Featured Game Hub

Seeds of Calamity Guide: Fish, Bugs, Museum, and 100%

A compact collection hub for fish, Flying Sunfish checks, bug riddle answers, museum donations, achievements, dungeon routes, Dire Fang, crystals, and quest blockers.

Seeds of Calamity Guide Hub listing thumbnail with official key art
Quick Answer

Start Seeds of Calamity with the collection workspace: choose today's route, then use the matching fish, bug, museum, achievement, or dungeon tool to decide where to go, what to bring, and what not to sell.

Current statusGood for current 1.0 collection planning around fish, bug bait, museum gaps, achievements, and dungeon bags. Exact rare-fish routes, bait wording, prices, and final donation slots should still be checked in your save.

Official pageOpen official page

Collection Workspace

Collection Routes, Fish, Bugs, Museum, And Dungeon Data

Search the existing collection data from one place, save progress locally, and open the focused guide when a route needs more detail.

Saved locally5 ledgers ready

Start Here

What Are You Trying To Finish Today?

Pick the session goal first. The tool gives you the guide, next steps, what to bring, and what not to sell.

Fish Route Board

Stop Random Casting

Public data is route-based, not a complete fish encyclopedia. Filter by season/route, choose one target, then record attempts.

10 fish routes visible

Spring · Player checkFlying Sunfish

Town fishing spots

All weather reported; clue: One shadow. Steam discussion reports corrected the route from cliffside confusion to town water in Spring.
Unknown · Needs in-game checkFlying Skyfish

Cliffside pond north of the farm

Unknown; clue: One shadow reported. Mentioned in the Flying Sunfish discussion as the fish caught when testing the cliffside pond lead.
Spring · Needs in-game checkSpring legendary fish target

Left and upper map fishing spots

Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.
Summer · Needs in-game checkSummer legendary fish target

Left and upper map fishing spots

Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.
Autumn · Needs in-game checkAutumn legendary fish target

Left and upper map fishing spots

Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.
Winter · Needs in-game checkWinter legendary fish target

Left and upper map fishing spots

Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.
Any season reported · Needs in-game checkSpecial-area legendary fish target

Outside-village special areas: left island, upper-left map, and nearby cave checks

Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the fifth legendary fish appears only in special areas outside the village, uses random daily spots, and does not require special tackle.
Dungeon route · Needs in-game checkAbandoned Mines rare fish target

Abandoned Mines

Not applicable; clue: Single big-fish spot. OneMore's Steam guide says the dungeon rare fish only use the one-big-fish spot; two- or three-fish spots can be ignored, and no special tackle is required.
Dungeon route · Needs in-game checkSlime Caverns rare fish target

Slime Caverns

Not applicable; clue: Single big-fish spot. OneMore's Steam guide says the dungeon rare fish only use the one-big-fish spot; two- or three-fish spots can be ignored, and no special tackle is required.
Dungeon route · Needs in-game checkMolten Boneyard rare fish target

Molten Boneyard

Not applicable; clue: Single big-fish spot. OneMore's Steam guide says the dungeon rare fish only use the one-big-fish spot; two- or three-fish spots can be ignored, and no special tackle is required.
Town water

Start here for Flying Sunfish and other town-slot tests.

Record season, weather, shadow, and first-copy state before changing route.
Farm-adjacent water

Use as the comparison route when a rare fish lead does not match town water.

Keep unknown first catches until the museum lane is checked.
Cliffside pond

Useful because early Flying Sunfish reports confused this spot with town water.

Record exact fish name before assuming a one-shadow catch is Flying Sunfish.
Special marked spot

Use for single-shadow or unusual water clues that need current-save confirmation.

Do not sell the first unusual catch.
Sparkling seasonal spot

Use this for the four seasonal legendary targets. Check left and upper map fishing spots during the matching season.

Weather is reported as irrelevant; save the first sparkling-spot catch before selling.
Outside-village special areas

Use this for the special legendary target. Check the left island, the upper-left map, and the nearby cave route.

The daily location is reported as random, so log which special area you checked.
Dungeon big-fish spot

Use this for Abandoned Mines, Slime Caverns, and Molten Boneyard rare fish targets.

Only the single big-fish spot matters for these targets; ignore two- or three-fish spots for rare-fish hunting.
No special tackle check

Community comments on the legendary fish guide say these legendary and dungeon rare fish do not need special fishing gear.

If a route fails, change spot or season before spending time looking for a special bait unlock.

Record failed attempts too. A rare fish route is only useful when you know which season, spot, and clue already failed.

