Featured Game Hub
Solarpunk Game Guide Hub
A launch-ready floating-island survival hub for June 8 status, platform decisions, searchable finder entries, renewable power, airship scouting, seeds, crops, resources, animals, and co-op setup.
Popular Checks
7 quick linksFind items, platforms, power, airship parts, seeds, crops, resources, buildings, and current-build checks from one lookup.
Checklist Save Launch ChecksMark platform, solo save, reload, power, water, airship, co-op, and first-copy checks.
Calculator Run Base CalculatorTest power, water, storage, machine count, and player demand before scaling a base.
Power Find PowerCompare solar, wind, water, batteries, wireless delivery, farm devices, and weather risks.
Airship Find Airship PartsCheck dock, frame, envelope, engine, cargo, range, drones, and return-route risks.
Crops Find Seeds & CropsSearch food, feed, cotton, rare seeds, water risks, and farm devices before expanding fields.
Platforms Compare PlatformsChoose between PC, Xbox, PlayStation, Switch 2, Deck testing, Game Pass, and co-op needs.
All Guides
20 pagesTools & Databases
Launch Base Board
Search Launch Checks, Save Routes, Then Build The First Base
Use this board before the June 8 launch and during the first live sessions: confirm platform status, test a short save, protect first-copy materials, and route power, water, airship, crops, animals, and co-op into one practical plan.
Search The Hub
Filter the current data, then open the exact guide when a row matches your problem.
| Name | Category | Status | Best for | Player action | Note |
|---|---|---|---|---|---|
| June 8, 2026 launch dateofficial status | official | confirmed | Launch timing | Plan install, first-save checks, and co-op setup around launch day. | Check your own regional store for exact unlock time and download details. |
| PC versionofficial status | platforms | confirmed | Controls, building, early data checks | Use PC if you want the safest first route for mouse, keyboard, and quick testing. | Steam Deck comfort still needs a live-build test. |
| Xbox Series X|Sofficial status | platforms | store-listed | Game Pass, console play, cross-device checks | Use Xbox when Game Pass or Play Anywhere changes the buying route. | Test host, join, storage, and reload before a permanent shared world. |
| PlayStation 5official status | platforms | confirmed | Console setup | Use PS5 if you want console-first building with a local store listing. | Check online requirements and controller comfort before a co-op save. |
| Nintendo Switch 2official status | platforms | confirmed | Handheld play | Use Switch 2 only after checking handheld readability and performance. | Long build sessions need a live readability and frame-rate check. |
| Online co-opofficial status | official | confirmed | Friend groups | Run a throwaway shared world before choosing the main host. | Host ownership, storage, cargo, and reload behavior need live checks. |
| Relaxed survival crafting loopofficial status | official | confirmed | New players | Prioritize base reliability over combat prep. | Exact tutorial order and unlock costs still come from the live build. |
| Solar Panelsofficial status | power | confirmed | Starter daytime power | Use as the first daytime power lane, then pair with batteries before adding machines. | Weather and night behavior must be checked in your build. |
| Wind Turbinesofficial status | power | confirmed | Weather backup and night coverage | Use as a backup when solar drops or when a base sits high on an island. | Do not assume altitude math until the live build proves it. |
| Water Generatorsofficial status | power | confirmed | Water-adjacent bases | Use when a base route sits near water and needs steadier generation. | Placement, flow, and unlock rules are not final until checked. |
| Batteriesofficial status | power | confirmed | Weather gaps and night coverage | Place before adding a larger farm, workshop, or co-op workload. | Capacity and discharge rates should be checked before scaling. |
| Wireless powerofficial status | power | confirmed | Base layout and remote stations | Check range before spreading machines across multiple platforms. | Range and failure behavior need a small build test. |
| Auto-Irrigatorplayer check | power | reported | Small farm automation | Use after a small crop test proves water demand. | Do not build a giant farm around untested coverage values. |
| Auto-Minerplayer check | resources | reported | Passive ore and stone routes | Use after power and storage are stable. | Check node rules and storage output before relying on it. |
| Transport Droneofficial status | airship | confirmed | Base logistics | Use to reduce repeated chest-to-station hauling once storage labels are stable. | Do not trust long-route logistics until range and transfer rules are checked. |
