Guides

Romestead Crafting Guide: Recipes, Gear, Stations

GuidesRomesteadCrafting2026

Quick Answer

Use this Romestead crafting guide as a blocker board, not a completion list. Search the craft, decide whether it fixes tools, food, defense, buildings, boss prep, or a biome route, then choose craft, wait, or store first. Core Vessel, Volcanic Ash, Concrete, Garum, and Empty Pot have focused pages when the exact rare-item route matters.

Version focus Romestead Early Access launch window

Recipe Planner

Search Romestead Recipes By Station And Inputs

Use recipes as a station board, then confirm exact inputs in your save before spending the last copy of a material.
Romestead Hub
station rows

Check Station Unlocks Before Crafting

Search station buildings, unlock quests, worker lanes, material pressure, and the route that should be open before a recipe drains the last stack.

Open Tools Board
Lookup Rows168

Search and save the checks that matter to your current route.

Buildings41

Costs, footprints, workers, upgrades, town roles, and placement cautions.

Combat Leads87

Bosses, enemies, weaknesses, drop leads, and first-copy storage rules.

Unlock Leads40

Shrines, quest gates, offerings, rare items, and routes that need save confirmation.

168station rows
building - food - Current build
Bakery
  • Routefood chain
  • RequirementLumber x5 Stone x2 Clay x3; Quest: Fruits of the Harvest; Worker: Baker
  • StatFootprint 7 x 8 tiles; Build progress 150; Needs town: No; Tier 1
  • PayoffHouses a baker who can make various breads from grains.
  • ProtectFood floor, pots, crop inputs, fish, and finished meals.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build only when crop, pot, fish, or storage pressure is ready to support the food chain.

building / food / chain / bakery / fruits / harvest / baker / footprint / cost
building - food - Current build
Bakery - Level 2
  • Routefood chain
  • RequirementLumber x5 Stone x5 Brick x5; Worker: Baker Upgrade level 1
  • StatFootprint 7 x 8 tiles; Build progress 150; Needs town: No; Tier 2
  • PayoffHouses a baker who can make various breads from grains. Max baker rank increased to 7.
  • ProtectFood floor, pots, crop inputs, fish, and finished meals.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build only when crop, pot, fish, or storage pressure is ready to support the food chain.

building / food / chain / bakery / level / baker / upgrade / footprint / cost
building - food - Current build
Bakery - Level 3
  • Routefood chain
  • RequirementLumber x2 Stone x2 Brick x5 Concrete x3; Worker: Baker Upgrade level 2
  • StatFootprint 7 x 8 tiles; Build progress 150; Needs town: No; Tier 3
  • PayoffHouses a baker who can make various breads from grains. Max baker rank increased to 10.
  • ProtectFood floor, pots, crop inputs, fish, and finished meals.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build only when crop, pot, fish, or storage pressure is ready to support the food chain.

building / food / chain / bakery / level / baker / upgrade / footprint / cost
building - crafting - Current build
Blacksmith
  • Routestation unlock
  • RequirementLumber x5 Stone x5 Clay x2; Quest: The Giant Owl; Worker: Blacksmith
  • StatFootprint 9 x 9 tiles; Build progress 150; Needs town: No; Tier 1
  • PayoffHouses a blacksmith who can craft various weapons and equipment. Includes a furnace for smelting ore.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / blacksmith / giant / owl / footprint / cost
building - crafting - Current build
Blacksmith - Level 2
  • Routestation unlock
  • RequirementLumber x6 Stone x6 Brick x10; Quest: Proving your worth; Worker: Blacksmith Upgrade level 1
  • StatFootprint 9 x 9 tiles; Build progress 150; Needs town: No; Tier 2
  • PayoffHouses a blacksmith who can craft various weapons and equipment. Max blacksmith rank increased to 7. Includes a stronger furnace for smelting tougher ore.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / blacksmith / level / proving / your / worth / upgrade / footprint / cost
building - crafting - Current build
Blacksmith - Level 3
  • Routestation unlock
  • RequirementLumber x7 Stone x4 Brick x4 Marble x6 Concrete x8; Worker: Blacksmith Upgrade level 2
  • StatFootprint 9 x 9 tiles; Build progress 150; Needs town: No; Tier 3
  • PayoffHouses a blacksmith who can craft various weapons and equipment. Max blacksmith rank increased to 10. Includes an even stronger furnace for smelting very tough ore
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / blacksmith / level / upgrade / footprint / cost
building - crafting - Current build
Orange Brick Road Upgrade
  • Routestation unlock
  • RequirementFree — no materials required.
  • StatFootprint 1 x 1 tiles; Build progress 80; Needs town: No
  • PayoffIncreases movement speed by 45%
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / orange / brick / road / upgrade / footprint
building - crafting - Current build
Brick Oven
  • Routestation unlock
  • RequirementStone x8 Clay x6; Quest: Virgil's Poem
  • StatFootprint 4 x 4 tiles; Build progress 150; Needs town: Yes
  • PayoffCreates bricks from clay. The oven needs fuel, so you will have to throw in some flammable items or lumber.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / brick / oven / virgil / poem / footprint / cost
building - crafting - Current build
Brick Road Upgrade
  • Routestation unlock
  • RequirementFree — no materials required.
  • StatFootprint 1 x 1 tiles; Build progress 80; Needs town: No
  • PayoffIncreases movement speed by 45%
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / brick / road / upgrade / footprint
building - crafting - Current build
Carpenter's Workshop
  • Routestation unlock
  • RequirementLumber x7 Stone x2 Clay x2; Quest: The Giant Owl; Worker: Carpenter
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 1
  • PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / carpenter / workshop / giant / owl / footprint / cost
building - crafting - Current build
Carpenter's Workshop - Level 2
  • Routestation unlock
  • RequirementLumber x3 Stone x3 Clay x4 Brick x5; Quest: Virgil's Poem; Worker: Carpenter Upgrade level 1
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 2
  • PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture. Max carpenter rank increased to 6.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / carpenter / workshop / level / virgil / poem / upgrade / footprint / cost
building - crafting - Current build
Carpenter's Workshop - Level 3
  • Routestation unlock
  • RequirementLumber x5 Stone x5 Brick x10 Concrete x8 Clay x2; Quest: Profane Artifice; Worker: Carpenter Upgrade level 2
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 3
  • PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture. Max carpenter rank increased to 8.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / carpenter / workshop / level / profane / artifice / upgrade / footprint / cost
building - crafting - Current build
Carpenter's Workshop - Level 4
  • Routestation unlock
  • RequirementLumber x6 Stone x6 Clay x5 Brick x6 Marble x8 Concrete x8; Research: 20 x Research Paper; Worker: Carpenter Upgrade level 3
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 4
  • PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture. Max carpenter rank increased to 10.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / carpenter / workshop / level / research / paper / upgrade / footprint / cost
building - crafting - Current build
Concrete Mixer
  • Routestation unlock
  • RequirementLumber x8 Stone x6; Research: 20 x Research Paper
  • StatFootprint 3 x 3 tiles; Build progress 150; Needs town: Yes
  • PayoffCreates concrete from volcanic ash, clay and water.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / concrete / mixer / research / paper / footprint / cost
building - crafting - Current build
Concrete Road Upgrade
  • Routestation unlock
  • RequirementFree — no materials required.; Research: 30 x Research Paper
  • StatFootprint 1 x 1 tiles; Build progress 90; Needs town: No
  • PayoffIncreases movement speed by 60%
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / concrete / road / upgrade / research / paper / footprint
building - crafting - Current build
Concrete Town Road Upgrade
  • Routestation unlock
  • RequirementFree — no materials required.
  • StatFootprint 1 x 1 tiles; Build progress 90; Needs town: No
  • PayoffIncreases movement speed by 60%
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / concrete / town / road / upgrade / footprint
building - crafting - Current build
Big Bush Decoration - Level 2
  • Routestation unlock
  • RequirementBrick x2 Stone x2
  • StatFootprint 2 x 2 tiles; Build progress 90; Needs town: No; Tier 2
  • PayoffBig Bush Decoration - Level 2: build cost (2x Brick, 2x Stone), 2x2 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / big / bush / decoration / level / footprint / cost
building - crafting - Current build
Big Bush Decoration - Level 3
  • Routestation unlock
  • RequirementConcrete x3
  • StatFootprint 2 x 2 tiles; Build progress 90; Needs town: No; Tier 3
  • PayoffBig Bush Decoration - Level 3: build cost (3x Concrete), 2x2 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / big / bush / decoration / level / footprint / cost
building - crafting - Current build
Big Tree Decoration - Level 2
  • Routestation unlock
  • RequirementBrick x2 Stone x2
  • StatFootprint 2 x 2 tiles; Build progress 110; Needs town: No; Tier 2
  • PayoffBig Tree Decoration - Level 2: build cost (2x Brick, 2x Stone), 2x2 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / big / tree / decoration / level / footprint / cost
building - crafting - Current build
Big Tree Decoration - Level 3
  • Routestation unlock
  • RequirementConcrete x3
  • StatFootprint 2 x 2 tiles; Build progress 110; Needs town: No; Tier 3
  • PayoffBig Tree Decoration - Level 3: build cost (3x Concrete), 2x2 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / big / tree / decoration / level / footprint / cost
building - crafting - Current build
Cyclop Statue
  • Routestation unlock
  • RequirementConcrete x2 Stone x2 Lumber x3
  • StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
  • PayoffCyclop Statue: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / cyclop / statue / footprint / cost
building - crafting - Current build
Horizontal Bush Decoration - Level 2
  • Routestation unlock
  • RequirementBrick x1 Stone x2
  • StatFootprint 2 x 1 tiles; Build progress 90; Needs town: No; Tier 2
  • PayoffHorizontal Bush Decoration - Level 2: build cost (1x Brick, 2x Stone), 2x1 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / horizontal / bush / decoration / level / footprint / cost
building - crafting - Current build
Horizontal Bush Decoration - Level 3
  • Routestation unlock
  • RequirementConcrete x2
  • StatFootprint 2 x 1 tiles; Build progress 90; Needs town: No; Tier 3
  • PayoffHorizontal Bush Decoration - Level 3: build cost (2x Concrete), 2x1 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / horizontal / bush / decoration / level / footprint / cost
building - crafting - Current build
Monument
  • Routestation unlock
  • RequirementConcrete x2 Stone x2 Lumber x3
  • StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
  • PayoffMonument: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / monument / footprint / cost
building - crafting - Current build
Small Bush Decoration - Level 2
  • Routestation unlock
  • RequirementBrick x1 Stone x1
  • StatFootprint 1 x 1 tiles; Build progress 70; Needs town: No; Tier 2
  • PayoffSmall Bush Decoration - Level 2: build cost (1x Brick, 1x Stone), 1x1 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / small / bush / decoration / level / footprint / cost
building - crafting - Current build
Small Bush Decoration - Level 3
  • Routestation unlock
  • RequirementConcrete x1
  • StatFootprint 1 x 1 tiles; Build progress 70; Needs town: No; Tier 3
  • PayoffSmall Bush Decoration - Level 3: build cost (1x Concrete), 1x1 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / small / bush / decoration / level / footprint / cost
building - crafting - Current build
Torch Bearer Statue
  • Routestation unlock
  • RequirementConcrete x2 Stone x2 Lumber x3
  • StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
  • PayoffTorch Bearer Statue: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / torch / bearer / statue / footprint / cost
building - crafting - Current build
Vertical Bush Decoration - Level 2
  • Routestation unlock
  • RequirementBrick x1 Stone x2
  • StatFootprint 1 x 2 tiles; Build progress 90; Needs town: No; Tier 2
  • PayoffVertical Bush Decoration - Level 2: build cost (1x Brick, 2x Stone), 1x2 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / vertical / bush / decoration / level / footprint / cost
building - crafting - Current build
Vertical Bush Decoration - Level 3
  • Routestation unlock
  • RequirementConcrete x2
  • StatFootprint 1 x 2 tiles; Build progress 90; Needs town: No; Tier 3
  • PayoffVertical Bush Decoration - Level 3: build cost (2x Concrete), 1x2 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / vertical / bush / decoration / level / footprint / cost
building - crafting - Current build
Vulcan Statue
  • Routestation unlock
  • RequirementConcrete x2 Stone x2 Lumber x3
  • StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
  • PayoffVulcan Statue: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / vulcan / statue / footprint / cost
building - crafting - Current build
Leatherworker
  • Routestation unlock
  • RequirementLumber x5 Stone x5; Worker: Leatherworker
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 1
  • PayoffHouses a leatherworker who can craft gear from leather and hides.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / leatherworker / footprint / cost
building - crafting - Current build
Leatherworker - Level 2
  • Routestation unlock
  • RequirementLumber x3 Stone x4 Clay x2 Brick x5; Quest: Hunting Armaments; Worker: Leatherworker Upgrade level 1
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 2
  • PayoffHouses a leatherworker who can craft gear from leather and hides. Max leatherworker rank increased to 7.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / leatherworker / level / hunting / armaments / upgrade / footprint / cost
building - crafting - Current build
Leatherworker - Level 3
  • Routestation unlock
  • RequirementStone x5 Brick x4 Concrete x6; Worker: Leatherworker Upgrade level 2
  • StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 3
  • PayoffHouses a leatherworker who can craft gear from leather and hides. Max leatherworker rank increased to 10.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / leatherworker / level / upgrade / footprint / cost
building - crafting - Current build
Lightbench
  • Routestation unlock
  • RequirementFree — no materials required.
  • StatFootprint 2 x 1 tiles; Needs town: No
  • PayoffLightbench: build cost (free to build), 2x1 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / lightbench / footprint
building - crafting - Current build
Marble Brick Road Upgrade
  • Routestation unlock
  • RequirementFree — no materials required.
  • StatFootprint 1 x 1 tiles; Build progress 90; Needs town: No
  • PayoffIncreases movement speed by 75%
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / marble / brick / road / upgrade / footprint
building - crafting - Current build
Pottery
  • Routestation unlock
  • RequirementLumber x3 Stone x3 Clay x4; Quest: Declaration of War; Worker: Potter
  • StatFootprint 7 x 6 tiles; Build progress 150; Needs town: No; Tier 1
  • PayoffHouses a potter who can produce various goods with clay.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / pottery / declaration / war / potter / footprint / cost
building - crafting - Current build
Pottery - Level 2
  • Routestation unlock
  • RequirementStone x4 Brick x3; Worker: Potter Upgrade level 1
  • StatFootprint 7 x 6 tiles; Build progress 150; Needs town: No; Tier 2
  • PayoffHouses a potter who can produce various goods with clay. Max potter rank increased to 10.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / pottery / level / potter / upgrade / footprint / cost
building - crafting - Current build
Temple
  • Routestation unlock
  • RequirementStone x8 Concrete x10 Brick x8; Quest: Profane Artifice; Worker: Priest
  • StatFootprint 11 x 14 tiles; Build progress 360; Needs town: No
  • PayoffTemple: build cost (8x Stone, 10x Concrete, 8x Brick), 11x14 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / temple / profane / artifice / priest / footprint / cost
building - crafting - Current build
University
  • Routestation unlock
  • RequirementLumber x4 Stone x6 Brick x8; Quest: Significant Pursuit; Worker: Philosopher
  • StatFootprint 9 x 12 tiles; Build progress 150; Needs town: No
  • PayoffHouses a philosopher who can perform research and create scrolls.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / university / significant / pursuit / philosopher / footprint / cost
building - crafting - Current build
University
  • Routestation unlock
  • RequirementLumber x8 Stone x6; Worker: Philosopher Upgrade level 1
  • StatFootprint 9 x 12 tiles; Build progress 150; Needs town: No
  • PayoffHouses a philosopher who can perform research and create scrolls. Max philosopher rank increased to 10.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / university / philosopher / upgrade / level / footprint / cost
building - crafting - Current build
Workbench
  • Routestation unlock
  • RequirementFree — no materials required.
  • StatFootprint 2 x 1 tiles; Needs town: No
  • PayoffWorkbench: build cost (free to build), 2x1 footprint in Romestead.
  • ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
  • CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.

Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.

building / crafting / station / unlock / workbench / footprint
creature - creature - Current build
Ashen Jumping Skull
  • Routevolcanic combat
  • RequirementWeak to: Bludgeoning & Water
  • Stat70 HP; 6 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / ashen / jumping / skull / bludgeoning / water
creature - creature - Current build
Ashen Skeleton Archer
  • Routevolcanic combat
  • RequirementWeak to: Bludgeoning & Water
  • Stat100 HP; 12 armor
  • PayoffDrop leads: Iron Arrow x 10–20 Bone 40 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / ashen / skeleton / archer / bludgeoning / water / iron / arrow / bone / coal
creature - creature - Current build
Ashen Skeleton Warrior
  • Routevolcanic combat
  • RequirementWeak to: Bludgeoning & Water
  • Stat100 HP; 12 armor
  • PayoffDrop leads: Bone 40 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / ashen / skeleton / warrior / bludgeoning / water / bone / coal
creature - creature - Current build
Ashman
  • Routevolcanic combat
  • RequirementWeak to: Slashing & Piercing & Bludgeoning & Water
  • Stat10 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / ashman / slashing / piercing / bludgeoning / water
creature - creature - Current build
Bear Cub
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature
  • Stat25 HP; 0 armor
  • PayoffDrop leads: Wood Stick 1 % x 1 Leather x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / bear / cub / fire / nature / wood / stick / leather
creature - creature - Current build
Bear
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature
  • Stat50 HP; 3 armor
  • PayoffDrop leads: Wood Stick 1 % x 1 Cured Hide x 2 Leather 66 % x 1–2 Leather 33 % x 1–2 Raw Meat Haunch 40 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / bear / fire / nature / wood / stick / cured / hide / leather / raw
creature - creature - Current build
Big Scorpion
  • Routedesert combat
  • RequirementWeak to: —
  • Stat45 HP; 6 armor
  • PayoffDrop leads: Poison Gland 50 % x 1 Chitin x 1–2 Raw Scorpion Meat 70 % x 1 Raw Scorpion Meat 10 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / big / scorpion / poison / gland / chitin / raw / meat
creature - creature - Current build
Bilian
  • Routecombat drop route
  • RequirementWeak to: Bludgeoning & Water
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / bilian / bludgeoning / water
creature - creature - Current build
Bird
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat2 HP; 0 armor
  • PayoffDrop leads: Egg 40 % x 1 Raw Small Game Meat x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / bird / check / weapon / match / egg / raw / small / game / meat
creature - creature - Current build
Boar
  • Routeforest food and hide route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Leather x 1–2 Leather 20 % x 1 Raw Meat Cut x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / boar / check / weapon / match / leather / raw / meat / cut
creature - creature - Current build
Bone Crab
  • Routeswamp or water-edge combat
  • RequirementWeak to: Piercing & Water
  • Stat70 HP; 12 armor
  • PayoffDrop leads: Bone x 2–3 Fossilised Skull 1 % x 1 Strange crab Meat x 1–3
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / bone / crab / piercing / water / fossilised / skull / strange / meat
creature - creature - Current build
Burning Bloat
  • Routevolcanic combat
  • RequirementWeak to: Water & Cosmo
  • Stat70 HP; 12 armor
  • PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / burning / bloat / water / cosmo / bone / coal
creature - creature - Current build
Burning Centurion
  • Routevolcanic combat
  • RequirementWeak to: Water & Cosmo
  • Stat80 HP; 12 armor
  • PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / burning / centurion / water / cosmo / bone / coal
creature - creature - Current build
Burning Crawler
  • Routevolcanic combat
  • RequirementWeak to: Water & Cosmo
  • Stat60 HP; 6 armor
  • PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / burning / crawler / water / cosmo / bone / coal
creature - creature - Current build
Burning Walker
  • Routevolcanic combat
  • RequirementWeak to: Water & Cosmo
  • Stat60 HP; 6 armor
  • PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / burning / walker / water / cosmo / bone / coal
creature - creature - Current build
Bush Crab
  • Routevolcanic combat
  • RequirementWeak to: Slashing & Fire & Necro
  • Stat15 HP; 0 armor
  • PayoffDrop leads: Strange crab Meat x 1–2 Strange crab Meat 30 % x 1 Oak Gall 1 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / bush / crab / slashing / fire / necro / strange / meat / oak / gall
creature - creature - Current build
Deer Female
  • Routeforest food and hide route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Leather 50 % x 1 Cured Hide x 1 Cured Hide 66 % x 1 Raw Meat Haunch x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / deer / female / check / weapon / match / leather / cured / hide / raw
creature - creature - Current build
Deer Male
  • Routeforest food and hide route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Leather 50 % x 1 Cured Hide x 1 Cured Hide 66 % x 1 Raw Meat Haunch x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / deer / male / check / weapon / match / leather / cured / hide / raw
creature - creature - Current build
Engineer
  • Routecombat drop route
  • RequirementWeak to: Nature
  • Stat45 HP; 6 armor
  • PayoffDrop leads: Quadrans 40 % x 10–30 Iron Bar 3 % x 1 Salamander Jerky 10 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / engineer / nature / quadrans / iron / bar / salamander / jerky
creature - creature - Current build
Explosive Jumping Skull
  • Routevolcanic combat
  • RequirementWeak to: Bludgeoning & Fire & Cosmo
  • Stat10 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / explosive / jumping / skull / bludgeoning / fire / cosmo
creature - creature - Current build
Explosive Turtle
  • Routecombat drop route
  • RequirementWeak to: —
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / explosive / turtle
creature - creature - Current build
Fallen Bloat
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature & Cosmo
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Bone 33 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fallen / bloat / fire / nature / cosmo / bone
creature - creature - Current build
Fallen Centurion
  • Routebone and coal route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 2 armor
  • PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fallen / centurion / check / weapon / match / bone / coal
creature - creature - Current build
Fallen Crawler
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature & Cosmo
  • Stat10 HP; 0 armor
  • PayoffDrop leads: Bone 50 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fallen / crawler / fire / nature / cosmo / bone
creature - creature - Current build
Fallen Spear
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature & Cosmo
  • Stat10 HP; 0 armor
  • PayoffDrop leads: Bone 33 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fallen / spear / fire / nature / cosmo / bone
creature - creature - Current build
Fallen Sword
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature & Cosmo
  • Stat10 HP; 0 armor
  • PayoffDrop leads: Bone 33 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fallen / sword / fire / nature / cosmo / bone
creature - creature - Current build
Fallen
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature & Cosmo
  • Stat10 HP; 0 armor
  • PayoffDrop leads: Bone 33 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fallen / fire / nature / cosmo / bone
creature - creature - Current build
Fire Elemental
  • Routevolcanic combat
  • RequirementWeak to: Water & Cosmo
  • Stat100 HP; 10 armor
  • PayoffDrop leads: Radiant Pilum Tip 1 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fire / elemental / water / cosmo / radiant / pilum / tip
creature - creature - Current build
Fire Statue
  • Routevolcanic combat
  • RequirementWeak to: —
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / fire / statue
creature - creature - Current build
Frog
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat2 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / frog / check / weapon / match
creature - creature - Current build
Goat Female
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat10 HP; 0 armor
  • PayoffDrop leads: Wool x 1 Cheese 20 % x 1 Leather 40 % x 1 Raw Meat Cut 40 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / goat / female / check / weapon / match / wool / cheese / leather / raw
creature - creature - Current build
Goat Male
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat10 HP; 0 armor
  • PayoffDrop leads: Wool x 1 Cheese 20 % x 1 Leather 40 % x 1 Raw Meat Cut 40 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / goat / male / check / weapon / match / wool / cheese / leather / raw
creature - creature - Current build
Gorgon
  • Routecombat drop route
  • RequirementWeak to: Nature & Necro
  • Stat110 HP; 6 armor
  • PayoffDrop leads: Mirror 4 % x 1 Medusa's Head 33 % x 1 Stone Heart 10 % x 1 Quadrans x 8–16
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / gorgon / nature / necro / mirror / medusa / head / stone / heart / quadrans
creature - creature - Current build
Grey Satyr Barbarian
  • Routedesert combat
  • RequirementWeak to: —
  • Stat25 HP; 3 armor
  • PayoffDrop leads: Quadrans x 2–5 Brittonic Ring 0.5 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / grey / satyr / barbarian / quadrans / brittonic / ring
creature - creature - Current build
Grey Satyr Brute
  • Routedesert combat
  • RequirementWeak to: —
  • Stat30 HP; 3 armor
  • PayoffDrop leads: Quadrans x 3–5 Copper Bar 25 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / grey / satyr / brute / quadrans / copper / bar
creature - creature - Current build
Grey Satyr Ranger
  • Routedesert combat
  • RequirementWeak to: —
  • Stat30 HP; 3 armor
  • PayoffDrop leads: Quadrans x 1–5 White Currant 5 % x 1–3
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / grey / satyr / ranger / quadrans / white / currant
creature - creature - Current build
Grey Satyr Tiny
  • Routedesert combat
  • RequirementWeak to: —
  • Stat35 HP; 3 armor
  • PayoffDrop leads: Quadrans x 1–2 Flint Arrow 10 % x 1–10 Food Nuts 10 % x 2–3
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / grey / satyr / tiny / quadrans / flint / arrow / food / nuts
creature - creature - Current build
Jumping Skull
  • Routecombat drop route
  • RequirementWeak to: Bludgeoning & Cosmo
  • Stat10 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / jumping / skull / bludgeoning / cosmo
creature - creature - Current build
Lava Construct
  • Routecombat drop route
  • RequirementWeak to: Water & Cosmo
  • Stat200 HP; 18 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / lava / construct / water / cosmo
creature - creature - Current build
Lava Lizard
  • Routecombat drop route
  • RequirementWeak to: —
  • Stat5 HP; 0 armor
  • PayoffDrop leads: Raw Salamander Meat x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / lava / lizard / raw / salamander / meat
creature - creature - Current build
Lava Snake
  • Routevolcanic combat
  • RequirementWeak to: Water
  • Stat60 HP; 6 armor
  • PayoffDrop leads: Firescale x 1–3
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / lava / snake / water / firescale
creature - creature - Current build
Lava Spitter
  • Routecombat drop route
  • RequirementWeak to: Water
  • Stat65 HP; 6 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / lava / spitter / water
creature - creature - Current build
Lizard
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat5 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / lizard / check / weapon / match
creature - creature - Current build
Magus Ceres
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat80 HP; 10 armor
  • PayoffDrop leads: Mystic Potion 5 % x 1 Denarius 60 % x 1 Ember Cloth x 1–2
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / ceres / check / weapon / match / mystic / potion / denarius / ember
creature - creature - Current build
Magus Diana
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat30 HP; 3 armor
  • PayoffDrop leads: Mystic Potion 1 % x 1 Wool x 1–3
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / diana / check / weapon / match / mystic / potion / wool
creature - creature - Current build
Magus Mars
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat55 HP; 3 armor
  • PayoffDrop leads: Mystic Potion 4 % x 1 Linen x 1–2
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / mars / check / weapon / match / mystic / potion / linen
creature - creature - Current build
Magus Mercury
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat55 HP; 3 armor
  • PayoffDrop leads: Mystic Potion 4 % x 1 Linen x 1–2
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / mercury / check / weapon / match / mystic / potion / linen
creature - creature - Current build
Magus Minerva
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat30 HP; 3 armor
  • PayoffDrop leads: Mystic Potion 1 % x 1 Wool x 1–3
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / minerva / check / weapon / match / mystic / potion / wool
creature - creature - Current build
Magus Orcus
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat100 HP; 13 armor
  • PayoffDrop leads: Mystic Potion 5 % x 1 Denarius 60 % x 2–4 Ethereal Fabric 0 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / orcus / check / weapon / match / mystic / potion / denarius / ethereal
