner window.
Stop Rule For Spin Sessions
Set a stop point before opening the banner. A good stop point is either a fixed spin count, the pity threshold, or the moment you pull the role you needed. Without that rule, it is easy to keep spinning after the roster problem is already solved.
| Stop point | Use it when |
|---|---|
| Fixed count | You only have free spins from codes |
| Pity threshold | The banner clearly shows pity and it does not reset early |
| Role acquired | You got the striker, midfielder, or defender style you came for |
Good Pull Session Route
| Step | Action |
|---|---|
| 1 | Open the codes board and test Try Now codes |
| 2 | Open the Style + Flow Finder and choose a role-fit target |
| 3 | Check the current rarity pool, pity display, and slot lock in-game |
| 4 | Use the calculator above to set continue, wait, or small-test logic |
| 5 | Stop when the rule says stop, even if you still have currency |
Related Guides
Sources
FAQ
What is the lucky spin system in Blue Lock Rivals?
Lucky spins are premium or code-earned pulls with much better high-rarity odds than normal spins. Rare and Epic pulls are removed from the Lucky pool in current public tables, but a Lucky Spin still does not guarantee the exact Style or Flow you want. Use the target filter to check whether the item you want is actually in the Style or Flow pool.
What is pity in Blue Lock Rivals?
Public mechanics notes describe a 50-spin Legendary pity that guarantees Legendary or better after enough misses. The counter can reset when a Legendary-or-higher pull appears, so check the current UI before spending.
Should I save spins or spend them immediately?
Save earned spins for featured banners containing styles you need for your role. Use code-earned free spins first, but still set a stop rule so free pulls do not turn into earned-currency spending.
What happens to my pity count when a banner ends?
Pity behavior when a banner ends varies by the game's current banner rules. In many Roblox games, pity resets when the banner changes. Verify this in the current build before the banner expires.
Is multi-pulling more efficient than single pulls in Blue Lock Rivals?
Multi-pulls (10 or more at once) are often more efficient if the game provides a bonus or guarantee with multi-pull packages. Check the current banner for any multi-pull bonuses before deciding.