| Stone Axeplayer check | crafting | reported | Early gathering | Use for wood and demolition checks during the first save. | Confirm exact material count before spending scarce stone. |
| Stone Pickaxeplayer check | crafting | reported | Mining routes | Use for stone, ore, sand, and early route checks. | Check which deposits it can actually mine. |
| Stone Shovelplayer check | crafting | reported | Farming setup | Use before scaling crop beds or layout work. | Check exact terrain and farm actions in the live build. |
| Build Hammerplayer check | buildings | reported | Base placement | Use for a small base test before expanding platforms. | Check rotate, demolish, refund, and co-op edit permissions. |
| Bucketplayer check | resources | reported | Early water loop | Use to test manual watering before automation. | Capacity and refill behavior need launch checks. |
| Wooden Planksplayer check | resources | reported | Early construction | Keep a working stack for structures, storage, and early devices. | Check output per log before deciding how much wood to process. |
| Clothplayer check | resources | reported | Research, airship, farm automation | Protect early cloth until you know whether it blocks research or airship parts. | Check whether cotton is the only early input. |
| Iron Ingotplayer check | resources | reported | Mid-game device gates | Reserve early ingots for power and airship gates until recipes are clear. | Smelting ratio and furnace unlock need live checks. |
| Glassplayer check | resources | reported | Solar panels and greenhouse checks | Save early glass for power before decoration. | Check sand source and smelting ratio. |
| Crystal Shardplayer check | resources | reported | Advanced upgrades | Protect first copies until the upgrade screen proves a spend. | Do not treat rare island materials as surplus before launch checks. |
| Basic Workbenchplayer check | buildings | reported | Starter processing and tools | Build early and keep storage nearby. | Check whether it needs power or adjacency in your build. |
| Research Tableplayer check | buildings | reported | Tech progression | Prioritize when it unlocks power, farming, automation, or airship routes. | Research costs and timings need live checks. |
| Furnaceplayer check | buildings | reported | Iron and glass routes | Use when iron, glass, and advanced device recipes appear. | Check fuel or power requirements before bulk smelting. |
| Storage Chestplayer check | buildings | reported | Every early base | Separate protected materials, working stock, food, seeds, and airship parts. | Check slots and co-op access rules. |
| Rainwater Collectorplayer check | buildings | reported | Starter water backup | Use before large crop or animal loops if rain behavior is reliable. | Weather frequency and storage capacity need live checks. |
| Airship Dockplayer check | airship | reported | First island scouting | Build only after the base has power, iron, and safe return storage. | Check edge placement, power draw, and material cost. |
| Airship Frameplayer check | airship | reported | Airship construction | Use to identify the first material bottleneck for the vehicle. | Check whether frame is a craft, subpart, or build step. |
| Airship Envelopeplayer check | airship | reported | Airship construction | Protect cloth until the airship path is clear. | Confirm cloth demand before turning cotton into other crafts. |
| Airship Engineplayer check | airship | reported | Vehicle completion | Check whether iron, batteries, or advanced components block launch. | Do not spend batteries elsewhere until the engine recipe is visible. |
| Solar Sailsplayer check | airship | reported | Range and weather planning | Check after the first basic airship route proves travel demand. | Treat range bonuses as unverified until tested. |
| Cargo Holdplayer check | airship | reported | Resource hauling | Pick cargo before speed when repeated trips are the bottleneck. | Check slots, stacks, and reload behavior before rare-material runs. |
| Advanced Solar Sailsplayer check | airship | reported | Range support | Choose if cloudy or long routes are your actual limit. | Reported bonus values need live route testing. |
| Reinforced Envelopeplayer check | airship | reported | Cargo capacity | Choose when resource trips fill the hold before the route is done. | Check whether this changes cargo, durability, or both. |
| Cargo Airshipplayer check | airship | reported | Late resource loops | Use only after the normal airship route proves multi-island hauling matters. | Treat as late-route planning until the live tech tree confirms it. |
| Berryplayer check | seeds-crops | reported | Early food and thirst coverage | Use as a first small plot or wild-food check. | Growth and yield values need live confirmation. |