creature - creature - Current build
Magus Venus
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat100 HP; 13 armor
  • PayoffDrop leads: Mystic Potion 6 % x 1 Denarius 60 % x 2–4 Ethereal Fabric 0 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / venus / check / weapon / match / mystic / potion / denarius / ethereal
creature - creature - Current build
Magus Vulcan
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat80 HP; 10 armor
  • PayoffDrop leads: Mystic Potion 5 % x 1 Denarius 60 % x 1 Ember Cloth x 1–2
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / magus / vulcan / check / weapon / match / mystic / potion / denarius / ember
creature - creature - Current build
Master Engineer
  • Routecombat drop route
  • RequirementWeak to: Nature
  • Stat45 HP; 6 armor
  • PayoffDrop leads: Quadrans 40 % x 10–30 Iron Bar 10 % x 1 Salamander Jerky 33 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / master / engineer / nature / quadrans / iron / bar / salamander / jerky
creature - creature - Current build
Maximus Memeus
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat999 HP; 10 armor
  • PayoffDrop leads: Schematic: Logistics Tent x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / maximus / memeus / check / weapon / match / schematic / logistics / tent
creature - creature - Current build
Mouse
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat2 HP; 0 armor
  • PayoffDrop leads: Raw Small Game Meat x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / mouse / check / weapon / match / raw / small / game / meat
creature - creature - Current build
Phoenix Egg
  • Routevolcanic combat
  • RequirementWeak to: Check weapon match
  • Stat40 HP; 0 armor
  • PayoffDrop leads: Raw Phoenix Wing x 1–2 Old Phoenix Feather 10 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / phoenix / egg / check / weapon / match / raw / wing / old / feather
creature - creature - Current build
Potman
  • Routevolcanic combat
  • RequirementWeak to: Slashing & Piercing & Bludgeoning
  • Stat10 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / potman / slashing / piercing / bludgeoning
creature - creature - Current build
Rabbit
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat5 HP; 0 armor
  • PayoffDrop leads: Leather 50 % x 1 Raw Small Game Meat x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / rabbit / check / weapon / match / leather / raw / small / game / meat
creature - creature - Current build
Rat Big
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Raw Meat Cut x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / rat / big / check / weapon / match / raw / meat / cut
creature - creature - Current build
Rat Giant
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat80 HP; 6 armor
  • PayoffDrop leads: Raw Meat Haunch x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / rat / giant / check / weapon / match / raw / meat / haunch
creature - creature - Current build
Rat
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat7 HP; 0 armor
  • PayoffDrop leads: Raw Small Game Meat x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / rat / check / weapon / match / raw / small / game / meat
creature - creature - Current build
Rock Crab
  • Routevolcanic combat
  • RequirementWeak to: Slashing & Fire & Necro
  • Stat20 HP; 10 armor
  • PayoffDrop leads: Strange crab Meat x 1–2 Strange crab Meat 30 % x 1 Petrified Wood 1 % x 1 Stone Heart 1 % x 1 Crab Fossil 1 % x 1 Chitin x 1–2
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / rock / crab / slashing / fire / necro / strange / meat / petrified / wood
creature - creature - Current build
Satyr Barbarian
  • Routedesert combat
  • RequirementWeak to: Nature
  • Stat45 HP; 6 armor
  • PayoffDrop leads: Quadrans 40 % x 1–10 Cooked Meat Cut x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / satyr / barbarian / nature / quadrans / cooked / meat / cut
creature - creature - Current build
Satyr Brute
  • Routedesert combat
  • RequirementWeak to: Nature
  • Stat55 HP; 6 armor
  • PayoffDrop leads: Quadrans 40 % x 5–10 Wine 40 % x 1 Grapes x 1–2 Radiant Pilum Shank 1 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / satyr / brute / nature / quadrans / wine / grapes / radiant / pilum / shank
creature - creature - Current build
Satyr Ranger
  • Routedesert combat
  • RequirementWeak to: Nature
  • Stat70 HP; 6 armor
  • PayoffDrop leads: Quadrans 40 % x 5–10 Flint Arrow 70 % x 20–30
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / satyr / ranger / nature / quadrans / flint / arrow
creature - creature - Current build
Satyr Tiny (Pyzifax Scout)
  • Routedesert combat
  • RequirementWeak to: Nature
  • Stat20 HP; 4 armor
  • PayoffDrop leads: Declaration of War - Pyzifax x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / satyr / tiny / pyzifax / scout / nature / declaration / war
creature - creature - Current build
Satyr Tiny
  • Routedesert combat
  • RequirementWeak to: Nature
  • Stat20 HP; 6 armor
  • PayoffDrop leads: Quadrans 40 % x 4–6 Flint Shard 15 % x 5–10
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / satyr / tiny / nature / quadrans / flint / shard
creature - creature - Current build
Satyr Watchtower
  • Routedesert combat
  • RequirementWeak to: Check weapon match
  • Stat80 HP; 10 armor
  • PayoffDrop leads: Copper Arrow 90 % x 10–20 Wood Plank 50 % x 2–4 Flint Shard 50 % x 2–4
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / satyr / watchtower / check / weapon / match / copper / arrow / wood / plank
creature - creature - Current build
Scarab
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat5 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / scarab / check / weapon / match
creature - creature - Current build
Skeleton Archer
  • Routevolcanic combat
  • RequirementWeak to: Bludgeoning & Fire & Cosmo
  • Stat50 HP; 7 armor
  • PayoffDrop leads: Copper Arrow x 10–20 Quadrans 50 % x 5–15
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / skeleton / archer / bludgeoning / fire / cosmo / copper / arrow / quadrans
creature - creature - Current build
Skeleton Warrior
  • Routevolcanic combat
  • RequirementWeak to: Bludgeoning & Fire & Cosmo
  • Stat50 HP; 7 armor
  • PayoffDrop leads: Bone x 2–5 Quadrans 50 % x 5–15
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / skeleton / warrior / bludgeoning / fire / cosmo / bone / quadrans
creature - creature - Current build
Small Scorpion
  • Routedesert combat
  • RequirementWeak to: —
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Poison Gland 10 % x 1 Chitin 40 % x 1 Raw Scorpion Meat 20 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / small / scorpion / poison / gland / chitin / raw / meat
creature - creature - Current build
Snake Chest Trap
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / snake / chest / trap / check / weapon / match
creature - creature - Current build
Snake
  • Routeswamp or water-edge combat
  • RequirementWeak to: —
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Poison Gland x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / snake / poison / gland
creature - creature - Current build
Squirrel
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat2 HP; 0 armor
  • PayoffDrop leads: Raw Small Game Meat x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / squirrel / check / weapon / match / raw / small / game / meat
creature - creature - Current build
Swamp Placeholder
  • Routeswamp or water-edge combat
  • RequirementWeak to: Check weapon match
  • Stat50 HP; 0 armor
  • PayoffDrop leads: Mint Seeds x 1 Mint Seeds 10 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / swamp / placeholder / check / weapon / match / mint / seeds
creature - creature - Current build
Trap Onaggroed Snakes Bush
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / trap / onaggroed / snakes / bush / check / weapon / match
creature - creature - Current build
Trap Oninteract Snakes Chest
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / trap / oninteract / snakes / chest / check / weapon / match
creature - creature - Current build
Trap Onoutofhealth Snakes Barrel
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat1 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / trap / onoutofhealth / snakes / barrel / check / weapon / match
creature - creature - Current build
Turtle
  • Routecombat drop route
  • RequirementWeak to: Check weapon match
  • Stat50 HP; 0 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / turtle / check / weapon / match
creature - creature - Current build
Vulture
  • Routevolcanic combat
  • RequirementWeak to: Fire
  • Stat80 HP; 0 armor
  • PayoffDrop leads: Egg x 1 Vulture Scent Gland 10 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / vulture / fire / egg / scent / gland
creature - creature - Current build
White Deer Female
  • Routeforest food and hide route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Leather x 2–5 Cured Hide x 1–2 Raw Meat Haunch x 2 Torn Pelts x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / white / deer / female / check / weapon / match / leather / cured / hide
creature - creature - Current build
White Deer Male
  • Routeforest food and hide route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Leather x 2–4 Cured Hide x 1–3 Raw Meat Haunch x 2 Torn Pelts x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / white / deer / male / check / weapon / match / leather / cured / hide
creature - creature - Current build
White Deer
  • Routeforest food and hide route
  • RequirementWeak to: Check weapon match
  • Stat20 HP; 0 armor
  • PayoffDrop leads: Cured Hide x 1 Material Venison x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / white / deer / check / weapon / match / cured / hide / material / venison
creature - creature - Current build
Wolf Alpha
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature
  • Stat35 HP; 1 armor
  • PayoffUse this as a combat-read row before pushing the route.
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / wolf / alpha / fire / nature
creature - creature - Current build
Wolf
  • Routevolcanic combat
  • RequirementWeak to: Fire & Nature
  • Stat25 HP; 0 armor
  • PayoffDrop leads: Leather x 1–2 Leather 30 % x 1 Raw Meat Cut 40 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / wolf / fire / nature / leather / raw / meat / cut
creature - creature - Current build
Wraith
  • Routevolcanic combat
  • RequirementWeak to: Fire & Water & Cosmo
  • Stat120 HP; 20 armor
  • PayoffDrop leads: Trinket Power Ring 1 % x 1
  • ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
  • CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.

Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.

creature / combat / drops / wraith / fire / water / cosmo / trinket / power / ring
boss - boss - Current build
Great Phoenix of Arabia
  • Routelate boss prep
  • RequirementScout Scorched Shrine with food, return timing, and repaired gear.
  • Stat1200 HP; +100 per extra player; Scorched Shrine
  • PayoffReward leads: Phoenix Feather x 1 Pyromancer's Ring x 1–2 1.2 % Mercury's Helmet x 1–2 1.2 % Bottled Rage x 1–2 1.2 % Bow of Victoria x 1–2 1.2 % Traveler's Coin x 1–2 27.1 % Blacksmith's Gloves x...
  • ProtectFirst-copy boss drops, declaration items, tablets, rare gear materials, and co-op loot rules.
  • CheckConfirm the trigger and repeat value in the current build before farming the route.

Treat the boss as a storage decision too: win the fight, store the first drop set, then check gear, offering, or quest pressure before spending.

boss / drops / combat / great / phoenix / arabia / scorched / shrine / feather / pyromancer / ring / mercury
god - god - Current build
Ceres
  • RouteCeres offering route
  • RequirementQuest route: Ceres — completing them advances this god's line. Honoring the Soil Fruits of the Harvest Honoring the Craft Honoring the Art Worship unlocks — recommended order Prerequisites come first. Spend Ceres worship points top-to-bottom...
  • StatHow to worship Ceres in Romestead: how to discover the god, all 68 items you can offer ranked by worship value, every building, recipe and perk...
  • PayoffFavor leads: Tier 1 Knockout Your unarmed attack now does a powerful strike for 100% increased damage, but has a short cooldown before it becomes powerful again. Concussive Blow Thrown objects have a chance to stun...
  • ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
  • CheckCheck the live altar UI before spending rare offerings or locking in a favor route.

Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.

god / altar / offering / favor / ceres / completing / them / advances / this / line / honoring / soil
god - god - Current build
Diana
  • RouteDiana offering route
  • RequirementQuest route: Diana — completing them advances this god's line. The Moonstring Hunting Armaments Worship unlocks — recommended order Prerequisites come first. Spend Diana worship points top-to-bottom to open the whole tree ( 17 points total)....
  • StatHow to worship Diana in Romestead: how to discover the god, all 140 items you can offer ranked by worship value, every building, recipe and perk...
  • PayoffFavor leads: Tier 1 Quick Reloads Your downtime after firing a crossbow is reduced by 50%. Magical Quiver 20% chance to not consume an arrow when firing Tier 2 Rapidus Hitting an enemy with the crossbow...
  • ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
  • CheckCheck the live altar UI before spending rare offerings or locking in a favor route.

Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.

god / altar / offering / favor / diana / completing / them / advances / this / line / moonstring / hunting
god - god - Current build
Mars
  • RouteMars offering route
  • RequirementQuest route: Mars — completing them advances this god's line. Sanguis Celeste Declaration of War Worship unlocks — recommended order Prerequisites come first. Spend Mars worship points top-to-bottom to open the whole tree ( 18 points...
  • StatHow to worship Mars in Romestead: how to discover the god, all 67 items you can offer ranked by worship value, every building, recipe and perk...
  • PayoffFavor leads: Tier 1 Gladius Peritus Sword range is increased by 10% and attack speed is increased by 10% Hasta Lanista Spears have 10% increased range and you move 10% faster while charging the spear. Tier...
  • ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
  • CheckCheck the live altar UI before spending rare offerings or locking in a favor route.

Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.

god / altar / offering / favor / mars / completing / them / advances / this / line / sanguis / celeste
god - god - Current build
Mercury
  • RouteMercury offering route
  • RequirementQuest route: Mercury — completing them advances this god's line. Art of Trade Significant Pursuit Worship unlocks — recommended order Prerequisites come first. Spend Mercury worship points top-to-bottom to open the whole tree ( 22 points...
  • StatHow to worship Mercury in Romestead: how to discover the god, all 114 items you can offer ranked by worship value, every building, recipe and perk...
  • PayoffFavor leads: Tier 1 Spell Blade Master Melee attacks have a chance on hit to instantly cast your equipped scroll's uncharged spell for free. Lumen Tier 2 Magicae Gladio Your melee weapon deals bonus 20% damage...
  • ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
  • CheckCheck the live altar UI before spending rare offerings or locking in a favor route.

Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.

god / altar / offering / favor / mercury / completing / them / advances / this / line / art / trade
god - god - Current build
Venus
  • RouteVenus offering route
  • RequirementQuest route: Venus — completing them advances this god's line. The Scent of Memory In vino veritas Worship unlocks — recommended order Prerequisites come first. Spend Venus worship points top-to-bottom to open the whole tree (...
  • StatHow to worship Venus in Romestead: how to discover the god, all 72 items you can offer ranked by worship value, every building, recipe and perk...
  • PayoffFavor leads: Tier 1 Volans Pugionem Every 4 dagger attacks shoot out a throwing dagger dealing 110% weapon damage. Power Napper Laying in a bed regenerates your HP. Tier 2 Dagger Technique Increases dagger range by...
  • ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
  • CheckCheck the live altar UI before spending rare offerings or locking in a favor route.

Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.

god / altar / offering / favor / venus / completing / them / advances / this / line / scent / memory
god - god - Current build
Vulcan
  • RouteVulcan offering route
  • RequirementQuest route: Vulcan — completing them advances this god's line. Fueling the Fires The Copper Consistency Proving your worth Worship unlocks — recommended order Prerequisites come first. Spend Vulcan worship points top-to-bottom to open the whole...
  • StatHow to worship Vulcan in Romestead: how to discover the god, all 97 items you can offer ranked by worship value, every building, recipe and perk...
  • PayoffFavor leads: Tier 1 Earthquake When dashing, you have a 20% chance to leave a trailing earthquake behind you dealing melee damage to any enemies in it. Sledgehammer Adept 10% increased sledgehammer range and 20% increased...
  • ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
  • CheckCheck the live altar UI before spending rare offerings or locking in a favor route.

Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.

god / altar / offering / favor / vulcan / completing / them / advances / this / line / fueling / fires
quest - npc rewards aegis weapon - Current build
Medusa's Lair
  • RouteMars and boss route
  • Requirement1 Defeat Medusa
  • StatNPC Rewards Aegis Weapon
  • PayoffA blacksmith has warned you of the danger posed by Medusa, hiding somewhere in the desert. Slaying it is no simple challenge due to her stony gaze, a way to protect yourself from her...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Treat it as a boss-prep route: upgrade gear, carry food, set a return rule, then store first-copy drops.

quest / medusa / lair / npc / rewards / aegis / weapon / blacksmith / has / warned / you / danger
quest - story rewards barricade furniture - Current build
Populating Your Town I
  • Routefood and Ceres route
  • Requirement1 Construct a Leatherworker 2 Interact with the Food Storage
  • StatStory Rewards Barricade Furniture
  • PayoffBefore bringing citizens to your town, you must provide a place for them to live, a Food Storage for them to eat, and a place for them to work - like a Leatherworker. It...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Check storage, food, road access, and worker jobs before placing the required building.

quest / populating / your / town / story / rewards / barricade / furniture / before / bringing / citizens / you
quest - world rewards farmstead building - Current build
Honoring the Soil
  • Routefood and Ceres route
  • Requirement1 Offer 20x Wheat
  • StatWorld Rewards Farmstead Building
  • PayoffMy child, I have awoken in large measure due to your kindness, your devotion has done much but I would ask more of you. To everything a time and season, and the land must...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / honoring / soil / world / rewards / farmstead / building / child / have / awoken / large / measure
quest - world rewards bakery building - Current build
Fruits of the Harvest
  • Routefood and Ceres route
  • Requirement1 Offer 5x Olives 2 Offer 5x Pine Nuts 3 Offer 2x Cabbage
  • StatWorld Rewards Bakery Building
  • PayoffYou have done well my child and I would ask for your service once more. I once taught Romans how to cultivate wheat, but many are the treasures that the land shall yield with...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / fruits / harvest / world / rewards / bakery / building / you / have / done / well / child
quest - world rewards watermill building - Current build
Honoring the Craft
  • Routefood and Ceres route
  • Requirement1 Offer Emperor's Salad 2 Offer Mushroom Skewer 3 Offer 5x Bread
  • StatWorld Rewards Watermill Building
  • PayoffYou have seen to it that the people shall survive, my child, but that is not the same as living. My gifts may be turned into food that is fit for the people, true...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / honoring / craft / world / rewards / watermill / building / you / have / seen / that / people
quest - world rewards garum dolium building - Current build
Honoring the Art
  • Routefood and Ceres route
  • Requirement1 Offer 2x Scorpion Skewers 2 Offer 2x Moretum and Bread
  • StatWorld Rewards Garum Dolium Building
  • PayoffI am glad to call upon you once more, favoured child, now venture into lands blessed by the ash of Vulcan's fires that leave it fertile and ripe. Offer to me the fruits of...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / honoring / art / world / rewards / garum / dolium / building / glad / call / upon / you
quest - story - Current build
Town Core and Altar
  • Routefood and Ceres route
  • Requirement1 Interact with the Town Core 2 Interact with an Altar
  • StatStory
  • PayoffIn order to start crafting items, you need to create a town. Interact with the workbench to get started. Interact with both buildings once constructed:
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / town / core / altar / story / order / start / crafting / items / you / need / create
quest - world kind fetch quest rewards well building - Current build
The Moonstring
  • Routefood and Ceres route
  • Requirement1 Offer The Moonstring
  • StatWorld Kind Fetch quest Rewards Well Building
  • PayoffYou've proven yourself a true hunter, you act rather than wait. I have a hunt worthy of you. In a dungeon nearby, the Moonstring is hidden. Part of an artefact crafted by Vulcan's hands....
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / moonstring / world / kind / fetch / rewards / well / building / you / proven / yourself / true
quest - world rewards leatherworker level 2 building - Current build
Hunting Armaments
  • RouteDiana and hunting route
  • Requirement1 Offer Sagittarii Bow 2 Offer Bronze Arcuballista 3 Offer 500x Flint Arrow 4 Offer 200x Bronze Arrow
  • StatWorld Rewards Leatherworker - Level 2 Building
  • PayoffYou have proven you can hunt, but it is a poor hunter who cannot fashion tools worthy of them. Either by your own hand or by that of those who follow you, you must...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / hunting / armaments / world / rewards / leatherworker / level / building / you / have / proven / can
quest - story rewards wooden shield weapon wooden bow weapon wooden arcuballista weapon flint arrow ammunition - Current build
Weapons and tools
  • Routefood and Ceres route
  • Requirement1 Equip a Pickaxe 2 Equip a Lumber Axe 3 Equip a Weapon
  • StatStory Rewards Wooden Shield Weapon Wooden Bow Weapon Wooden Arcuballista Weapon Flint Arrow Ammunition
  • PayoffUse the sticks and the flint shards to craft tools and weapons. The player crafting menu can be found in the inventory view. Equip items with or by dragging and dropping the item into...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Keep the station inputs together and craft only after the next unlock or route is visible.

quest / weapons / tools / story / rewards / wooden / shield / weapon / bow / arcuballista / flint / arrow
quest - story rewards flint pickaxe pickaxe flint axe axe flint gladius weapon flint hasta weapon - Current build
Acquiring Materials
  • RouteVulcan and crafting route
  • Requirement1 Collect 3x Wood Stick
  • StatStory Rewards Flint Pickaxe Pickaxe Flint Axe Axe Flint Gladius Weapon Flint Hasta Weapon
  • PayoffYou will also require some Wood Sticks which can be acquired by destroying bushes or skinny trees. They can also be acquired by throwing objects into large trees.
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Keep the station inputs together and craft only after the next unlock or route is visible.

quest / acquiring / materials / story / rewards / flint / pickaxe / axe / gladius / weapon / hasta / you
quest - story - Current build
Populating Your Town II
  • Routecitizen settlement route
  • Requirement1 Interact with a Citizen
  • StatStory
  • PayoffMost buildings require a citizen assigned to them in order to be able to do their jobs. Citizens can be found all across the world in some kind of shelter, or at the end...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Check storage, food, road access, and worker jobs before placing the required building.

quest / populating / your / town / story / most / buildings / require / citizen / assigned / them / order
quest - world kind fetch quest rewards clay pit building - Current build
Sanguis Celeste
  • RouteMars and boss route
  • Requirement1 Offer Crystallized Blood
  • StatWorld Kind Fetch quest Rewards Clay Pit Building
  • PayoffWarrior! Your offerings strengthen my memories and I have need of you. Long ago I fought with Vulcan, I do not remember why but my blood was shed. Some fell to mortal lands. A...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / sanguis / celeste / world / kind / fetch / rewards / clay / pit / building / warrior / your
quest - world rewards pottery building - Current build
Declaration of War
  • RouteMars and boss route
  • Requirement1 Win a raid
  • StatWorld Rewards Pottery Building
  • PayoffYou've survived, warrior! Now you must seek true conquest, and you must instigate a battle. Use a Declaration of War and emerge victorious, and I shall know you are ready for the campaigns ahead.
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Use the quest as a route checkpoint, gather only what the panel asks for, and return before spending rare goods.

