Featured Game Hub

Solarpunk Game Guide Hub

A launch-ready floating-island survival hub for June 8 status, platform decisions, searchable finder entries, renewable power, airship scouting, seeds, crops, resources, animals, and co-op setup.

Solarpunk guide hub thumbnail using Solarpunk game artwork

All Guides

20 pages

Tools & Databases

Launch Base Board

Search Launch Checks, Save Routes, Then Build The First Base

Use this board before the June 8 launch and during the first live sessions: confirm platform status, test a short save, protect first-copy materials, and route power, water, airship, crops, animals, and co-op into one practical plan.

Search The Hub

Filter the current data, then open the exact guide when a row matches your problem.

60 entries
NameCategoryStatusBest forPlayer actionNote
June 8, 2026 launch dateofficial statusofficialconfirmedLaunch timingPlan install, first-save checks, and co-op setup around launch day.Check your own regional store for exact unlock time and download details.
PC versionofficial statusplatformsconfirmedControls, building, early data checksUse PC if you want the safest first route for mouse, keyboard, and quick testing.Steam Deck comfort still needs a live-build test.
Xbox Series X|Sofficial statusplatformsstore-listedGame Pass, console play, cross-device checksUse Xbox when Game Pass or Play Anywhere changes the buying route.Test host, join, storage, and reload before a permanent shared world.
PlayStation 5official statusplatformsconfirmedConsole setupUse PS5 if you want console-first building with a local store listing.Check online requirements and controller comfort before a co-op save.
Nintendo Switch 2official statusplatformsconfirmedHandheld playUse Switch 2 only after checking handheld readability and performance.Long build sessions need a live readability and frame-rate check.
Online co-opofficial statusofficialconfirmedFriend groupsRun a throwaway shared world before choosing the main host.Host ownership, storage, cargo, and reload behavior need live checks.
Relaxed survival crafting loopofficial statusofficialconfirmedNew playersPrioritize base reliability over combat prep.Exact tutorial order and unlock costs still come from the live build.
Solar Panelsofficial statuspowerconfirmedStarter daytime powerUse as the first daytime power lane, then pair with batteries before adding machines.Weather and night behavior must be checked in your build.
Wind Turbinesofficial statuspowerconfirmedWeather backup and night coverageUse as a backup when solar drops or when a base sits high on an island.Do not assume altitude math until the live build proves it.
Water Generatorsofficial statuspowerconfirmedWater-adjacent basesUse when a base route sits near water and needs steadier generation.Placement, flow, and unlock rules are not final until checked.
Batteriesofficial statuspowerconfirmedWeather gaps and night coveragePlace before adding a larger farm, workshop, or co-op workload.Capacity and discharge rates should be checked before scaling.
Wireless powerofficial statuspowerconfirmedBase layout and remote stationsCheck range before spreading machines across multiple platforms.Range and failure behavior need a small build test.
Auto-Irrigatorplayer checkpowerreportedSmall farm automationUse after a small crop test proves water demand.Do not build a giant farm around untested coverage values.
Auto-Minerplayer checkresourcesreportedPassive ore and stone routesUse after power and storage are stable.Check node rules and storage output before relying on it.
Transport Droneofficial statusairshipconfirmedBase logisticsUse to reduce repeated chest-to-station hauling once storage labels are stable.Do not trust long-route logistics until range and transfer rules are checked.
Stone Axeplayer checkcraftingreportedEarly gatheringUse for wood and demolition checks during the first save.Confirm exact material count before spending scarce stone.
Stone Pickaxeplayer checkcraftingreportedMining routesUse for stone, ore, sand, and early route checks.Check which deposits it can actually mine.
Stone Shovelplayer checkcraftingreportedFarming setupUse before scaling crop beds or layout work.Check exact terrain and farm actions in the live build.
Build Hammerplayer checkbuildingsreportedBase placementUse for a small base test before expanding platforms.Check rotate, demolish, refund, and co-op edit permissions.
Bucketplayer checkresourcesreportedEarly water loopUse to test manual watering before automation.Capacity and refill behavior need launch checks.
Wooden Planksplayer checkresourcesreportedEarly constructionKeep a working stack for structures, storage, and early devices.Check output per log before deciding how much wood to process.
Clothplayer checkresourcesreportedResearch, airship, farm automationProtect early cloth until you know whether it blocks research or airship parts.Check whether cotton is the only early input.
Iron Ingotplayer checkresourcesreportedMid-game device gatesReserve early ingots for power and airship gates until recipes are clear.Smelting ratio and furnace unlock need live checks.
Glassplayer checkresourcesreportedSolar panels and greenhouse checksSave early glass for power before decoration.Check sand source and smelting ratio.
Crystal Shardplayer checkresourcesreportedAdvanced upgradesProtect first copies until the upgrade screen proves a spend.Do not treat rare island materials as surplus before launch checks.
Basic Workbenchplayer checkbuildingsreportedStarter processing and toolsBuild early and keep storage nearby.Check whether it needs power or adjacency in your build.
Research Tableplayer checkbuildingsreportedTech progressionPrioritize when it unlocks power, farming, automation, or airship routes.Research costs and timings need live checks.
