Guides

Paralives Cheats Finder: Commands, Money, Needs, Skills

GuidesParalivesCheatsCommands

Quick Answer

Open the Paralives cheat console with Ctrl+F1, run HELP after patches, then search this finder for money, needs, skills, jobs, items, FPS, or rescue commands. Use a duplicate save for anything that changes money, age, inventory, skills, work, or debug state.

Last checked May 26, 2026
Version focus May 25, 2026 Early Access cheat commands and console checks
Paralives cheats finder with command search and save safety notes

Cheats Finder

Search Paralives Cheat Commands

Filter commands by use and risk, then copy only the command you mean to test.

All Tools
Console habit

Run HELP after patches, save before testing commands, and keep story households separate from cheat labs.

Need IDs
Basics · safeHELP

Show the current command list in the console.

Best first command after a patch.
Basics · safeCHEATLIST

Alias for the current command list.

Useful if HELP does not return what you expect.
Basics · safeCLEAR

Clear text from the command console.

Good housekeeping during longer test sessions.
Basics · safeALIASES

Show alternative shortcuts for commands.

Use when a guide uses a shorter command name.
Basics · safeSHOWCURRENTCHARACTERGUID

Show the selected Para's unique character ID.

Diagnostic command for character-specific testing.
Money · safePRINTMONEY

Add a chosen amount of Paradimes.

Good for build-only test saves.
Money · testSETMONEY

Set the household balance to a chosen amount.

Use on a duplicate save if you care about the economy loop.
Money · testPAYDAY

Pay the selected Para's salary.

Can affect job pacing, so keep it in a lab save first.
Money · safePIGGYBANK

Add a small money boost.

Lower-impact than large money commands.
Money · safeMAKEITRAIN

Add a larger money boost.

Useful for catalog testing.
Money · testJACKPOT

Add a very large money boost.

Better for build labs than story saves.
Money · testLOTTERY

Add a random amount of Paradimes.

Fun for experiments, poor for controlled testing.
Money · testGENERATEBILL

Send an updated bank statement to the mailbox.

Use when testing bills, not when trying to stabilize a save.
Money · testCLEARBILLS

Clear billing statements from the mailbox.

Check household finances after using it.
Money · testCLEARSELECTEDCHARACTERSBILLS

Clear bills tied to the selected Para.

Use when testing one character's household state.
Money · testCAUSEOUTAGE

Cause a power outage on the selected lot.

Only use when testing bills, utilities, or object recovery.
Money · safeFIXOUTAGE

Fix a power outage on the selected lot.

Good after a utilities test blocks normal play.
Character · safeEDITCHARACTER

Open character editing for the selected household.

Save before large appearance changes.
Character · safePRINTAGE

Display the selected Para's age in the console.

Check before changing age or life stage.
Character · testSETAGE

Change a Para age to a specified value.

Use a backup before age-sensitive story saves.
Character · safeSHOWPERSONALITYTRAITS

Show personality trait values for the selected Para.

Useful before testing trait-driven wants or autonomy.
Character · testLEVELUPPERSONALITY

Add one personality level to the selected Para.

Use after saving if the Para's story matters.
Character · testRESETPERSONALITY

Reset personality level to the starting state.

Better for lab saves than long household stories.
Character · safeSHOWSTATUSEFFECTS

Show active status effects for the selected Para.

Good when a Para behaves oddly.
Character · testCLEARSTATUSEFFECTS

Clear status effects from the selected Para.

Can hide the cause of a mood or routine issue.
Character · testCLEARSTATUSEFFECTSONALLCHARACTERS

Clear status effects from all Parafolks.

Use only after confirming the problem is not build-related.
Character · testGAINSTORYCARD

Add one story card.

Story pacing can change, so use a duplicate first.
Family · dangerGETPREGNANT

Make the selected Para pregnant, optionally with a multiple value.

Back up before pregnancy or family-state commands.
Family · dangerGIVEBIRTH

Trigger birth for the selected pregnant Para.

Do not test this on a household you cannot roll back.
Family · dangerMAKEBABIES

Make two selected Parafolks have a baby together.

Requires careful selection and a backup.
Family · safePREGNANTSTATUS

Show current pregnancy details.

Diagnostic command before changing family state.
Family · dangerNEXTLIFESTAGE

Move the selected Para to the next life stage.

Can permanently change household pacing.
Family · dangerPREVIOUSLIFESTAGE

Move the selected Para to the previous life stage.

