Guides
Romestead Crafting Guide: Recipes, Gear, Stations
Quick Answer
Use this Romestead crafting guide as a blocker board, not a completion list. Search the craft, decide whether it fixes tools, food, defense, buildings, boss prep, or a biome route, then choose craft, wait, or store first. Core Vessel, Volcanic Ash, Concrete, Garum, and Empty Pot have focused pages when the exact rare-item route matters.
Recipe Planner
Search Romestead Recipes By Station And Inputs
Use recipes as a station board, then confirm exact inputs in your save before spending the last copy of a material.Search The Item Name Before You Spend It
Use the quick chips for Core Vessel, Empty Pot, Radiant Pilum, Volcanic Ash, Concrete, Ember Cloth, Crystallized Blood, Coriander, Firescale Satchel, Shroom Bar, War Table, Grappling Hook, Beer, and Garum.
Protect the first copy. Check Talos Prototype and Pontifex gear before selling, crafting, or exporting.
- SourceCheck current save
- Used inPontifex Headpiece, Pontifex Vestments, Pontifex Sandals
- StationCheck current save
- StatsTier 6; Stack 60; Material Value: 6; Sell: 1 20
Keep enough pots for Beer, Garum, Wine, Mead, Olive Oil, and Bakery pressure before spending them elsewhere.
- SourceRecipe via Pottery, worker level 1, yields 5; Merchant level 2
- Used inBeer, Olive Oil, Garum +2 more
- StationPottery
- StatsTier 1; Stack 60; Material Value: 10; Sell: 2
Store Shaft, Tip, Shank, and related pieces together until the weapon route and boss value are clear.
- SourceFire Elemental Creature
- Used inSancta Trinita Pilum
- StationCheck current save
- StatsTier 3; Material Value: 6; Sell: 1 20
Treat Ash as a Concrete-chain resource. Confirm Clay, water, storage, and Mixer access before batching.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inNo known recipe use
- StationCitizen Work Order
- StatsCheck current save
Use routes for surplus only. Do not export first-copy boss drops, food floors, building goods, or shrine materials.
- SourceOpen route planner
- Used inRoute rules and protected goods
- StationTrading Post planner
- StatsRoute setup
Do not start late construction until Volcanic Ash, Clay, water, storage, and defense are ready.
- SourceCheck current save
- Used inConcrete Road Upgrade, Concrete Town Road Upgrade
- StationCheck current save
- StatsCheck current save
Save the first copy until Leatherworker, Firescale Satchel, Augur, and Flamen gear pressure is clear.
- SourceRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
- Used inIron Thread, Iron Rod, Augur Headpiece +7 more
- StationLeatherworker
- StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
Store it for the altar and Pottery unlock route until the quest prompt appears in your save.
- SourceCheck current save
- Used inNo known recipe use
- StationCheck current save
- StatsTier 6
Check seed source and food uses before cooking, selling, or scaling a field.
- SourceCoriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100%
- Used inScorpion Skewers, Salamander Skewer, Minutal Vulcanum
- StationCheck current save
- StatsTier 2; Stack 60; Material Value: 1; Sell: 0
Check Leatherworker, Firescale, and Ember Cloth pressure before crafting or carrying it into a risky route.
- SourceRecipe via Leatherworker, worker level 5, yields 1
- Used inNo known recipe use
- StationLeatherworker
- StatsTier 3; Consumable Value: 1 15; Sell: 23
Check station, ingredients, food value, and boss-prep use before spending mushrooms or rare food inputs.
- SourceCheck current save
- Used inNo known recipe use
- StationCheck current save
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 10; Sell: 2
Check Carpenter, Wood Plank, and boss declaration routes before treating it like ordinary furniture.
- SourceRecipe via Carpenter, worker level 1, yields 1; War Table World drop
- Used inNo known recipe use
- StationCarpenter
- StatsTier 1; Furniture Value: 70; Sell: 14
Check Blacksmith, Copper Bar, and travel utility before crafting or upgrading variants.
- SourceRecipe via Blacksmith, worker level 1, yields 1
- Used inNo known recipe use
- StationBlacksmith
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
Check crop, container, Dolium, and citizen-food pressure before scaling production.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inNo known recipe use
- StationCitizen Work Order
- StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
Check Fish, Empty Pot, storage, and Bakery pressure before turning a catch into sauce.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
- StationCitizen Work Order
- StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
No matching popular item. Clear search or open the full item database.
Check Station Unlocks Before Crafting
Search station buildings, unlock quests, worker lanes, material pressure, and the route that should be open before a recipe drains the last stack.
Search and save the checks that matter to your current route.
Costs, footprints, workers, upgrades, town roles, and placement cautions.
Bosses, enemies, weaknesses, drop leads, and first-copy storage rules.
Shrines, quest gates, offerings, rare items, and routes that need save confirmation.
- Routefood chain
- RequirementLumber x5 Stone x2 Clay x3; Quest: Fruits of the Harvest; Worker: Baker
- StatFootprint 7 x 8 tiles; Build progress 150; Needs town: No; Tier 1
- PayoffHouses a baker who can make various breads from grains.
- ProtectFood floor, pots, crop inputs, fish, and finished meals.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build only when crop, pot, fish, or storage pressure is ready to support the food chain.
building / food / chain / bakery / fruits / harvest / baker / footprint / cost- Routefood chain
- RequirementLumber x5 Stone x5 Brick x5; Worker: Baker Upgrade level 1
- StatFootprint 7 x 8 tiles; Build progress 150; Needs town: No; Tier 2
- PayoffHouses a baker who can make various breads from grains. Max baker rank increased to 7.
- ProtectFood floor, pots, crop inputs, fish, and finished meals.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build only when crop, pot, fish, or storage pressure is ready to support the food chain.
building / food / chain / bakery / level / baker / upgrade / footprint / cost- Routefood chain
- RequirementLumber x2 Stone x2 Brick x5 Concrete x3; Worker: Baker Upgrade level 2
- StatFootprint 7 x 8 tiles; Build progress 150; Needs town: No; Tier 3
- PayoffHouses a baker who can make various breads from grains. Max baker rank increased to 10.
- ProtectFood floor, pots, crop inputs, fish, and finished meals.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build only when crop, pot, fish, or storage pressure is ready to support the food chain.
building / food / chain / bakery / level / baker / upgrade / footprint / cost- Routestation unlock
- RequirementLumber x5 Stone x5 Clay x2; Quest: The Giant Owl; Worker: Blacksmith
- StatFootprint 9 x 9 tiles; Build progress 150; Needs town: No; Tier 1
- PayoffHouses a blacksmith who can craft various weapons and equipment. Includes a furnace for smelting ore.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / blacksmith / giant / owl / footprint / cost- Routestation unlock
- RequirementLumber x6 Stone x6 Brick x10; Quest: Proving your worth; Worker: Blacksmith Upgrade level 1
- StatFootprint 9 x 9 tiles; Build progress 150; Needs town: No; Tier 2
- PayoffHouses a blacksmith who can craft various weapons and equipment. Max blacksmith rank increased to 7. Includes a stronger furnace for smelting tougher ore.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / blacksmith / level / proving / your / worth / upgrade / footprint / cost- Routestation unlock
- RequirementLumber x7 Stone x4 Brick x4 Marble x6 Concrete x8; Worker: Blacksmith Upgrade level 2
- StatFootprint 9 x 9 tiles; Build progress 150; Needs town: No; Tier 3
- PayoffHouses a blacksmith who can craft various weapons and equipment. Max blacksmith rank increased to 10. Includes an even stronger furnace for smelting very tough ore
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / blacksmith / level / upgrade / footprint / cost- Routestation unlock
- RequirementFree — no materials required.
- StatFootprint 1 x 1 tiles; Build progress 80; Needs town: No
- PayoffIncreases movement speed by 45%
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / orange / brick / road / upgrade / footprint- Routestation unlock
- RequirementStone x8 Clay x6; Quest: Virgil's Poem
- StatFootprint 4 x 4 tiles; Build progress 150; Needs town: Yes
- PayoffCreates bricks from clay. The oven needs fuel, so you will have to throw in some flammable items or lumber.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / brick / oven / virgil / poem / footprint / cost- Routestation unlock
- RequirementFree — no materials required.
- StatFootprint 1 x 1 tiles; Build progress 80; Needs town: No
- PayoffIncreases movement speed by 45%
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / brick / road / upgrade / footprint- Routestation unlock
- RequirementLumber x7 Stone x2 Clay x2; Quest: The Giant Owl; Worker: Carpenter
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 1
- PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / carpenter / workshop / giant / owl / footprint / cost- Routestation unlock
- RequirementLumber x3 Stone x3 Clay x4 Brick x5; Quest: Virgil's Poem; Worker: Carpenter Upgrade level 1
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 2
- PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture. Max carpenter rank increased to 6.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / carpenter / workshop / level / virgil / poem / upgrade / footprint / cost- Routestation unlock
- RequirementLumber x5 Stone x5 Brick x10 Concrete x8 Clay x2; Quest: Profane Artifice; Worker: Carpenter Upgrade level 2
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 3
- PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture. Max carpenter rank increased to 8.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / carpenter / workshop / level / profane / artifice / upgrade / footprint / cost- Routestation unlock
- RequirementLumber x6 Stone x6 Clay x5 Brick x6 Marble x8 Concrete x8; Research: 20 x Research Paper; Worker: Carpenter Upgrade level 3
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 4
- PayoffUnlocks the ability to upgrade buildings. Houses a carpenter who can craft furniture. Max carpenter rank increased to 10.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / carpenter / workshop / level / research / paper / upgrade / footprint / cost- Routestation unlock
- RequirementLumber x8 Stone x6; Research: 20 x Research Paper
- StatFootprint 3 x 3 tiles; Build progress 150; Needs town: Yes
- PayoffCreates concrete from volcanic ash, clay and water.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / concrete / mixer / research / paper / footprint / cost- Routestation unlock
- RequirementFree — no materials required.; Research: 30 x Research Paper
- StatFootprint 1 x 1 tiles; Build progress 90; Needs town: No
- PayoffIncreases movement speed by 60%
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / concrete / road / upgrade / research / paper / footprint- Routestation unlock
- RequirementFree — no materials required.
