Featured Game Hub
Seeds of Calamity Guide: Fish, Bugs, Museum, and 100%
A compact collection hub for fish, Flying Sunfish checks, bug riddle answers, museum donations, achievements, dungeon routes, Dire Fang, crystals, and quest blockers.
Popular Checks
6 quick linksSearch fish, bugs, museum gaps, rare items, and 100% routes.
Fish Guide Open Fish GuideUse the fish guide for rare fish, Flying Sunfish leads, and museum-safe routing.
Bug Riddles Solve Bug RiddlesMatch bait clues before wasting attempts.
Museum Plan Museum DonationsKeep first copies before selling.
Checklist Track AchievementsUse 100% cleanup as the master route for fish, bugs, dungeon, and farm goals.
Dungeon Clear Dungeon BlocksRoute bosses, resources, and safety checks.
All Guides
9 pagesTools & Databases
Start Seeds of Calamity with the collection workspace: choose today's route, then use the matching fish, bug, museum, achievement, or dungeon tool to decide where to go, what to bring, and what not to sell.
Current statusGood for current 1.0 collection planning around fish, bug bait, museum gaps, achievements, and dungeon bags. Exact rare-fish routes, bait wording, prices, and final donation slots should still be checked in your save.
Official pageOpen official page
Collection Workspace
Collection Routes, Fish, Bugs, Museum, And Dungeon Data
Search the existing collection data from one place, save progress locally, and open the focused guide when a route needs more detail.
Start Here
What Are You Trying To Finish Today?
Pick the session goal first. The tool gives you the guide, next steps, what to bring, and what not to sell.
Fish Route Board
Stop Random Casting
Public data is route-based, not a complete fish encyclopedia. Filter by season/route, choose one target, then record attempts.
Town fishing spots
All weather reported; clue: One shadow. Steam discussion reports corrected the route from cliffside confusion to town water in Spring.Cliffside pond north of the farm
Unknown; clue: One shadow reported. Mentioned in the Flying Sunfish discussion as the fish caught when testing the cliffside pond lead.Left and upper map fishing spots
Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.Left and upper map fishing spots
Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.Left and upper map fishing spots
Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.Left and upper map fishing spots
Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the four seasonal legendary fish use sparkling spots in their matching season and do not require special tackle.Outside-village special areas: left island, upper-left map, and nearby cave checks
Any weather; clue: Sparkling fishing spot. OneMore's Steam guide says the fifth legendary fish appears only in special areas outside the village, uses random daily spots, and does not require special tackle.Abandoned Mines
Not applicable; clue: Single big-fish spot. OneMore's Steam guide says the dungeon rare fish only use the one-big-fish spot; two- or three-fish spots can be ignored, and no special tackle is required.Slime Caverns
Not applicable; clue: Single big-fish spot. OneMore's Steam guide says the dungeon rare fish only use the one-big-fish spot; two- or three-fish spots can be ignored, and no special tackle is required.Molten Boneyard
Not applicable; clue: Single big-fish spot. OneMore's Steam guide says the dungeon rare fish only use the one-big-fish spot; two- or three-fish spots can be ignored, and no special tackle is required.No fish routes match this filter.
Start here for Flying Sunfish and other town-slot tests.
Record season, weather, shadow, and first-copy state before changing route.Use as the comparison route when a rare fish lead does not match town water.
Keep unknown first catches until the museum lane is checked.Useful because early Flying Sunfish reports confused this spot with town water.
Record exact fish name before assuming a one-shadow catch is Flying Sunfish.Use for single-shadow or unusual water clues that need current-save confirmation.
Do not sell the first unusual catch.Use this for the four seasonal legendary targets. Check left and upper map fishing spots during the matching season.
Weather is reported as irrelevant; save the first sparkling-spot catch before selling.Use this for the special legendary target. Check the left island, the upper-left map, and the nearby cave route.
The daily location is reported as random, so log which special area you checked.Use this for Abandoned Mines, Slime Caverns, and Molten Boneyard rare fish targets.
Only the single big-fish spot matters for these targets; ignore two- or three-fish spots for rare-fish hunting.Community comments on the legendary fish guide say these legendary and dungeon rare fish do not need special fishing gear.