Use only in a duplicate or throwaway save.
Family · testNEXTGROWTHSPURT

Trigger a growth spurt for an infant or teen Para.

Check age state before and after.
Family · testPREVIOUSGROWTHSPURT

Revert a growth spurt for an infant or teen Para.

Use when testing age behavior, not a main story.
Family · dangerKILLCHARACTER

Kill the selected Para.

Never use on a main save unless you intend the result.
Family · dangerREVIVEALLSELECTEDCHARACTERS

Revive selected Parafolks when the game state allows it.

Keep a backup; recovery commands can have limits.
Household · testADDSELECTEDCHARACTERSTOHOUSEHOLD

Add selected NPC Parafolks to the current household.

Household edits can change routines and saves.
Household · testCREATECHARACTER

Create a Para from a model ID or display name.

Use a lab save until you know the expected model names.
Household · dangerKICKCURRENTHOUSEHOLDINTONEWHOUSEHOLD

Split the current household into a new household state.

Back up before any household split command.
Household · dangerKICKSELECTEDCHARACTERSFROMHOUSEHOLD

Remove selected Parafolks from the household.

Use only when you are ready to roll back if needed.
Relationships · safeSHOWCHARACTERRELATIONSHIPS

Show the selected Para's relationship labels and values.

Good before testing social or romance changes.
Relationships · testBECOMEACQUAINTANCEWITHEVERYONE

Add an acquaintance relationship with all Parafolks in town.

This can flatten early social discovery.
Needs · safeSHOWNEEDS

Display need values for the selected Para.

Good diagnostic command.
Needs · testSETNEED

Set one need to a chosen value.

Need names are case-insensitive in most reports, but copy the ID cleanly.
Needs · testDECAYNEED

Reduce one need by a chosen value, or by one if blank.

Good for stress-testing routines, bad for story saves.
Needs · safeRELIEFNEED

Restore one specified need.

Safer than clearing many systems at once.
Needs · safeRELIEFALLNEEDS

Restore needs for the selected household.

Good for testing build routes without need pressure.
Needs · testRELIEFALLNEEDSOFALLCHARACTERS

Restore needs for every Para in the household.

Use for broad tests, not quiet story cleanup.
Wants · testCLEARWANTCOOLDOWNS

Offer new wants from current emotions.

Complete or clear current wants first if the list is full.
Wants · testCOMPLETECURRENTWANTS

Complete the selected Para's current wants.

Use when testing want rewards or pacing.
Skills · safeSHOWSKILLS

Display skill levels for the selected Para.

Best way to verify current skill IDs after a patch.
Skills · safeLEVELUPSKILL

Add one level to a chosen skill.

Check the skill exists in the current build.
Skills · testSETSKILLLEVEL

Set a skill to a chosen level.

Use on a duplicate if career progress matters.
Jobs · testENDWORKDAY

Finish the current work day and pay out salary/progress.

Can change job pacing; avoid on untouched story saves.
Jobs · safePRINTALLOCCUPATIONS

List jobs held by the selected Para.

Good for checking career state.
Items · safeSHOWITEMINFOS

Show the item ID for a selected Build Mode object.

Useful before testing inventory commands.
Items · safePRINTINVENTORY

Show item IDs in a Para inventory.

Diagnostic only.
Items · dangerCLEARINVENTORY

Remove all items from a Para inventory.

Back up before using.
Items · safeREPAIRALLITEMS

Repair items in the game.

Useful if broken objects block testing.
Items · safeUNSPOILALLITEMS

Unspoil items in the game.

Use for kitchen or storage testing.
UI · safeUILIST

Show a list of UI windows in the console.

Useful when checking current UI names.
UI · testSHOWUI

Open a specified UI window.

Use exact UI names from UILIST when possible.
Performance · safeBENCHMARKFPS

Run a short FPS benchmark.

Good before changing graphics settings.
Performance · safeCAPFPS

Set a frame cap.

Helpful on laptops and Steam Deck.
Performance · safeFPS

Display current FPS.

Pair with furnished-lot tests.
Performance · testRESOLUTION

Change or inspect resolution behavior.

Use carefully on handheld displays.
Performance · testSETRESOLUTION

Set a specific resolution.

Use carefully on Deck or small displays.
Performance · testVSYNC

Display or set VSync behavior.

Check frame pacing after changing it.
Performance · testFULLSCREEN

Switch the game to fullscreen.

