Guides
Paralives Cheats Finder: Commands, Money, Needs, Skills
Quick Answer
Open the Paralives cheat console with Ctrl+F1, run HELP after patches, then search this finder for money, needs, skills, jobs, items, FPS, or rescue commands. Use a duplicate save for anything that changes money, age, inventory, skills, work, or debug state.
Cheats Finder
Search Paralives Cheat Commands
Filter commands by use and risk, then copy only the command you mean to test.
Run HELP after patches, save before testing commands, and keep story households separate from cheat labs.
Show the current command list in the console.
Best first command after a patch.Alias for the current command list.
Useful if HELP does not return what you expect.Clear text from the command console.
Good housekeeping during longer test sessions.Show alternative shortcuts for commands.
Use when a guide uses a shorter command name.Show the selected Para's unique character ID.
Diagnostic command for character-specific testing.Add a chosen amount of Paradimes.
Good for build-only test saves.Set the household balance to a chosen amount.
Use on a duplicate save if you care about the economy loop.Pay the selected Para's salary.
Can affect job pacing, so keep it in a lab save first.Add a small money boost.
Lower-impact than large money commands.Add a larger money boost.
Useful for catalog testing.Add a very large money boost.
Better for build labs than story saves.Add a random amount of Paradimes.
Fun for experiments, poor for controlled testing.Send an updated bank statement to the mailbox.
Use when testing bills, not when trying to stabilize a save.Clear billing statements from the mailbox.
Check household finances after using it.Clear bills tied to the selected Para.
Use when testing one character's household state.Cause a power outage on the selected lot.
Only use when testing bills, utilities, or object recovery.Fix a power outage on the selected lot.
Good after a utilities test blocks normal play.Open character editing for the selected household.
Save before large appearance changes.Display the selected Para's age in the console.
Check before changing age or life stage.Change a Para age to a specified value.
Use a backup before age-sensitive story saves.Show personality trait values for the selected Para.
Useful before testing trait-driven wants or autonomy.Add one personality level to the selected Para.
Use after saving if the Para's story matters.Reset personality level to the starting state.
Better for lab saves than long household stories.Show active status effects for the selected Para.
Good when a Para behaves oddly.Clear status effects from the selected Para.
Can hide the cause of a mood or routine issue.Clear status effects from all Parafolks.
Use only after confirming the problem is not build-related.Add one story card.
Story pacing can change, so use a duplicate first.Make the selected Para pregnant, optionally with a multiple value.
Back up before pregnancy or family-state commands.Trigger birth for the selected pregnant Para.
Do not test this on a household you cannot roll back.Make two selected Parafolks have a baby together.
Requires careful selection and a backup.Show current pregnancy details.
Diagnostic command before changing family state.Move the selected Para to the next life stage.
Can permanently change household pacing.Move the selected Para to the previous life stage.
Use only in a duplicate or throwaway save.Trigger a growth spurt for an infant or teen Para.
Check age state before and after.Revert a growth spurt for an infant or teen Para.
Use when testing age behavior, not a main story.Kill the selected Para.
Never use on a main save unless you intend the result.Revive selected Parafolks when the game state allows it.
Keep a backup; recovery commands can have limits.Add selected NPC Parafolks to the current household.
Household edits can change routines and saves.Create a Para from a model ID or display name.
Use a lab save until you know the expected model names.Split the current household into a new household state.
Back up before any household split command.Remove selected Parafolks from the household.
Use only when you are ready to roll back if needed.Show the selected Para's relationship labels and values.
Good before testing social or romance changes.Add an acquaintance relationship with all Parafolks in town.
This can flatten early social discovery.Display need values for the selected Para.
Good diagnostic command.Set one need to a chosen value.
Need names are case-insensitive in most reports, but copy the ID cleanly.Reduce one need by a chosen value, or by one if blank.
Good for stress-testing routines, bad for story saves.Restore one specified need.
Safer than clearing many systems at once.Restore needs for the selected household.
Good for testing build routes without need pressure.Restore needs for every Para in the household.
Use for broad tests, not quiet story cleanup.Offer new wants from current emotions.
Complete or clear current wants first if the list is full.Complete the selected Para's current wants.
Use when testing want rewards or pacing.Display skill levels for the selected Para.
Best way to verify current skill IDs after a patch.Add one level to a chosen skill.
Check the skill exists in the current build.Set a skill to a chosen level.