If a route fails, change spot or season before spending time looking for a special bait unlock.Record failed attempts too. A rare fish route is only useful when you know which season, spot, and clue already failed.
| Target | Spot | Weather | Clue | Result | Note |
|---|---|---|---|---|---|
| No attempts saved yet. | |||||
Bug Carry Lists
Pack Bait By Route
Pick the place first, then bring the exact bait. This avoids wasting rare crops, gems, and monster drops at the wrong marker.
Best first surface route because all four bait answers are early crop, forage, or cave-pickup style checks.
Bring: Sugar Melon, Fiber, Princess Radish, Belle MushroomPairs tree drops, seasonal flowers, and Mushtree Sap so players stop selling farm-side bait too early.
Bring: Acorn, Sun Drop Petals, Bluebell, Mushtree SapGood mid-save sweep because it mixes animal products, autumn crops, wool, and winter flower bait.
Bring: Rock Hen Egg, Ruby Squash, Snowtop Wool, GoldenrodShort route, but it touches crystal and processed-good storage discipline.
Bring: Attuned Crystal, Sweet SyrupRun this while mining or slime drops are already part of the trip.
Bring: Emerald, Crystallized SlimePairs monster-drop and mineral bait with normal Slime Caverns combat.
Bring: Scarlet Scales, Sun OpalLate combat bug route; do this when Terrorbird drops and Garnet checks are already relevant.
Bring: Terrorbird Feathers, GarnetBring Sugar Melon
Spring crop or cave pickup below Jorund's houseRiddle: Round and round in spring it rolls on by. Its colour is royal, it catches the eye.Bring Fiber
Scythe grass or chop treesRiddle: Unknown in the current public guide.Bring Princess Radish
Summer crop or cave pickup below Jorund's houseRiddle: In summer, I dwell underground, crunchy and cool, with a color profound.Bring Belle Mushroom
Summer crop or cave pickup below Jorund's houseRiddle: Unknown in the current public guide.Bring Acorn
Oak trees when choppedRiddle: Unknown in the current public guide.Bring Sun Drop Petals
Spring crop or cave pickup below Jorund's houseRiddle: As the spring sun shines with delight, it blooms so full, its petals orange, a beautiful sight.Bring Bluebell
Autumn crop or cave pickup below Jorund's houseRiddle: In the meadow, I quietly stand. With petals like the sky, so grand.Bring Mushtree Sap
Tap mushtrees grown from enchanted grove seedRiddle: Not posted; community comment links the bug to Erik's red butterfly route.Bring Rock Hen Egg
Adult Rock Hens on the farmRiddle: Unknown in the current public guide.Bring Ruby Squash
Autumn crop or cave pickup below Jorund's houseRiddle: I sit in fields, red and round. A common sight on the autumn ground.Bring Snowtop Wool
Snowtop animal woolRiddle: Fluffy and white, I'm sheared with care. I keep you warm when the cold winds flare.Bring Goldenrod
Winter crop or cave pickup below Jorund's houseRiddle: I shine like the sun but grow in the ground. I'm not a coin, yet valued when found.Bring Attuned Crystal
Attuned crystal nodes or random battle dropsRiddle: Unknown in the current public guide.Bring Sweet Syrup
Process oak sap at the ritual stoneRiddle: Unknown in the current public guide.Bring Emerald
Emerald nodes, battle drops, or chestsRiddle: Unknown in the current public guide.Bring Crystallized Slime
Slime battle dropsRiddle: Unknown in the current public guide.Bring Scarlet Scales
Scarlet Bane battle dropsRiddle: Unknown in the current public guide.Bring Sun Opal
Sun Opal nodes or chestsRiddle: Unknown in the current public guide.Bring Terrorbird Feathers
Terrorbird battle dropsRiddle: I float in the dark with an eerie grace. A reminder of creatures that haunt this place.Bring Garnet
Garnet nodes or chestsRiddle: I glimmer softly, a blush in the light. In jewelry and crowns, I shine so bright.No bug rows match this filter.
Sell Safety
First Copy Before Sell Value
Search the item you just found. If it appears here, keep or donate the first copy before selling extras.