TargetSpotWeatherClueResultNote
No attempts saved yet.

Bug Carry Lists

Pack Bait By Route

Pick the place first, then bring the exact bait. This avoids wasting rare crops, gems, and monster drops at the wrong marker.

Ancient Stump · surface

Best first surface route because all four bait answers are early crop, forage, or cave-pickup style checks.

Bring: Sugar Melon, Fiber, Princess Radish, Belle Mushroom
Fallen Log · surface

Pairs tree drops, seasonal flowers, and Mushtree Sap so players stop selling farm-side bait too early.

Bring: Acorn, Sun Drop Petals, Bluebell, Mushtree Sap
Large Rock · surface

Good mid-save sweep because it mixes animal products, autumn crops, wool, and winter flower bait.

Bring: Rock Hen Egg, Ruby Squash, Snowtop Wool, Goldenrod
Old Ruins · surface

Short route, but it touches crystal and processed-good storage discipline.

Bring: Attuned Crystal, Sweet Syrup
Abandoned Mine · dungeon

Run this while mining or slime drops are already part of the trip.

Bring: Emerald, Crystallized Slime
Slime Caverns · dungeon

Pairs monster-drop and mineral bait with normal Slime Caverns combat.

Bring: Scarlet Scales, Sun Opal
Molten Boneyard · dungeon

Late combat bug route; do this when Terrorbird drops and Garnet checks are already relevant.

Bring: Terrorbird Feathers, Garnet

20 bug rows visible

Ancient Stump · surfaceRoyal Skipper

Bring Sugar Melon

Spring crop or cave pickup below Jorund's houseRiddle: Round and round in spring it rolls on by. Its colour is royal, it catches the eye.
Player check
Ancient Stump · surfaceWestern Longhorn

Bring Fiber

Scythe grass or chop treesRiddle: Unknown in the current public guide.
Player check
Ancient Stump · surfaceBlue Sparrowtail

Bring Princess Radish

Summer crop or cave pickup below Jorund's houseRiddle: In summer, I dwell underground, crunchy and cool, with a color profound.
Player check
Ancient Stump · surfaceClick Bug

Bring Belle Mushroom

Summer crop or cave pickup below Jorund's houseRiddle: Unknown in the current public guide.
Player check
Fallen Log · surfaceFlamebug

Bring Acorn

Oak trees when choppedRiddle: Unknown in the current public guide.
Player check
Fallen Log · surfaceNorthern Orange

Bring Sun Drop Petals

Spring crop or cave pickup below Jorund's houseRiddle: As the spring sun shines with delight, it blooms so full, its petals orange, a beautiful sight.
Player check
Fallen Log · surfaceGazing Sparrowtail

Bring Bluebell

Autumn crop or cave pickup below Jorund's houseRiddle: In the meadow, I quietly stand. With petals like the sky, so grand.
Player check
Fallen Log · surfaceTawny Flutter

Bring Mushtree Sap

Tap mushtrees grown from enchanted grove seedRiddle: Not posted; community comment links the bug to Erik's red butterfly route.
Needs in-game check
Large Rock · surfaceClouded Moth

Bring Rock Hen Egg

Adult Rock Hens on the farmRiddle: Unknown in the current public guide.
Player check
Large Rock · surfaceSage Beetle

Bring Ruby Squash

Autumn crop or cave pickup below Jorund's houseRiddle: I sit in fields, red and round. A common sight on the autumn ground.
Player check
Large Rock · surfaceForest Ruff

Bring Snowtop Wool

Snowtop animal woolRiddle: Fluffy and white, I'm sheared with care. I keep you warm when the cold winds flare.
Player check
Large Rock · surfaceOcean Scarab

Bring Goldenrod

Winter crop or cave pickup below Jorund's houseRiddle: I shine like the sun but grow in the ground. I'm not a coin, yet valued when found.
Player check
Old Ruins · surfaceBlaze Beetle

Bring Attuned Crystal

Attuned crystal nodes or random battle dropsRiddle: Unknown in the current public guide.
Player check
Old Ruins · surfaceBlushing Skipper

Bring Sweet Syrup

Process oak sap at the ritual stoneRiddle: Unknown in the current public guide.
Player check
Abandoned Mine · dungeonRuby Fly

Bring Emerald

Emerald nodes, battle drops, or chestsRiddle: Unknown in the current public guide.
Player check
Abandoned Mine · dungeonGolden Ruff

Bring Crystallized Slime

Slime battle dropsRiddle: Unknown in the current public guide.
Player check
Slime Caverns · dungeonBlood Beetle