Use on a duplicate if career progress matters.Finish the current work day and pay out salary/progress.
Can change job pacing; avoid on untouched story saves.List jobs held by the selected Para.
Good for checking career state.Show the item ID for a selected Build Mode object.
Useful before testing inventory commands.Show item IDs in a Para inventory.
Diagnostic only.Remove all items from a Para inventory.
Back up before using.Repair items in the game.
Useful if broken objects block testing.Unspoil items in the game.
Use for kitchen or storage testing.Show a list of UI windows in the console.
Useful when checking current UI names.Open a specified UI window.
Use exact UI names from UILIST when possible.Run a short FPS benchmark.
Good before changing graphics settings.Set a frame cap.
Helpful on laptops and Steam Deck.Display current FPS.
Pair with furnished-lot tests.Change or inspect resolution behavior.
Use carefully on handheld displays.Set a specific resolution.
Use carefully on Deck or small displays.Display or set VSync behavior.
Check frame pacing after changing it.Switch the game to fullscreen.
Useful after display testing.Switch the game to windowed mode.
Can help with capture or troubleshooting.Show current shadow render distance.
Helpful for performance checks on larger lots.Start a town performance benchmark storyboard.
Run before changing many graphics settings.Save the current game.
Use after a clean test, not after an unknown bad state.Zip the current save file to the desktop.
Useful before risky commands or Workshop batches.Exit to the title screen.
Good after saving a lab test.Exit the game immediately.
Avoid unless you are done with a throwaway test.Move the selected Para out of a pathing problem.
Try this before tearing down a build.Move all Parafolks out of pathing problems.
Useful after dense build tests.Display a Para's coordinates and nearby lot or zone values.
Useful before a warp or pathing report.Teleport a Para to specific coordinates.
Use only if you understand the target coordinates.Display how many items are in the world.
Useful when testing object-heavy lots.Clear museum donations and make them available again.
Do not use on a collection save without a backup.Run a command on a visible schedule.
Good for repeated FPS display; stop it when done.Stop a scheduled command.
Use after SCHEDULE tests.Display every household's Paradime balance.
Diagnostic money check.Display current and incoming action data.
Useful for interaction troubleshooting.Display more detailed action data.
Use when one Para repeatedly cancels tasks.Display current interaction data.
Helpful when objects look usable but fail.Display data for cancelled interactions.
Good for pathing and object reports.Display interactions currently being cancelled.
Pair with routing tests.Remove duplicated items from the world.
Back up before cleanup commands.Display slider values for the selected Para.
Useful after Paramaker tests.Stop music, voices, and environmental audio.
Use for audio troubleshooting.Display details on the selected Para's current item slot.
Useful when carried items behave oddly.Display body customization values.
Paramaker diagnostic command.Display equipment and customization values.
Useful for outfit or custom content checks.Display clothing, accessory, makeup, and skin-related values.
Use for Paramaker or Workshop clothing checks.Spawn many items into the world.
Use only in a throwaway lab save.No matching command. Clear filters or run HELP in the current build.
The Paralives cheats finder above is built for quick command lookup. Use it when you need to add test money, fix needs, show skills, check FPS, rescue a stuck Para, inspect items, or run a build lab without scrolling through a long article.
Current launch coverage says the command console opens with Ctrl+F1. Type a command, press Enter, and use HELP after patches to see what the current build recognizes. Do not treat any launch-week command list as permanent. Paralives is in Early Access, and console behavior can change faster than normal guide pages.
Main hub: Paralives Tools. Build testing: Build Tools Database. Save safety: Save Location.
Last checked: May 26, 2026. Use a duplicate save for commands that change state. Diagnostic commands are safer than commands that rewrite money, age, inventory, careers, or debug objects.
Quick Answer
Use cheats in this order:
- Back up or duplicate the household.
- Open the console with Ctrl+F1.
- Run HELP to confirm current commands.
- Search this page by category.
- Copy one command.
- Test it once.
- Save, quit, and reload only if the result is clean.
If you are testing build mode, money commands are useful. If you are protecting a story save, stick to diagnostic commands unless you are comfortable rolling back.