Furnaceplayer checkbuildingsreportedIron and glass routesUse when iron, glass, and advanced device recipes appear.Check fuel or power requirements before bulk smelting.
Storage Chestplayer checkbuildingsreportedEvery early baseSeparate protected materials, working stock, food, seeds, and airship parts.Check slots and co-op access rules.
Rainwater Collectorplayer checkbuildingsreportedStarter water backupUse before large crop or animal loops if rain behavior is reliable.Weather frequency and storage capacity need live checks.
Airship Dockplayer checkairshipreportedFirst island scoutingBuild only after the base has power, iron, and safe return storage.Check edge placement, power draw, and material cost.
Airship Frameplayer checkairshipreportedAirship constructionUse to identify the first material bottleneck for the vehicle.Check whether frame is a craft, subpart, or build step.
Airship Envelopeplayer checkairshipreportedAirship constructionProtect cloth until the airship path is clear.Confirm cloth demand before turning cotton into other crafts.
Airship Engineplayer checkairshipreportedVehicle completionCheck whether iron, batteries, or advanced components block launch.Do not spend batteries elsewhere until the engine recipe is visible.
Solar Sailsplayer checkairshipreportedRange and weather planningCheck after the first basic airship route proves travel demand.Treat range bonuses as unverified until tested.
Cargo Holdplayer checkairshipreportedResource haulingPick cargo before speed when repeated trips are the bottleneck.Check slots, stacks, and reload behavior before rare-material runs.
Advanced Solar Sailsplayer checkairshipreportedRange supportChoose if cloudy or long routes are your actual limit.Reported bonus values need live route testing.
Reinforced Envelopeplayer checkairshipreportedCargo capacityChoose when resource trips fill the hold before the route is done.Check whether this changes cargo, durability, or both.
Cargo Airshipplayer checkairshipreportedLate resource loopsUse only after the normal airship route proves multi-island hauling matters.Treat as late-route planning until the live tech tree confirms it.
Berryplayer checkseeds-cropsreportedEarly food and thirst coverageUse as a first small plot or wild-food check.Growth and yield values need live confirmation.
Wheatplayer checkseeds-cropsreportedFood and animal feedSave first harvest until bread, feed, and flour uses are checked.Do not plant huge wheat fields before water demand is clear.
Cottonplayer checkseeds-cropsreportedCrafting and airship prepProtect first harvest because cloth may block research and airship parts.Check whether cotton has food, craft, or quest uses before selling.
Sunflowerplayer checkseeds-cropsreportedRare seed checksSave rare seeds until recipe, decor, oil, or fuel uses are known.Merchant prices and stock limits are unverified.
Cactus Fruitplayer checkseeds-cropsreportedDesert route foodCheck whether it is food, seed, recipe, or trade material before processing.Exact harvest and seed behavior need live checks.
Glowing Plantplayer checkseeds-cropsreportedRare crop testingKeep first samples for lighting, fuel, or advanced craft checks.Do not sell rare crops before testing recipe screens.
Coffeeplayer checkseeds-cropsreportedStamina or drink routeCheck stamina and drink uses before ranking it as a money crop.Growth time and output need live checks.
Crystal Vineplayer checkseeds-cropsreportedRare seed routeBuy or save only after you know whether it supports power, decor, or crafting.Stock, price, and use need launch checks.
Greenhouseplayer checkbuildingsreportedStable crop loopsUse after small crop beds prove which crops deserve protected growth.Check season/weather behavior before investing glass.
Auto-Planterplayer checkseeds-cropsreportedRepeat crop loopsUse only after seed storage and crop choices are stable.Check seed priority so rare seeds are not planted accidentally.
Chickenplayer checkanimalsreportedStarter animal loopUse as the first animal check if eggs, pests, or feed loops appear early.Outputs, feed, and care timing need live checks.
Sheepplayer checkanimalsreportedCloth and feed planningCheck if wool supports cloth, beds, airship fabric, or trade.Output cycles and listed values need live checks.
Pigofficial statusanimalsconfirmedSpecial output checksCheck pig care early if truffles become a recipe or trade bottleneck.Care condition, truffle frequency, and use need live checks.
Goatplayer checkanimalsreportedMid animal loopCheck milk, climbing, or special route value before building extra pens.All output and care details need live checks.
Chicken Coopplayer checkbuildingsreportedStarter animal housingBuild only after feed and water are ready.Check material cost and animal capacity before scaling.
Compost Binplayer checkbuildingsreportedSustainable farm loopsUse after crop waste exists and before fertilizer assumptions matter.Check conversion time and output before storing spoiled goods.
Waste Recyclerplayer checkbuildingsreportedLate cleanupUse only after you know which extras are actually safe to recycle.Do not recycle first-copy or unknown materials.
Forest island resource laneplayer checkresourcesreportedEarly resource runsUse as the first route to build a starter resource checklist.Exact island names and respawn behavior need live checks.
Desert island resource laneplayer checkresourcesreportedGlass and seed routesUse when glass, solar panels, or rare seed checks block progress.Heat, water, and travel requirements need live checks.
Mountain island resource laneplayer checkresourcesreportedOre and wind routesUse when power, tools, or airship recipes need metal.Exact tool gates and cargo needs need live checks.
Crystal island resource laneplayer checkresourcesreportedAdvanced power and rare seedsUse only after the airship can return safely with rare cargo.Protect first copies until upgrade screens prove the spend.