quest / declaration / war / world / rewards / pottery / building / you / survived / warrior / now / must
quest - world rewards market building - Current build
Art of Trade
  • Routefood and Ceres route
  • Requirement1 Offer Denarius
  • StatWorld Rewards Market Building
  • PayoffThis is a disaster! People are surviving when they need to be living. We need to fix this and you will help. You can't have Rome without coin, and I need a coin to...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / art / trade / world / rewards / market / building / this / disaster / people / are / surviving
quest - world rewards university building - Current build
Significant Pursuit
  • RouteMercury and trade route
  • Requirement1 Offer Traveler's Coin 2 Offer Research Paper
  • StatWorld Rewards University Building
  • PayoffMoney is valuable. Knowledge is power. You'll need both if you ever want to be safe but you won't get that by waiting. Search, seek, discover, if you keep your eyes open you'll see...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / significant / pursuit / world / rewards / university / building / money / valuable / knowledge / power / you
quest - world - Current build
Worshipping the Gods
  • RouteMinerva and altar route
  • Requirement1 Earn the favor of a god
  • StatWorld
  • PayoffYou brought me back, but I am a single voice in a pantheon that has fallen silent. If they lost their powers and memories as I did, then perhaps they may be restored as...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / worshipping / gods / world / you / brought / back / but / single / voice / pantheon / that
quest - world rewards pyzifax map location - Current build
The Malfomed Satyr Horn
  • RouteMinerva and altar route
  • Requirement1 Offer Malformed Satyr Horn
  • StatWorld Rewards Pyzifax Map location
  • PayoffThe horn that you have found is most peculiar, its malformation is unique. Offer it upon the altar and I am certain I may use it to discover where it has come from. If...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / malfomed / satyr / horn / world / rewards / pyzifax / map / location / that / you / have
quest - world rewards logistics tent building material storage building blacksmith building carpenter s workshop building empty house level 2 building material storage level 2 building altar level 2 building feathered hood armor feathered armor armor feathered boots armor feathered effigy consumable cooked scorpion meat food - Current build
The Giant Owl
  • RouteMinerva and altar route
  • Requirement1 Offer Guardian's Eye
  • StatWorld Rewards Logistics Tent Building Material Storage Building Blacksmith Building Carpenter's Workshop Building Empty House - Level 2 Building Material Storage - Level 2 Building Altar - Level 2 Building Feathered Hood Armor Feathered Armor Armor Feathered Boots Armor Feathered Effigy Consumable Cooked Scorpion Meat Food
  • PayoffYou have been asked to slay the Giant Owl that circles above. Once this is done, take one of its eyes and offer it upon an altar. The altar you can make yourself with...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / giant / owl / world / rewards / logistics / tent / building / material / storage / blacksmith / carpenter
quest - world rewards brick oven building carpenter s workshop level 2 building altar level 3 building insula building tectonic helmet armor tectonic armor armor tectonic boots armor tectonic maul weapon tectonic arcuballista weapon granite effigy consumable declaration of war the gorgons war declaration salamander jerky food phoenix wing food - Current build
Virgil's Poem
  • RouteMinerva and altar route
  • Requirement1 Offer Granite Tooth
  • StatWorld Rewards Brick Oven Building Carpenter's Workshop - Level 2 Building Altar - Level 3 Building Insula Building Tectonic Helmet Armor Tectonic Armor Armor Tectonic Boots Armor Tectonic Maul Weapon Tectonic Arcuballista Weapon Granite Effigy Consumable Declaration of War - The Gorgons War Declaration Salamander Jerky Food Phoenix Wing Food
  • PayoffAs my memories return, so do my powers. I sense that an ancient creature long buried has awoken, hidden beneath the desert sands. It is familiar yet I cannot place it, yet even in...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / virgil / poem / world / rewards / brick / oven / building / carpenter / workshop / level / altar
quest - world rewards temple building carpenter s workshop level 3 building flamen volcanalis hood armor flamen volcanalis robes armor flamen volcanalis boots armor flamen volcanalis bow weapon malleus mechanicus weapon flamen volcanalis spellblade weapon declaration of war the burning fallen war declaration declaration of war the cyclopelli war declaration - Current build
Profane Artifice
  • Routefood and Ceres route
  • Requirement1 Offer Core Vessel
  • StatWorld Rewards Temple Building Carpenter's Workshop - Level 3 Building Flamen Volcanalis Hood Armor Flamen Volcanalis Robes Armor Flamen Volcanalis Boots Armor Flamen Volcanalis Bow Weapon Malleus Mechanicus Weapon Flamen Volcanalis Spellblade Weapon Declaration of War - The Burning Fallen War Declaration Declaration of War - The Cyclopelli War Declaration
  • PayoffI am renewed with every offering, you have my gratitude young mortal. A darkness obscures my vision, hiding in the shadows of the volcano that has burned and scarred the land. Thousands of souls...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / profane / artifice / world / rewards / temple / building / carpenter / workshop / level / flamen / volcanalis
quest - story rewards workbench placeable wood stick material - Current build
Obtain Wood Planks
  • RouteVulcan and crafting route
  • Requirement1 Collect 4x Wood Plank
  • StatStory Rewards Workbench Placeable Wood Stick Material
  • PayoffWith a Lumber Axe equipped, your attacks can damage trees based on your Lumber Axe Power. Chop down a large tree by attacking it. Place one of the logs on top of its tree...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Keep the station inputs together and craft only after the next unlock or route is visible.

quest / obtain / wood / planks / story / rewards / workbench / placeable / stick / material / lumber / axe
quest - story rewards campfire placeable - Current build
The Workbench
  • Routefood and Ceres route
  • Requirement1 Place a Workbench
  • StatStory Rewards Campfire Placeable
  • PayoffCraft a Workbench Place the workbench on the ground to start constructing your town. To place objects in the world you can either place them in your hotbar, or to begin placing in the...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Check storage, food, road access, and worker jobs before placing the required building.

quest / workbench / story / rewards / campfire / placeable / craft / place / ground / start / constructing / your
quest - story - Current build
Acquiring Materials
  • Routefood and Ceres route
  • Requirement1 Collect 6x Flint Shard
  • StatStory
  • PayoffTo craft your first set of tools you will need Flint Shards. Pick up some Flint with and throw it using the on a Rock to generate some shards. Flint is usually found near...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Keep the station inputs together and craft only after the next unlock or route is visible.

quest / acquiring / materials / story / craft / your / first / set / tools / you / will / need
quest - npc - Current build
The Phoenix of Arabia
  • Routeboss route
  • Requirement1 Hand in Phoenix Ash Sample
  • StatNPC
  • PayoffMy hunt for the Phoenix of Arabia has led me to you and this volcano. It has come to lay its egg which means it shall stay in this place until the egg hatches...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Treat it as a boss-prep route: upgrade gear, carry food, set a return rule, then store first-copy drops.

quest / phoenix / arabia / npc / hunt / for / has / led / you / this / volcano / come
quest - world kind fetch quest rewards beer dolium building - Current build
The Scent of Memory
  • RouteVenus and food route
  • Requirement1 Offer Amor Redivivus
  • StatWorld Kind Fetch quest Rewards Beer Dolium Building
  • PayoffWhile many thought only of their own survival, it was you that saved me from oblivion. I owe you a debt, darling, but I would impose on your generous nature once more. I have...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / scent / memory / world / kind / fetch / rewards / beer / dolium / building / while / many
quest - world rewards wine dolium building - Current build
In vino veritas
  • RouteVenus and food route
  • Requirement1 Offer 10x Grapes 2 Offer 5x Beer 3 Offer Drum 4 Offer Lyre
  • StatWorld Rewards Wine Dolium Building
  • PayoffWhere there is no wine, there is no love. I would share the former so the latter may blossom, but you must do something for me first. Offer to me grapes from the vine...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / vino / veritas / world / rewards / wine / dolium / building / where / there / love / would
quest - world rewards automatic scorpio building - Current build
Fueling the Fires
  • RouteMars and boss route
  • Requirement1 Offer 5x Coal 2 Offer 10x Wood Plank 3 Offer 10x Wood Stick
  • StatWorld Rewards Automatic Scorpio Building
  • PayoffI am aware but I am still weak, the flame within is smothered and I must burn bright. Offer upon the altar that which shall feed the fire, from its light I shall see...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / fueling / fires / world / rewards / automatic / scorpio / building / aware / but / still / weak
quest - world rewards quarry building - Current build
The Copper Consistency
  • RouteVulcan and crafting route
  • Requirement1 Offer 5x Copper Bar
  • StatWorld Rewards Quarry Building
  • PayoffI am forged anew with your devotion, but I am incomplete. Much is missing and must be restored, I must remember everything or I will remain flawed. Bring me ingots of copper, shaped by...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / copper / consistency / world / rewards / quarry / building / forged / anew / your / devotion / but
quest - world rewards blacksmith level 2 building - Current build
Proving your worth
  • Routefood and Ceres route
  • Requirement1 Offer Bronze Helmet 2 Offer Bronze Chestplate 3 Offer Bronze Greaves 4 Offer Bronze Cart
  • StatWorld Rewards Blacksmith - Level 2 Building
  • PayoffYou fed the flame, but a flame must have purpose and so must you. The flame can help shape, mould and temper metals. Use the flame and offer me proof of your craft, if...
  • ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
  • CheckIf the quest panel shows different wording, follow your save before spending or traveling.

Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.

quest / proving / your / worth / world / rewards / blacksmith / level / building / you / fed / flame
item - armor - Current build
Civilian Tunic
  • Routegear route
  • RequirementSearch the full item database before spending.
  • StatTier 1; Stack 1; Sell 0 Quadrans; Offering Vulcan + 62.5
  • PayoffA simple roman tunic.
  • ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
  • CheckUse this as an added lookup row and confirm exact behavior in your save.

Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.

item / armor / civilian / tunic / vulcan
item - armor - Current build
Sandals
  • Routegear route
  • RequirementSearch the full item database before spending.
  • StatTier 1; Stack 1; Sell 0 Quadrans; Offering Vulcan + 52.5
  • PayoffSandals — Armor in Romestead.
  • ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
  • CheckUse this as an added lookup row and confirm exact behavior in your save.

Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.

item / armor / sandals / vulcan
item - material - Current build
Honeycomb
  • Routematerial route
  • RequirementBeehive route
  • StatTier 1; Stack 60; Sell 10 Quadrans; Offering Ceres + 10
  • PayoffKnown use: Honey
  • ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
  • CheckUse this as an added lookup row and confirm exact behavior in your save.

Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.

item / material / honeycomb / beehive / honey / ceres
item - trinket - Current build
Decayed Pinecone
  • Routegear route
  • RequirementSearch the full item database before spending.
  • StatTier 2; Stack 1; Sell 50 Quadrans; Offering Mercury + 42
  • PayoffDecayed Pinecone — Trinket in Romestead, tier 2.
  • ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
  • CheckUse this as an added lookup row and confirm exact behavior in your save.

Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.

item / trinket / decayed / pinecone / mercury
Recipes248

Search outputs, stations, ingredients, and known uses before committing scarce goods.

Blacksmith87

Use for bars, weapons, metal gear, and combat-route checks.

Leatherworker86

Use for armor, cloth, leather, and gear-chain planning.

Bakery24

Use for food chains that compete with pots, fish sauce, grain, and citizen food.

Other Stations51

Carpenter, Pottery, Philosopher, work-order, and quarry-style recipes stay cautious until your save confirms them.

248recipes
consumable - check in save - recipe
Firescale Satchel

Store the first copy until the trigger, boss route, or offering use is clear.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Firescale; 3 Ember Cloth Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Consumable Value: 1 15; Sell: 23
  • Save statusCheck in save before spending
Progression lead. Store the first copy until its trigger, boss route, or offering use is clear.
equipment - ready to compare - recipe
Augur Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Ember Cloth; 5 Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeCrystalline Vestments
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Augur Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Ember Cloth; 5 Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeCrystalline Hood
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Augur Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Ember Cloth; 5 Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeCrystalline Boots
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Basalt Bulwark Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Firescale; 2 Coal Legionary Helmet
  • SourcesRecipe via Blacksmith, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Health; +16 Armor; +15% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Basalt Bulwark Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Firescale; 2 Coal Legionary Greaves
  • SourcesRecipe via Blacksmith, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Health; +16 Armor; +15% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Furs

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Thick Leather Armor; 4 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +20 Health; +9 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Thick Leather Hood; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Thick Leather Sandals; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Basalt Bulwark Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Firescale; 2 Coal Legionary Chestplate
  • SourcesRecipe via Blacksmith, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Health; +16 Armor; +15% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bonesplint Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Bonesplint; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +8 Armor; +10 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bonesplint Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Bonesplint; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +7 Armor; +10 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bonesplint Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Bonesplint; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +7 Armor; +10 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Bronze Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Bronze Bar; 3 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeOnager Sash
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +9 Armor; +3% Melee Damage; +10 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Bronze Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Bronze Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeOnager Scarf
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +8 Armor; +3% Melee Damage; +10 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Bronze Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Bronze Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeOnager Sandals
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +8 Armor; +3% Melee Damage; +10 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Camillus Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Camillus Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Chitin Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Chitin; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeScorpio Breastplate
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Chitin Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Chitin; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeScorpio Helmet
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Camillus Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Chitin Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Chitin; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeScorpio Sandals
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Copper Bar; 5 Leather
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +7 Armor; +2% Melee Damage; +5 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Copper Bar; 4 Leather
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +6 Armor; +2% Melee Damage; +5 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Copper Bar; 4 Leather
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +6 Armor; +2% Melee Damage; +5 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Crystalline Vestments

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Amethyst; 1 Augur Robes; 2 Sapphire Emerald Ruby
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +9 Health; +15 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Crystalline Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Amethyst; 1 Augur Headpiece; 2 Sapphire Emerald Ruby
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +9 Health; +15 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Crystalline Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Amethyst; 1 Augur Sandals; 2 Sapphire Emerald Ruby
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +9 Health; +15 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Cultus Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Linen; 5 Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeMirage's Tunic
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Cultus Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Linen; 5 Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeMirage Laurels
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Druid Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Armor; 4 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +7 Armor
  • Save statusCheck in save before spending
These robes brought them closer to nature, but also let them hide in it.
equipment - ready to compare - recipe
Cultus Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Linen; 5 Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeMirage's Boots
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Druid Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Hood; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
  • Save statusCheck in save before spending
The druids verdant disguises avoided the Empire's gaze for a long time.
equipment - check in save - recipe
Druid Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Sandals; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
  • Save statusCheck in save before spending
Secluded deep in the forests, they worshipped sacrilegious gods.
equipment - check in save - recipe
Feathered Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cured Hide Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +7 Armor; +8 Health
  • Save statusCheck in save before spending
Your journey has begun. The eyes of the world are upon you.
equipment - check in save - recipe
Feathered Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Cured Hide; 2 Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +7 Armor; +8 Health
  • Save statusCheck in save before spending
Ancient wisdom courses through the feathers of this armour, like a strong gust of wind.
equipment - ready to compare - recipe
Firescale Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Firescale; 2 Cured Hide; 5 Iron Nails
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makePyroclast Armor
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Feathered Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cured Hide Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +6 Armor; +3% Movement Speed; +8 Health
  • Save statusCheck in save before spending
Minerva's Guardian, the owl of wisdom, tainted by some foul force. Despicable.
equipment - ready to compare - recipe
Firescale Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Firescale; 2 Cured Hide; 5 Iron Nails
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makePyroclast Mask
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Firescale Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Firescale; 2 Cured Hide; 5 Iron Nails
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makePyroclast Greaves
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamines Minores Vestments

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Ethereal Fabric; 2 Memory of Rome
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamines Minores Apex