Safer Command Categories
| Category | Safer use | Save warning |
|---|---|---|
| Basics | HELP and ALIASES show command information | Low risk |
| Performance | FPS, BENCHMARKFPS, CAPFPS | Low risk, but settings can change comfort |
| Needs | SHOWNEEDS is safer than changing all needs | State changes can affect routine testing |
| Skills | SHOWSKILLS is safer than setting levels | Skill edits can change career or story pacing |
| Money | Good for build-only labs | Can ruin the early economy loop |
| Items | SHOWITEMINFOS and PRINTINVENTORY are diagnostic | CLEARINVENTORY is risky |
| Rescue | UNSTUCK and UNSTUCKALL can save a broken route | Still check the build that caused the problem |
| Debug | Useful for testing | Keep away from main saves |
The finder marks some commands as safe, test, or danger. That is not an official guarantee. It is a player habit label. “Safe” means the command is usually lower-risk or diagnostic. “Test” means it changes game state. “Danger” means you should use a throwaway save unless you are ready to recover.
Best Uses For Cheats
Cheats are most useful in Paralives when they answer a practical question:
| Goal | Good command type | Why |
|---|---|---|
| Build a test house | Money command | Lets you test walls, furniture, routing, and Workshop objects without grinding |
| Check a stuck Para | UNSTUCK or UNSTUCKALL | Helps confirm whether the lot layout is the problem |
| Plan a skill route | SHOWSKILLS first | Confirms current skill names before changing levels |
| Tune settings | FPS or BENCHMARKFPS | Tests performance on a real lot instead of the main menu |
| Repair a test world | REPAIRALLITEMS | Useful when broken objects block the next test |
| Find item IDs | SHOWITEMINFOS | Helps item testing without guessing |
The worst use is changing five things at once. If you add money, set needs, change skills, spawn items, and load Workshop content in one session, you will not know which piece caused the issue.
Need IDs And Safer Examples
Need commands are easy to mistype because they use internal need names. Use the chip list in the finder before typing, then test one need at a time:
| Need problem | Safer first command | What to check after |
|---|---|---|
| Para is too hungry to test a kitchen | SHOWNEEDS, then RELIEFNEED Hunger | The Para can cook and eat without route failures |
| Sleep is blocking a build test | RELIEFNEED Sleep | The bed still works after resize, rotation, or room changes |
| Hygiene is breaking a morning route | RELIEFNEED Hygiene | Bathroom objects are usable and not blocked |
| You want a full reset for a lab household | RELIEFALLNEEDS | Needs changed cleanly without hiding a build bug |
| You are about to try risky commands | ZIPSAVEFILE | A zipped save appears before the test continues |
Avoid using a need command to cover up a broken house. If Hunger, Sleep, or Hygiene drops because the Para cannot reach food, bed, or bathroom objects, fix the build first.
Main-Save Rules
Use this checklist before running any command on a household you care about:
- You know where your save backup is.
- You have run HELP in the current build.
- The command category matches the problem.
- You are not mixing cheat changes with new Workshop items.
- You can explain what changed if the save behaves oddly.
If you cannot do those five things, use a throwaway lab household. Paralives gives players a lot of freedom; cheats should help you test that freedom, not quietly damage the save you actually want to play.
Console Habits After Patches
After a patch, do not assume every command still behaves the same. Run a small check:
| Check | Why |
|---|---|
| HELP still opens the list | Confirms the console is responding |
| SHOWSKILLS works on the selected Para | Confirms target selection |
| FPS or BENCHMARKFPS returns expected feedback | Confirms diagnostic output |
| A small money command works in a lab save | Confirms state-changing commands still behave |
| Save and reload after the test | Confirms the result survives safely |
Use a lab save as your command notebook. Keep your story household clean unless you have a specific reason to change it.
Next Pages To Open
- Paralives Tools
- Paralives Build Tools Database
- Paralives Skills Planner
- Paralives Workshop Tracker
- Paralives Save Location
Sources
FAQ
How do you open cheats in Paralives?
Use Ctrl+F1 to open the command console, then type or paste a command and press Enter.
Do Paralives cheats need to be enabled first?
Current launch coverage reports that there is no separate enable-cheats command. Run HELP in your current build to confirm the command list.
Are Paralives cheat commands case sensitive?
Current coverage says commands are not case sensitive. Copying the exact command is still the safest habit.
What is the safest Paralives cheat to test first?
HELP, ALIASES, SHOWSKILLS, SHOWNEEDS, FPS, and BENCHMARKFPS are safer diagnostic commands because they mostly show information.
Can cheats break a Paralives save?
Some commands can change money, age, inventory, needs, jobs, or debug state. Use a duplicate household before using them on a main save.