Bring Scarlet Scales

Scarlet Bane battle dropsRiddle: Unknown in the current public guide.
Player check
Slime Caverns · dungeonParadise Moth

Bring Sun Opal

Sun Opal nodes or chestsRiddle: Unknown in the current public guide.
Player check
Molten Boneyard · dungeonPainted Long Horn

Bring Terrorbird Feathers

Terrorbird battle dropsRiddle: I float in the dark with an eerie grace. A reminder of creatures that haunt this place.
Player check
Molten Boneyard · dungeonIgnis Worm

Bring Garnet

Garnet nodes or chestsRiddle: I glimmer softly, a blush in the light. In jewelry and crowns, I shine so bright.
Player check

Sell Safety

First Copy Before Sell Value

Search the item you just found. If it appears here, keep or donate the first copy before selling extras.

79 museum rows visible

fish · Player checkFlying Sunfish

Town fishing spots, Spring, One shadow

Store or donate first catch
Open guide
fish · Needs in-game checkFlying Skyfish

Cliffside pond north of the farm, Unknown, One shadow reported

Store first catch until museum state is checked
Open guide
fish · Needs in-game checkSpring legendary fish target

Left and upper map fishing spots, Spring, Sparkling fishing spot

Store first catch and compare with Angler/Curator progress
Open guide
fish · Needs in-game checkSummer legendary fish target

Left and upper map fishing spots, Summer, Sparkling fishing spot

Store first catch and compare with Angler/Curator progress
Open guide
fish · Needs in-game checkAutumn legendary fish target

Left and upper map fishing spots, Autumn, Sparkling fishing spot

Store first catch and compare with Angler/Curator progress
Open guide
fish · Needs in-game checkWinter legendary fish target

Left and upper map fishing spots, Winter, Sparkling fishing spot

Store first catch and compare with Angler/Curator progress
Open guide
fish · Needs in-game checkSpecial-area legendary fish target

Outside-village special areas: left island, upper-left map, and nearby cave checks, Any season reported, Sparkling fishing spot

Store first catch and compare with Angler/Curator progress
Open guide
fish · Needs in-game checkAbandoned Mines rare fish target

Abandoned Mines, Dungeon route, Single big-fish spot

Store first catch and compare with dungeon collection gaps
Open guide
fish · Needs in-game checkSlime Caverns rare fish target

Slime Caverns, Dungeon route, Single big-fish spot

Store first catch and compare with dungeon collection gaps
Open guide
fish · Needs in-game checkMolten Boneyard rare fish target

Molten Boneyard, Dungeon route, Single big-fish spot

Store first catch and compare with dungeon collection gaps
Open guide
bug · Player checkRoyal Skipper

Ancient Stump; bait: Sugar Melon

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkWestern Longhorn

Ancient Stump; bait: Fiber

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkBlue Sparrowtail

Ancient Stump; bait: Princess Radish

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkClick Bug

Ancient Stump; bait: Belle Mushroom

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkFlamebug

Fallen Log; bait: Acorn

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkNorthern Orange

Fallen Log; bait: Sun Drop Petals

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkGazing Sparrowtail

Fallen Log; bait: Bluebell

Catch and mark donated before spending duplicate bait
Open guide
bug · Needs in-game checkTawny Flutter

Fallen Log; bait: Mushtree Sap

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkClouded Moth

Large Rock; bait: Rock Hen Egg

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkSage Beetle

Large Rock; bait: Ruby Squash

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkForest Ruff

Large Rock; bait: Snowtop Wool

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkOcean Scarab

Large Rock; bait: Goldenrod

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkBlaze Beetle

Old Ruins; bait: Attuned Crystal

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkBlushing Skipper

Old Ruins; bait: Sweet Syrup

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkRuby Fly

Abandoned Mine; bait: Emerald

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkGolden Ruff

Abandoned Mine; bait: Crystallized Slime

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkBlood Beetle

Slime Caverns; bait: Scarlet Scales

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkParadise Moth

Slime Caverns; bait: Sun Opal

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkPainted Long Horn

Molten Boneyard; bait: Terrorbird Feathers

Catch and mark donated before spending duplicate bait
Open guide
bug · Player checkIgnis Worm

Molten Boneyard; bait: Garnet

Catch and mark donated before spending duplicate bait
Open guide
rare · Needs in-game checkDire Fang

Likely combat or rare-material progression; exact source still not publicly locked

Store first copy, then check recipes, museum, shrine-style asks, and achievements
Open guide
rare · Player checkAttuned Crystal