- StatFootprint 1 x 1 tiles; Build progress 90; Needs town: No
- PayoffIncreases movement speed by 60%
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / concrete / town / road / upgrade / footprint- Routestation unlock
- RequirementBrick x2 Stone x2
- StatFootprint 2 x 2 tiles; Build progress 90; Needs town: No; Tier 2
- PayoffBig Bush Decoration - Level 2: build cost (2x Brick, 2x Stone), 2x2 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / big / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x3
- StatFootprint 2 x 2 tiles; Build progress 90; Needs town: No; Tier 3
- PayoffBig Bush Decoration - Level 3: build cost (3x Concrete), 2x2 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / big / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementBrick x2 Stone x2
- StatFootprint 2 x 2 tiles; Build progress 110; Needs town: No; Tier 2
- PayoffBig Tree Decoration - Level 2: build cost (2x Brick, 2x Stone), 2x2 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / big / tree / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x3
- StatFootprint 2 x 2 tiles; Build progress 110; Needs town: No; Tier 3
- PayoffBig Tree Decoration - Level 3: build cost (3x Concrete), 2x2 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / big / tree / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x2 Stone x2 Lumber x3
- StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
- PayoffCyclop Statue: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / cyclop / statue / footprint / cost- Routestation unlock
- RequirementBrick x1 Stone x2
- StatFootprint 2 x 1 tiles; Build progress 90; Needs town: No; Tier 2
- PayoffHorizontal Bush Decoration - Level 2: build cost (1x Brick, 2x Stone), 2x1 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / horizontal / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x2
- StatFootprint 2 x 1 tiles; Build progress 90; Needs town: No; Tier 3
- PayoffHorizontal Bush Decoration - Level 3: build cost (2x Concrete), 2x1 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / horizontal / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x2 Stone x2 Lumber x3
- StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
- PayoffMonument: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / monument / footprint / cost- Routestation unlock
- RequirementBrick x1 Stone x1
- StatFootprint 1 x 1 tiles; Build progress 70; Needs town: No; Tier 2
- PayoffSmall Bush Decoration - Level 2: build cost (1x Brick, 1x Stone), 1x1 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / small / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x1
- StatFootprint 1 x 1 tiles; Build progress 70; Needs town: No; Tier 3
- PayoffSmall Bush Decoration - Level 3: build cost (1x Concrete), 1x1 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / small / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x2 Stone x2 Lumber x3
- StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
- PayoffTorch Bearer Statue: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / torch / bearer / statue / footprint / cost- Routestation unlock
- RequirementBrick x1 Stone x2
- StatFootprint 1 x 2 tiles; Build progress 90; Needs town: No; Tier 2
- PayoffVertical Bush Decoration - Level 2: build cost (1x Brick, 2x Stone), 1x2 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / vertical / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x2
- StatFootprint 1 x 2 tiles; Build progress 90; Needs town: No; Tier 3
- PayoffVertical Bush Decoration - Level 3: build cost (2x Concrete), 1x2 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / vertical / bush / decoration / level / footprint / cost- Routestation unlock
- RequirementConcrete x2 Stone x2 Lumber x3
- StatFootprint 3 x 3 tiles; Build progress 180; Needs town: No
- PayoffVulcan Statue: build cost (2x Concrete, 2x Stone, 3x Lumber), 3x3 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / vulcan / statue / footprint / cost- Routestation unlock
- RequirementLumber x5 Stone x5; Worker: Leatherworker
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 1
- PayoffHouses a leatherworker who can craft gear from leather and hides.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / leatherworker / footprint / cost- Routestation unlock
- RequirementLumber x3 Stone x4 Clay x2 Brick x5; Quest: Hunting Armaments; Worker: Leatherworker Upgrade level 1
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 2
- PayoffHouses a leatherworker who can craft gear from leather and hides. Max leatherworker rank increased to 7.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / leatherworker / level / hunting / armaments / upgrade / footprint / cost- Routestation unlock
- RequirementStone x5 Brick x4 Concrete x6; Worker: Leatherworker Upgrade level 2
- StatFootprint 8 x 8 tiles; Build progress 150; Needs town: No; Tier 3
- PayoffHouses a leatherworker who can craft gear from leather and hides. Max leatherworker rank increased to 10.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / leatherworker / level / upgrade / footprint / cost- Routestation unlock
- RequirementFree — no materials required.
- StatFootprint 2 x 1 tiles; Needs town: No
- PayoffLightbench: build cost (free to build), 2x1 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / lightbench / footprint- Routestation unlock
- RequirementFree — no materials required.
- StatFootprint 1 x 1 tiles; Build progress 90; Needs town: No
- PayoffIncreases movement speed by 75%
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / marble / brick / road / upgrade / footprint- Routestation unlock
- RequirementLumber x3 Stone x3 Clay x4; Quest: Declaration of War; Worker: Potter
- StatFootprint 7 x 6 tiles; Build progress 150; Needs town: No; Tier 1
- PayoffHouses a potter who can produce various goods with clay.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / pottery / declaration / war / potter / footprint / cost- Routestation unlock
- RequirementStone x4 Brick x3; Worker: Potter Upgrade level 1
- StatFootprint 7 x 6 tiles; Build progress 150; Needs town: No; Tier 2
- PayoffHouses a potter who can produce various goods with clay. Max potter rank increased to 10.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / pottery / level / potter / upgrade / footprint / cost- Routestation unlock
- RequirementStone x8 Concrete x10 Brick x8; Quest: Profane Artifice; Worker: Priest
- StatFootprint 11 x 14 tiles; Build progress 360; Needs town: No
- PayoffTemple: build cost (8x Stone, 10x Concrete, 8x Brick), 11x14 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / temple / profane / artifice / priest / footprint / cost- Routestation unlock
- RequirementLumber x4 Stone x6 Brick x8; Quest: Significant Pursuit; Worker: Philosopher
- StatFootprint 9 x 12 tiles; Build progress 150; Needs town: No
- PayoffHouses a philosopher who can perform research and create scrolls.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / university / significant / pursuit / philosopher / footprint / cost- Routestation unlock
- RequirementLumber x8 Stone x6; Worker: Philosopher Upgrade level 1
- StatFootprint 9 x 12 tiles; Build progress 150; Needs town: No
- PayoffHouses a philosopher who can perform research and create scrolls. Max philosopher rank increased to 10.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / university / philosopher / upgrade / level / footprint / cost- Routestation unlock
- RequirementFree — no materials required.
- StatFootprint 2 x 1 tiles; Needs town: No
- PayoffWorkbench: build cost (free to build), 2x1 footprint in Romestead.
- ProtectLast copies of bars, cloth, leather, Clay, Concrete, and rare station inputs.
- CheckConfirm exact cost, placement, worker access, and upgrade behavior in your current save before moving stored goods.
Build or upgrade the station only when the next recipe, gear piece, or material route needs it now.
building / crafting / station / unlock / workbench / footprint- Routevolcanic combat
- RequirementWeak to: Bludgeoning & Water
- Stat70 HP; 6 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / ashen / jumping / skull / bludgeoning / water- Routevolcanic combat
- RequirementWeak to: Bludgeoning & Water
- Stat100 HP; 12 armor
- PayoffDrop leads: Iron Arrow x 10–20 Bone 40 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / ashen / skeleton / archer / bludgeoning / water / iron / arrow / bone / coal- Routevolcanic combat
- RequirementWeak to: Bludgeoning & Water
- Stat100 HP; 12 armor
- PayoffDrop leads: Bone 40 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / ashen / skeleton / warrior / bludgeoning / water / bone / coal- Routevolcanic combat
- RequirementWeak to: Slashing & Piercing & Bludgeoning & Water
- Stat10 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / ashman / slashing / piercing / bludgeoning / water- Routevolcanic combat
- RequirementWeak to: Fire & Nature
- Stat25 HP; 0 armor
- PayoffDrop leads: Wood Stick 1 % x 1 Leather x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / bear / cub / fire / nature / wood / stick / leather- Routevolcanic combat
- RequirementWeak to: Fire & Nature
- Stat50 HP; 3 armor
- PayoffDrop leads: Wood Stick 1 % x 1 Cured Hide x 2 Leather 66 % x 1–2 Leather 33 % x 1–2 Raw Meat Haunch 40 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / bear / fire / nature / wood / stick / cured / hide / leather / raw- Routedesert combat
- RequirementWeak to: —
- Stat45 HP; 6 armor
- PayoffDrop leads: Poison Gland 50 % x 1 Chitin x 1–2 Raw Scorpion Meat 70 % x 1 Raw Scorpion Meat 10 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / big / scorpion / poison / gland / chitin / raw / meat- Routecombat drop route
- RequirementWeak to: Bludgeoning & Water
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / bilian / bludgeoning / water- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat2 HP; 0 armor
- PayoffDrop leads: Egg 40 % x 1 Raw Small Game Meat x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / bird / check / weapon / match / egg / raw / small / game / meat- Routeforest food and hide route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Leather x 1–2 Leather 20 % x 1 Raw Meat Cut x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / boar / check / weapon / match / leather / raw / meat / cut- Routeswamp or water-edge combat
- RequirementWeak to: Piercing & Water
- Stat70 HP; 12 armor
- PayoffDrop leads: Bone x 2–3 Fossilised Skull 1 % x 1 Strange crab Meat x 1–3
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / bone / crab / piercing / water / fossilised / skull / strange / meat- Routevolcanic combat
- RequirementWeak to: Water & Cosmo
- Stat70 HP; 12 armor
- PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / burning / bloat / water / cosmo / bone / coal- Routevolcanic combat
- RequirementWeak to: Water & Cosmo
- Stat80 HP; 12 armor
- PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / burning / centurion / water / cosmo / bone / coal- Routevolcanic combat
- RequirementWeak to: Water & Cosmo
- Stat60 HP; 6 armor
- PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / burning / crawler / water / cosmo / bone / coal- Routevolcanic combat
- RequirementWeak to: Water & Cosmo
- Stat60 HP; 6 armor
- PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / burning / walker / water / cosmo / bone / coal- Routevolcanic combat
- RequirementWeak to: Slashing & Fire & Necro
- Stat15 HP; 0 armor
- PayoffDrop leads: Strange crab Meat x 1–2 Strange crab Meat 30 % x 1 Oak Gall 1 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / bush / crab / slashing / fire / necro / strange / meat / oak / gall- Routeforest food and hide route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Leather 50 % x 1 Cured Hide x 1 Cured Hide 66 % x 1 Raw Meat Haunch x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / deer / female / check / weapon / match / leather / cured / hide / raw- Routeforest food and hide route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Leather 50 % x 1 Cured Hide x 1 Cured Hide 66 % x 1 Raw Meat Haunch x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / deer / male / check / weapon / match / leather / cured / hide / raw- Routecombat drop route
- RequirementWeak to: Nature
- Stat45 HP; 6 armor
- PayoffDrop leads: Quadrans 40 % x 10–30 Iron Bar 3 % x 1 Salamander Jerky 10 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / engineer / nature / quadrans / iron / bar / salamander / jerky- Routevolcanic combat
- RequirementWeak to: Bludgeoning & Fire & Cosmo
- Stat10 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / explosive / jumping / skull / bludgeoning / fire / cosmo- Routecombat drop route
- RequirementWeak to: —
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / explosive / turtle- Routevolcanic combat
- RequirementWeak to: Fire & Nature & Cosmo
- Stat20 HP; 0 armor
- PayoffDrop leads: Bone 33 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fallen / bloat / fire / nature / cosmo / bone- Routebone and coal route
- RequirementWeak to: Check weapon match
- Stat20 HP; 2 armor
- PayoffDrop leads: Bone 33 % x 1 Coal 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fallen / centurion / check / weapon / match / bone / coal- Routevolcanic combat
- RequirementWeak to: Fire & Nature & Cosmo
- Stat10 HP; 0 armor
- PayoffDrop leads: Bone 50 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fallen / crawler / fire / nature / cosmo / bone- Routevolcanic combat