Useful after display testing.
Performance · testWINDOWED

Switch the game to windowed mode.

Can help with capture or troubleshooting.
Performance · safeSHADOWDISTANCE

Show current shadow render distance.

Helpful for performance checks on larger lots.
Performance · testSTARTTOWNBENCHMARKSTORYBOARD

Start a town performance benchmark storyboard.

Run before changing many graphics settings.
Save · safeSAVE

Save the current game.

Use after a clean test, not after an unknown bad state.
Save · safeZIPSAVEFILE

Zip the current save file to the desktop.

Useful before risky commands or Workshop batches.
Save · safeQUITTO MAINMENU

Exit to the title screen.

Good after saving a lab test.
Save · testRAGEQUIT

Exit the game immediately.

Avoid unless you are done with a throwaway test.
Rescue · safeUNSTUCK

Move the selected Para out of a pathing problem.

Try this before tearing down a build.
Rescue · safeUNSTUCKALL

Move all Parafolks out of pathing problems.

Useful after dense build tests.
Rescue · safeSHOWCHARACTERPOSITION

Display a Para's coordinates and nearby lot or zone values.

Useful before a warp or pathing report.
Rescue · dangerWARPCHARACTER

Teleport a Para to specific coordinates.

Use only if you understand the target coordinates.
Debug · safeCOUNTITEMS

Display how many items are in the world.

Useful when testing object-heavy lots.
Debug · dangerRESETMUSEUMDONATIONS

Clear museum donations and make them available again.

Do not use on a collection save without a backup.
Debug · testSCHEDULE

Run a command on a visible schedule.

Good for repeated FPS display; stop it when done.
Debug · safeSTOP

Stop a scheduled command.

Use after SCHEDULE tests.
Debug · safePRINTHOUSEHOLDFUNDS

Display every household's Paradime balance.

Diagnostic money check.
Debug · safeSHOWACTIONS

Display current and incoming action data.

Useful for interaction troubleshooting.
Debug · safeSHOWALLACTIONS

Display more detailed action data.

Use when one Para repeatedly cancels tasks.
Debug · safeSHOWINTERACTIONS

Display current interaction data.

Helpful when objects look usable but fail.
Debug · safeSHOWCANCELINTERACTIONDETAILS

Display data for cancelled interactions.

Good for pathing and object reports.
Debug · safeSHOWCANCELLINGINTERACTION

Display interactions currently being cancelled.

Pair with routing tests.
Debug · dangerCLEANUPDUPLICATEDITEMS

Remove duplicated items from the world.

Back up before cleanup commands.
Debug · safeGETSLIDERS

Display slider values for the selected Para.

Useful after Paramaker tests.
Debug · safeSTOPALLAUDIOS

Stop music, voices, and environmental audio.

Use for audio troubleshooting.
Debug · safeSHOWCHARACTERCURRENTITEMSLOT

Display details on the selected Para's current item slot.

Useful when carried items behave oddly.
Debug · safeGETCHARACTERDEFORMATIONS

Display body customization values.

Paramaker diagnostic command.
Debug · safeGETEQUIPMENT

Display equipment and customization values.

Useful for outfit or custom content checks.
Debug · safeTESTCHARACTERSKIN

Display clothing, accessory, makeup, and skin-related values.

Use for Paramaker or Workshop clothing checks.
Debug · dangerSPAWNALLITEMS

Spawn many items into the world.

Use only in a throwaway lab save.

The Paralives cheats finder above is built for quick command lookup. Use it when you need to add test money, fix needs, show skills, check FPS, rescue a stuck Para, inspect items, or run a build lab without scrolling through a long article.

Current launch coverage says the command console opens with Ctrl+F1. Type a command, press Enter, and use HELP after patches to see what the current build recognizes. Do not treat any launch-week command list as permanent. Paralives is in Early Access, and console behavior can change faster than normal guide pages.

Main hub: Paralives Tools. Build testing: Build Tools Database. Save safety: Save Location.

Last checked: May 26, 2026. Use a duplicate save for commands that change state. Diagnostic commands are safer than commands that rewrite money, age, inventory, careers, or debug objects.

Quick Answer

Use cheats in this order:

  1. Back up or duplicate the household.
  2. Open the console with Ctrl+F1.
  3. Run HELP to confirm current commands.
  4. Search this page by category.
  5. Copy one command.
  6. Test it once.
  7. Save, quit, and reload only if the result is clean.