Attuned crystal nodes, dungeon mining rooms, and random battle drops are player route leads

Needed as Blaze Beetle bait and worth storing before crafting or selling
Open guide
rare · ConfirmedPlatinum Crystal

Achievement list confirms all Platinum Crystals are tied to Energetic

Track every pickup for Energetic and 100% cleanup
Open guide
rare · Player checkCrystallized Slime

Slime battle drops

Needed as Golden Ruff bait
Open guide
rare · Player checkScarlet Scales

Scarlet Bane battle drops

Needed as Blood Beetle bait
Open guide
rare · Player checkTerrorbird Feathers

Terrorbird battle drops

Needed as Painted Long Horn bait
Open guide
rare · Player checkSun Opal

Sun Opal nodes or chests

Needed as Paradise Moth bait
Open guide
rare · Player checkGarnet

Garnet nodes or chests

Needed as Ignis Worm bait
Open guide
rare · Player checkEmerald

Emerald nodes, battle drops, or chests

Needed as Ruby Fly bait
Open guide
rare · Player checkDire Wing

monster drop; public sell price 24 gold

Low-value monster drop; hold first copy until quest, museum, and bait checks are clear.
Open guide
rare · Player checkCrystal Slime

monster drop; public sell price 24 gold

Sort with slime-family drops after dungeon runs.
Open guide
rare · Player checkRock Claw

monster drop; public sell price 28 gold

Store first copy, sell duplicates when no guide route asks for it.
Open guide
rare · Player checkHardened Poison

monster drop; public sell price 28 gold

Hold first copy with poison-family drops.
Open guide
rare · Player checkCrawler Leg

monster drop; public sell price 33 gold

Store first copy from crawler routes.
Open guide
rare · Player checkFrozen Lava

monster drop; public sell price 33 gold

Hold one, then sell duplicates if bag pressure is high.
Open guide
rare · Player checkEmerald

gem; public sell price 33 gold

Bring to Abandoned Mine for Ruby Fly before selling extras.
Open guide
rare · Player checkFire Topaz

gem; public sell price 33 gold

Store first copy with gems and crystal routes.
Open guide
rare · Player checkAmethyst

gem; public sell price 33 gold

Store first copy with gem checks.
Open guide
rare · Player checkScarlet Scales

monster drop; public sell price 38 gold

Bring to Slime Caverns for Blood Beetle.
Open guide
rare · Player checkWhiptail

monster drop; public sell price 38 gold

Hold first copy from combat routes.
Open guide
rare · Player checkTerrorbird Feather

monster drop; public sell price 38 gold

Bring to Molten Boneyard for Painted Long Horn.
Open guide
rare · Player checkTanzanite

gem; public sell price 38 gold

Store first gem copy before selling extras.
Open guide
rare · Player checkRuby

gem; public sell price 38 gold

Store first gem copy before selling extras.
Open guide
rare · Player checkSun Opal

gem; public sell price 38 gold

Bring to Slime Caverns for Paradise Moth.
Open guide
rare · Player checkRazorback Horn

monster drop; public sell price 43 gold

Hold first copy with monster drops.
Open guide
rare · Player checkPoison Stalks

monster drop; public sell price 43 gold

Hold first copy with poison-family drops.
Open guide
rare · Player checkPeridot

gem; public sell price 43 gold

Store first gem copy before selling extras.
Open guide
rare · Player checkMoonstone

gem; public sell price 43 gold

Store first gem copy before selling extras.
Open guide
rare · Player checkGarnet

gem; public sell price 43 gold

Bring to Molten Boneyard for Ignis Worm.
Open guide
rare · Player checkCrystal Claw

crystal; public sell price 48 gold

Hold with crystal and monster-drop overlap items.
Open guide
rare · Player checkDire Fang

monster drop; public sell price 57 gold

Store first copy and check Dire Fang guide before crafting or selling.
Open guide
rare · Player checkCrawler Eyes

monster drop; public sell price 62 gold

Hold first copy from crawler routes.
Open guide
rare · Player checkBane Venom

monster drop; public sell price 67 gold

Store first copy from Bane-style enemies.
Open guide
rare · Player checkToxic Claws

monster drop; public sell price 76 gold

Hold first copy with combat drops.
Open guide
rare · Player checkTerrorbird Beak

monster drop; public sell price 81 gold

Store first copy from Terrorbird routes.
Open guide
rare · Player checkEnraged Cap

monster drop; public sell price 86 gold

Hold first copy, sell duplicates after route checks.
Open guide
dungeon · Player checkTarnished Ring