Route Presets

Pick the route that matches today's blocker.

new solo players

First-Hour Save Test

  1. Confirm the live build on your platform.
  2. Create a short solo world and finish only the first practical base loop.
  3. Place storage, power, and one crafted item.
  4. Save, quit, reload, and check whether the base returns cleanly.
Open Route

Which System Should You Fix First?

Compare two early base lanes. Higher score means it is more likely to protect the next hour of play before exact values are settled.

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Quick Answer

Start with the Solarpunk database, save the launch checklist, compare platforms, then use the Power Finder, Airship Finder, Seeds and Crops Finder, and base calculator before building a permanent base.

Version focusSolarpunk 1.0 launch on June 8, 2026

Current statusGood for June 2026 launch planning. Official pages confirm June 8, PC, Xbox, PS5, Nintendo Switch 2, online co-op, floating islands, airships, farming, and renewable energy; check exact in-game values before spending rare materials.

Official pageOpen official page

Guide Map

Choose the route that fits your save.

Start with the problem in front of you, then move sideways into the next useful guide.

Lookup And First Checks

Search rows, mark day-one checks, compare stores, and choose the first safe route.

Base Systems

Power, water pressure, calculator planning, crafting gates, automation, layouts, and safe upgrade order.

Seeds And Resources

Seeds, crops, resource rows, animal care, island route checks, first-copy storage, and base location choices.

Travel And Co-op

Airship scouting, island expansion, shared-base roles, storage rules, and friend-group platform checks.

Quick Answer

Solarpunk launches June 8, 2026. Use this hub like a launch control board: search the database, save the day-one checks, compare platforms, run the power/water calculator, then open the Power Finder, Airship Finder, and Seeds and Crops Finder for the system blocking your next session.

What Solarpunk Is

Solarpunk is an open-world survival crafting game set across floating islands in a bright solar-punk future. Cyberwave develops it, with rokaplay and Metaroot publishing. Official pages describe building skybound bases, growing food, crafting gadgets, using sunlight, wind, and water for energy, automating chores, exploring by airship, and playing alone or in online co-op.

The defining system is not one NPC table or gift list. It is the survival-build chain around power, logistics, and expansion. Treat exact numbers as useful only when they clearly match the route and save behavior you are using.

Start Here

Player questionOpen firstWhy
What item or system am I looking for?DatabaseSearches items, platforms, power, airship parts, seeds, crops, resources, buildings, and current-build checks
What should I test first?Launch ChecklistSaves platform, solo, reload, energy, water, airship, co-op, and first-copy checks
Will my base plan work?Base CalculatorTests power, water, storage, machine count, and player pressure with saved plans
Which power source fits my base?Power FinderCompares solar, wind, water, batteries, wireless power, and weather risks
What airship part or route matters?Airship FinderSearches dock, frame, envelope, engine, cargo, route, drones, and upgrades
Which seed or crop should I keep?Seeds and Crops FinderSearches food, feed, cotton, rare seeds, water risks, and farm devices
Which version should I buy?PlatformsSeparates PC, Xbox, PS5, Switch 2, Deck testing, Game Pass, and co-op concerns
What should I do first?Beginner guideGives the first-session order without fake exact values
How do friends split work?Co-op guideKeeps shared saves from turning into duplicated chores