- RequirementWeak to: Fire & Nature & Cosmo
- Stat10 HP; 0 armor
- PayoffDrop leads: Bone 33 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fallen / spear / fire / nature / cosmo / bone- Routevolcanic combat
- RequirementWeak to: Fire & Nature & Cosmo
- Stat10 HP; 0 armor
- PayoffDrop leads: Bone 33 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fallen / sword / fire / nature / cosmo / bone- Routevolcanic combat
- RequirementWeak to: Fire & Nature & Cosmo
- Stat10 HP; 0 armor
- PayoffDrop leads: Bone 33 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fallen / fire / nature / cosmo / bone- Routevolcanic combat
- RequirementWeak to: Water & Cosmo
- Stat100 HP; 10 armor
- PayoffDrop leads: Radiant Pilum Tip 1 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fire / elemental / water / cosmo / radiant / pilum / tip- Routevolcanic combat
- RequirementWeak to: —
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / fire / statue- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat2 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / frog / check / weapon / match- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat10 HP; 0 armor
- PayoffDrop leads: Wool x 1 Cheese 20 % x 1 Leather 40 % x 1 Raw Meat Cut 40 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / goat / female / check / weapon / match / wool / cheese / leather / raw- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat10 HP; 0 armor
- PayoffDrop leads: Wool x 1 Cheese 20 % x 1 Leather 40 % x 1 Raw Meat Cut 40 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / goat / male / check / weapon / match / wool / cheese / leather / raw- Routecombat drop route
- RequirementWeak to: Nature & Necro
- Stat110 HP; 6 armor
- PayoffDrop leads: Mirror 4 % x 1 Medusa's Head 33 % x 1 Stone Heart 10 % x 1 Quadrans x 8–16
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / gorgon / nature / necro / mirror / medusa / head / stone / heart / quadrans- Routedesert combat
- RequirementWeak to: —
- Stat25 HP; 3 armor
- PayoffDrop leads: Quadrans x 2–5 Brittonic Ring 0.5 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / grey / satyr / barbarian / quadrans / brittonic / ring- Routedesert combat
- RequirementWeak to: —
- Stat30 HP; 3 armor
- PayoffDrop leads: Quadrans x 3–5 Copper Bar 25 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / grey / satyr / brute / quadrans / copper / bar- Routedesert combat
- RequirementWeak to: —
- Stat30 HP; 3 armor
- PayoffDrop leads: Quadrans x 1–5 White Currant 5 % x 1–3
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / grey / satyr / ranger / quadrans / white / currant- Routedesert combat
- RequirementWeak to: —
- Stat35 HP; 3 armor
- PayoffDrop leads: Quadrans x 1–2 Flint Arrow 10 % x 1–10 Food Nuts 10 % x 2–3
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / grey / satyr / tiny / quadrans / flint / arrow / food / nuts- Routecombat drop route
- RequirementWeak to: Bludgeoning & Cosmo
- Stat10 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / jumping / skull / bludgeoning / cosmo- Routecombat drop route
- RequirementWeak to: Water & Cosmo
- Stat200 HP; 18 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / lava / construct / water / cosmo- Routecombat drop route
- RequirementWeak to: —
- Stat5 HP; 0 armor
- PayoffDrop leads: Raw Salamander Meat x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / lava / lizard / raw / salamander / meat- Routevolcanic combat
- RequirementWeak to: Water
- Stat60 HP; 6 armor
- PayoffDrop leads: Firescale x 1–3
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / lava / snake / water / firescale- Routecombat drop route
- RequirementWeak to: Water
- Stat65 HP; 6 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / lava / spitter / water- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat5 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / lizard / check / weapon / match- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat80 HP; 10 armor
- PayoffDrop leads: Mystic Potion 5 % x 1 Denarius 60 % x 1 Ember Cloth x 1–2
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / ceres / check / weapon / match / mystic / potion / denarius / ember- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat30 HP; 3 armor
- PayoffDrop leads: Mystic Potion 1 % x 1 Wool x 1–3
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / diana / check / weapon / match / mystic / potion / wool- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat55 HP; 3 armor
- PayoffDrop leads: Mystic Potion 4 % x 1 Linen x 1–2
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / mars / check / weapon / match / mystic / potion / linen- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat55 HP; 3 armor
- PayoffDrop leads: Mystic Potion 4 % x 1 Linen x 1–2
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / mercury / check / weapon / match / mystic / potion / linen- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat30 HP; 3 armor
- PayoffDrop leads: Mystic Potion 1 % x 1 Wool x 1–3
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / minerva / check / weapon / match / mystic / potion / wool- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat100 HP; 13 armor
- PayoffDrop leads: Mystic Potion 5 % x 1 Denarius 60 % x 2–4 Ethereal Fabric 0 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / orcus / check / weapon / match / mystic / potion / denarius / ethereal- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat100 HP; 13 armor
- PayoffDrop leads: Mystic Potion 6 % x 1 Denarius 60 % x 2–4 Ethereal Fabric 0 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / venus / check / weapon / match / mystic / potion / denarius / ethereal- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat80 HP; 10 armor
- PayoffDrop leads: Mystic Potion 5 % x 1 Denarius 60 % x 1 Ember Cloth x 1–2
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / magus / vulcan / check / weapon / match / mystic / potion / denarius / ember- Routecombat drop route
- RequirementWeak to: Nature
- Stat45 HP; 6 armor
- PayoffDrop leads: Quadrans 40 % x 10–30 Iron Bar 10 % x 1 Salamander Jerky 33 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / master / engineer / nature / quadrans / iron / bar / salamander / jerky- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat999 HP; 10 armor
- PayoffDrop leads: Schematic: Logistics Tent x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / maximus / memeus / check / weapon / match / schematic / logistics / tent- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat2 HP; 0 armor
- PayoffDrop leads: Raw Small Game Meat x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / mouse / check / weapon / match / raw / small / game / meat- Routevolcanic combat
- RequirementWeak to: Check weapon match
- Stat40 HP; 0 armor
- PayoffDrop leads: Raw Phoenix Wing x 1–2 Old Phoenix Feather 10 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / phoenix / egg / check / weapon / match / raw / wing / old / feather- Routevolcanic combat
- RequirementWeak to: Slashing & Piercing & Bludgeoning
- Stat10 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / potman / slashing / piercing / bludgeoning- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat5 HP; 0 armor
- PayoffDrop leads: Leather 50 % x 1 Raw Small Game Meat x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / rabbit / check / weapon / match / leather / raw / small / game / meat- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Raw Meat Cut x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / rat / big / check / weapon / match / raw / meat / cut- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat80 HP; 6 armor
- PayoffDrop leads: Raw Meat Haunch x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / rat / giant / check / weapon / match / raw / meat / haunch- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat7 HP; 0 armor
- PayoffDrop leads: Raw Small Game Meat x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / rat / check / weapon / match / raw / small / game / meat- Routevolcanic combat
- RequirementWeak to: Slashing & Fire & Necro
- Stat20 HP; 10 armor
- PayoffDrop leads: Strange crab Meat x 1–2 Strange crab Meat 30 % x 1 Petrified Wood 1 % x 1 Stone Heart 1 % x 1 Crab Fossil 1 % x 1 Chitin x 1–2
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / rock / crab / slashing / fire / necro / strange / meat / petrified / wood- Routedesert combat
- RequirementWeak to: Nature
- Stat45 HP; 6 armor
- PayoffDrop leads: Quadrans 40 % x 1–10 Cooked Meat Cut x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / satyr / barbarian / nature / quadrans / cooked / meat / cut- Routedesert combat
- RequirementWeak to: Nature
- Stat55 HP; 6 armor
- PayoffDrop leads: Quadrans 40 % x 5–10 Wine 40 % x 1 Grapes x 1–2 Radiant Pilum Shank 1 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / satyr / brute / nature / quadrans / wine / grapes / radiant / pilum / shank- Routedesert combat
- RequirementWeak to: Nature
- Stat70 HP; 6 armor
- PayoffDrop leads: Quadrans 40 % x 5–10 Flint Arrow 70 % x 20–30
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / satyr / ranger / nature / quadrans / flint / arrow- Routedesert combat
- RequirementWeak to: Nature
- Stat20 HP; 4 armor
- PayoffDrop leads: Declaration of War - Pyzifax x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / satyr / tiny / pyzifax / scout / nature / declaration / war- Routedesert combat
- RequirementWeak to: Nature
- Stat20 HP; 6 armor
- PayoffDrop leads: Quadrans 40 % x 4–6 Flint Shard 15 % x 5–10
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / satyr / tiny / nature / quadrans / flint / shard- Routedesert combat
- RequirementWeak to: Check weapon match
- Stat80 HP; 10 armor
- PayoffDrop leads: Copper Arrow 90 % x 10–20 Wood Plank 50 % x 2–4 Flint Shard 50 % x 2–4
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / satyr / watchtower / check / weapon / match / copper / arrow / wood / plank- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat5 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / scarab / check / weapon / match- Routevolcanic combat
- RequirementWeak to: Bludgeoning & Fire & Cosmo
- Stat50 HP; 7 armor
- PayoffDrop leads: Copper Arrow x 10–20 Quadrans 50 % x 5–15
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / skeleton / archer / bludgeoning / fire / cosmo / copper / arrow / quadrans- Routevolcanic combat
- RequirementWeak to: Bludgeoning & Fire & Cosmo
- Stat50 HP; 7 armor
- PayoffDrop leads: Bone x 2–5 Quadrans 50 % x 5–15
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / skeleton / warrior / bludgeoning / fire / cosmo / bone / quadrans- Routedesert combat
- RequirementWeak to: —
- Stat20 HP; 0 armor
- PayoffDrop leads: Poison Gland 10 % x 1 Chitin 40 % x 1 Raw Scorpion Meat 20 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / small / scorpion / poison / gland / chitin / raw / meat- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / snake / chest / trap / check / weapon / match- Routeswamp or water-edge combat
- RequirementWeak to: —
- Stat20 HP; 0 armor
- PayoffDrop leads: Poison Gland x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / snake / poison / gland- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat2 HP; 0 armor
- PayoffDrop leads: Raw Small Game Meat x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / squirrel / check / weapon / match / raw / small / game / meat- Routeswamp or water-edge combat
- RequirementWeak to: Check weapon match
- Stat50 HP; 0 armor
- PayoffDrop leads: Mint Seeds x 1 Mint Seeds 10 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / swamp / placeholder / check / weapon / match / mint / seeds- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / trap / onaggroed / snakes / bush / check / weapon / match- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / trap / oninteract / snakes / chest / check / weapon / match- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat1 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / trap / onoutofhealth / snakes / barrel / check / weapon / match- Routecombat drop route
- RequirementWeak to: Check weapon match
- Stat50 HP; 0 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / turtle / check / weapon / match- Routevolcanic combat
- RequirementWeak to: Fire
- Stat80 HP; 0 armor
- PayoffDrop leads: Egg x 1 Vulture Scent Gland 10 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / vulture / fire / egg / scent / gland- Routeforest food and hide route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Leather x 2–5 Cured Hide x 1–2 Raw Meat Haunch x 2 Torn Pelts x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / white / deer / female / check / weapon / match / leather / cured / hide- Routeforest food and hide route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Leather x 2–4 Cured Hide x 1–3 Raw Meat Haunch x 2 Torn Pelts x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / white / deer / male / check / weapon / match / leather / cured / hide- Routeforest food and hide route
- RequirementWeak to: Check weapon match
- Stat20 HP; 0 armor
- PayoffDrop leads: Cured Hide x 1 Material Venison x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / white / deer / check / weapon / match / cured / hide / material / venison- Routevolcanic combat
- RequirementWeak to: Fire & Nature
- Stat35 HP; 1 armor
- PayoffUse this as a combat-read row before pushing the route.