artifact; public sell price 110 gold

Treat as artifact-style; check museum before selling.
Open guide
dungeon · Player checkAbandoned Candles

artifact; public sell price 110 gold

Treat as artifact-style; check museum before selling.
Open guide
dungeon · Player checkTriscales

artifact; public sell price 129 gold

Check museum/storage before selling.
Open guide
dungeon · Player checkDamaged Necklace

artifact; public sell price 130 gold

Treat as artifact-style; check museum before selling.
Open guide
dungeon · Player checkMetal Cup

artifact; public sell price 130 gold

Treat as artifact-style; check museum before selling.
Open guide
rare · Player checkBone Blight Eye

monster drop; public sell price 144 gold

Hold first copy from late monster routes.
Open guide
dungeon · Player checkTarnished Earring

artifact; public sell price 150 gold

Treat as artifact-style; check museum before selling.
Open guide
dungeon · Player checkCracked Shield

artifact; public sell price 150 gold

Treat as artifact-style; check museum before selling.
Open guide
dungeon · Player checkSlime Scepter

artifact; public sell price 160 gold

Store first copy; only sell duplicates after museum checks.
Open guide
dungeon · Player checkBroken Pickaxe

artifact; public sell price 350 gold

High value, but check museum before selling first copy.
Open guide
dungeon · Player checkBroken Dagger

artifact; public sell price 380 gold

High value, but check museum before selling first copy.
Open guide
dungeon · Player checkFaded Map

artifact; public sell price 410 gold

Highest public price; still store first copy until museum checks are clear.
Open guide
storage · ConfirmedUnknown first-copy item

Any rare fish, bug bait, dungeon drop, crystal, quest item, or artifact-style find

Hold one until museum, quest, shrine, and achievement checks are clear
Open guide

Priority Board

Do These In Parallel

Achievements are only useful as a tool when they show what should start now, what runs in parallel, and what needs a patch-trigger check.

start-nowFresh-save achievement check

The 1.0 announcement says most achievements need fresh progress rather than retroactive credit.

Open guide
parallelRun Curator, Angler, and Riddle Me This together

Fish, bugs, and museum completion overlap; delaying any one lane creates late seasonal cleanup.

Open guide
parallelKeep dungeon enemy coverage active

Dungeon Champion, Treasure Hunter, Slime King, and Challenge Dungeon all benefit from regular combat runs.

Open guide
parallelDo not forget animals and processing

Busy Bees, Refined Taste, Pickled to Perfection, Rancher, and pet achievements are easy to ignore while chasing collections.

Open guide
patch-checkCurator trigger fix

Patch 1.0.1 says completed museums may need one sleep overnight to trigger Curator.

Open guide
patch-checkDungeon Champion trigger fix

Patch 1.0.1 says broken Dungeon Champion progress can trigger after defeating one more normal dungeon enemy.

Open guide
patch-checkChallenger trigger fix

Later patch notes mention sleeping overnight if Challenger was already completed but did not trigger.

Open guide
patch-checkProcessing achievement trigger check

Patch notes mention fixes for Refined Taste, Pickled to Perfection, and Busy Bees triggering incorrectly, so retest processing after updating.

Open guide
late-cleanupFull Circle timing

Patch 1.0.1 says Full Circle should trigger on the first day of Spring in Year 2 instead of the second.

Open guide
patch-checkAngler Enthusiast early-trigger check

Patch notes say Angler Enthusiast was prevented from triggering too early, so use the fish route planner instead of trusting old early-completion reports.

Open guide
parallelQuest state cleanup

Quest Complete depends on keeping side quest chains moving; stuck tasks such as the missing chicken route should be handled before final cleanup.

Open guide

Patch Checks

Retest These Before Calling A Save Broken

These rows come from the public Steam community update feed and help players recover old achievement, fishing, dungeon, and farm states.

1.0.1 · April 29, 2026 · achievementFixed Dungeon Champion not triggering properly for some players.

If it was broken on your save, defeat one more normal dungeon enemy.

1.0.1 · April 29, 2026 · farmFixed Refined Taste, Pickled to Perfection, and Busy Bees triggering incorrectly for some players.

Retest wine, pickling, and beehive collection after updating.

1.0.1 · April 29, 2026 · fishingPrevented Angler Enthusiast from triggering too early for some players.

Use the fish route planner and do not treat an old early pop as complete collection proof.

1.0.1 · April 29, 2026 · achievementFixed the Curator achievement trigger.