| Wheatplayer check | seeds-crops | reported | Food and animal feed | Save first harvest until bread, feed, and flour uses are checked. | Do not plant huge wheat fields before water demand is clear. |
| Cottonplayer check | seeds-crops | reported | Crafting and airship prep | Protect first harvest because cloth may block research and airship parts. | Check whether cotton has food, craft, or quest uses before selling. |
| Sunflowerplayer check | seeds-crops | reported | Rare seed checks | Save rare seeds until recipe, decor, oil, or fuel uses are known. | Merchant prices and stock limits are unverified. |
| Cactus Fruitplayer check | seeds-crops | reported | Desert route food | Check whether it is food, seed, recipe, or trade material before processing. | Exact harvest and seed behavior need live checks. |
| Glowing Plantplayer check | seeds-crops | reported | Rare crop testing | Keep first samples for lighting, fuel, or advanced craft checks. | Do not sell rare crops before testing recipe screens. |
| Coffeeplayer check | seeds-crops | reported | Stamina or drink route | Check stamina and drink uses before ranking it as a money crop. | Growth time and output need live checks. |
| Crystal Vineplayer check | seeds-crops | reported | Rare seed route | Buy or save only after you know whether it supports power, decor, or crafting. | Stock, price, and use need launch checks. |
| Greenhouseplayer check | buildings | reported | Stable crop loops | Use after small crop beds prove which crops deserve protected growth. | Check season/weather behavior before investing glass. |
| Auto-Planterplayer check | seeds-crops | reported | Repeat crop loops | Use only after seed storage and crop choices are stable. | Check seed priority so rare seeds are not planted accidentally. |
| Chickenplayer check | animals | reported | Starter animal loop | Use as the first animal check if eggs, pests, or feed loops appear early. | Outputs, feed, and care timing need live checks. |
| Sheepplayer check | animals | reported | Cloth and feed planning | Check if wool supports cloth, beds, airship fabric, or trade. | Output cycles and listed values need live checks. |
| Pigofficial status | animals | confirmed | Special output checks | Check pig care early if truffles become a recipe or trade bottleneck. | Care condition, truffle frequency, and use need live checks. |
| Goatplayer check | animals | reported | Mid animal loop | Check milk, climbing, or special route value before building extra pens. | All output and care details need live checks. |
| Chicken Coopplayer check | buildings | reported | Starter animal housing | Build only after feed and water are ready. | Check material cost and animal capacity before scaling. |
| Compost Binplayer check | buildings | reported | Sustainable farm loops | Use after crop waste exists and before fertilizer assumptions matter. | Check conversion time and output before storing spoiled goods. |
| Waste Recyclerplayer check | buildings | reported | Late cleanup | Use only after you know which extras are actually safe to recycle. | Do not recycle first-copy or unknown materials. |
| Forest island resource laneplayer check | resources | reported | Early resource runs | Use as the first route to build a starter resource checklist. | Exact island names and respawn behavior need live checks. |
| Desert island resource laneplayer check | resources | reported | Glass and seed routes | Use when glass, solar panels, or rare seed checks block progress. | Heat, water, and travel requirements need live checks. |
| Mountain island resource laneplayer check | resources | reported | Ore and wind routes | Use when power, tools, or airship recipes need metal. | Exact tool gates and cargo needs need live checks. |
| Crystal island resource laneplayer check | resources | reported | Advanced power and rare seeds | Use only after the airship can return safely with rare cargo. | Protect first copies until upgrade screens prove the spend. |
No matching rows. Clear the search or switch back to all routes.
Route Presets
Pick the route that matches today's blocker.
First-Hour Save Test
- Confirm the live build on your platform.
- Create a short solo world and finish only the first practical base loop.
- Place storage, power, and one crafted item.
- Save, quit, reload, and check whether the base returns cleanly.
Power And Water Loop
- Measure one machine chain or crop bed.
- Enter editable power, water, output, storage, and player count.
- Fix the first red bottleneck before adding another machine.
- Save the plan as starter, farm, workshop, or co-op.
Resource Finder Run
- Pick the next blocked craft.
- Check the material source, tool gate, route, and storage rule.
- Protect unknown first copies.