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / wolf / alpha / fire / nature- Routevolcanic combat
- RequirementWeak to: Fire & Nature
- Stat25 HP; 0 armor
- PayoffDrop leads: Leather x 1–2 Leather 30 % x 1 Raw Meat Cut 40 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / wolf / fire / nature / leather / raw / meat / cut- Routevolcanic combat
- RequirementWeak to: Fire & Water & Cosmo
- Stat120 HP; 20 armor
- PayoffDrop leads: Trinket Power Ring 1 % x 1
- ProtectRare drops, first creature materials, and any item that feeds a future recipe or offering.
- CheckEnemy stats and drop rates can move during Early Access, so confirm a risky farm route in your save before relying on it.
Bring a weapon that matches the weakness when possible, fight one safely, then store the first unusual drop before crafting or offering it.
creature / combat / drops / wraith / fire / water / cosmo / trinket / power / ring- Routelate boss prep
- RequirementScout Scorched Shrine with food, return timing, and repaired gear.
- Stat1200 HP; +100 per extra player; Scorched Shrine
- PayoffReward leads: Phoenix Feather x 1 Pyromancer's Ring x 1–2 1.2 % Mercury's Helmet x 1–2 1.2 % Bottled Rage x 1–2 1.2 % Bow of Victoria x 1–2 1.2 % Traveler's Coin x 1–2 27.1 % Blacksmith's Gloves x...
- ProtectFirst-copy boss drops, declaration items, tablets, rare gear materials, and co-op loot rules.
- CheckConfirm the trigger and repeat value in the current build before farming the route.
Treat the boss as a storage decision too: win the fight, store the first drop set, then check gear, offering, or quest pressure before spending.
boss / drops / combat / great / phoenix / arabia / scorched / shrine / feather / pyromancer / ring / mercury- RouteCeres offering route
- RequirementQuest route: Ceres — completing them advances this god's line. Honoring the Soil Fruits of the Harvest Honoring the Craft Honoring the Art Worship unlocks — recommended order Prerequisites come first. Spend Ceres worship points top-to-bottom...
- StatHow to worship Ceres in Romestead: how to discover the god, all 68 items you can offer ranked by worship value, every building, recipe and perk...
- PayoffFavor leads: Tier 1 Knockout Your unarmed attack now does a powerful strike for 100% increased damage, but has a short cooldown before it becomes powerful again. Concussive Blow Thrown objects have a chance to stun...
- ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
- CheckCheck the live altar UI before spending rare offerings or locking in a favor route.
Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.
god / altar / offering / favor / ceres / completing / them / advances / this / line / honoring / soil- RouteDiana offering route
- RequirementQuest route: Diana — completing them advances this god's line. The Moonstring Hunting Armaments Worship unlocks — recommended order Prerequisites come first. Spend Diana worship points top-to-bottom to open the whole tree ( 17 points total)....
- StatHow to worship Diana in Romestead: how to discover the god, all 140 items you can offer ranked by worship value, every building, recipe and perk...
- PayoffFavor leads: Tier 1 Quick Reloads Your downtime after firing a crossbow is reduced by 50%. Magical Quiver 20% chance to not consume an arrow when firing Tier 2 Rapidus Hitting an enemy with the crossbow...
- ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
- CheckCheck the live altar UI before spending rare offerings or locking in a favor route.
Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.
god / altar / offering / favor / diana / completing / them / advances / this / line / moonstring / hunting- RouteMars offering route
- RequirementQuest route: Mars — completing them advances this god's line. Sanguis Celeste Declaration of War Worship unlocks — recommended order Prerequisites come first. Spend Mars worship points top-to-bottom to open the whole tree ( 18 points...
- StatHow to worship Mars in Romestead: how to discover the god, all 67 items you can offer ranked by worship value, every building, recipe and perk...
- PayoffFavor leads: Tier 1 Gladius Peritus Sword range is increased by 10% and attack speed is increased by 10% Hasta Lanista Spears have 10% increased range and you move 10% faster while charging the spear. Tier...
- ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
- CheckCheck the live altar UI before spending rare offerings or locking in a favor route.
Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.
god / altar / offering / favor / mars / completing / them / advances / this / line / sanguis / celeste- RouteMercury offering route
- RequirementQuest route: Mercury — completing them advances this god's line. Art of Trade Significant Pursuit Worship unlocks — recommended order Prerequisites come first. Spend Mercury worship points top-to-bottom to open the whole tree ( 22 points...
- StatHow to worship Mercury in Romestead: how to discover the god, all 114 items you can offer ranked by worship value, every building, recipe and perk...
- PayoffFavor leads: Tier 1 Spell Blade Master Melee attacks have a chance on hit to instantly cast your equipped scroll's uncharged spell for free. Lumen Tier 2 Magicae Gladio Your melee weapon deals bonus 20% damage...
- ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
- CheckCheck the live altar UI before spending rare offerings or locking in a favor route.
Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.
god / altar / offering / favor / mercury / completing / them / advances / this / line / art / trade- RouteVenus offering route
- RequirementQuest route: Venus — completing them advances this god's line. The Scent of Memory In vino veritas Worship unlocks — recommended order Prerequisites come first. Spend Venus worship points top-to-bottom to open the whole tree (...
- StatHow to worship Venus in Romestead: how to discover the god, all 72 items you can offer ranked by worship value, every building, recipe and perk...
- PayoffFavor leads: Tier 1 Volans Pugionem Every 4 dagger attacks shoot out a throwing dagger dealing 110% weapon damage. Power Napper Laying in a bed regenerates your HP. Tier 2 Dagger Technique Increases dagger range by...
- ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
- CheckCheck the live altar UI before spending rare offerings or locking in a favor route.
Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.
god / altar / offering / favor / venus / completing / them / advances / this / line / scent / memory- RouteVulcan offering route
- RequirementQuest route: Vulcan — completing them advances this god's line. Fueling the Fires The Copper Consistency Proving your worth Worship unlocks — recommended order Prerequisites come first. Spend Vulcan worship points top-to-bottom to open the whole...
- StatHow to worship Vulcan in Romestead: how to discover the god, all 97 items you can offer ranked by worship value, every building, recipe and perk...
- PayoffFavor leads: Tier 1 Earthquake When dashing, you have a 20% chance to leave a trailing earthquake behind you dealing melee damage to any enemies in it. Sledgehammer Adept 10% increased sledgehammer range and 20% increased...
- ProtectBoss materials, rare offerings, quest items, and co-op spending choices.
- CheckCheck the live altar UI before spending rare offerings or locking in a favor route.
Pick the god route only after the settlement knows whether it needs farming, hunting, combat, trade, building, healing, or smithing help.
god / altar / offering / favor / vulcan / completing / them / advances / this / line / fueling / fires- RouteMars and boss route
- Requirement1 Defeat Medusa
- StatNPC Rewards Aegis Weapon
- PayoffA blacksmith has warned you of the danger posed by Medusa, hiding somewhere in the desert. Slaying it is no simple challenge due to her stony gaze, a way to protect yourself from her...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Treat it as a boss-prep route: upgrade gear, carry food, set a return rule, then store first-copy drops.
quest / medusa / lair / npc / rewards / aegis / weapon / blacksmith / has / warned / you / danger- Routefood and Ceres route
- Requirement1 Construct a Leatherworker 2 Interact with the Food Storage
- StatStory Rewards Barricade Furniture
- PayoffBefore bringing citizens to your town, you must provide a place for them to live, a Food Storage for them to eat, and a place for them to work - like a Leatherworker. It...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Check storage, food, road access, and worker jobs before placing the required building.
quest / populating / your / town / story / rewards / barricade / furniture / before / bringing / citizens / you- Routefood and Ceres route
- Requirement1 Offer 20x Wheat
- StatWorld Rewards Farmstead Building
- PayoffMy child, I have awoken in large measure due to your kindness, your devotion has done much but I would ask more of you. To everything a time and season, and the land must...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / honoring / soil / world / rewards / farmstead / building / child / have / awoken / large / measure- Routefood and Ceres route
- Requirement1 Offer 5x Olives 2 Offer 5x Pine Nuts 3 Offer 2x Cabbage
- StatWorld Rewards Bakery Building
- PayoffYou have done well my child and I would ask for your service once more. I once taught Romans how to cultivate wheat, but many are the treasures that the land shall yield with...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / fruits / harvest / world / rewards / bakery / building / you / have / done / well / child- Routefood and Ceres route
- Requirement1 Offer Emperor's Salad 2 Offer Mushroom Skewer 3 Offer 5x Bread
- StatWorld Rewards Watermill Building
- PayoffYou have seen to it that the people shall survive, my child, but that is not the same as living. My gifts may be turned into food that is fit for the people, true...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / honoring / craft / world / rewards / watermill / building / you / have / seen / that / people- Routefood and Ceres route
- Requirement1 Offer 2x Scorpion Skewers 2 Offer 2x Moretum and Bread
- StatWorld Rewards Garum Dolium Building
- PayoffI am glad to call upon you once more, favoured child, now venture into lands blessed by the ash of Vulcan's fires that leave it fertile and ripe. Offer to me the fruits of...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / honoring / art / world / rewards / garum / dolium / building / glad / call / upon / you- Routefood and Ceres route
- Requirement1 Interact with the Town Core 2 Interact with an Altar
- StatStory
- PayoffIn order to start crafting items, you need to create a town. Interact with the workbench to get started. Interact with both buildings once constructed:
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / town / core / altar / story / order / start / crafting / items / you / need / create- Routefood and Ceres route
- Requirement1 Offer The Moonstring
- StatWorld Kind Fetch quest Rewards Well Building
- PayoffYou've proven yourself a true hunter, you act rather than wait. I have a hunt worthy of you. In a dungeon nearby, the Moonstring is hidden. Part of an artefact crafted by Vulcan's hands....