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Ethereal Fabric; 2 Memory of Rome
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamines Minores Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Ethereal Fabric; 2 Memory of Rome
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Gold Plated Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Gold Bar Silver Plated Chestplate
  • SourcesRecipe via Blacksmith, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 50; Sell: 10; Slot Armor; +12 Armor; +8 Melee Damage; +30 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Gold Plated Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Gold Bar Silver Plated Helmet
  • SourcesRecipe via Blacksmith, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 50; Sell: 10; Slot Helmet; +12 Armor; +8 Melee Damage; +30 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Gold Plated Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Gold Bar Silver Plated Greaves
  • SourcesRecipe via Blacksmith, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 50; Sell: 10; Slot Boots; +12 Armor; +8 Melee Damage; +30 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Legionary Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs6 Iron Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Plated Helmet, Basalt Bulwark Helmet
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +14 Armor; +4% Melee Damage; +20 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Legionary Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs8 Iron Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Plated Chestplate, Basalt Bulwark Chestplate
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +14 Armor; +4% Melee Damage; +20 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Leather Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Leather
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeVelites Armor, Druid Robes
  • StatsTier 1; Equipment Value: 10; Sell: 2; Slot Armor; +3 Armor
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Legionary Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs6 Iron Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Plated Greaves, Basalt Bulwark Greaves
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +14 Armor; +4% Melee Damage; +20 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Leather Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeWolf Cowl, Druid Hood
  • StatsTier 1; Equipment Value: 10; Sell: 2; Slot Helmet; +3 Armor
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Leather Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeVelites Sandals, Druid Sandals
  • StatsTier 1; Equipment Value: 10; Sell: 2; Slot Boots; +3 Armor
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamen Volcanalis Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Talos Plate; 4 Ember Cloth
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +20 Health; +15 Armor
  • Save statusCheck in save before spending
Surrounded and cornered, their assistants became their executioners.
equipment - check in save - recipe
Flamen Volcanalis Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Talos Plate; 3 Ember Cloth
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +20 Health; +14 Armor
  • Save statusCheck in save before spending
No one knew the methods Vulcan's priesthood used to breathe life into their sacrilegious creations.
equipment - check in save - recipe
Mirage's Tunic

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Aloe Vera Cultus Robes
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamen Volcanalis Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Talos Plate; 3 Ember Cloth
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +20 Health; +15 Armor
  • Save statusCheck in save before spending
They claimed Vulcan blessed them, with outfits made to resist heat from their grand forges.
equipment - check in save - recipe
Mirage's Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs7 Aloe Vera Cultus Sandals
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Mirage Laurels

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Aloe Vera Cultus Headpiece
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Onager Sash

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Linen Bronze Chestplate
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Onager Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Linen Bronze Greaves
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Onager Scarf

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Linen Bronze Helmet
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Pontifex Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Fine Cloth; 5 Ethereal Fabric
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Equipment Value: 1; Sell: 20; Slot Helmet; +8 Armor; +30 Health
  • Save statusCheck in save before spending
A decorated laurel, befitting the most important position in the Roman religion.
equipment - check in save - recipe
Pontifex Vestments

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Fine Cloth; 5 Ethereal Fabric
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Equipment Value: 1; Sell: 20; Slot Armor; +8 Armor; +30 Health
  • Save statusCheck in save before spending
Adorned robes, immaculately sewn for the high priest of the Roman empire.
equipment - check in save - recipe
Pontifex Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Fine Cloth; 5 Ethereal Fabric
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Equipment Value: 1; Sell: 20; Slot Boots; +8 Armor; +30 Health
  • Save statusCheck in save before spending
Immaculate sandals for parading the streets of Rome, delivering the will of the gods.
equipment - check in save - recipe
Pyroclast Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs7 Ember Orchid Firescale Armor
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +13 Health; +13 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Pyroclast Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Ember Orchid Firescale Boots
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +13 Health; +13 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Pyroclast Mask

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Ember Orchid Firescale Cowl
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +13 Health; +13 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Scorpio Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Poison Gland Chitin Helmet
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Scorpio Breastplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Poison Gland Chitin Armor
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +6 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Silver Plated Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Silver Bar Legionary Helmet
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeGold Plated Helmet
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +17 Armor; +5% Melee Damage; +30 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Scorpio Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs7 Poison Gland Chitin Boots
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Silver Plated Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Silver Bar Legionary Greaves
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeGold Plated Greaves
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +16 Armor; +5% Melee Damage; +30 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Silver Plated Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Silver Bar Legionary Chestplate
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeGold Plated Chestplate
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +17 Armor; +5% Melee Damage; +35 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Spectral Leather Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bonesplint; 2 Spectral Leather
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Spectral Leather Armour

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Bonesplint; 4 Spectral Leather
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +32 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Tectonic Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 2 Cyclops Shard
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +11 Armor; +15 Health
  • Save statusCheck in save before spending
Wearing this armour makes you feel like the weight of the world is on your shoulders.
equipment - check in save - recipe
Spectral Leather Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bonesplint; 2 Spectral Leather
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Tectonic Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar Cyclops Shard
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +11 Armor; +15 Health
  • Save statusCheck in save before spending
What could be behind the Cyclop's madness? The same force that causes the dead to rise?
equipment - check in save - recipe
Tectonic Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar Cyclops Shard
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +11 Armor; +15 Health; +20% Knockback Resistance
  • Save statusCheck in save before spending
These massive creatures were said to be the builders of the great walls of Rome.
equipment - ready to compare - recipe
Thick Leather Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs2 Leather; 2 Cured Hide; 5 Copper Nails
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeBearserker Cowl
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Thick Leather Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Leather; 2 Cured Hide; 5 Copper Nails
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeBearserker Furs
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Velites Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Armor; 4 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +5 Health; +5 Armor
  • Save statusCheck in save before spending
Light infantry tunic, worn by the poorest soldiers.
equipment - check in save - recipe
Wolf Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Hood; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +6 Armor; +4 Health
  • Save statusCheck in save before spending
Worn by young soldiers to display their bravery.
equipment - ready to compare - recipe
Thick Leather Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Leather Cured Hide; 5 Copper Nails
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeBearserker Sandals
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Velites Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Sandals; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +5% Movement Speed; +4 Health; +6 Armor
  • Save statusCheck in save before spending
Light leather sandals, suitable for the fast movement of a Velites.
equipment - check in save - recipe
Bronze Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1; Sell: 20; Slot LumberAxe Material Bronze
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot LumberAxe Material Copper
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Iron Lumber Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Axe
  • StatsTier 2; Equipment Value: 2; Sell: 40; Slot LumberAxe Material Iron
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Silver Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Silver Bar Iron Lumber Axe
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3; Sell: 60; Slot LumberAxe Material Silver
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Fur Cloak

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +20 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bronze Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1; Sell: 20; Slot Pickaxe Material Bronze
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Pickaxe Material Copper
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Iron Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Pickaxe
  • StatsTier 2; Equipment Value: 2; Sell: 40; Slot Pickaxe Material Iron
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Silver Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Silver Bar Iron Pickaxe
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3; Sell: 60; Slot Pickaxe Material Silver
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bark-back

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 10 Wood Stick; 4 Tree Sapling
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +1 Armor; +5% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bedouin Cloak

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Linen; 4 Grapes; 4 Aloe Vera
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
  • Save statusCheck in save before spending
Bedouins are dwellers of the great deserts, and their cloaks prove to serve them well during the blazing sun.
equipment - check in save - recipe
Cape of the Fallen

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 10 Bone
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
  • Save statusCheck in save before spending
Fashioned with their remains, the cloak carries the Fallen's natural resistance against unholy magic.
food - check in save - recipe
Beer

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationCitizen Work Order
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Wheat Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
  • Save statusCheck in save before spending
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Cheese

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Wood Stick
  • SourcesRecipe via Bakery, worker level 1, yields 1; Goat Female Creature
  • Used to makeGlobi, Libum, Moretum and Bread +1 more
  • StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 30; Sell: 6
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Bread

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Flour
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeMoretum and Bread, Isicia Omentata
  • StatsRestores 15 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - check in save - recipe
Berry Crostata

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 White Currant; 2 Red Currant; 1 Flour; 2 Blackberry
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 15 health Heals 20 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A delightful tart, filled with creamy cheese and berries.
food - check in save - recipe
Dulcia Domestica

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Pine Nuts Honey Dates
  • SourcesRecipe via Bakery, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 20 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Sweet stuffed dates, filled with nuts and honey.
food - check in save - recipe
Deep Fried Fish

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Fish; 2 Olive Oil
  • SourcesRecipe via Bakery, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - check in save - recipe
Emperor's Salad

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Apple; 3 Olives; 1 Cabbage; 3 Pine Nuts
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 30 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A collection of nature's bounties.
food - check in save - recipe
Globi

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Flour Honey Cheese Olive Oil
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Fried dough balls from cheese and semolina, coated in honey.
food - check in save - recipe
Gustum de Praecoquis

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Apricot Honey Mint Garum
  • SourcesRecipe via Bakery, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 15 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Apricots cooked in a sauce of mint, garum, and honey.
food - check in save - recipe
Libum

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Flour Honey Cheese Bay Leaf
  • SourcesRecipe via Bakery, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 5 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A sweet and soft cake served with a drizzle of honey.
food - check in save - recipe
Mead

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationCitizen Work Order
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Honey Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 40 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
  • Save statusCheck in save before spending
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Honey

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs3 Honey Comb
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeGlobi, Dulcia Domestica, Libum +8 more
  • StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 1; Sell: 20
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - check in save - recipe
Isicia Omentata

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Raw Meat Haunch Garum Wine Bread
  • SourcesRecipe via Bakery, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Meat, wine-soaked bread, and garum, rolled up and fried in a pan.
food - check in save - recipe
Minutal Ex Praecoquis

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Raw Meat Cut Fish Bay Leaf Garum; 2 Yellow Onion Apricot
  • SourcesRecipe via Bakery, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 25 health Heals 80 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
A hearty stew made from meat, fish, veggies, and apricot.
food - check in save - recipe
Minutal Matianum

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Apple; 2 Raw Meat Cut Honey Mint Garum
  • SourcesRecipe via Bakery, worker level 5, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 20 health Heals 56 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A hearty stew made from pork and apples.
food - check in save - recipe
Isicia Marina

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Dates Garum; 4 Strange crab Meat Honey
  • SourcesRecipe via Bakery, worker level 3, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsRestores 25 health Heals 10 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Crab cakes served with salad and a delicious garum dressing.
food - check in save - recipe
Minutal Vulcanum

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Raw Salamander Meat; 2 Raw Phoenix Wing; 2 Coriander Olive Oil Garum
  • SourcesRecipe via Bakery, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 40 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A spicy stew, filled with the bounty of the volcano.
food - check in save - recipe
Moretum and Bread

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Pine Nuts Bread Cheese Olive Oil
  • SourcesRecipe via Bakery, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 15 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A type of cheese spread, eaten with a slice of bread.
food - check in save - recipe
Mushroom Skewer

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Boletus Mushroom; 1 Wood Stick; 2 Chanterelle Mushroom
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 16 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Perfectly grilled mushrooms, served on a spit.
food - check in save - recipe
Patina de Malis

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Apple; 2 Egg Honey Wine Pine Nuts Garum
  • SourcesRecipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeNo known recipe use
  • StatsRestores 25 health Heals 70 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A sweet and sour spiced apple pudding.
food - check in save - recipe
Patina de Piris

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Pear Garum; 2 Egg Honey Cumin Piracium
  • SourcesRecipe via Bakery, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 50 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
A fresh pear pudding, topped with pepper corns.
food - check in save - recipe
Phoenix And Olives

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Olives Pepper Corns Mint
  • SourcesRecipe via Bakery, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 36 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
  • Save statusCheck in save before spending
Phoenix meat fried with olives in a sauce of spices, honey, dates, and garum.
food - check in save - recipe
Pinsa

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Olives Olive Oil Cheese; 1 Flour; 2 Sausage
  • SourcesRecipe via Bakery, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 120 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
A variety of ingredients, spread out on a dough and cooked in an oven.
food - check in save - recipe
Salamander Skewer

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Raw Salamander Meat; 2 Coriander Pepper Corns Olive Oil
  • SourcesRecipe via Bakery, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 40 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
  • Save statusCheck in save before spending
Spicy Salamander cooked with herbs, roasted over lava.
food - check in save - recipe
Scorpion Skewers

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Raw Scorpion Meat Apricot Honey; 2 Coriander Wood Stick
  • SourcesRecipe via Bakery, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 30 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Juicy scorpion meat glazed with apricots.
food - ready to compare - recipe
Wine

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationCitizen Work Order
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Grape Paste Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop
  • Used to makeIsicia Omentata, Patina de Malis
  • StatsRestores 25 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Sausage

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Raw Small Game Meat Yellow Onion
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makePinsa
  • StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 1 50; Sell: 30
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
furniture - check in save - recipe
Barricade

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 2
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 20; Sell: 4
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Bed

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Wood Plank; 4 Wood Stick
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 1 85; Sell: 37
  • Save statusCheck in save before spending
Sleeping sets your spawn point.
furniture - check in save - recipe
Chest

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Wood Plank Bronze Nails
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 100; Furniture Value: 1; Sell: 20
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Leather Bedroll

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Leather; 2 Wool Wheat
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 75; Sell: 15
  • Save statusCheck in save before spending
Sleeping sets your spawn point.
furniture - check in save - recipe
Target Dummy

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wheat; 1 Wood Plank; 2 Wood Stick
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 99; Furniture Value: 10; Sell: 2
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Camping Tent

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Leather; 10 Wood Stick
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 1 50; Sell: 30
  • Save statusCheck in save before spending
Sleeping sets your spawn point. Can be moved and placed outside.
furniture - check in save - recipe
Bucket