- Only spend after the use is visible in the current menu.
Airship Scout Run
- Leave base with light cargo.
- Test range, landing, return, and storage behavior.
- Check one island resource or blocker.
- Return before carrying rare goods or starting a long co-op route.
Co-op Shakedown
- Create a throwaway shared world.
- Host, join, build, store, craft, travel, quit, and reload.
- Assign storage labels and player roles.
- Start the main world only after reload behavior is clear.
Which System Should You Fix First?
Compare two early base lanes. Higher score means it is more likely to protect the next hour of play before exact values are settled.
Pick two items to compare.
Start with the Solarpunk database, save the launch checklist, compare platforms, then use the Power Finder, Airship Finder, Seeds and Crops Finder, and base calculator before building a permanent base.
Version focusSolarpunk 1.0 launch on June 8, 2026
Current statusGood for June 2026 launch planning. Official pages confirm June 8, PC, Xbox, PS5, Nintendo Switch 2, online co-op, floating islands, airships, farming, and renewable energy; check exact in-game values before spending rare materials.
Official pageOpen official page
Guide Map
Choose the route that fits your save.
Start with the problem in front of you, then move sideways into the next useful guide.
Lookup And First Checks
Search rows, mark day-one checks, compare stores, and choose the first safe route.
Use the Solarpunk database finder to search items, platforms, power, seeds, crops, airship parts, buildings, animals, and launch-check rows, then open the focused guide for the system blocking your save.
Launch Checklist Solarpunk Launch Checklist: Day-One ChecksUse the Solarpunk launch checklist to confirm platform details, test a short solo save, reload placed objects, check energy, water, first-copy materials, and airship travel, then test co-op before building a permanent base.
Release Date Solarpunk Release Date: June 8, 2026Solarpunk is scheduled for June 8, 2026. Check your store page, then run a short solo save, reload test, and co-op test before committing to a permanent floating-island base.
Platforms Solarpunk Platforms: PC, Xbox, PS5, Switch 2Solarpunk is listed for PC, Xbox Series X|S, PS5, and Nintendo Switch 2. Xbox currently shows Game Pass and Xbox Play Anywhere; Steam Deck should still be tested separately after launch.
Beginner Guide Solarpunk Beginner GuideFor your first Solarpunk session, confirm the build, make a small energy loop, set storage beside crafting, test water or farming, save and reload, then branch into airship, automation, or co-op.
Base Systems
Power, water pressure, calculator planning, crafting gates, automation, layouts, and safe upgrade order.
Use solar as the first daytime lane, add batteries before expanding machines, then compare wind, water, and wireless power based on your island layout and weather behavior.
Calculator Solarpunk Calculator: Power, Water, Storage PlannerUse the Solarpunk calculator to test base pressure: enter machine count, power draw, water use, output, storage, and player count, then save separate starter, farm, workshop, airship, and co-op plans.
Water Solarpunk Water Guide: Farming, Power, and Base PlanningWater should be treated as a reliability system, not just a farming ingredient. Test how water is gathered, stored, moved, consumed, automated, and preserved after reload before expanding crops or animals.
Crafting Solarpunk Crafting: Crafting LookupUse the crafting lookup to search starter tools, stations, inputs, power gates, and airship-related parts before spending rare materials. Check one complete chain before ranking recipes.
Automation Solarpunk Automation GuideSolarpunk automation should remove the most repeated manual chore first, but only after power, storage, and inputs are stable. Official material mentions transport drones and automated tasks, while exact machines and connection rules still need live checks.
Base Layouts Solarpunk Base Layouts: Power, Storage, CropsThe safest Solarpunk base layout starts compact: power, water, crops, storage, crafting, and airship access should stay close until the launch build proves machine ranges, object sizes, automation routes, and co-op movement.
Best Upgrades Solarpunk Best Upgrades: Power, Tools, Base PriorityThe safest Solarpunk upgrade priority before launch is power stability first, utility tools second, storage and crafting flow third, then automation, airship, crops, animals, and layout upgrades when the base can support them.
Seeds And Resources
Seeds, crops, resource rows, animal care, island route checks, first-copy storage, and base location choices.