Current Store Status

Store or sourceCurrent player takeaway
SteamPC storefront for Solarpunk with single-player and online co-op listed
rokaplay factsheetJune 8, 2026 release date, PC stores, Xbox, PS5, Switch 2, co-op, airships, and renewable-energy systems
Xbox StoreXbox Series X
PlayStation StorePS5 page with June 8, 2026 release timing
Nintendo StoreNintendo Switch 2 page with June 8, 2026 listing

Before a long save, still check your own platform store for final price, download size, online requirements, cross-play wording, and controller or handheld comfort.

Core Systems

SystemWhat to use nowWhere to start
DatabaseSearch broad rows before opening a focused guideDatabase
Power and waterCompare generation, batteries, weather risk, storage, and machine pressurePower Finder
AirshipsCheck parts, dock, cargo, range, drone, and return-route rowsAirship Finder
Seeds and cropsFind food, feed, cotton, rare seed, farm device, and first-harvest rowsCrops guide
Resources and craftingSearch materials, stations, starter tools, and first-copy risksResources guide
Co-opTest host, join, build, store, travel, quit, reload, and role splitCo-op guide

Guide Map

GuideUse it forCheck in the launch build
DatabaseItems, systems, platforms, power, airship parts, seeds, crops, resources, buildings, and animal rowsExact recipes, values, growth, costs, and route limits
Launch ChecklistDay-one platform, save, energy, water, airship, and co-op checksStore build, reload behavior, host/join rules
Release DateJune 8 timing, stores, and first-session statusStore timing, patch notes, platform caveats
PlatformsPC, Xbox, PS5, Switch 2, Game Pass, Deck, co-op buying choiceTested platform comfort
CalculatorPower, water, output, storage, machines, and player demandCurrent-build formulas
Beginner GuideFirst-session orderExact starter tasks and unlocks
EnergyPower Finder for solar, wind, water, batteries, wireless delivery, and weather checksDevice stats and battery behavior
ResourcesMaterial lookup and storage habitsSource locations and repeat routes
CraftingStarter tools, stations, and craft gatesRecipe names, station costs, and prerequisites
AirshipParts, cargo, drones, upgrades, travel, and return-route planningUnlock, range, cargo, co-op rules
CropsSeeds, water, food, feed, crafting, rare seed, and first-harvest rowsGrowth times and crop uses
AnimalsFeed, care, output, and reload checksExact care rules and production cycles
Resource MapIsland route checksExact map notes from the current build

Day-One Checks

SystemFirst checkWhy it matters
Save reloadPlace storage, power, and a crafted item, then save, quit, and reloadLong bases depend on stable save behavior
EnergyCheck generation, batteries, and weather effectsPower affects almost every base decision
Water and foodTest crops, animals, water, and storage togetherFood systems can compete for supplies
AirshipTravel out and return before carrying rare goodsExploration should not strand progress
Co-opHost, join, build, store, quit, reloadShared bases need clear rules

Until those checks are clear, treat exact recipes, crop values, animal outputs, and map routes as save-specific.

First Visit Route

  1. Open launch checklist and save the day-one checks.
  2. Search the database for the system or item blocking the route.
  3. Open platforms and choose the store your solo or co-op group can actually use.
  4. Run the calculator with a small starter-base plan.
  5. Use beginner guide for the first-session order.
  6. Move into energy, airship, crops, animals, and co-op based on the current blocker.

Before You Rely On Exact Values

  • Recheck official notes, in-game menus, or patch notes if a value, route, schedule, or unlock looks different.
  • Use this hub for route decisions, then update exact numbers from the current build when needed.
  • Save rare resources before spending them on an unconfirmed route.
  • Move to the next guide only when the current system starts depending on another one.

Sources

FAQ

What should I open first for Solarpunk?

Start with the Solarpunk database, then use the launch checklist, platform guide, and calculator before committing a long solo or co-op save.

Should I trust exact Solarpunk item tables before launch?

Use exact item entries only after the live game or an official update confirms them. Until then, use the finder as a shortlist and check exact values in your current build.

What makes Solarpunk different from NPC-heavy life sims?

Solarpunk is more about survival building, renewable energy, automation, airships, islands, resources, crops, animals, and co-op logistics.

What should be checked on June 8?

Test store build, save reloads, energy, water, crops, animals, airship travel, co-op hosting, storage, and platform comfort before a permanent base.