If the museum was already complete, sleep through the night to trigger it.

1.0.1 · April 29, 2026 · farmFull Circle now triggers on the first of Spring in Year 2 instead of the second.

Check the first day of Spring Year 2 before assuming the long-save milestone failed.

1.0.1 · April 29, 2026 · fishingFixed some players not getting the final cutscene with Jorund after completing the fishing collection log.

If it was broken, sleep through the night and leave your farmhouse.

1.0.2 · May 9, 2026 · dungeonFixed the Challenger achievement not triggering correctly.

If it was broken on your save, sleep through the night.

1.0.2 · May 9, 2026 · dungeonRare artifacts are now slightly less rare to find.

Revisit dungeon and artifact routes before assuming a museum gap is impossible.

1.0.2 · May 9, 2026 · fishingUpdated village and cliffside pond fishing spots so shadows correctly represent fish rarity.

Record shadow clues again if your old route notes came from an earlier version.

1.0.2 · May 9, 2026 · farmAdded a guaranteed 3 days of both rainy and windy weather for each season.

Use guaranteed weather windows for seasonal crop, fish, and route planning.

1.0.2 · May 9, 2026 · dungeonPrevented players from accidentally missing enemy loot by closing the end-of-combat menu too early.

Still sort drops after the run, but missing loot from fast menu closing should be less likely.

1.0.3 · May 17, 2026 · farmPrevented farm animals from sometimes eating too much food overnight.

Recheck feed pressure if animal upkeep felt unusually expensive before this version.

30 achievement rows visible

Dungeon Loot

Sell Price Is The Last Check

Use the Steam price guide data, but only sell after first-copy, bug bait, museum, and achievement checks are clear.

39 loot rows visible

ItemPriceFamilyRuleStatusRoute
Dire WingCheap enough that first-copy safety matters more than sell value.24monster dropholdLow-value monster drop; hold first copy until quest, museum, and bait checks are clear.
Crystal SlimeNot the same as Crystallized Slime bait; keep naming precise.24monster dropholdSort with slime-family drops after dungeon runs.
Rock ClawLow price makes accidental first-copy sale a bad trade.28monster dropholdStore first copy, sell duplicates when no guide route asks for it.
Hardened PoisonUse dungeon bag triage before selling unfamiliar drops.28monster dropholdHold first copy with poison-family drops.
Crawler LegTreat as ordinary only after duplicate stock builds up.33monster dropholdStore first copy from crawler routes.
Frozen LavaCommunity price guide notes quantity can outvalue single artifacts.33monster dropholdHold one, then sell duplicates if bag pressure is high.
EmeraldConfirmed bug bait; do not treat only as a gem sale.33gembaitBring to Abandoned Mine for Ruby Fly before selling extras.
Fire TopazNo confirmed bait row yet, but gems overlap collection systems.33gemholdStore first copy with gems and crystal routes.
AmethystSell duplicates only after storage and collection checks.33gemholdStore first copy with gem checks.
Scarlet ScalesConfirmed bug bait from Steam bug guide.38monster dropbaitBring to Slime Caverns for Blood Beetle.
WhiptailOrdinary sale only after first-copy review.38monster dropholdHold first copy from combat routes.
Terrorbird FeatherSteam bug guide names Terrorbird Feathers as the bait.38monster dropbaitBring to Molten Boneyard for Painted Long Horn.
TanzaniteGem-family item from dungeon price guide.38gemholdStore first gem copy before selling extras.
RubyDo not confuse with Ruby Squash bug bait.38gemholdStore first gem copy before selling extras.
Sun OpalConfirmed dungeon bug bait.38gembaitBring to Slime Caverns for Paradise Moth.
Razorback HornMid-low price, so first-copy sale is rarely worth it.43monster dropholdHold first copy with monster drops.
Poison StalksSell duplicates after storage review.43monster dropholdHold first copy with poison-family drops.
PeridotGem-family item from dungeon price guide.43gemholdStore first gem copy before selling extras.
MoonstoneGem-family item from dungeon price guide.43gemholdStore first gem copy before selling extras.
GarnetConfirmed dungeon bug bait.43gembaitBring to Molten Boneyard for Ignis Worm.
Crystal ClawName suggests crystal lane; do not sell first copy casually.48crystalholdHold with crystal and monster-drop overlap items.
Dire FangKnown public price; exact source/use still needs cautious routing.57monster dropholdStore first copy and check Dire Fang guide before crafting or selling.
Crawler EyesHigher than early drops but still first-copy sensitive.62monster dropholdHold first copy from crawler routes.
Bane VenomUse rare-material caution before selling.67monster dropholdStore first copy from Bane-style enemies.
Toxic ClawsHigh enough to tempt selling, but still unknown-use risk.76monster dropholdHold first copy with combat drops.
Terrorbird BeakDo not confuse with Terrorbird Feather bait.81monster dropholdStore first copy from Terrorbird routes.
Enraged CapOne of the stronger monster-drop prices in the guide.86monster dropholdHold first copy, sell duplicates after route checks.
Tarnished RingArtifact-like items are worth more but also more likely to matter.110artifactholdTreat as artifact-style; check museum before selling.
Abandoned CandlesStore first copy from chest or artifact lanes.110artifactholdTreat as artifact-style; check museum before selling.
TriscalesCommunity guide jokes about its price, but first-copy rule still applies.129artifactholdCheck museum/storage before selling.
Damaged NecklaceJewelry-like finds are first-copy storage items.130artifactholdTreat as artifact-style; check museum before selling.
Metal CupStore first copy until museum route is clear.130artifactholdTreat as artifact-style; check museum before selling.
Bone Blight EyeHigh-value drop; avoid selling first copy before rare checks.144monster dropholdHold first copy from late monster routes.
Tarnished EarringJewelry-like first copy belongs in storage.150artifactholdTreat as artifact-style; check museum before selling.
Cracked ShieldStore first copy from chest or combat routes.150artifactholdTreat as artifact-style; check museum before selling.
Slime ScepterHighest non-broken-tool price in the public price guide.160artifactholdStore first copy; only sell duplicates after museum checks.
Broken PickaxeTop-price artifact-style item from the guide.350artifactholdHigh value, but check museum before selling first copy.
Broken DaggerVery strong sell price; duplicates may be worth selling.380artifactholdHigh value, but check museum before selling first copy.
Faded MapBest sell candidate only after first-copy safety.410artifactholdHighest public price; still store first copy until museum checks are clear.