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 10; Furniture Value: 1; Sell: 20
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Beehive

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Wood Plank; 5 Wheat Queen bee
  • SourcesRecipe via Carpenter, worker level 1, yields 1; Beehive World drop
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A structure that produces honey at a steady pace.
furniture - check in save - recipe
Bronze Cart

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 4 Wood Stick; 4 Wood Plank
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 25; Sell: 5
  • Save statusCheck in save before spending
Can take a lot more damage before breaking.
furniture - check in save - recipe
Wooden Cart

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs12 Wood Plank
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 50; Sell: 10
  • Save statusCheck in save before spending
Used for transporting multiple resources at once.
furniture - check in save - recipe
Cauldron

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 1; Cauldron World drop
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 50; Sell: 10
  • Save statusCheck in save before spending
Used to create salves, remedies and potions.
furniture - ready to compare - recipe
Explosive Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionCraft only when storage, comfort, or building utility needs it.
  • Inputs2 Coal Ember Orchid Clay
  • SourcesRecipe via Pottery, worker level 6, yields 1
  • Used to makeExplosive Arrow
  • StatsTier 1; Stack 100; Furniture Value: 5; Sell: 1
  • Save statusReady to compare
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - ready to compare - recipe
Incendiary Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionCraft only when storage, comfort, or building utility needs it.
  • Inputs2 Olive Oil Ember Orchid Clay
  • SourcesRecipe via Pottery, worker level 6, yields 1
  • Used to makeFire Arrow
  • StatsTier 2; Stack 100; Furniture Value: 4; Sell: 80
  • Save statusReady to compare
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Massive Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 2 47; Sell: 49
  • Save statusCheck in save before spending
Allows players to be picked up!
furniture - check in save - recipe
Poison Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Major Poison; 5 Poison Gland Clay
  • SourcesRecipe via Pottery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 100; Furniture Value: 3; Sell: 60
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Small Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 5
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 10; Sell: 2
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Lightning Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Guardians Feather Copper Bar; 2 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 100; Furniture Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
War Table

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Wood Plank Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 1; War Table World drop
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 70; Sell: 14
  • Save statusCheck in save before spending
Used for creating declarations of war against the trespassers of Rome.
material - ready to compare - recipe
Bonesplint

Protect it until you check 6 known uses.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Bone; 2 Cursed Bone Cured Hide
  • SourcesRecipe via Leatherworker, worker level 4, yields 2
  • Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
  • StatsTier 2; Stack 60; Material Value: 1; Sell: 20
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Bar

Protect it until you check 21 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Copper Bar Tin Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP
  • Used to makeBronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
  • StatsTier 2; Stack 40; Material Value: 1 50; Sell: 30
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Nails

Protect it until you check 7 known uses.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Bronze Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeChest, Chitin Helmet, Chitin Armor +4 more
  • StatsTier 2; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Thread

Protect it until you check 4 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Linen Bronze Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeCultus Headpiece, Cultus Robes, Cultus Sandals +1 more
  • StatsTier 1; Stack 60; Material Value: 40; Sell: 8
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Bronze Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeBronze Pilum
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Coal

Protect it until you check 4 known uses.

  • StationCitizen Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • InputsCheck current save
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2
  • Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
  • StatsTier 1; Stack 60; Material Value: 40; Sell: 8
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Bar

Protect it until you check 21 known uses.

  • StationQuarry / Miner Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature
  • Used to makeCopper Gladius, Talon of Minerva, Copper Shield +18 more
  • StatsTier 1; Stack 40; Material Value: 1; Sell: 20
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Nails

Protect it until you check 3 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeThick Leather Armor, Thick Leather Sandals, Thick Leather Hood
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeCopper Pilum
  • StatsTier 1; Stack 60; Material Value: 1 50; Sell: 30
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Thread

Protect it until you check 4 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Wool Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeCamillus Headpiece, Camillus Robes, Camillus Sandals +1 more
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Cured Hide

Protect it until you check 23 known uses.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
  • Used to makeBronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
  • StatsTier 2; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Ember Cloth

Protect it until you check 10 known uses.

  • StationLeatherworker
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Ember Orchid
  • SourcesRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
  • Used to makeIron Thread, Iron Rod, Augur Headpiece +7 more
  • StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Empty Pot

Protect it until you check 5 known uses.

  • StationPottery
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 5; Merchant level 2
  • Used to makeBeer, Olive Oil, Garum +2 more
  • StatsTier 1; Stack 60; Material Value: 10; Sell: 2
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Flint Pilum Head

Protect it until you check 1 known use.

  • StationLeatherworker
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Flint Shard
  • SourcesRecipe via Leatherworker, worker level 1, yields 5
  • Used to makeFlint Pilum
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Flint Shard

Protect it until you check 1 known use.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 1, yields 5; Satyr Tiny World drop
  • Used to makeFlint Pilum Head
  • StatsTier 1; Stack 100; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Garum

Protect it until you check 9 known uses.

  • StationCitizen Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs1 Fish Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
  • StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
  • Save statusReady to compare
A common fish sauce used in a plethora of dishes to bring out a salty flavour.
material - ready to compare - recipe
Grape Paste

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Grapes
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeWine
  • StatsTier 1; Stack 100; Material Value: 35; Sell: 7
  • Save statusReady to compare
Can be turned into wine.
material - ready to compare - recipe
Flour

Protect it until you check 5 known uses.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Wheat
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeBread, Berry Crostata, Globi +2 more
  • StatsTier 1; Stack 60; Material Value: 15; Sell: 3
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Honey Comb

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop
  • Used to makeHoney
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Nails

Protect it until you check 3 known uses.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Iron Bar
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeFirescale Cowl, Firescale Armor, Firescale Boots
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Bar

Protect it until you check 17 known uses.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 5, yields 1; Engineer Creature
  • Used to makeIron Gladius, Iron Shield, Iron Daggers +14 more
  • StatsTier 2; Stack 40; Material Value: 5 50; Sell: 1 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Iron Bar
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeIron Pilum
  • StatsTier 1; Stack 60; Material Value: 3 50; Sell: 70
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Thread

Protect it until you check 5 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Ember Cloth Iron Bar
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeAugur Headpiece, Augur Robes, Augur Sandals +2 more
  • StatsTier 1; Stack 60; Material Value: 60; Sell: 12
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Rod

Protect it until you check 7 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Iron Bar Ember Cloth
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeIron Gladius, Iron Shield, Iron Daggers +4 more
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Leather

Protect it until you check 16 known uses.

  • StationLeatherworker
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
  • Used to makeCopper Helmet, Copper Chestplate, Copper Greaves +13 more
  • StatsTier 1; Stack 60; Material Value: 30; Sell: 6
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Olive Paste

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Olives
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeOlive Oil
  • StatsTier 1; Stack 100; Material Value: 30; Sell: 6
  • Save statusReady to compare
Can be turned into olive oil.
material - ready to compare - recipe
Olive Oil

Protect it until you check 8 known uses.

  • StationCitizen Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs1 Olive Paste Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeGlobi, Deep Fried Fish, Moretum and Bread +5 more
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Research Paper

Protect it until you check 1 known use.

  • StationPhilosopher
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeVolumen Vitae
  • StatsTier 1; Stack 100; Material Value: 1; Sell: 20
  • Save statusReady to compare
A philosopher at the university would be interested in this.
material - ready to compare - recipe
Silver Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Silver Bar
  • SourcesRecipe via Blacksmith, worker level 7, yields 5
  • Used to makeSilver Pilum
  • StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Tin Bar

Protect it until you check 1 known use.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 3, yields 1; Resource Tin World drop
  • Used to makeBronze Bar
  • StatsTier 1; Stack 40; Material Value: 1; Sell: 20
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Silver Bar

Protect it until you check 14 known uses.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 8, yields 1; Resource Silver World drop
  • Used to makeSilver Gladius, Silver Shield, Silver Daggers +11 more
  • StatsTier 3; Stack 40; Material Value: 35; Sell: 7
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Wood Plank

Protect it until you check 8 known uses.

  • StationCarpenter
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs6 Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 6; Merchant level 1
  • Used to makeBronze Cart, War Table, Bed +5 more
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Wood Stick

Protect it until you check 23 known uses.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Wood Stick; 1 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1
  • Used to makeMushroom Skewer, Scorpion Skewers, Cheese +20 more
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
misc - check in save - recipe
Brick Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Brick
  • SourcesRecipe via Carpenter, worker level 4, yields 10
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Concrete Town Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Concrete
  • SourcesRecipe via Carpenter, worker level 7, yields 10
  • Used to makeNo known recipe use
  • StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Orange Brick Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Brick
  • SourcesRecipe via Carpenter, worker level 4, yields 10
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Concrete Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Concrete
  • SourcesRecipe via Carpenter, worker level 7, yields 10
  • Used to makeNo known recipe use
  • StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Marble Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Marble
  • SourcesRecipe via Carpenter, worker level 9, yields 10
  • Used to makeNo known recipe use
  • StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Stone Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Stone
  • SourcesRecipe via Carpenter, worker level 1, yields 10
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 5000; Misc Value: 1; Sell: 20
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Marble Brick Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Marble
  • SourcesRecipe via Carpenter, worker level 9, yields 10
  • Used to makeNo known recipe use
  • StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Town Stone Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Stone
  • SourcesRecipe via Carpenter, worker level 1, yields 10
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 5000; Misc Value: 1 1; Sell: 20
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
weapon - ready to compare - recipe
Bronze Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs100 Bronze Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 100
  • Used to makeLightning Arrow, Poisoned Arrow, Fire Arrow
  • StatsTier 2; Stack 999; Weapon Value: 40; Sell: 8
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs100 Copper Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 20; Sell: 4
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Bronze Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 5; Weapon Value: 20; Sell: 4
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Copper Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeNo known recipe use
  • StatsStack 5; Weapon Value: 15; Sell: 3
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Explosive Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Blacksmith, worker level 6, yields 5
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 50; Sell: 10
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Fire Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Arrow Incendiary Pot
  • SourcesRecipe via Blacksmith, worker level 4, yields 10; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs100 Iron Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop
  • Used to makeExplosive Arrow
  • StatsTier 3; Stack 999; Weapon Value: 60; Sell: 12
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Flint Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Flint Pilum Head; 5 Wood Stick
  • SourcesRecipe via Leatherworker, worker level 1, yields 5
  • Used to makeNo known recipe use
  • StatsStack 5; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
Requires a Pilum Quiver to be thrown.
weapon - check in save - recipe
Iron Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Iron Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeNo known recipe use
  • StatsTier 3; Stack 5; Weapon Value: 5 50; Sell: 1 10
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Poisoned Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Arrow Major Poison
  • SourcesRecipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Lightning Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Arrow Guardians Feather
  • SourcesRecipe via Blacksmith, worker level 4, yields 10
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Sancta Trinita Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Weapon Value: 1; Sell: 20; Slot Ammunition
  • Save statusCheck in save before spending
The writing around the handle tells a story of how this weapon was forged by the hands of three mighty brothers. Like their spirit, the pilum was indestructible.
weapon - check in save - recipe
Silver Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Silver Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 7, yields 5
  • Used to makeNo known recipe use
  • StatsStack 5; Weapon Value: 25; Sell: 5
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs100 Silver Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 7, yields 100
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 60; Sell: 12
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Sagittarii Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Wood Stick; 2 Bronze Bar
  • SourcesRecipe via Leatherworker, worker level 4, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Bronze Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Wood Stick Bronze Bar
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeTectonic Arcuballista
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Bronze Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Bronze Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
  • Used to makeTectonic Maul
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Bronze Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wood Stick Copper Bar
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 50; Sell: 10; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Arquites Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Wood Stick; 2 Copper Bar
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeFeathered Bow
  • StatsWeapon Value: 50; Sell: 10; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 50; Sell: 10; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Copper Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeVelites Hasta
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP
  • Used to makeNo known recipe use
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Ember Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Ember Cloth Iron Thread
  • SourcesRecipe via Philosopher, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Copper Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeFeathered Sword
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Ethereal Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Philosopher, worker level 5, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Feathered Sword

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Blacksmith, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon; +5% Attack Speed
  • Save statusCheck in save before spending
The claws of this divine creature never dull, and make excellent swords if one manages to bend the material to their will.
weapon - check in save - recipe
Feathered Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Arquites Bow Guardians Talon; 2 Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Feathered Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
  • Save statusCheck in save before spending
Minerva's wisdom fills this scroll, allowing you to access a sliver of her power.
weapon - check in save - recipe
Talon of Minerva

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Guardians Feather; 2 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Weapon Value: 1; Sell: 20; Slot Weapon; +20% Movement Speed
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Volumen Vitae

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs20 Research Paper; 2 Linen
  • SourcesRecipe via Philosopher, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 50; Sell: 10; Slot Offhand
  • Save statusCheck in save before spending
A Scroll of Life, featuring hymns and songs dedicated to Apollo, the God of Healing.
weapon - check in save - recipe
Grappling Hook

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Daggers
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Wood Stick Iron Bar
  • SourcesRecipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Arcuballista
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Ballistarii Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Wood Stick; 2 Iron Bar
  • SourcesRecipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeImperator Bow, Flamen Volcanalis Bow
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Iron Bar; 2 Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeMalleus Mechanicus, Silver Sledgehammer
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Hasta
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Shield
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Leather Pilum Quiver