Town fishing spots, Spring, One shadow
Store or donate first catchCliffside pond north of the farm, Unknown, One shadow reported
Store first catch until museum state is checkedLeft and upper map fishing spots, Spring, Sparkling fishing spot
Store first catch and compare with Angler/Curator progressLeft and upper map fishing spots, Summer, Sparkling fishing spot
Store first catch and compare with Angler/Curator progressLeft and upper map fishing spots, Autumn, Sparkling fishing spot
Store first catch and compare with Angler/Curator progressLeft and upper map fishing spots, Winter, Sparkling fishing spot
Store first catch and compare with Angler/Curator progressOutside-village special areas: left island, upper-left map, and nearby cave checks, Any season reported, Sparkling fishing spot
Store first catch and compare with Angler/Curator progressAbandoned Mines, Dungeon route, Single big-fish spot
Store first catch and compare with dungeon collection gapsSlime Caverns, Dungeon route, Single big-fish spot
Store first catch and compare with dungeon collection gapsMolten Boneyard, Dungeon route, Single big-fish spot
Store first catch and compare with dungeon collection gapsAncient Stump; bait: Sugar Melon
Catch and mark donated before spending duplicate baitAncient Stump; bait: Fiber
Catch and mark donated before spending duplicate baitAncient Stump; bait: Princess Radish
Catch and mark donated before spending duplicate baitAncient Stump; bait: Belle Mushroom
Catch and mark donated before spending duplicate baitFallen Log; bait: Acorn
Catch and mark donated before spending duplicate baitFallen Log; bait: Sun Drop Petals
Catch and mark donated before spending duplicate baitFallen Log; bait: Bluebell
Catch and mark donated before spending duplicate baitFallen Log; bait: Mushtree Sap
Catch and mark donated before spending duplicate baitLarge Rock; bait: Rock Hen Egg
Catch and mark donated before spending duplicate baitLarge Rock; bait: Ruby Squash
Catch and mark donated before spending duplicate baitLarge Rock; bait: Snowtop Wool
Catch and mark donated before spending duplicate baitLarge Rock; bait: Goldenrod
Catch and mark donated before spending duplicate baitOld Ruins; bait: Attuned Crystal
Catch and mark donated before spending duplicate baitOld Ruins; bait: Sweet Syrup
Catch and mark donated before spending duplicate baitAbandoned Mine; bait: Emerald
Catch and mark donated before spending duplicate baitAbandoned Mine; bait: Crystallized Slime
Catch and mark donated before spending duplicate baitSlime Caverns; bait: Scarlet Scales
Catch and mark donated before spending duplicate baitSlime Caverns; bait: Sun Opal
Catch and mark donated before spending duplicate baitMolten Boneyard; bait: Terrorbird Feathers
Catch and mark donated before spending duplicate baitMolten Boneyard; bait: Garnet
Catch and mark donated before spending duplicate baitLikely combat or rare-material progression; exact source still not publicly locked
Store first copy, then check recipes, museum, shrine-style asks, and achievementsAttuned crystal nodes, dungeon mining rooms, and random battle drops are player route leads
Needed as Blaze Beetle bait and worth storing before crafting or sellingAchievement list confirms all Platinum Crystals are tied to Energetic
Track every pickup for Energetic and 100% cleanupSlime battle drops
Needed as Golden Ruff baitScarlet Bane battle drops
Needed as Blood Beetle baitTerrorbird battle drops
Needed as Painted Long Horn baitSun Opal nodes or chests
Needed as Paradise Moth baitGarnet nodes or chests
Needed as Ignis Worm baitEmerald nodes, battle drops, or chests
Needed as Ruby Fly baitmonster drop; public sell price 24 gold
Low-value monster drop; hold first copy until quest, museum, and bait checks are clear.monster drop; public sell price 24 gold
Sort with slime-family drops after dungeon runs.monster drop; public sell price 28 gold
Store first copy, sell duplicates when no guide route asks for it.monster drop; public sell price 28 gold
Hold first copy with poison-family drops.monster drop; public sell price 33 gold
Store first copy from crawler routes.monster drop; public sell price 33 gold
Hold one, then sell duplicates if bag pressure is high.gem; public sell price 33 gold
Bring to Abandoned Mine for Ruby Fly before selling extras.gem; public sell price 33 gold