Start with small crop beds, save first harvest samples, and use the finder to choose food, feed, cotton, rare seed, and farm-device rows before expanding a large Solarpunk farm.
Resources Solarpunk Resources: Material FinderUse the resource finder to search materials by use, route, storage rule, and first-copy safety. Spend unknown materials only after the live menu shows a clear use.
Animals Solarpunk Animals: Animal FinderUse the animal finder to search feed, water, shelter, output, and reload checks. Start with one animal type before scaling a larger care area.
Resource Map Solarpunk Resource Map: Islands and Route RecordsThe Solarpunk resource map should begin as a checklist, not a fake final map. Record island, route, material, tool gate, screenshot, cargo need, and reload behavior before turning notes into a table.
Base Location Solarpunk Best Base Location: Starter Island PicksPick a starter base location for function first: renewable power potential, nearby starter materials, build space, water access, storage lanes, and future airship routes. Do not treat any exact island ranking as final before launch.
Travel And Co-op
Airship scouting, island expansion, shared-base roles, storage rules, and friend-group platform checks.
Stabilize the starter base first, then use the Airship Finder to check dock, frame, envelope, engine, cargo, route, and upgrade rows before hauling rare materials between islands.
Islands Solarpunk Islands GuideExpand to a new Solarpunk island only when it solves a real bottleneck: resource access, build space, airship route, or production role. More islands are useful only if transport, power, and storage can support them.
Co-op Solarpunk Co-op GuideSolarpunk supports online co-op on Steam, but hosting, progress, cross-play, inventory, and airship sharing still need live testing. Start every group save with roles and a reload test.
Platforms Solarpunk Platforms: PC, Xbox, PS5, Switch 2Solarpunk is listed for PC, Xbox Series X|S, PS5, and Nintendo Switch 2. Xbox currently shows Game Pass and Xbox Play Anywhere; Steam Deck should still be tested separately after launch.
Quick Answer
Solarpunk launches June 8, 2026. Use this hub like a launch control board: search the database, save the day-one checks, compare platforms, run the power/water calculator, then open the Power Finder, Airship Finder, and Seeds and Crops Finder for the system blocking your next session.
What Solarpunk Is
Solarpunk is an open-world survival crafting game set across floating islands in a bright solar-punk future. Cyberwave develops it, with rokaplay and Metaroot publishing. Official pages describe building skybound bases, growing food, crafting gadgets, using sunlight, wind, and water for energy, automating chores, exploring by airship, and playing alone or in online co-op.
The defining system is not one NPC table or gift list. It is the survival-build chain around power, logistics, and expansion. Treat exact numbers as useful only when they clearly match the route and save behavior you are using.
Start Here
| Player question | Open first | Why |
|---|---|---|
| What item or system am I looking for? | Database | Searches items, platforms, power, airship parts, seeds, crops, resources, buildings, and current-build checks |
| What should I test first? | Launch Checklist | Saves platform, solo, reload, energy, water, airship, co-op, and first-copy checks |
| Will my base plan work? | Base Calculator | Tests power, water, storage, machine count, and player pressure with saved plans |
| Which power source fits my base? | Power Finder | Compares solar, wind, water, batteries, wireless power, and weather risks |
| What airship part or route matters? | Airship Finder | Searches dock, frame, envelope, engine, cargo, route, drones, and upgrades |
| Which seed or crop should I keep? | Seeds and Crops Finder | Searches food, feed, cotton, rare seeds, water risks, and farm devices |
| Which version should I buy? | Platforms | Separates PC, Xbox, PS5, Switch 2, Deck testing, Game Pass, and co-op concerns |
| What should I do first? | Beginner guide | Gives the first-session order without fake exact values |
| How do friends split work? | Co-op guide | Keeps shared saves from turning into duplicated chores |
Current Store Status
| Store or source | Current player takeaway |
|---|---|
| Steam | PC storefront for Solarpunk with single-player and online co-op listed |
| rokaplay factsheet | June 8, 2026 release date, PC stores, Xbox, PS5, Switch 2, co-op, airships, and renewable-energy systems |
| Xbox Store | Xbox Series X |
| PlayStation Store | PS5 page with June 8, 2026 release timing |
| Nintendo Store | Nintendo Switch 2 page with June 8, 2026 listing |
Before a long save, still check your own platform store for final price, download size, online requirements, cross-play wording, and controller or handheld comfort.