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / moonstring / world / kind / fetch / rewards / well / building / you / proven / yourself / true- RouteDiana and hunting route
- Requirement1 Offer Sagittarii Bow 2 Offer Bronze Arcuballista 3 Offer 500x Flint Arrow 4 Offer 200x Bronze Arrow
- StatWorld Rewards Leatherworker - Level 2 Building
- PayoffYou have proven you can hunt, but it is a poor hunter who cannot fashion tools worthy of them. Either by your own hand or by that of those who follow you, you must...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / hunting / armaments / world / rewards / leatherworker / level / building / you / have / proven / can- Routefood and Ceres route
- Requirement1 Equip a Pickaxe 2 Equip a Lumber Axe 3 Equip a Weapon
- StatStory Rewards Wooden Shield Weapon Wooden Bow Weapon Wooden Arcuballista Weapon Flint Arrow Ammunition
- PayoffUse the sticks and the flint shards to craft tools and weapons. The player crafting menu can be found in the inventory view. Equip items with or by dragging and dropping the item into...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Keep the station inputs together and craft only after the next unlock or route is visible.
quest / weapons / tools / story / rewards / wooden / shield / weapon / bow / arcuballista / flint / arrow- RouteVulcan and crafting route
- Requirement1 Collect 3x Wood Stick
- StatStory Rewards Flint Pickaxe Pickaxe Flint Axe Axe Flint Gladius Weapon Flint Hasta Weapon
- PayoffYou will also require some Wood Sticks which can be acquired by destroying bushes or skinny trees. They can also be acquired by throwing objects into large trees.
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Keep the station inputs together and craft only after the next unlock or route is visible.
quest / acquiring / materials / story / rewards / flint / pickaxe / axe / gladius / weapon / hasta / you- Routecitizen settlement route
- Requirement1 Interact with a Citizen
- StatStory
- PayoffMost buildings require a citizen assigned to them in order to be able to do their jobs. Citizens can be found all across the world in some kind of shelter, or at the end...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Check storage, food, road access, and worker jobs before placing the required building.
quest / populating / your / town / story / most / buildings / require / citizen / assigned / them / order- RouteMars and boss route
- Requirement1 Offer Crystallized Blood
- StatWorld Kind Fetch quest Rewards Clay Pit Building
- PayoffWarrior! Your offerings strengthen my memories and I have need of you. Long ago I fought with Vulcan, I do not remember why but my blood was shed. Some fell to mortal lands. A...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / sanguis / celeste / world / kind / fetch / rewards / clay / pit / building / warrior / your- RouteMars and boss route
- Requirement1 Win a raid
- StatWorld Rewards Pottery Building
- PayoffYou've survived, warrior! Now you must seek true conquest, and you must instigate a battle. Use a Declaration of War and emerge victorious, and I shall know you are ready for the campaigns ahead.
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Use the quest as a route checkpoint, gather only what the panel asks for, and return before spending rare goods.
quest / declaration / war / world / rewards / pottery / building / you / survived / warrior / now / must- Routefood and Ceres route
- Requirement1 Offer Denarius
- StatWorld Rewards Market Building
- PayoffThis is a disaster! People are surviving when they need to be living. We need to fix this and you will help. You can't have Rome without coin, and I need a coin to...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / art / trade / world / rewards / market / building / this / disaster / people / are / surviving- RouteMercury and trade route
- Requirement1 Offer Traveler's Coin 2 Offer Research Paper
- StatWorld Rewards University Building
- PayoffMoney is valuable. Knowledge is power. You'll need both if you ever want to be safe but you won't get that by waiting. Search, seek, discover, if you keep your eyes open you'll see...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / significant / pursuit / world / rewards / university / building / money / valuable / knowledge / power / you- RouteMinerva and altar route
- Requirement1 Earn the favor of a god
- StatWorld
- PayoffYou brought me back, but I am a single voice in a pantheon that has fallen silent. If they lost their powers and memories as I did, then perhaps they may be restored as...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / worshipping / gods / world / you / brought / back / but / single / voice / pantheon / that- RouteMinerva and altar route
- Requirement1 Offer Malformed Satyr Horn
- StatWorld Rewards Pyzifax Map location
- PayoffThe horn that you have found is most peculiar, its malformation is unique. Offer it upon the altar and I am certain I may use it to discover where it has come from. If...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / malfomed / satyr / horn / world / rewards / pyzifax / map / location / that / you / have- RouteMinerva and altar route
- Requirement1 Offer Guardian's Eye
- StatWorld Rewards Logistics Tent Building Material Storage Building Blacksmith Building Carpenter's Workshop Building Empty House - Level 2 Building Material Storage - Level 2 Building Altar - Level 2 Building Feathered Hood Armor Feathered Armor Armor Feathered Boots Armor Feathered Effigy Consumable Cooked Scorpion Meat Food
- PayoffYou have been asked to slay the Giant Owl that circles above. Once this is done, take one of its eyes and offer it upon an altar. The altar you can make yourself with...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / giant / owl / world / rewards / logistics / tent / building / material / storage / blacksmith / carpenter- RouteMinerva and altar route
- Requirement1 Offer Granite Tooth
- StatWorld Rewards Brick Oven Building Carpenter's Workshop - Level 2 Building Altar - Level 3 Building Insula Building Tectonic Helmet Armor Tectonic Armor Armor Tectonic Boots Armor Tectonic Maul Weapon Tectonic Arcuballista Weapon Granite Effigy Consumable Declaration of War - The Gorgons War Declaration Salamander Jerky Food Phoenix Wing Food
- PayoffAs my memories return, so do my powers. I sense that an ancient creature long buried has awoken, hidden beneath the desert sands. It is familiar yet I cannot place it, yet even in...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / virgil / poem / world / rewards / brick / oven / building / carpenter / workshop / level / altar- Routefood and Ceres route
- Requirement1 Offer Core Vessel
- StatWorld Rewards Temple Building Carpenter's Workshop - Level 3 Building Flamen Volcanalis Hood Armor Flamen Volcanalis Robes Armor Flamen Volcanalis Boots Armor Flamen Volcanalis Bow Weapon Malleus Mechanicus Weapon Flamen Volcanalis Spellblade Weapon Declaration of War - The Burning Fallen War Declaration Declaration of War - The Cyclopelli War Declaration
- PayoffI am renewed with every offering, you have my gratitude young mortal. A darkness obscures my vision, hiding in the shadows of the volcano that has burned and scarred the land. Thousands of souls...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / profane / artifice / world / rewards / temple / building / carpenter / workshop / level / flamen / volcanalis- RouteVulcan and crafting route
- Requirement1 Collect 4x Wood Plank
- StatStory Rewards Workbench Placeable Wood Stick Material
- PayoffWith a Lumber Axe equipped, your attacks can damage trees based on your Lumber Axe Power. Chop down a large tree by attacking it. Place one of the logs on top of its tree...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Keep the station inputs together and craft only after the next unlock or route is visible.
quest / obtain / wood / planks / story / rewards / workbench / placeable / stick / material / lumber / axe- Routefood and Ceres route
- Requirement1 Place a Workbench
- StatStory Rewards Campfire Placeable
- PayoffCraft a Workbench Place the workbench on the ground to start constructing your town. To place objects in the world you can either place them in your hotbar, or to begin placing in the...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Check storage, food, road access, and worker jobs before placing the required building.
quest / workbench / story / rewards / campfire / placeable / craft / place / ground / start / constructing / your- Routefood and Ceres route
- Requirement1 Collect 6x Flint Shard
- StatStory
- PayoffTo craft your first set of tools you will need Flint Shards. Pick up some Flint with and throw it using the on a Rock to generate some shards. Flint is usually found near...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Keep the station inputs together and craft only after the next unlock or route is visible.
quest / acquiring / materials / story / craft / your / first / set / tools / you / will / need- Routeboss route
- Requirement1 Hand in Phoenix Ash Sample
- StatNPC
- PayoffMy hunt for the Phoenix of Arabia has led me to you and this volcano. It has come to lay its egg which means it shall stay in this place until the egg hatches...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Treat it as a boss-prep route: upgrade gear, carry food, set a return rule, then store first-copy drops.
quest / phoenix / arabia / npc / hunt / for / has / led / you / this / volcano / come- RouteVenus and food route
- Requirement1 Offer Amor Redivivus
- StatWorld Kind Fetch quest Rewards Beer Dolium Building
- PayoffWhile many thought only of their own survival, it was you that saved me from oblivion. I owe you a debt, darling, but I would impose on your generous nature once more. I have...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / scent / memory / world / kind / fetch / rewards / beer / dolium / building / while / many- RouteVenus and food route
- Requirement1 Offer 10x Grapes 2 Offer 5x Beer 3 Offer Drum 4 Offer Lyre
- StatWorld Rewards Wine Dolium Building
- PayoffWhere there is no wine, there is no love. I would share the former so the latter may blossom, but you must do something for me first. Offer to me grapes from the vine...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / vino / veritas / world / rewards / wine / dolium / building / where / there / love / would- RouteMars and boss route
- Requirement1 Offer 5x Coal 2 Offer 10x Wood Plank 3 Offer 10x Wood Stick
- StatWorld Rewards Automatic Scorpio Building
- PayoffI am aware but I am still weak, the flame within is smothered and I must burn bright. Offer upon the altar that which shall feed the fire, from its light I shall see...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / fueling / fires / world / rewards / automatic / scorpio / building / aware / but / still / weak- RouteVulcan and crafting route
- Requirement1 Offer 5x Copper Bar
- StatWorld Rewards Quarry Building
- PayoffI am forged anew with your devotion, but I am incomplete. Much is missing and must be restored, I must remember everything or I will remain flawed. Bring me ingots of copper, shaped by...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / copper / consistency / world / rewards / quarry / building / forged / anew / your / devotion / but- Routefood and Ceres route
- Requirement1 Offer Bronze Helmet 2 Offer Bronze Chestplate 3 Offer Bronze Greaves 4 Offer Bronze Cart
- StatWorld Rewards Blacksmith - Level 2 Building
- PayoffYou fed the flame, but a flame must have purpose and so must you. The flame can help shape, mould and temper metals. Use the flame and offer me proof of your craft, if...