Guide Map

Choose the route that fits your save.

Start with the problem in front of you, then move sideways into the next useful guide.

First Route

Beginner priorities, quest blockers, Dire Fang, crystals, and dungeon progress.

Collections

Fish, bugs, museum donations, and achievement cleanup.

This is the main Seeds of Calamity collection hub - start here when one fish will not spawn, a bug spirit rejects bait, the museum is missing a slot, or a 100% achievement will not pop. The fastest route is the collection workspace near the top of this page: choose today’s job, open the matching tool, then follow the carry list, first-copy rule, or route notes before selling anything unusual.

Pick your problem in the table below. Each link goes to a focused guide with checklists you can use in-game.

Rare items such as Dire Fang should be handled with first-copy storage first. Use the focused pages to separate what your save proves from routes that still need a current-build check.

The game hit full release on April 13, 2026 after Early Access started May 28, 2025. Use the guide map below to choose one cleanup lane at a time instead of mixing fish, bugs, museum donations, dungeon bags, and achievement checks in the same run.

Collection Workspace First

Missing pieceStart hereWhat to check
Rare fish, legendary fish, or Flying SunfishFish guideSpot family, season, weather, shadow clue, donation status
Bug spirit clue or bait answerBug riddles guideExact location, one-item bait answer, dungeon vs surface route
Empty museum slotMuseum guideFish, bug, dungeon, crystal, and rare-item lanes before selling first copies
100% cleanupAchievements guideCurator, Angler, bug, farm, dungeon, shrine, and quest order
Dire Fang or crystal routeDire Fang / Enhanced crystalsStore first copies, then test the route in your current build

What Is Blocking You?

ProblemOpen this guide
Fish locations, rare fish, legendary fish, Flying SunfishFish guide
Bug riddles, bait answers, spirit cluesBug riddles guide
Museum donations, Curator, missing entriesMuseum guide
First season, economy, daily rhythmBeginner guide
100% achievements, cleanup orderAchievements guide
Slime King, Challenge Dungeon, dungeon lootDungeon guide
Missing chicken quest will not finishMissing chicken quest
Dire Fang source or useDire Fang
Enhanced / Platinum crystalsEnhanced crystals

Best Pages to Keep Open

Session jobKeep openWhy
Rare fish huntFish guideTracks spot family, season, weather, shadow clue, and Flying Sunfish
Bug cleanupBug riddles guideLists the 20 current bait answers and surface/dungeon routes
Museum pushMuseum guideTurns missing entries into fish, bug, dungeon, rare item, or achievement lanes
100% runAchievements guideKeeps Curator, Angler, bug, dungeon, and farm goals in one cleanup order
Combat resource runDungeon guideHelps when museum or crafting progress depends on combat routes

Seeds of Calamity is smaller than a Roblox daily game, so it does not need a giant live database. It does need dense collection pages with saved checklists, because fish, bugs, museum, and achievements overlap heavily.

