Guides
Paralives Save Location: Windows, Mac, Steam Deck, Cloud
Quick Answer
The main Paralives save location to back up on Windows is `C:\Users\[Windows Username]\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod`. On Mac, check `~/Library/Application Support/com.Paralives.Paralives/MySavedGames.mod`. On Steam Deck, use the Proton compatdata path only after a PC or Mac backup. Then check autosave habits, Steam Cloud status, Library or household files, screenshots, and transfer safety before changing devices or adding Workshop content.
Save Backup Tool
Check Your Save Before Mods, Deck, or Patches
Copy the Windows LocalLow save file before changing anything, then test with a throwaway household.
%USERPROFILE%\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod
Paralives-main-windows-before-mods-2026-06-02
The main Paralives save location on Windows is C:\Users\[Windows Username]\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod. Copy that file before device transfers, Workshop content, cheat tests, patch days, screenshot cleanup, or corrupted-save recovery. On Mac, check the Application Support path below; on Steam Deck, use the Proton path only after you have a safe PC or Mac backup.
The file path is only step one. The useful route is: find the save, copy it, confirm the timestamp after a fresh save, then test Steam Cloud, autosave, screenshots, Workshop items, or Deck transfer on a throwaway household before touching your main one.
Current-build note: Steam and the official FAQ confirm PC/Mac Early Access and Workshop support. Current save-location coverage points to the Windows LocalLow path and the Mac Application Support path on this page, while community transfer reports still make manual backups the safest habit. Do not move, delete, or overwrite saves without making a copy first.
Quick Answer
On Windows, back up MySavedGames.mod from AppData\LocalLow\Paralives\Paralives before risky changes. On Mac, check the Application Support path and confirm the timestamp after a fresh save. On Steam Deck, treat the compatdata path as a recovery route after you already copied the source save. Then check the in-game save slot, file timestamp, Steam Cloud status, and whether Library/household content follows the same backup path.
If you came here for autosave, multiple saves, cloud saves, Steam Cloud, screenshots, or Steam Deck transfers, use the same rule: find the current save state first, copy it, then test the risky action on a throwaway household.
| Problem | Start here | Safe next move |
|---|---|---|
| Backing up before mods | Windows or Mac save path | Copy the file, then install one Workshop item on a test household |
| Moving to Steam Deck | Source PC/Mac backup | Check Proton compatdata only after the source save is safe |
| Steam Cloud uncertainty | Steam client sync status | Treat sync as helpful, not enough by itself |
| Autosave question | Save menu plus file timestamp | Make a manual save before risky edits |
| Screenshot cleanup | Steam screenshot manager or OS screenshot folder | Do not delete save folders while cleaning images |
Save File Location Table
| If you need to know… | Check this first | Safe move |
|---|---|---|
| Windows save file | %USERPROFILE%\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod | Copy the file before mods, commands, patches, or transfers |
| Mac save file | ~/Library/Application Support/com.Paralives.Paralives/MySavedGames.mod | Make a fresh save and confirm the timestamp changed |
| Steam Deck path | The Proton compatdata path below | Use it after backing up from the source PC or Mac |
| Autosave | Current save menu and file timestamp after a fresh save | Make a manual save before risky build, mod, or transfer tests |
| Library / households | In-game Library plus any local files your build exposes | Test a throwaway household before moving your main one |
| Steam Cloud | Steam client sync status and a second-device test | Treat cloud as helpful, not enough by itself |
| Transfer | Source backup, closed game on both devices, then reload test | Stop if the test household does not appear cleanly |
Copy This First On Windows
%USERPROFILE%\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod
Paste that path into File Explorer if your Windows account is the one that launched Paralives. If it does not open, use the full username path in the next section and make sure hidden folders are visible.
Cloud Save And Autosave Status
Use local backup first. Steam Cloud can be helpful when it is clearly finished syncing, but current player reports are not enough to make it your only recovery plan.
- Windows is the clearest backup target: copy
MySavedGames.modfrom the LocalLow folder below. - Mac reports point to the Application Support path below, but confirm it with a fresh save timestamp.
- Steam Deck uses a Proton prefix path. Treat that as a recovery clue after you have already backed up from PC or Mac.
- If Steam shows sync status, let it finish before opening Paralives on another device.
- If a save does not appear on Deck or another PC, stop and back up the source machine before experimenting.
- For autosave questions, use the current save menu plus file timestamp. Make a manual save before moving devices, installing Workshop content, or testing cheats.