Store first copy with gems and crystal routes.gem; public sell price 33 gold
Store first copy with gem checks.monster drop; public sell price 38 gold
Bring to Slime Caverns for Blood Beetle.monster drop; public sell price 38 gold
Hold first copy from combat routes.monster drop; public sell price 38 gold
Bring to Molten Boneyard for Painted Long Horn.gem; public sell price 38 gold
Store first gem copy before selling extras.gem; public sell price 38 gold
Store first gem copy before selling extras.gem; public sell price 38 gold
Bring to Slime Caverns for Paradise Moth.monster drop; public sell price 43 gold
Hold first copy with monster drops.monster drop; public sell price 43 gold
Hold first copy with poison-family drops.gem; public sell price 43 gold
Store first gem copy before selling extras.gem; public sell price 43 gold
Store first gem copy before selling extras.gem; public sell price 43 gold
Bring to Molten Boneyard for Ignis Worm.crystal; public sell price 48 gold
Hold with crystal and monster-drop overlap items.monster drop; public sell price 57 gold
Store first copy and check Dire Fang guide before crafting or selling.monster drop; public sell price 62 gold
Hold first copy from crawler routes.monster drop; public sell price 67 gold
Store first copy from Bane-style enemies.monster drop; public sell price 76 gold
Hold first copy with combat drops.monster drop; public sell price 81 gold
Store first copy from Terrorbird routes.monster drop; public sell price 86 gold
Hold first copy, sell duplicates after route checks.artifact; public sell price 110 gold
Treat as artifact-style; check museum before selling.artifact; public sell price 110 gold
Treat as artifact-style; check museum before selling.artifact; public sell price 129 gold
Check museum/storage before selling.artifact; public sell price 130 gold
Treat as artifact-style; check museum before selling.artifact; public sell price 130 gold
Treat as artifact-style; check museum before selling.monster drop; public sell price 144 gold
Hold first copy from late monster routes.artifact; public sell price 150 gold
Treat as artifact-style; check museum before selling.artifact; public sell price 150 gold
Treat as artifact-style; check museum before selling.artifact; public sell price 160 gold
Store first copy; only sell duplicates after museum checks.artifact; public sell price 350 gold
High value, but check museum before selling first copy.artifact; public sell price 380 gold
High value, but check museum before selling first copy.artifact; public sell price 410 gold
Highest public price; still store first copy until museum checks are clear.Any rare fish, bug bait, dungeon drop, crystal, quest item, or artifact-style find
Hold one until museum, quest, shrine, and achievement checks are clearNo museum rows match this filter.
Priority Board
Do These In Parallel
Achievements are only useful as a tool when they show what should start now, what runs in parallel, and what needs a patch-trigger check.
The 1.0 announcement says most achievements need fresh progress rather than retroactive credit.
Open guideFish, bugs, and museum completion overlap; delaying any one lane creates late seasonal cleanup.
Open guideDungeon Champion, Treasure Hunter, Slime King, and Challenge Dungeon all benefit from regular combat runs.
Open guideBusy Bees, Refined Taste, Pickled to Perfection, Rancher, and pet achievements are easy to ignore while chasing collections.
Open guidePatch 1.0.1 says completed museums may need one sleep overnight to trigger Curator.
Open guidePatch 1.0.1 says broken Dungeon Champion progress can trigger after defeating one more normal dungeon enemy.
Open guideLater patch notes mention sleeping overnight if Challenger was already completed but did not trigger.
Open guidePatch notes mention fixes for Refined Taste, Pickled to Perfection, and Busy Bees triggering incorrectly, so retest processing after updating.
Open guidePatch 1.0.1 says Full Circle should trigger on the first day of Spring in Year 2 instead of the second.
Open guidePatch notes say Angler Enthusiast was prevented from triggering too early, so use the fish route planner instead of trusting old early-completion reports.
Open guideQuest Complete depends on keeping side quest chains moving; stuck tasks such as the missing chicken route should be handled before final cleanup.