Fish Guide vs Bug Riddles (Most Common Searches)

These two systems get confused because both are collection goals.

Fishing is spot + season + shadow clue. You cast, hook, and donate or store the catch. The fish guide tracks town water, cliffside ponds, Flying Sunfish checks, and how not to sell museum fish by mistake.

Bug riddles are bait puzzles. A spirit at a stump, log, rock, or ruin gives a clue; you bring one exact item - often a crop, crystal, or monster drop, not a bug from your bag. The bug guide has the full 20-answer checklist across seven locations.

If a riddle fails, wrong location beats wrong answer most of the time.

Fast Route From a Stuck Save

If you opened this page mid-save, do not restart the whole season. Use the blocker to choose the next move:

Your save stateNext 20 minutes
One museum fish missingOpen the fish guide, sort by season and water type, then fish only that route
Bug spirit rejects baitCheck exact bug location first, then exact item name
Achievement list mostly doneUse achievements as the master checklist, then fill fish, bugs, and museum gaps
Dungeon material missingRun the dungeon guide and keep every unfamiliar drop
Quest log stuckOpen the focused quest page before selling or crafting the requested item

The biggest time loss in Seeds of Calamity is chasing every collection at once. Pick one category, finish a short route, then check storage and museum progress before switching systems.

100% and Museum: Run These Together

Angler, bug, and Curator goals overlap. Players who ignore fish and bugs until winter often replay whole seasons.

PhaseDo thisGuides
EarlyFish a little each season; solve surface bug spots when you have baitFishing, bug
MidDonate first rare catches; note dungeon bug floors on combat runsMuseum, dungeon
LateUse achievements page as the master checklistAchievements

The museum guide helps decide donate vs store. The achievements guide groups money, animals, shrines, and combat so you do not chase one trophy in isolation.

Dungeons, Dire Fang, and Side Quests

Combat gates some achievements and materials. The dungeon guide covers Slime King, treasure slimes, and the November 2025 Challenge Dungeon update context.

Single-item searches:

  • Dire Fang - rare drop / crafting thread; page separates confirmed vs reported sources.
  • Enhanced crystals - altar and platinum progress; verify in your build.
  • Missing chicken - quest trigger and map search order when the log sticks.

New Save: Three Habits That Save Hours

From the beginner guide, the mistakes that hurt later saves are predictable:

  1. Selling the first copy of a weird fish, bug bait ingredient, or dungeon drop.
  2. Skipping dungeons until achievements force a rushed grind.
  3. Treating museum work as day-one instead of a slow side route alongside the farm.

Keep one notebook column for season + location when anything rare appears. That beats reopening the same Steam thread every time.

What to Keep in Storage

Use one chest or tab as a “do not sell yet” box:

KeepWhy
First copy of each fishMuseum, recipes, or later requests
Bug bait ingredientsRiddles often want farm or dungeon items
Dungeon dropsRare materials can gate quests and achievements
Unfamiliar crystalsEnhanced and platinum routes can overlap
Quest itemsThe log may not repeat every detail clearly

Once you donate, craft, or confirm the item is common, sell overflow. First-copy discipline makes 100% cleanup much less painful.

All Guides (Quick List)

GuideBest for
BeginnerYear 1 rhythm
FishingFish, legendary fish, Flying Sunfish
Bug riddlesBait answers
MuseumDonations
Achievements100%
DungeonCombat, Slime King
Dire FangRare material
Enhanced crystalsCrystal route
Missing chickenStuck quest

FAQ

Is this the main Seeds of Calamity guide hub?

Yes. Each system has its own focused guide with tables and checklists, so open the page that matches the fish, bug, museum, dungeon, or achievement problem in front of you.

Which Seeds of Calamity guide should I open first?

New saves start with the beginner guide. Stuck on a fish, bug riddle, or museum gap? Use the problem table on this page. Chasing 100%? Pair achievements with museum, fishing, and bug guides.

Where is the fish guide for Seeds of Calamity?

The fishing guide covers locations, rare and legendary fish, Flying Sunfish notes, and museum routing.

Where are bug riddle answers?

The bug guide lists all 20 bait answers by location, plus what to do when a riddle will not accept an item.