- ProtectRequired items, first-copy drops, quest materials, and station unlock inputs.
- CheckIf the quest panel shows different wording, follow your save before spending or traveling.
Hold the required offering until the altar UI confirms the exact ask, then spend only if the reward solves the current blocker.
quest / proving / your / worth / world / rewards / blacksmith / level / building / you / fed / flame- Routegear route
- RequirementSearch the full item database before spending.
- StatTier 1; Stack 1; Sell 0 Quadrans; Offering Vulcan + 62.5
- PayoffA simple roman tunic.
- ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
- CheckUse this as an added lookup row and confirm exact behavior in your save.
Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.
item / armor / civilian / tunic / vulcan- Routegear route
- RequirementSearch the full item database before spending.
- StatTier 1; Stack 1; Sell 0 Quadrans; Offering Vulcan + 52.5
- PayoffSandals — Armor in Romestead.
- ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
- CheckUse this as an added lookup row and confirm exact behavior in your save.
Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.
item / armor / sandals / vulcan- Routematerial route
- RequirementBeehive route
- StatTier 1; Stack 60; Sell 10 Quadrans; Offering Ceres + 10
- PayoffKnown use: Honey
- ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
- CheckUse this as an added lookup row and confirm exact behavior in your save.
Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.
item / material / honeycomb / beehive / honey / ceres- Routegear route
- RequirementSearch the full item database before spending.
- StatTier 2; Stack 1; Sell 50 Quadrans; Offering Mercury + 42
- PayoffDecayed Pinecone — Trinket in Romestead, tier 2.
- ProtectFirst copy and any stack that could feed a recipe, offering, equipment piece, or food chain.
- CheckUse this as an added lookup row and confirm exact behavior in your save.
Add it to protected storage until the item database, station, offering, or gear route makes the next use clear.
item / trinket / decayed / pinecone / mercuryNo matching lookup row. Clear search, widen filters, or turn off saved-only.
Search outputs, stations, ingredients, and known uses before committing scarce goods.
Use for bars, weapons, metal gear, and combat-route checks.
Use for armor, cloth, leather, and gear-chain planning.
Use for food chains that compete with pots, fish sauce, grain, and citizen food.
Carpenter, Pottery, Philosopher, work-order, and quarry-style recipes stay cautious until your save confirms them.
Store the first copy until the trigger, boss route, or offering use is clear.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Firescale; 3 Ember Cloth Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Consumable Value: 1 15; Sell: 23
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Vestments
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Hood
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Boots
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Firescale; 2 Coal Legionary Helmet
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Health; +16 Armor; +15% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Firescale; 2 Coal Legionary Greaves
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Health; +16 Armor; +15% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Thick Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +20 Health; +9 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Thick Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Thick Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Firescale; 2 Coal Legionary Chestplate
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Health; +16 Armor; +15% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +8 Armor; +10 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +7 Armor; +10 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +7 Armor; +10 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Bronze Bar; 3 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Sash
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +9 Armor; +3% Melee Damage; +10 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Bronze Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Scarf
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +8 Armor; +3% Melee Damage; +10 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Bronze Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Sandals
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +8 Armor; +3% Melee Damage; +10 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Breastplate
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Helmet
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Sandals
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Copper Bar; 5 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +7 Armor; +2% Melee Damage; +5 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Copper Bar; 4 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +6 Armor; +2% Melee Damage; +5 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Copper Bar; 4 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +6 Armor; +2% Melee Damage; +5 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Amethyst; 1 Augur Robes; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +9 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Amethyst; 1 Augur Headpiece; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +9 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Amethyst; 1 Augur Sandals; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +9 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage's Tunic
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage Laurels
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage's Boots
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cured Hide Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +7 Armor; +8 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Cured Hide; 2 Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +7 Armor; +8 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Armor
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cured Hide Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +6 Armor; +3% Movement Speed; +8 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Mask
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Gold Bar Silver Plated Chestplate
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Armor; +12 Armor; +8 Melee Damage; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Gold Bar Silver Plated Helmet
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Helmet; +12 Armor; +8 Melee Damage; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Gold Bar Silver Plated Greaves
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Boots; +12 Armor; +8 Melee Damage; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs6 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Helmet, Basalt Bulwark Helmet
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +14 Armor; +4% Melee Damage; +20 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs8 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Chestplate, Basalt Bulwark Chestplate
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +14 Armor; +4% Melee Damage; +20 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeVelites Armor, Druid Robes
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Armor; +3 Armor
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs6 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Greaves, Basalt Bulwark Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +14 Armor; +4% Melee Damage; +20 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeWolf Cowl, Druid Hood
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Helmet; +3 Armor
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeVelites Sandals, Druid Sandals
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Boots; +3 Armor
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Talos Plate; 4 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +20 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Talos Plate; 3 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +20 Health; +14 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Aloe Vera Cultus Robes
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Talos Plate; 3 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +20 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs7 Aloe Vera Cultus Sandals
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Aloe Vera Cultus Headpiece
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Linen Bronze Chestplate
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Linen Bronze Greaves
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Linen Bronze Helmet
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Helmet; +8 Armor; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Armor; +8 Armor; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Boots; +8 Armor; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs7 Ember Orchid Firescale Armor
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +13 Health; +13 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Ember Orchid Firescale Boots
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +13 Health; +13 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Ember Orchid Firescale Cowl
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +13 Health; +13 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Poison Gland Chitin Helmet
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Poison Gland Chitin Armor
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Silver Bar Legionary Helmet
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Helmet
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +17 Armor; +5% Melee Damage; +30 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs7 Poison Gland Chitin Boots
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Silver Bar Legionary Greaves
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +16 Armor; +5% Melee Damage; +30 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Silver Bar Legionary Chestplate
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Chestplate
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +17 Armor; +5% Melee Damage; +35 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bonesplint; 2 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Bonesplint; 4 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +32 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 2 Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +11 Armor; +15 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bonesplint; 2 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +11 Armor; +15 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +11 Armor; +15 Health; +20% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs2 Leather; 2 Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Cowl
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Leather; 2 Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Furs
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +5 Health; +5 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +6 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Leather Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Sandals
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +5% Movement Speed; +4 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 20; Slot LumberAxe Material Bronze
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot LumberAxe Material Copper
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Axe
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot LumberAxe Material Iron
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Silver Bar Iron Lumber Axe
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot LumberAxe Material Silver
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +20 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 20; Slot Pickaxe Material Bronze
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Pickaxe Material Copper
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Pickaxe
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot Pickaxe Material Iron
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Silver Bar Iron Pickaxe
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot Pickaxe Material Silver
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 10 Wood Stick; 4 Tree Sapling
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +1 Armor; +5% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Linen; 4 Grapes; 4 Aloe Vera
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 10 Bone
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Wheat Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Wood Stick
- SourcesRecipe via Bakery, worker level 1, yields 1; Goat Female Creature
- Used to makeGlobi, Libum, Moretum and Bread +1 more
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 30; Sell: 6
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Flour
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeMoretum and Bread, Isicia Omentata
- StatsRestores 15 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 White Currant; 2 Red Currant; 1 Flour; 2 Blackberry
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 20 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Pine Nuts Honey Dates
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Fish; 2 Olive Oil
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Apple; 3 Olives; 1 Cabbage; 3 Pine Nuts
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 30 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Flour Honey Cheese Olive Oil
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Apricot Honey Mint Garum
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Flour Honey Cheese Bay Leaf
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 5 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Honey Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionKeep the first copy out of trade and cooking routes.
- Inputs3 Honey Comb
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeGlobi, Dulcia Domestica, Libum +8 more
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 1; Sell: 20
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Raw Meat Haunch Garum Wine Bread
- SourcesRecipe via Bakery, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Raw Meat Cut Fish Bay Leaf Garum; 2 Yellow Onion Apricot
- SourcesRecipe via Bakery, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 80 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Apple; 2 Raw Meat Cut Honey Mint Garum
- SourcesRecipe via Bakery, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 56 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Dates Garum; 4 Strange crab Meat Honey
- SourcesRecipe via Bakery, worker level 3, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 10 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Raw Salamander Meat; 2 Raw Phoenix Wing; 2 Coriander Olive Oil Garum
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Pine Nuts Bread Cheese Olive Oil
- SourcesRecipe via Bakery, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Boletus Mushroom; 1 Wood Stick; 2 Chanterelle Mushroom
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 16 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Apple; 2 Egg Honey Wine Pine Nuts Garum
- SourcesRecipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 70 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Pear Garum; 2 Egg Honey Cumin Piracium
- SourcesRecipe via Bakery, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsRestores 50 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Olives Pepper Corns Mint
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 36 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Olives Olive Oil Cheese; 1 Flour; 2 Sausage
- SourcesRecipe via Bakery, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 120 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Raw Salamander Meat; 2 Coriander Pepper Corns Olive Oil
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Raw Scorpion Meat Apricot Honey; 2 Coriander Wood Stick
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 30 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Grape Paste Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop
- Used to makeIsicia Omentata, Patina de Malis
- StatsRestores 25 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Raw Small Game Meat Yellow Onion
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makePinsa
- StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 1 50; Sell: 30
- Save statusReady to compare
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 2
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 20; Sell: 4
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Wood Plank; 4 Wood Stick
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 1 85; Sell: 37
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Wood Plank Bronze Nails
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Furniture Value: 1; Sell: 20
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Leather; 2 Wool Wheat
- SourcesRecipe via Leatherworker, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 75; Sell: 15
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wheat; 1 Wood Plank; 2 Wood Stick
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 99; Furniture Value: 10; Sell: 2
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Leather; 10 Wood Stick
- SourcesRecipe via Leatherworker, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 1 50; Sell: 30
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 10; Furniture Value: 1; Sell: 20
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Wood Plank; 5 Wheat Queen bee
- SourcesRecipe via Carpenter, worker level 1, yields 1; Beehive World drop
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 4 Wood Stick; 4 Wood Plank
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 25; Sell: 5
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs12 Wood Plank
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 50; Sell: 10
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 1; Cauldron World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 50; Sell: 10
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionCraft only when storage, comfort, or building utility needs it.
- Inputs2 Coal Ember Orchid Clay
- SourcesRecipe via Pottery, worker level 6, yields 1
- Used to makeExplosive Arrow
- StatsTier 1; Stack 100; Furniture Value: 5; Sell: 1
- Save statusReady to compare
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionCraft only when storage, comfort, or building utility needs it.