Open guidePatch Checks
Retest These Before Calling A Save Broken
These rows come from the public Steam community update feed and help players recover old achievement, fishing, dungeon, and farm states.
If it was broken on your save, defeat one more normal dungeon enemy.
Retest wine, pickling, and beehive collection after updating.
Use the fish route planner and do not treat an old early pop as complete collection proof.
If the museum was already complete, sleep through the night to trigger it.
Check the first day of Spring Year 2 before assuming the long-save milestone failed.
If it was broken, sleep through the night and leave your farmhouse.
If it was broken on your save, sleep through the night.
Revisit dungeon and artifact routes before assuming a museum gap is impossible.
Record shadow clues again if your old route notes came from an earlier version.
Use guaranteed weather windows for seasonal crop, fish, and route planning.
Still sort drops after the run, but missing loot from fast menu closing should be less likely.
Recheck feed pressure if animal upkeep felt unusually expensive before this version.
No achievements match this filter.
Dungeon Loot
Sell Price Is The Last Check
Use the Steam price guide data, but only sell after first-copy, bug bait, museum, and achievement checks are clear.
| Item | Price | Family | Rule | Status | Route |
|---|---|---|---|---|---|
| Dire WingCheap enough that first-copy safety matters more than sell value. | 24 | monster drop | hold | Low-value monster drop; hold first copy until quest, museum, and bait checks are clear. | |
| Crystal SlimeNot the same as Crystallized Slime bait; keep naming precise. | 24 | monster drop | hold | Sort with slime-family drops after dungeon runs. | |
| Rock ClawLow price makes accidental first-copy sale a bad trade. | 28 | monster drop | hold | Store first copy, sell duplicates when no guide route asks for it. | |
| Hardened PoisonUse dungeon bag triage before selling unfamiliar drops. | 28 | monster drop | hold | Hold first copy with poison-family drops. | |
| Crawler LegTreat as ordinary only after duplicate stock builds up. | 33 | monster drop | hold | Store first copy from crawler routes. | |
| Frozen LavaCommunity price guide notes quantity can outvalue single artifacts. | 33 | monster drop | hold | Hold one, then sell duplicates if bag pressure is high. | |
| EmeraldConfirmed bug bait; do not treat only as a gem sale. | 33 | gem | bait | Bring to Abandoned Mine for Ruby Fly before selling extras. | |
| Fire TopazNo confirmed bait row yet, but gems overlap collection systems. | 33 | gem | hold | Store first copy with gems and crystal routes. | |
| AmethystSell duplicates only after storage and collection checks. | 33 | gem | hold | Store first copy with gem checks. | |
| Scarlet ScalesConfirmed bug bait from Steam bug guide. | 38 | monster drop | bait | Bring to Slime Caverns for Blood Beetle. | |
| WhiptailOrdinary sale only after first-copy review. | 38 | monster drop | hold | Hold first copy from combat routes. | |
| Terrorbird FeatherSteam bug guide names Terrorbird Feathers as the bait. | 38 | monster drop | bait | Bring to Molten Boneyard for Painted Long Horn. | |
| TanzaniteGem-family item from dungeon price guide. | 38 | gem | hold | Store first gem copy before selling extras. | |
| RubyDo not confuse with Ruby Squash bug bait. | 38 | gem | hold | Store first gem copy before selling extras. | |
| Sun OpalConfirmed dungeon bug bait. | 38 | gem | bait | Bring to Slime Caverns for Paradise Moth. | |
| Razorback HornMid-low price, so first-copy sale is rarely worth it. | 43 | monster drop | hold | Hold first copy with monster drops. | |
| Poison StalksSell duplicates after storage review. | 43 | monster drop | hold | Hold first copy with poison-family drops. | |
| PeridotGem-family item from dungeon price guide. | 43 | gem | hold | Store first gem copy before selling extras. | |
| MoonstoneGem-family item from dungeon price guide. | 43 | gem | hold | Store first gem copy before selling extras. | |
| GarnetConfirmed dungeon bug bait. | 43 | gem | bait | Bring to Molten Boneyard for Ignis Worm. | |
| Crystal ClawName suggests crystal lane; do not sell first copy casually. | 48 | crystal | hold | Hold with crystal and monster-drop overlap items. | |