Core Systems
| System | What to use now | Where to start |
|---|---|---|
| Database | Search broad rows before opening a focused guide | Database |
| Power and water | Compare generation, batteries, weather risk, storage, and machine pressure | Power Finder |
| Airships | Check parts, dock, cargo, range, drone, and return-route rows | Airship Finder |
| Seeds and crops | Find food, feed, cotton, rare seed, farm device, and first-harvest rows | Crops guide |
| Resources and crafting | Search materials, stations, starter tools, and first-copy risks | Resources guide |
| Co-op | Test host, join, build, store, travel, quit, reload, and role split | Co-op guide |
Guide Map
| Guide | Use it for | Check in the launch build |
|---|---|---|
| Database | Items, systems, platforms, power, airship parts, seeds, crops, resources, buildings, and animal rows | Exact recipes, values, growth, costs, and route limits |
| Launch Checklist | Day-one platform, save, energy, water, airship, and co-op checks | Store build, reload behavior, host/join rules |
| Release Date | June 8 timing, stores, and first-session status | Store timing, patch notes, platform caveats |
| Platforms | PC, Xbox, PS5, Switch 2, Game Pass, Deck, co-op buying choice | Tested platform comfort |
| Calculator | Power, water, output, storage, machines, and player demand | Current-build formulas |
| Beginner Guide | First-session order | Exact starter tasks and unlocks |
| Energy | Power Finder for solar, wind, water, batteries, wireless delivery, and weather checks | Device stats and battery behavior |
| Resources | Material lookup and storage habits | Source locations and repeat routes |
| Crafting | Starter tools, stations, and craft gates | Recipe names, station costs, and prerequisites |
| Airship | Parts, cargo, drones, upgrades, travel, and return-route planning | Unlock, range, cargo, co-op rules |
| Crops | Seeds, water, food, feed, crafting, rare seed, and first-harvest rows | Growth times and crop uses |
| Animals | Feed, care, output, and reload checks | Exact care rules and production cycles |
| Resource Map | Island route checks | Exact map notes from the current build |
Day-One Checks
| System | First check | Why it matters |
|---|---|---|
| Save reload | Place storage, power, and a crafted item, then save, quit, and reload | Long bases depend on stable save behavior |
| Energy | Check generation, batteries, and weather effects | Power affects almost every base decision |
| Water and food | Test crops, animals, water, and storage together | Food systems can compete for supplies |
| Airship | Travel out and return before carrying rare goods | Exploration should not strand progress |
| Co-op | Host, join, build, store, quit, reload | Shared bases need clear rules |
Until those checks are clear, treat exact recipes, crop values, animal outputs, and map routes as save-specific.
First Visit Route
- Open launch checklist and save the day-one checks.
- Search the database for the system or item blocking the route.
- Open platforms and choose the store your solo or co-op group can actually use.
- Run the calculator with a small starter-base plan.
- Use beginner guide for the first-session order.
- Move into energy, airship, crops, animals, and co-op based on the current blocker.
Before You Rely On Exact Values
- Recheck official notes, in-game menus, or patch notes if a value, route, schedule, or unlock looks different.
- Use this hub for route decisions, then update exact numbers from the current build when needed.
- Save rare resources before spending them on an unconfirmed route.
- Move to the next guide only when the current system starts depending on another one.
Sources
FAQ
What should I open first for Solarpunk?
Start with the Solarpunk database, then use the launch checklist, platform guide, and calculator before committing a long solo or co-op save.
Should I trust exact Solarpunk item tables before launch?
Use exact item entries only after the live game or an official update confirms them. Until then, use the finder as a shortlist and check exact values in your current build.
What makes Solarpunk different from NPC-heavy life sims?
Solarpunk is more about survival building, renewable energy, automation, airships, islands, resources, crops, animals, and co-op logistics.
What should be checked on June 8?
Test store build, save reloads, energy, water, crops, animals, airship travel, co-op hosting, storage, and platform comfort before a permanent base.