Windows Save File Location
Use this as the first place to check on Windows:
C:\Users\[Windows Username]\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod
AppData is hidden by default. In File Explorer, you can paste this into the address bar after replacing [Windows Username], or open %USERPROFILE%\AppData\LocalLow\Paralives\Paralives\ and look for MySavedGames.mod.
| Backup action | Good habit |
|---|---|
| Copy the file | Paste it into a folder outside the game directory |
| Name the copy | Include household, date, and reason |
| Keep the original | Do not drag it out of the LocalLow folder |
| Test the game | Reopen Paralives and make sure the save still appears |
| Restore later | Close the game first, then copy the backup back into place |
If you have more than one Windows account, check the account that actually launched Steam and Paralives.
Mac Backup Path
Use this as the first place to check on Mac:
~/Library/Application Support/com.Paralives.Paralives/MySavedGames.mod
The Library folder may be hidden in Finder. Open your user folder, show Library if needed, then check this Application Support path after creating a small test household and saving once. If the timestamp does not change after a save, stop and confirm you are looking at the same Mac user account that launched Paralives.
Steam Deck Backup Path
If you are checking files directly on Steam Deck, the Proton prefix path is likely:
~/.steam/steam/steamapps/compatdata/1118520/pfx/drive_c/users/steamuser/AppData/LocalLow/Paralives/Paralives/MySavedGames.mod
Use this as a recovery clue, not your first transfer plan. The safer route is still: back up from the source PC or Mac, close Paralives on every device, test a throwaway household on Deck, then move the main save only after reload works.
Steam Screenshots And Game Screenshots
Most players looking for screenshots should start outside the save folder.
| Screenshot method | First place to check |
|---|---|
| Steam screenshot key | Steam’s screenshot manager for Paralives |
| Windows screenshot shortcut | Pictures, Screenshots, or the folder chosen by your capture tool |
| Steam Deck screenshot | Steam Deck media or screenshot manager |
| In-game photo mode | Only check the game folder if the current build adds a clear photo export path |
Do not delete save files while searching for screenshots. Screenshots and saves are separate problems.
Save Safety Checklist
| Step | What to do | Why it matters |
|---|---|---|
| Create a test household | Use it for settings and Workshop checks | Protects your main story save |
| Confirm sync status | Check the Steam client properties for Paralives | Avoids assuming cross-device backup exists |
| Locate local saves | On Windows, check the LocalLow path on this page | Needed for manual backup |
| Check Mac or Deck if needed | Use the Application Support or Proton prefix path on this page | Avoids copying from the wrong device account |
| Copy before mods | Duplicate saves before adding content | Gives you a rollback point |
| Copy before cheat labs | Duplicate saves before money, age, family, inventory, or debug commands | Keeps testing separate from a main household |
| Copy before patches | Back up before major updates | Early Access can change systems |
| Name backups clearly | Include date and build context | Makes recovery easier later |
What To Check In The Live Build
| Question | Where to look | Safe note |
|---|---|---|
| Does the game show save slots? | In-game save/load menu | Record slot names before copying files |
| Is cloud sync enabled? | Steam client and app properties | If the toggle is absent, disabled, or still syncing, plan around manual backups |
| Where are local saves? | Windows LocalLow path first; Mac still needs timestamp confirmation | Verify with file timestamps |
| Are Workshop items tied to saves? | Test household with custom content | Remove content carefully |
| Does a save reload after a patch? | Clean and main saves | Back up before continuing |
Backup Naming
Use boring names. Future you will thank you.
| Backup name part | Example |
|---|---|
| Game | Paralives |
| Household | TestHousehold or MorenoLegacy |
| Date | 2026-05-25 |
| Build context | Launch, Patch1, BeforeMods |
| Content state | Vanilla, WorkshopSmallBatch, NoMods |
An example folder name could be Paralives-MorenoLegacy-2026-05-25-BeforeMods. The exact punctuation does not matter; clarity does.
Workshop Safety
Steam lists Workshop support, and the official FAQ discusses mods and custom content. That means save safety matters from the start. Custom objects, clothing, gameplay changes, or build items may behave differently after updates.
| Before adding content | After adding content |
|---|---|
| Back up the save | Load the test household |
| Record the content name | Place or use the item |
| Keep the clean save untouched | Save, quit, and reload |
| Add a small batch only | Remove the item if errors appear |
If a save breaks only after added content, do not delete the save first. Remove the newest content and retest.
Cloud And Steam Deck Transfers
Cloud sync can be useful when it is clearly working, but do not treat it as a full backup plan. Sync can copy a bad state if a save becomes corrupted or if a modded save is overwritten. Launch-window players have also reported confusion around PC and Steam Deck transfer behavior, so test with a small household before you expect your main save to appear everywhere.
| Situation | Cloud helps? | Manual backup helps? |
|---|---|---|
| Switching PC to Steam Deck | Only if Steam says sync is current and the Deck sees the same save | Yes |
| Moving to another Windows PC | Often, but verify before deleting anything | Yes |
| Recovering from a bad mod test | Maybe not | Yes |
| Rolling back before a patch | Not reliably | Yes |
| Restoring a deleted slot | Maybe | Yes if copied first |
If Steam Deck does not show your save, do not repeatedly launch and quit on both devices. Close the game, check cloud status on the source PC, back up MySavedGames.mod, then test a small transfer path before touching your main household.