| Dire FangKnown public price; exact source/use still needs cautious routing. | 57 | monster drop | hold | Store first copy and check Dire Fang guide before crafting or selling. | |
| Crawler EyesHigher than early drops but still first-copy sensitive. | 62 | monster drop | hold | Hold first copy from crawler routes. | |
| Bane VenomUse rare-material caution before selling. | 67 | monster drop | hold | Store first copy from Bane-style enemies. | |
| Toxic ClawsHigh enough to tempt selling, but still unknown-use risk. | 76 | monster drop | hold | Hold first copy with combat drops. | |
| Terrorbird BeakDo not confuse with Terrorbird Feather bait. | 81 | monster drop | hold | Store first copy from Terrorbird routes. | |
| Enraged CapOne of the stronger monster-drop prices in the guide. | 86 | monster drop | hold | Hold first copy, sell duplicates after route checks. | |
| Tarnished RingArtifact-like items are worth more but also more likely to matter. | 110 | artifact | hold | Treat as artifact-style; check museum before selling. | |
| Abandoned CandlesStore first copy from chest or artifact lanes. | 110 | artifact | hold | Treat as artifact-style; check museum before selling. | |
| TriscalesCommunity guide jokes about its price, but first-copy rule still applies. | 129 | artifact | hold | Check museum/storage before selling. | |
| Damaged NecklaceJewelry-like finds are first-copy storage items. | 130 | artifact | hold | Treat as artifact-style; check museum before selling. | |
| Metal CupStore first copy until museum route is clear. | 130 | artifact | hold | Treat as artifact-style; check museum before selling. | |
| Bone Blight EyeHigh-value drop; avoid selling first copy before rare checks. | 144 | monster drop | hold | Hold first copy from late monster routes. | |
| Tarnished EarringJewelry-like first copy belongs in storage. | 150 | artifact | hold | Treat as artifact-style; check museum before selling. | |
| Cracked ShieldStore first copy from chest or combat routes. | 150 | artifact | hold | Treat as artifact-style; check museum before selling. | |
| Slime ScepterHighest non-broken-tool price in the public price guide. | 160 | artifact | hold | Store first copy; only sell duplicates after museum checks. | |
| Broken PickaxeTop-price artifact-style item from the guide. | 350 | artifact | hold | High value, but check museum before selling first copy. | |
| Broken DaggerVery strong sell price; duplicates may be worth selling. | 380 | artifact | hold | High value, but check museum before selling first copy. | |
| Faded MapBest sell candidate only after first-copy safety. | 410 | artifact | hold | Highest public price; still store first copy until museum checks are clear. |
No dungeon loot rows match this filter.
Guide Map
Choose the route that fits your save.
Start with the problem in front of you, then move sideways into the next useful guide.
First Route
Beginner priorities, quest blockers, Dire Fang, crystals, and dungeon progress.
A practical Seeds of Calamity beginner guide with first-day priorities, farming basics, quests, dungeon prep, what to save, and common early-game mistakes.
Missing Chicken Quest Seeds of Calamity Missing Chicken Quest GuideStuck on the Seeds of Calamity missing chicken quest? Use this troubleshooting guide for start triggers, search order, common missed spots, and progress fixes.
Dire Fang Where to Get Dire Fang in Seeds of CalamityIf you find Dire Fang in Seeds of Calamity, keep the first copy even though the public dungeon price guide lists it at 57 gold, then check museum, achievements, recipes, and shrine-style requirements before selling or crafting with it.
Enhanced Crystals Seeds of Calamity Enhanced Crystals GuideTrack enhanced crystals in Seeds of Calamity by saving first copies, checking dungeon mining rooms for Attuned Crystals, treating Platinum Crystals as achievement-critical, and using the bag triage before selling gems or crystal-like drops.
Dungeon Seeds of Calamity Dungeon Guide: Bosses & TipsUse the dungeon bag triage above after each Seeds of Calamity run: sort loot by price, family, and first-copy rule, then check bug bait, museum, achievements, and rare-item guides before selling.
Collections
Fish, bugs, museum donations, and achievement cleanup.