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 20; Sell: 4; Slot Offhand
  • Save statusCheck in save before spending
Required to throw Pilum.
weapon - ready to compare - recipe
Linen-wrapped Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Linen Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeTectonic Scroll, Scroll of Mirage
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Gladius, Flamen Volcanalis Spellblade
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Flamen Volcanalis Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Talos Bolt Talos Plate Ballistarii Bow
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
  • Save statusCheck in save before spending
The Vulcan priesthood were unmatched not only in machinery, but in weaponry as well. The bow features several strings and wheels, designed to deliver brutal force to each arrow.
weapon - check in save - recipe
Malleus Mechanicus

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Talos Bolt Talos Plate Iron Sledgehammer
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
  • Save statusCheck in save before spending
Used by the Flamen Volcanalis, both for defense and for hammering bolts.
weapon - check in save - recipe
Aegis

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Bar; 5 Amethyst Sapphire Medusa's Head
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Weapon Value: 1; Sell: 20; Slot Offhand
  • Save statusCheck in save before spending
The furious glare of her eyes only open once the shield is struck.
weapon - check in save - recipe
Flamen Volcanalis Spellblade

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Talos Bolt Talos Plate Iron Gladius
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
  • Save statusCheck in save before spending
By some miracle, the priesthood has caused the sword to resonate with nearby scrolls and religious texts.
weapon - check in save - recipe
Scroll of Mirage

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Philosopher, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
  • Save statusCheck in save before spending
In the arid deserts, Mirage mages were a necessity.
weapon - check in save - recipe
Scroll of the Novice

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 10; Sell: 2; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Imperator Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Ballistarii Bow; 2 Silver Bar
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Iron Arcuballista Silver Bar
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Silver Bar Iron Daggers
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Silver Bar Iron Shield
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Silver Bar Iron Sledgehammer
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Silver Bar Iron Hasta
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Silver Bar Iron Gladius
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Tectonic Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Bronze Arcuballista; 2 Cyclops Shard Nail of the Cyclops
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Tectonic Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cyclops Shard Nail of the Cyclops
  • SourcesRecipe via Philosopher, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
  • Save statusCheck in save before spending
This ever-dusty scroll is written in the language of the Cyclopes, and contains the power to move the earth itself.
weapon - check in save - recipe
Tectonic Maul

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Bronze Sledgehammer; 2 Cyclops Shard Nail of the Cyclops
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Velites Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Copper Hasta; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Wooden Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wood Stick; 2 Wood Plank
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 10; Sell: 2; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Woolbound Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeFeathered Scroll
  • StatsWeapon Value: 50; Sell: 10; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
material - ready to compare - recipe
Honeycomb

Save Honeycomb until you know whether the town needs Honey, food support, or an offering check first.

  • StationBeehive
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via Beehive
  • Used to makeHoney
  • StatsTier 1; Stack 60; Sell: 10 Quadrans
  • Save statusReady to compare
Beehive material that feeds the Honey route.
Romestead crafting guide artwork with Roman settlement survival theme

Romestead crafting should be treated as a progression tool, not a shopping list. Start with the blocker: weak tools, missing food chain, night danger, storage chaos, boss prep, building materials, or a biome route. Then use the recipe planner above to search the craft, station, input, or output and decide whether the town should craft now, wait, or store the material for a higher-risk route.

The strongest lanes right now are Blacksmith and Leatherworker gear chains, Bakery food chains, Carpenter utility, work-order routes, Pottery, Philosopher checks, and Quarry/Miner support. Rare items need slower handling: Core Vessel, Volcanic Ash, Concrete, Empty Pot, Garum, Beer Dolium, Brick Oven, Concrete Mixer, and Shroom Bar should all answer a route problem before they leave storage.

Open the Romestead guide hub for the full route board, or use the Romestead Item Database when an ingredient, source, or future output matters more than the recipe output.

Current-build note: Confirm exact inputs, worker level, output count, and station unlocks in your save before spending rare goods.

Quick Answer

Craft for the next bottleneck. If gathering is slow, craft better tools or hauling support. If night pressure is killing progress, craft light, defenses, weapons, or armor. If citizens and food are weak, craft farm and food-chain support. If a boss or biome blocks progress, search the exact station and ingredient chain, mark the important craft, then spend only when the town can spare the inputs.

If the craft consumes a first-copy item, pause. Store it first, open the focused page if one exists, and only craft after you know which route benefits.

SearchFirst station or filterSafer action
Garum or Garum DoliumFood and pot chainCheck the food chain before spending fish, pots, oil, or storage space
Empty PotPottery and food chainKeep enough pots for food chains before using them in one-off crafts
Shroom Bar, mushroom skewer, Emperor SaladFood, Bakery, or known useCraft for citizen stability or boss prep, not just recipe completion
Beer Dolium, Wine Dolium, Olive Oil DoliumDolium, crop, bottle, or paste routeConfirm the crop and container chain before scaling production
Libum, Globi, BreadBakery or food routeCompare food support before draining grain, cheese, oil, or honey
Brick Oven or Brick KilnClay, fuel, Brick, or building material routeLink to storage and fuel before turning Clay into late construction
Concrete MixerConcrete, Clay, Volcanic Ash, water, or University routeConfirm Ash, Clay, water, storage, and building need before batching
Radiant Pilum, Bronze Arcuballista, Automatic ScorpioGear, weapon, defense, or building utilityUse Radiant Pilum for Shaft, Shank, and Tip; save first-copy materials before crafting
War Table or Grappling HookUtility, route, or exploration supportSearch the exact item, then craft only if it opens a route your settlement is ready to use
Core Vessel or Crystallized BloodRare material, quest, boss, or gear routeOpen Core Vessel or the Item Database before spending

Craft, Wait, Or Store First

Craft or itemCraft now when…Wait when…Store first when…
Core VesselIt is tied to the exact gear, boss, or unlock you are pushing nowYou only found the name and do not know the routeIt is the first copy; open Core Vessel before spending
ConcreteYou have the building route, water, Clay, hauling, and Ash supply readyStorage, roads, or workers cannot support a late build chainVolcanic Ash or Clay is rare in your save
Volcanic AshConcrete or another late build chain is actively blockedYou have not unlocked the route that consumes itIt is your first Ash stack; store it until the build chain is visible
Empty PotA food or drink chain needs the container and you have sparesOne recipe would consume every potPots are still feeding Garum, Beer, Wine, Mead, Olive Oil, or Bakery checks
GarumThe food route clearly improves citizen support or boss prepFish, oil, or pot pressure would break another chainYou have only enough fish or pots for one attempt
Beer DoliumWheat, container, and storage routes are stableWheat still feeds Bread, Flour, Dough, Farmstead, or Ceres pressureEmpty Pot supply is low
Brick OvenClay, Brick, fuel, storage, and work lane are readyThe town still lacks Food Storage, Material Storage, roads, or defensesClay and fuel are not protected yet
Concrete MixerUniversity or late construction needs Concrete soonConcrete would sit unused while basic routes failAsh, water, Clay, or worker time is still fragile
Shroom BarFood value, citizen support, or boss prep is the blockerYou are crafting it only because the recipe appearedMushrooms, Honey, Cheese, or Bay Leaf are first-copy or altar-risk goods

Material Protection Rules

Material pressureProtect it by…Why
First-copy rare itemsPut them in protected storage before opening a recipe chainA single craft can hide a quest, boss, shrine, or gear route
Food-chain containersKeep a reserve of Empty Pots, Dolium pieces, bottles, and similar containersOne food route can block another if every container disappears
Building materialsSeparate Clay, Brick, Concrete, Volcanic Ash, fuel, and water routes from trade goodsLate construction fails when exports or co-op crafting drain the build pile
Boss-prep ingredientsStore healing, buff, mushroom, fish, herb, and rare food inputs togetherFailed attempts are easier to recover when the next meal is already protected
Unknown utility craftsSearch the item name and route before spendingWar Table, Grappling Hook, Canteen of Youth, and similar items can be progression tools

How To Use The Recipe Planner

Search or filterBest useSafe action
BlacksmithBars, metal gear, weapons, and combat route materialsKeep first-copy metals until the boss or tool route is clear
LeatherworkerArmor, cloth, leather, and gear chainsSave any row that feeds another armor piece or weapon
BakeryBread, Garum-linked dishes, pots, and citizen food pressureConfirm food value before spending fish, grain, oil, or pots
CarpenterUtility pieces and settlement itemsCraft only when it fixes storage, routing, defense, or a work lane
Pottery / PhilosopherSupport rows, unlock leads, and special station checksTreat unclear inputs as save-check rows before spending
Known-use filterMaterials with future outputsStore the item until the most important output is known

Crafting Priority Table

Current blockerCrafting priorityWhy
Slow gatheringBetter tools, carts, storage, route supportMore input without longer days
First night pressureLight, weapons, armor, simple defensesSurvival comes before expansion
Messy settlementStorage, roads, workstations near materialsSaves time on every craft
Food shortageFarm support and cooking or food storage if availableCitizens and players need stability
Boss wallGear and consumables tied to the next fightBosses appear to gate progression tiers
Biome pushTools, defense, and hauling fit for the next areaNew biomes mean new resource pressure
Co-op scalingShared stations and role gearAvoids duplicate crafting waste

Workstation Order

Let the current build show you the exact workstation list, then place stations in the order they solve blockers. Expect early utility, then artisan buildings, then higher-tier crafting tied to biome and boss progress. Blacksmith, leatherworker, farmstead, and similar work areas are not just flavor names; they point to a settlement economy where crafting, food, tools, and citizens support each other.

The safest rule is to place a station only when you know what it unlocks next. A station that creates better tools may be worth the cost immediately. A station that only supports later decoration can wait. A station that consumes the same materials needed for defense should wait until the first night is safe.

Tool Progression

Tools should be judged by what they change. A better axe or mining tool is not useful because the number is higher; it is useful because it reduces the time needed to gather wood, stone, ore, or biome-specific materials. If physical hauling is the real bottleneck, a better tool alone may not solve the problem. You may need carts, roads, or a closer storage drop.

For a group, tool progression should match roles. The gatherer needs efficiency first. The builder needs steady access to materials. The defender needs gear that keeps the settlement alive. The farmer needs whatever supports food before citizens become a burden. Everyone does not need the same upgrade at the same time.

Crafting For Bosses And Biomes

Romestead’s Steam page says progression is biome-based: gather resources, craft better gear, restore gods through offerings and sacrifices, defeat bosses to unlock the next crafting tier, and take on the next biome. That structure makes crafting more strategic than simple item completion.

Before a boss attempt, check three things. First, does the group have the right gear or tools for the fight? Second, can the settlement survive while players are away or recovering? Third, is the reward likely to unlock a crafting tier or biome that the town is ready to support? If the answer to the third question is no, it may be better to stabilize food, storage, or hauling before forcing the fight.

The god system can affect crafting if worship unlocks technologies, buildings, or upgrades. Treat offerings, sacrifices, quests, and worship currency as high-impact choices until your save proves they are routine. If a god path unlocks better production, stronger defense, or a new building type, it may become a core crafting route. If it costs rare materials or citizens, slow down before spending.

Solo Crafting Route

StageSolo priorityReason
Day oneBasic tools, light, storageKeeps the camp functional
After first nightBetter gather tool and first artisan supportReduces repeated chores
First farmFood support and storagePrevents survival from interrupting progress
First dungeonCombat gear and recovery items if availableReduces failed runs
First bossTargeted upgrades onlyAvoids wasting rare materials before a gate

Co-op Crafting Route

In co-op, the question is not “what can we craft?” It is “who benefits first?” Craft one strong shared workstation before scattered personal upgrades. Give the main gatherer the first efficiency tool if that increases every future project. Give the defender combat gear if night pressure is the reason the town keeps failing. Give the farmer support if citizens are slowing progress. Once the shared loop is healthy, role gear can spread outward.

Common Crafting Mistakes

Do not craft every visible item just because the menu is new. Do not spend heavy resources on a station placed far from storage. Do not delay defense gear if night pressure is killing progress. Do not craft duplicate tools for every co-op player before one strong gather route exists. Do not spend god-related resources casually before you understand the result.

Crafting is strongest when it answers a clear problem. If you cannot name the problem, wait, gather more information from the live build, or improve the settlement layout first.

Next Pages To Open

FAQ

What should I craft first in Romestead?

Craft whatever stabilizes the first camp: basic tools, light or defense support, storage, and the workstation needed for the next real blocker.

Are Romestead recipe inputs final?

No. Use the planner to find likely station routes and ingredient pressure, then confirm exact inputs in your current save before spending rare materials.

How does crafting connect to biomes?

Steam describes biome-based progression, bosses, and crafting tiers, so better gear and stations will likely help you push into later areas.

Should I craft for solo or co-op differently?

Yes. Co-op groups should craft shared utility, hauling support, food stability, and role-specific gear instead of duplicating the same tools for every player too early.

What should I check before using Empty Pot?

Check Garum, Beer, Wine, Mead, Olive Oil, and Bakery pressure first. Empty Pot can disappear into several useful chains, so keep a reserve before one recipe drains every container.

Where do Shroom Bar, Beer Dolium, Brick Oven, and Concrete Mixer fit?

Treat them as route checks, not random crafts. Shroom Bar belongs with food and boss-prep rows, Beer Dolium competes for Wheat and Empty Pot, Brick Oven sits near Clay and fuel pressure, and Concrete Mixer should wait until Clay, Volcanic Ash, and water are ready.