- Inputs2 Olive Oil Ember Orchid Clay
- SourcesRecipe via Pottery, worker level 6, yields 1
- Used to makeFire Arrow
- StatsTier 2; Stack 100; Furniture Value: 4; Sell: 80
- Save statusReady to compare
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 2 47; Sell: 49
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Major Poison; 5 Poison Gland Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Furniture Value: 3; Sell: 60
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Clay
- SourcesRecipe via Pottery, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 10; Sell: 2
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Guardians Feather Copper Bar; 2 Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Furniture Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Wood Plank Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 1; War Table World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 70; Sell: 14
- Save statusCheck in save before spending
Protect it until you check 6 known uses.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Bone; 2 Cursed Bone Cured Hide
- SourcesRecipe via Leatherworker, worker level 4, yields 2
- Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
- StatsTier 2; Stack 60; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 21 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Copper Bar Tin Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP
- Used to makeBronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
- StatsTier 2; Stack 40; Material Value: 1 50; Sell: 30
- Save statusReady to compare
Protect it until you check 7 known uses.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeChest, Chitin Helmet, Chitin Armor +4 more
- StatsTier 2; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 4 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Linen Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeCultus Headpiece, Cultus Robes, Cultus Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 40; Sell: 8
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeBronze Pilum
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Save statusReady to compare
Protect it until you check 4 known uses.
- StationCitizen Work Order
- ActionKeep the first copy out of trade and cooking routes.
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2
- Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
- StatsTier 1; Stack 60; Material Value: 40; Sell: 8
- Save statusReady to compare
Protect it until you check 21 known uses.
- StationQuarry / Miner Work Order
- ActionKeep the first copy out of trade and cooking routes.
- InputsCheck current save
- SourcesRecipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature
- Used to makeCopper Gladius, Talon of Minerva, Copper Shield +18 more
- StatsTier 1; Stack 40; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 3 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeThick Leather Armor, Thick Leather Sandals, Thick Leather Hood
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeCopper Pilum
- StatsTier 1; Stack 60; Material Value: 1 50; Sell: 30
- Save statusReady to compare
Protect it until you check 4 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Wool Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeCamillus Headpiece, Camillus Robes, Camillus Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 23 known uses.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
- Used to makeBronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
- StatsTier 2; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 10 known uses.
- StationLeatherworker
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Ember Orchid
- SourcesRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
- Used to makeIron Thread, Iron Rod, Augur Headpiece +7 more
- StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
- Save statusReady to compare
Protect it until you check 5 known uses.
- StationPottery
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Clay
- SourcesRecipe via Pottery, worker level 1, yields 5; Merchant level 2
- Used to makeBeer, Olive Oil, Garum +2 more
- StatsTier 1; Stack 60; Material Value: 10; Sell: 2
- Save statusReady to compare
Protect it until you check 1 known use.
- StationLeatherworker
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Flint Shard
- SourcesRecipe via Leatherworker, worker level 1, yields 5
- Used to makeFlint Pilum
- StatsTier 1; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 1 known use.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 1, yields 5; Satyr Tiny World drop
- Used to makeFlint Pilum Head
- StatsTier 1; Stack 100; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 9 known uses.
- StationCitizen Work Order
- ActionKeep the first copy out of trade and cooking routes.
- Inputs1 Fish Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
- StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
- Save statusReady to compare
Protect it until you check 1 known use.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Grapes
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeWine
- StatsTier 1; Stack 100; Material Value: 35; Sell: 7
- Save statusReady to compare
Protect it until you check 5 known uses.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Wheat
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeBread, Berry Crostata, Globi +2 more
- StatsTier 1; Stack 60; Material Value: 15; Sell: 3
- Save statusReady to compare
Protect it until you check 1 known use.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop
- Used to makeHoney
- StatsTier 1; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 3 known uses.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeFirescale Cowl, Firescale Armor, Firescale Boots
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 17 known uses.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 5, yields 1; Engineer Creature
- Used to makeIron Gladius, Iron Shield, Iron Daggers +14 more
- StatsTier 2; Stack 40; Material Value: 5 50; Sell: 1 10
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeIron Pilum
- StatsTier 1; Stack 60; Material Value: 3 50; Sell: 70
- Save statusReady to compare
Protect it until you check 5 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Ember Cloth Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeAugur Headpiece, Augur Robes, Augur Sandals +2 more
- StatsTier 1; Stack 60; Material Value: 60; Sell: 12
- Save statusReady to compare
Protect it until you check 7 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Iron Bar Ember Cloth
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeIron Gladius, Iron Shield, Iron Daggers +4 more
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Save statusReady to compare
Protect it until you check 16 known uses.
- StationLeatherworker
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
- Used to makeCopper Helmet, Copper Chestplate, Copper Greaves +13 more
- StatsTier 1; Stack 60; Material Value: 30; Sell: 6
- Save statusReady to compare
Protect it until you check 1 known use.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Olives
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeOlive Oil
- StatsTier 1; Stack 100; Material Value: 30; Sell: 6
- Save statusReady to compare
Protect it until you check 8 known uses.
- StationCitizen Work Order
- ActionKeep the first copy out of trade and cooking routes.
- Inputs1 Olive Paste Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeGlobi, Deep Fried Fish, Moretum and Bread +5 more
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Save statusReady to compare
Protect it until you check 1 known use.
- StationPhilosopher
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeVolumen Vitae
- StatsTier 1; Stack 100; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Silver Bar
- SourcesRecipe via Blacksmith, worker level 7, yields 5
- Used to makeSilver Pilum
- StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
- Save statusReady to compare
Protect it until you check 1 known use.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 3, yields 1; Resource Tin World drop
- Used to makeBronze Bar
- StatsTier 1; Stack 40; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 14 known uses.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 8, yields 1; Resource Silver World drop
- Used to makeSilver Gladius, Silver Shield, Silver Daggers +11 more
- StatsTier 3; Stack 40; Material Value: 35; Sell: 7
- Save statusReady to compare
Protect it until you check 8 known uses.
- StationCarpenter
- ActionKeep the first copy out of trade and cooking routes.
- Inputs6 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 6; Merchant level 1
- Used to makeBronze Cart, War Table, Bed +5 more
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 23 known uses.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Wood Stick; 1 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1
- Used to makeMushroom Skewer, Scorpion Skewers, Cheese +20 more
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Save statusReady to compare
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Brick
- SourcesRecipe via Carpenter, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Concrete
- SourcesRecipe via Carpenter, worker level 7, yields 10
- Used to makeNo known recipe use
- StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Brick
- SourcesRecipe via Carpenter, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Concrete
- SourcesRecipe via Carpenter, worker level 7, yields 10
- Used to makeNo known recipe use
- StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Marble
- SourcesRecipe via Carpenter, worker level 9, yields 10
- Used to makeNo known recipe use
- StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Stone
- SourcesRecipe via Carpenter, worker level 1, yields 10
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1; Sell: 20
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Marble
- SourcesRecipe via Carpenter, worker level 9, yields 10
- Used to makeNo known recipe use
- StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Stone
- SourcesRecipe via Carpenter, worker level 1, yields 10
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1 1; Sell: 20
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs100 Bronze Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 100
- Used to makeLightning Arrow, Poisoned Arrow, Fire Arrow
- StatsTier 2; Stack 999; Weapon Value: 40; Sell: 8
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs100 Copper Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 20; Sell: 4
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Bronze Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Weapon Value: 20; Sell: 4
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Copper Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 15; Sell: 3
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 6, yields 5
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 50; Sell: 10
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Arrow Incendiary Pot
- SourcesRecipe via Blacksmith, worker level 4, yields 10; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs100 Iron Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop
- Used to makeExplosive Arrow
- StatsTier 3; Stack 999; Weapon Value: 60; Sell: 12
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Flint Pilum Head; 5 Wood Stick
- SourcesRecipe via Leatherworker, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Iron Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Weapon Value: 5 50; Sell: 1 10
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Arrow Major Poison
- SourcesRecipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Arrow Guardians Feather
- SourcesRecipe via Blacksmith, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Ammunition
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Silver Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 7, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 25; Sell: 5
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs100 Silver Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 7, yields 100
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 60; Sell: 12
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Wood Stick; 2 Bronze Bar
- SourcesRecipe via Leatherworker, worker level 4, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Wood Stick Bronze Bar
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeTectonic Arcuballista
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
- Used to makeTectonic Maul
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wood Stick Copper Bar
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Wood Stick; 2 Copper Bar
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeFeathered Bow
- StatsWeapon Value: 50; Sell: 10; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeVelites Hasta
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Ember Cloth Iron Thread
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeFeathered Sword
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon; +5% Attack Speed
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Arquites Bow Guardians Talon; 2 Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Guardians Feather; 2 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Weapon; +20% Movement Speed
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- Inputs20 Research Paper; 2 Linen
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 50; Sell: 10; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Daggers
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Wood Stick Iron Bar
- SourcesRecipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Arcuballista
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Wood Stick; 2 Iron Bar
- SourcesRecipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeImperator Bow, Flamen Volcanalis Bow
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Iron Bar; 2 Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeMalleus Mechanicus, Silver Sledgehammer
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Hasta
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Shield
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 20; Sell: 4; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Linen Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeTectonic Scroll, Scroll of Mirage
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Gladius, Flamen Volcanalis Spellblade
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Talos Bolt Talos Plate Ballistarii Bow
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Talos Bolt Talos Plate Iron Sledgehammer
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Bar; 5 Amethyst Sapphire Medusa's Head
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Talos Bolt Talos Plate Iron Gladius
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Ballistarii Bow; 2 Silver Bar
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Iron Arcuballista Silver Bar
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Silver Bar Iron Daggers
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Silver Bar Iron Shield
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Silver Bar Iron Sledgehammer
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Silver Bar Iron Hasta
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Silver Bar Iron Gladius
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Bronze Arcuballista; 2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Philosopher, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Bronze Sledgehammer; 2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Copper Hasta; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wood Stick; 2 Wood Plank
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeFeathered Scroll
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Save statusReady to compare
Save Honeycomb until you know whether the town needs Honey, food support, or an offering check first.
- StationBeehive
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via Beehive
- Used to makeHoney
- StatsTier 1; Stack 60; Sell: 10 Quadrans
- Save statusReady to compare
No matching item. Clear search, widen filters, or turn off saved-only.
Romestead crafting should be treated as a progression tool, not a shopping list. Start with the blocker: weak tools, missing food chain, night danger, storage chaos, boss prep, building materials, or a biome route. Then use the recipe planner above to search the craft, station, input, or output and decide whether the town should craft now, wait, or store the material for a higher-risk route.