Use this as the Seeds of Calamity fish route planner: pick one target route, check the season or dungeon clue, record failed attempts, skip special-tackle hunting for the public legendary routes, then store the first unusual catch before selling extras.
Bug Guide Seeds of Calamity Bug Riddles: Bait Answers, Clues, and LocationsBug riddles in Seeds of Calamity are solved by bringing the exact bait item to the correct bug location. Start with the database above, search the bait, riddle text, source, bug, or location, filter surface or dungeon entries, then save caught and donated bugs before spending more rare materials.
Museum Seeds of Calamity Museum Guide: Fish, Bugs, Artifacts, and DonationsTreat the Seeds of Calamity museum as a first-copy decision board: search the fish, bug, dungeon drop, crystal, or rare item you just found, then keep or donate the first copy before selling extras.
Achievements Seeds of Calamity Achievements Guide: How to Get 100%For 100% achievements in Seeds of Calamity, start with the priority board above: handle fresh-save and patch-check rows, keep collection, dungeon, farm, and shrine progress moving in parallel, then mark the 30 achievements as you clean up the run.
This is the main Seeds of Calamity collection hub - start here when one fish will not spawn, a bug spirit rejects bait, the museum is missing a slot, or a 100% achievement will not pop. The fastest route is the collection workspace near the top of this page: choose today’s job, open the matching tool, then follow the carry list, first-copy rule, or route notes before selling anything unusual.
Pick your problem in the table below. Each link goes to a focused guide with checklists you can use in-game.
Rare items such as Dire Fang should be handled with first-copy storage first. Use the focused pages to separate what your save proves from routes that still need a current-build check.
The game hit full release on April 13, 2026 after Early Access started May 28, 2025. Use the guide map below to choose one cleanup lane at a time instead of mixing fish, bugs, museum donations, dungeon bags, and achievement checks in the same run.
Collection Workspace First
| Missing piece | Start here | What to check |
|---|---|---|
| Rare fish, legendary fish, or Flying Sunfish | Fish guide | Spot family, season, weather, shadow clue, donation status |
| Bug spirit clue or bait answer | Bug riddles guide | Exact location, one-item bait answer, dungeon vs surface route |
| Empty museum slot | Museum guide | Fish, bug, dungeon, crystal, and rare-item lanes before selling first copies |
| 100% cleanup | Achievements guide | Curator, Angler, bug, farm, dungeon, shrine, and quest order |
| Dire Fang or crystal route | Dire Fang / Enhanced crystals | Store first copies, then test the route in your current build |
What Is Blocking You?
| Problem | Open this guide |
|---|---|
| Fish locations, rare fish, legendary fish, Flying Sunfish | Fish guide |
| Bug riddles, bait answers, spirit clues | Bug riddles guide |
| Museum donations, Curator, missing entries | Museum guide |
| First season, economy, daily rhythm | Beginner guide |
| 100% achievements, cleanup order | Achievements guide |
| Slime King, Challenge Dungeon, dungeon loot | Dungeon guide |
| Missing chicken quest will not finish | Missing chicken quest |
| Dire Fang source or use | Dire Fang |
| Enhanced / Platinum crystals | Enhanced crystals |
Best Pages to Keep Open
| Session job | Keep open | Why |
|---|---|---|
| Rare fish hunt | Fish guide | Tracks spot family, season, weather, shadow clue, and Flying Sunfish |
| Bug cleanup | Bug riddles guide | Lists the 20 current bait answers and surface/dungeon routes |
| Museum push | Museum guide | Turns missing entries into fish, bug, dungeon, rare item, or achievement lanes |
| 100% run | Achievements guide | Keeps Curator, Angler, bug, dungeon, and farm goals in one cleanup order |
| Combat resource run | Dungeon guide | Helps when museum or crafting progress depends on combat routes |
Seeds of Calamity is smaller than a Roblox daily game, so it does not need a giant live database. It does need dense collection pages with saved checklists, because fish, bugs, museum, and achievements overlap heavily.
Fish Guide vs Bug Riddles (Most Common Searches)
These two systems get confused because both are collection goals.
Fishing is spot + season + shadow clue. You cast, hook, and donate or store the catch. The fish guide tracks town water, cliffside ponds, Flying Sunfish checks, and how not to sell museum fish by mistake.