If you are testing build mode, money commands are useful. If you are protecting a story save, stick to diagnostic commands unless you are comfortable rolling back.

Safer Command Categories

CategorySafer useSave warning
BasicsHELP and ALIASES show command informationLow risk
PerformanceFPS, BENCHMARKFPS, CAPFPSLow risk, but settings can change comfort
NeedsSHOWNEEDS is safer than changing all needsState changes can affect routine testing
SkillsSHOWSKILLS is safer than setting levelsSkill edits can change career or story pacing
MoneyGood for build-only labsCan ruin the early economy loop
ItemsSHOWITEMINFOS and PRINTINVENTORY are diagnosticCLEARINVENTORY is risky
RescueUNSTUCK and UNSTUCKALL can save a broken routeStill check the build that caused the problem
DebugUseful for testingKeep away from main saves

The finder marks some commands as safe, test, or danger. That is not an official guarantee. It is a player habit label. “Safe” means the command is usually lower-risk or diagnostic. “Test” means it changes game state. “Danger” means you should use a throwaway save unless you are ready to recover.

Best Uses For Cheats

Cheats are most useful in Paralives when they answer a practical question:

GoalGood command typeWhy
Build a test houseMoney commandLets you test walls, furniture, routing, and Workshop objects without grinding
Check a stuck ParaUNSTUCK or UNSTUCKALLHelps confirm whether the lot layout is the problem
Plan a skill routeSHOWSKILLS firstConfirms current skill names before changing levels
Tune settingsFPS or BENCHMARKFPSTests performance on a real lot instead of the main menu
Repair a test worldREPAIRALLITEMSUseful when broken objects block the next test
Find item IDsSHOWITEMINFOSHelps item testing without guessing

The worst use is changing five things at once. If you add money, set needs, change skills, spawn items, and load Workshop content in one session, you will not know which piece caused the issue.

Need IDs And Safer Examples

Need commands are easy to mistype because they use internal need names. Use the chip list in the finder before typing, then test one need at a time:

Need problemSafer first commandWhat to check after
Para is too hungry to test a kitchenSHOWNEEDS, then RELIEFNEED HungerThe Para can cook and eat without route failures
Sleep is blocking a build testRELIEFNEED SleepThe bed still works after resize, rotation, or room changes
Hygiene is breaking a morning routeRELIEFNEED HygieneBathroom objects are usable and not blocked
You want a full reset for a lab householdRELIEFALLNEEDSNeeds changed cleanly without hiding a build bug
You are about to try risky commandsZIPSAVEFILEA zipped save appears before the test continues

Avoid using a need command to cover up a broken house. If Hunger, Sleep, or Hygiene drops because the Para cannot reach food, bed, or bathroom objects, fix the build first.

Main-Save Rules

Use this checklist before running any command on a household you care about:

  1. You know where your save backup is.
  2. You have run HELP in the current build.
  3. The command category matches the problem.
  4. You are not mixing cheat changes with new Workshop items.
  5. You can explain what changed if the save behaves oddly.

If you cannot do those five things, use a throwaway lab household. Paralives gives players a lot of freedom; cheats should help you test that freedom, not quietly damage the save you actually want to play.

Console Habits After Patches

After a patch, do not assume every command still behaves the same. Run a small check:

CheckWhy
HELP still opens the listConfirms the console is responding
SHOWSKILLS works on the selected ParaConfirms target selection
FPS or BENCHMARKFPS returns expected feedbackConfirms diagnostic output
A small money command works in a lab saveConfirms state-changing commands still behave
Save and reload after the testConfirms the result survives safely

Use a lab save as your command notebook. Keep your story household clean unless you have a specific reason to change it.

Next Pages To Open

Sources

FAQ

How do you open cheats in Paralives?

Use Ctrl+F1 to open the command console, then type or paste a command and press Enter.

Do Paralives cheats need to be enabled first?

Current launch coverage reports that there is no separate enable-cheats command. Run HELP in your current build to confirm the command list.

Are Paralives cheat commands case sensitive?

Current coverage says commands are not case sensitive. Copying the exact command is still the safest habit.

What is the safest Paralives cheat to test first?

HELP, ALIASES, SHOWSKILLS, SHOWNEEDS, FPS, and BENCHMARKFPS are safer diagnostic commands because they mostly show information.

Can cheats break a Paralives save?

Some commands can change money, age, inventory, needs, jobs, or debug state. Use a duplicate household before using them on a main save.