The strongest lanes right now are Blacksmith and Leatherworker gear chains, Bakery food chains, Carpenter utility, work-order routes, Pottery, Philosopher checks, and Quarry/Miner support. Rare items need slower handling: Core Vessel, Volcanic Ash, Concrete, Empty Pot, Garum, Beer Dolium, Brick Oven, Concrete Mixer, and Shroom Bar should all answer a route problem before they leave storage.
Open the Romestead guide hub for the full route board, or use the Romestead Item Database when an ingredient, source, or future output matters more than the recipe output.
Current-build note: Confirm exact inputs, worker level, output count, and station unlocks in your save before spending rare goods.
Quick Answer
Craft for the next bottleneck. If gathering is slow, craft better tools or hauling support. If night pressure is killing progress, craft light, defenses, weapons, or armor. If citizens and food are weak, craft farm and food-chain support. If a boss or biome blocks progress, search the exact station and ingredient chain, mark the important craft, then spend only when the town can spare the inputs.
If the craft consumes a first-copy item, pause. Store it first, open the focused page if one exists, and only craft after you know which route benefits.
Popular Recipe Checks
| Search | First station or filter | Safer action |
|---|---|---|
| Garum or Garum Dolium | Food and pot chain | Check the food chain before spending fish, pots, oil, or storage space |
| Empty Pot | Pottery and food chain | Keep enough pots for food chains before using them in one-off crafts |
| Shroom Bar, mushroom skewer, Emperor Salad | Food, Bakery, or known use | Craft for citizen stability or boss prep, not just recipe completion |
| Beer Dolium, Wine Dolium, Olive Oil Dolium | Dolium, crop, bottle, or paste route | Confirm the crop and container chain before scaling production |
| Libum, Globi, Bread | Bakery or food route | Compare food support before draining grain, cheese, oil, or honey |
| Brick Oven or Brick Kiln | Clay, fuel, Brick, or building material route | Link to storage and fuel before turning Clay into late construction |
| Concrete Mixer | Concrete, Clay, Volcanic Ash, water, or University route | Confirm Ash, Clay, water, storage, and building need before batching |
| Radiant Pilum, Bronze Arcuballista, Automatic Scorpio | Gear, weapon, defense, or building utility | Use Radiant Pilum for Shaft, Shank, and Tip; save first-copy materials before crafting |
| War Table or Grappling Hook | Utility, route, or exploration support | Search the exact item, then craft only if it opens a route your settlement is ready to use |
| Core Vessel or Crystallized Blood | Rare material, quest, boss, or gear route | Open Core Vessel or the Item Database before spending |
Craft, Wait, Or Store First
| Craft or item | Craft now when… | Wait when… | Store first when… |
|---|---|---|---|
| Core Vessel | It is tied to the exact gear, boss, or unlock you are pushing now | You only found the name and do not know the route | It is the first copy; open Core Vessel before spending |
| Concrete | You have the building route, water, Clay, hauling, and Ash supply ready | Storage, roads, or workers cannot support a late build chain | Volcanic Ash or Clay is rare in your save |
| Volcanic Ash | Concrete or another late build chain is actively blocked | You have not unlocked the route that consumes it | It is your first Ash stack; store it until the build chain is visible |
| Empty Pot | A food or drink chain needs the container and you have spares | One recipe would consume every pot | Pots are still feeding Garum, Beer, Wine, Mead, Olive Oil, or Bakery checks |
| Garum | The food route clearly improves citizen support or boss prep | Fish, oil, or pot pressure would break another chain | You have only enough fish or pots for one attempt |
| Beer Dolium | Wheat, container, and storage routes are stable | Wheat still feeds Bread, Flour, Dough, Farmstead, or Ceres pressure | Empty Pot supply is low |
| Brick Oven | Clay, Brick, fuel, storage, and work lane are ready | The town still lacks Food Storage, Material Storage, roads, or defenses | Clay and fuel are not protected yet |
| Concrete Mixer | University or late construction needs Concrete soon | Concrete would sit unused while basic routes fail | Ash, water, Clay, or worker time is still fragile |
| Shroom Bar | Food value, citizen support, or boss prep is the blocker | You are crafting it only because the recipe appeared | Mushrooms, Honey, Cheese, or Bay Leaf are first-copy or altar-risk goods |
Material Protection Rules
| Material pressure | Protect it by… | Why |
|---|---|---|
| First-copy rare items | Put them in protected storage before opening a recipe chain | A single craft can hide a quest, boss, shrine, or gear route |
| Food-chain containers | Keep a reserve of Empty Pots, Dolium pieces, bottles, and similar containers | One food route can block another if every container disappears |
| Building materials | Separate Clay, Brick, Concrete, Volcanic Ash, fuel, and water routes from trade goods | Late construction fails when exports or co-op crafting drain the build pile |
| Boss-prep ingredients | Store healing, buff, mushroom, fish, herb, and rare food inputs together | Failed attempts are easier to recover when the next meal is already protected |
| Unknown utility crafts | Search the item name and route before spending | War Table, Grappling Hook, Canteen of Youth, and similar items can be progression tools |
How To Use The Recipe Planner
| Search or filter | Best use | Safe action |
|---|---|---|
| Blacksmith | Bars, metal gear, weapons, and combat route materials | Keep first-copy metals until the boss or tool route is clear |
| Leatherworker | Armor, cloth, leather, and gear chains | Save any row that feeds another armor piece or weapon |
| Bakery | Bread, Garum-linked dishes, pots, and citizen food pressure | Confirm food value before spending fish, grain, oil, or pots |
| Carpenter | Utility pieces and settlement items | Craft only when it fixes storage, routing, defense, or a work lane |
| Pottery / Philosopher | Support rows, unlock leads, and special station checks | Treat unclear inputs as save-check rows before spending |
| Known-use filter | Materials with future outputs | Store the item until the most important output is known |
Crafting Priority Table
| Current blocker | Crafting priority | Why |
|---|---|---|
| Slow gathering | Better tools, carts, storage, route support | More input without longer days |
| First night pressure | Light, weapons, armor, simple defenses | Survival comes before expansion |
| Messy settlement | Storage, roads, workstations near materials | Saves time on every craft |
| Food shortage | Farm support and cooking or food storage if available | Citizens and players need stability |
| Boss wall | Gear and consumables tied to the next fight | Bosses appear to gate progression tiers |
| Biome push | Tools, defense, and hauling fit for the next area | New biomes mean new resource pressure |
| Co-op scaling | Shared stations and role gear | Avoids duplicate crafting waste |
Workstation Order
Let the current build show you the exact workstation list, then place stations in the order they solve blockers. Expect early utility, then artisan buildings, then higher-tier crafting tied to biome and boss progress. Blacksmith, leatherworker, farmstead, and similar work areas are not just flavor names; they point to a settlement economy where crafting, food, tools, and citizens support each other.
The safest rule is to place a station only when you know what it unlocks next. A station that creates better tools may be worth the cost immediately. A station that only supports later decoration can wait. A station that consumes the same materials needed for defense should wait until the first night is safe.
Tool Progression
Tools should be judged by what they change. A better axe or mining tool is not useful because the number is higher; it is useful because it reduces the time needed to gather wood, stone, ore, or biome-specific materials. If physical hauling is the real bottleneck, a better tool alone may not solve the problem. You may need carts, roads, or a closer storage drop.
For a group, tool progression should match roles. The gatherer needs efficiency first. The builder needs steady access to materials. The defender needs gear that keeps the settlement alive. The farmer needs whatever supports food before citizens become a burden. Everyone does not need the same upgrade at the same time.
Crafting For Bosses And Biomes
Romestead’s Steam page says progression is biome-based: gather resources, craft better gear, restore gods through offerings and sacrifices, defeat bosses to unlock the next crafting tier, and take on the next biome. That structure makes crafting more strategic than simple item completion.
Before a boss attempt, check three things. First, does the group have the right gear or tools for the fight? Second, can the settlement survive while players are away or recovering? Third, is the reward likely to unlock a crafting tier or biome that the town is ready to support? If the answer to the third question is no, it may be better to stabilize food, storage, or hauling before forcing the fight.
God-Related Unlocks
The god system can affect crafting if worship unlocks technologies, buildings, or upgrades. Treat offerings, sacrifices, quests, and worship currency as high-impact choices until your save proves they are routine. If a god path unlocks better production, stronger defense, or a new building type, it may become a core crafting route. If it costs rare materials or citizens, slow down before spending.
Solo Crafting Route
| Stage | Solo priority | Reason |
|---|---|---|
| Day one | Basic tools, light, storage | Keeps the camp functional |
| After first night | Better gather tool and first artisan support | Reduces repeated chores |
| First farm | Food support and storage | Prevents survival from interrupting progress |
| First dungeon | Combat gear and recovery items if available | Reduces failed runs |
| First boss | Targeted upgrades only | Avoids wasting rare materials before a gate |
Co-op Crafting Route
In co-op, the question is not “what can we craft?” It is “who benefits first?” Craft one strong shared workstation before scattered personal upgrades. Give the main gatherer the first efficiency tool if that increases every future project. Give the defender combat gear if night pressure is the reason the town keeps failing. Give the farmer support if citizens are slowing progress. Once the shared loop is healthy, role gear can spread outward.
Common Crafting Mistakes
Do not craft every visible item just because the menu is new. Do not spend heavy resources on a station placed far from storage. Do not delay defense gear if night pressure is killing progress. Do not craft duplicate tools for every co-op player before one strong gather route exists. Do not spend god-related resources casually before you understand the result.
Crafting is strongest when it answers a clear problem. If you cannot name the problem, wait, gather more information from the live build, or improve the settlement layout first.
Next Pages To Open
FAQ
What should I craft first in Romestead?
Craft whatever stabilizes the first camp: basic tools, light or defense support, storage, and the workstation needed for the next real blocker.
Are Romestead recipe inputs final?
No. Use the planner to find likely station routes and ingredient pressure, then confirm exact inputs in your current save before spending rare materials.
How does crafting connect to biomes?
Steam describes biome-based progression, bosses, and crafting tiers, so better gear and stations will likely help you push into later areas.
Should I craft for solo or co-op differently?
Yes. Co-op groups should craft shared utility, hauling support, food stability, and role-specific gear instead of duplicating the same tools for every player too early.
What should I check before using Empty Pot?
Check Garum, Beer, Wine, Mead, Olive Oil, and Bakery pressure first. Empty Pot can disappear into several useful chains, so keep a reserve before one recipe drains every container.
Where do Shroom Bar, Beer Dolium, Brick Oven, and Concrete Mixer fit?
Treat them as route checks, not random crafts. Shroom Bar belongs with food and boss-prep rows, Beer Dolium competes for Wheat and Empty Pot, Brick Oven sits near Clay and fuel pressure, and Concrete Mixer should wait until Clay, Volcanic Ash, and water are ready.