Bug riddles are bait puzzles. A spirit at a stump, log, rock, or ruin gives a clue; you bring one exact item - often a crop, crystal, or monster drop, not a bug from your bag. The bug guide has the full 20-answer checklist across seven locations.
If a riddle fails, wrong location beats wrong answer most of the time.
Fast Route From a Stuck Save
If you opened this page mid-save, do not restart the whole season. Use the blocker to choose the next move:
| Your save state | Next 20 minutes |
|---|---|
| One museum fish missing | Open the fish guide, sort by season and water type, then fish only that route |
| Bug spirit rejects bait | Check exact bug location first, then exact item name |
| Achievement list mostly done | Use achievements as the master checklist, then fill fish, bugs, and museum gaps |
| Dungeon material missing | Run the dungeon guide and keep every unfamiliar drop |
| Quest log stuck | Open the focused quest page before selling or crafting the requested item |
The biggest time loss in Seeds of Calamity is chasing every collection at once. Pick one category, finish a short route, then check storage and museum progress before switching systems.
100% and Museum: Run These Together
Angler, bug, and Curator goals overlap. Players who ignore fish and bugs until winter often replay whole seasons.
| Phase | Do this | Guides |
|---|---|---|
| Early | Fish a little each season; solve surface bug spots when you have bait | Fishing, bug |
| Mid | Donate first rare catches; note dungeon bug floors on combat runs | Museum, dungeon |
| Late | Use achievements page as the master checklist | Achievements |
The museum guide helps decide donate vs store. The achievements guide groups money, animals, shrines, and combat so you do not chase one trophy in isolation.
Dungeons, Dire Fang, and Side Quests
Combat gates some achievements and materials. The dungeon guide covers Slime King, treasure slimes, and the November 2025 Challenge Dungeon update context.
Single-item searches:
- Dire Fang - rare drop / crafting thread; page separates confirmed vs reported sources.
- Enhanced crystals - altar and platinum progress; verify in your build.
- Missing chicken - quest trigger and map search order when the log sticks.
New Save: Three Habits That Save Hours
From the beginner guide, the mistakes that hurt later saves are predictable:
- Selling the first copy of a weird fish, bug bait ingredient, or dungeon drop.
- Skipping dungeons until achievements force a rushed grind.
- Treating museum work as day-one instead of a slow side route alongside the farm.
Keep one notebook column for season + location when anything rare appears. That beats reopening the same Steam thread every time.
What to Keep in Storage
Use one chest or tab as a “do not sell yet” box:
| Keep | Why |
|---|---|
| First copy of each fish | Museum, recipes, or later requests |
| Bug bait ingredients | Riddles often want farm or dungeon items |
| Dungeon drops | Rare materials can gate quests and achievements |
| Unfamiliar crystals | Enhanced and platinum routes can overlap |
| Quest items | The log may not repeat every detail clearly |
Once you donate, craft, or confirm the item is common, sell overflow. First-copy discipline makes 100% cleanup much less painful.
All Guides (Quick List)
| Guide | Best for |
|---|---|
| Beginner | Year 1 rhythm |
| Fishing | Fish, legendary fish, Flying Sunfish |
| Bug riddles | Bait answers |
| Museum | Donations |
| Achievements | 100% |
| Dungeon | Combat, Slime King |
| Dire Fang | Rare material |
| Enhanced crystals | Crystal route |
| Missing chicken | Stuck quest |
FAQ
Is this the main Seeds of Calamity guide hub?
Yes. Each system has its own focused guide with tables and checklists, so open the page that matches the fish, bug, museum, dungeon, or achievement problem in front of you.
Which Seeds of Calamity guide should I open first?
New saves start with the beginner guide. Stuck on a fish, bug riddle, or museum gap? Use the problem table on this page. Chasing 100%? Pair achievements with museum, fishing, and bug guides.
Where is the fish guide for Seeds of Calamity?
The fishing guide covers locations, rare and legendary fish, Flying Sunfish notes, and museum routing.
Where are bug riddle answers?
The bug guide lists all 20 bait answers by location, plus what to do when a riddle will not accept an item.