Mac Path Confirmation
The Mac Application Support path is the current reported target, but you should still confirm it on the exact Mac account that runs Steam.
Create a throwaway household with a recognizable name, save it, quit the game, then check the folder timestamp. The right folder should change when you save. Do not move files out of that folder during the first check. Copy them somewhere else, then test whether the original save still loads.
| Check | Good sign | Stop if… |
|---|---|---|
| File timestamp | Changes right after saving | Several folders change and you are unsure |
| Save name | Folder or file reflects your test household | Names are unclear or compressed |
| Copy test | Backup copy is created outside the game folder | You accidentally move instead of copy |
| Reload test | Original save still appears in-game | Save slot disappears |
Before And After Patch Backups
Early Access updates can change saves, objects, careers, relationships, Workshop content, or build mode. Back up before the game updates if you care about a household. Then let the game update, launch the clean test household first, and only continue your main save after the basics still work.
| Backup moment | Why |
|---|---|
| Before installing Workshop content | Lets you recover from broken custom items |
| Before a major update | Protects the old state of the save |
| Before removing many mods | Keeps a copy that still matches the old setup |
| Before moving devices | Cloud and local files may not match |
| Before troubleshooting crashes | Prevents panic changes from becoming permanent |
Steam Deck, Crashes, and Mods
Save safety matters even more when you are switching devices or changing input setup. If you are testing Steam Deck, confirm that the same household reloads cleanly after a full quit before treating Deck as your main play device. If you are troubleshooting crashes, copy the save before removing Workshop content, changing Proton, or deleting settings files.
| Situation | Backup first? | Next page |
|---|---|---|
| Steam Deck testing | Yes, before using a main household | Paralives Steam Deck |
| Crash troubleshooting | Yes, before removing files or mods | Paralives crashing |
| Workshop or custom content | Yes, before adding or removing batches | Paralives mods install guide |
Main Save Rules
Treat a main Paralives household like a project file. Keep one recent backup, one pre-mod backup, and one pre-patch backup if the save matters to you. You do not need hundreds of copies; you need clearly named recovery points. Delete old backups only after the current build has behaved normally for a few sessions.
If you are testing commands, open the Cheats Finder from a duplicate household first. Diagnostic commands such as HELP, SHOWSKILLS, SHOWNEEDS, FPS, and BENCHMARKFPS are much lower risk than commands that rewrite money, age, inventory, family state, or debug objects.
Related Guides
- Paralives Cheats Finder
- Paralives Steam Deck
- Paralives controller support
- Paralives Workshop Tracker
- Paralives mods install guide
- Paralives crashing
- Paralives Workshop
- Paralives Early Access
Sources
FAQ
Where is the Paralives save file location?
On Windows, current reports point to C:\Users\[Windows Username]\AppData\LocalLow\Paralives\Paralives\MySavedGames.mod. On Mac, current reports point to ~/Library/Application Support/com.Paralives.Paralives/MySavedGames.mod. Back up the file before moving devices, adding Workshop content, or troubleshooting crashes.
Does Paralives have Steam Cloud saves?
Do not rely on Steam Cloud as your only backup right now. Public records and player reports are not clear enough to treat cross-device sync as safe, so check your Steam client and keep a manual copy of the LocalLow save.
How do I transfer Paralives saves to another PC or Steam Deck?
Back up the Windows LocalLow save file first, let Steam finish any sync, then copy only after both devices are closed out of the game. Test with a throwaway household before moving your main save.
Should I back up Paralives saves before using mods?
Yes. Copy saves before installing Workshop content, major mods, or playing after a large update.
Is Steam Cloud enough for Paralives backups?
No. Even if sync appears in your client later, a manual backup gives you a recovery point if a save, mod, update, or device transfer causes problems.
Does Paralives autosave?
Do not rely on autosave as your only recovery plan. Check the current save menu, make a manual save before risky changes, then confirm the file timestamp changes after saving.
Can you have multiple saves in Paralives?
Use separate household slots if the current build offers them, but still keep manual file backups before mods, cheats, patches, and Steam Deck transfers.
Where are Paralives screenshots saved?
If you use Steam screenshots, check Steam's screenshot manager first. If you use a system screenshot shortcut, check your operating system's screenshots folder instead of the game save folder.