Guides
Romestead Item Database: Recipes, Gear, Materials
Quick Answer
Use the Romestead item database on this page to search every current item row before crafting, trading, cooking, planting, or spending rare goods. Filter by category, station, source type, recipe status, known uses, and saved rows, then confirm exact inputs in your current save before using the last copy.
Item Database
Search Every Romestead Item Row Before Spending
Filter item rows by category, station, source, recipe, known uses, and saved checks before crafting, trading, cooking, planting, or exporting.Search every current row from one settlement board before spending, exporting, planting, cooking, or crafting.
Filter by station and inputs, then check the exact cost in your save before using the last stack.
Use source detail as a route lead, then confirm merchant, drop, crop, or station behavior in the current build.
Store first copies when an item feeds several future outputs, gear pieces, foods, or unlocks.
Known use links help decide whether a material belongs in storage, a station, a food chain, or a boss route.
These rows are searchable leads, not final spending instructions.
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Consumable Value: 6; Sell: 1 20
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Consumable Value: 6; Sell: 1 20
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 20; Consumable Value: 6; Sell: 1 20
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 20; Consumable Value: 6; Sell: 1 20
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationLeatherworker
- Inputs3 Firescale; 3 Ember Cloth Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Consumable Value: 1 15; Sell: 23
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Consumable Value: 2; Sell: 40
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 15; Sell: 3; Slot Helmet; +5% Movement Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs7 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Vestments
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 15; Sell: 3; Slot Boots; +5% Movement Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Hood
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs6 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Boots
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Firescale; 2 Coal Legionary Chestplate
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Health; +16 Armor; +15% Knockback Resistance
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Firescale; 2 Coal Legionary Greaves
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Health; +16 Armor; +15% Knockback Resistance
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Firescale; 2 Coal Legionary Helmet
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Health; +16 Armor; +15% Knockback Resistance
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 20; Consumable Value: 6; Sell: 1 20
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Thick Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +20 Health; +9 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Thick Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +8 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Thick Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +8 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs4 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +7 Armor; +10 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs6 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +8 Armor; +10 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +7 Armor; +10 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs6 Bronze Bar; 3 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Sash
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +9 Armor; +3% Melee Damage; +10 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs4 Bronze Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Scarf
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +8 Armor; +3% Melee Damage; +10 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs5 Bronze Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Sandals
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +8 Armor; +3% Melee Damage; +10 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs6 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Breastplate
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs4 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Helmet
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs6 Copper Bar; 5 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +7 Armor; +2% Melee Damage; +5 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Sandals
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs4 Copper Bar; 4 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +6 Armor; +2% Melee Damage; +5 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs3 Amethyst; 1 Augur Robes; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +9 Health; +15 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs5 Copper Bar; 4 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +6 Armor; +2% Melee Damage; +5 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs3 Amethyst; 1 Augur Headpiece; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +9 Health; +15 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs3 Amethyst; 1 Augur Sandals; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +9 Health; +15 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage Laurels
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +7 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs6 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage's Boots
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs3 Cured Hide; 2 Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +7 Armor; +8 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Cured Hide Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +7 Armor; +8 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Cured Hide Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +6 Armor; +3% Movement Speed; +8 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs7 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Armor
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Mask
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs6 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs4 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +28 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs7 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage's Tunic
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +10 Health; +8 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +10 Health; +7 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +10 Health; +7 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs4 Gold Bar Silver Plated Chestplate
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Armor; +12 Armor; +8 Melee Damage; +30 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs1 Gold Bar Silver Plated Helmet
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Helmet; +12 Armor; +8 Melee Damage; +30 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Gold Bar Silver Plated Greaves
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Boots; +12 Armor; +8 Melee Damage; +30 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +10 Health; +8 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +10 Health; +7 Armor; +5% Attack Speed
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +10 Health; +7 Armor; +10% Movement Speed
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs8 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Chestplate, Basalt Bulwark Chestplate
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +14 Armor; +4% Melee Damage; +20 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs6 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Helmet, Basalt Bulwark Helmet
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +14 Armor; +4% Melee Damage; +20 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs6 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Greaves, Basalt Bulwark Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +14 Armor; +4% Melee Damage; +20 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs4 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeVelites Armor, Druid Robes
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Armor; +3 Armor
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeWolf Cowl, Druid Hood
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Helmet; +3 Armor
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeVelites Sandals, Druid Sandals
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Boots; +3 Armor
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +20 Melee Damage; +10% Melee Damage
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Talos Plate; 4 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +20 Health; +15 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Talos Plate; 3 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +20 Health; +14 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Talos Plate; 3 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +20 Health; +15 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 55; Sell: 11; Slot Helmet; +20 Health; +10 Armor; +10% Attack Speed; +5% Movement Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs8 Aloe Vera Cultus Robes
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Aloe Vera Cultus Headpiece
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs7 Aloe Vera Cultus Sandals
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +10 Health; +8 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +10 Health; +7 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +10 Health; +7 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs8 Linen Bronze Chestplate
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs4 Linen Bronze Helmet
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs4 Linen Bronze Greaves
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Armor; +8 Armor; +30 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Helmet; +8 Armor; +30 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Boots; +8 Armor; +30 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs7 Ember Orchid Firescale Armor
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +13 Health; +13 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Ember Orchid Firescale Cowl
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +13 Health; +13 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs6 Ember Orchid Firescale Boots
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +13 Health; +13 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +3 Armor; +5 Health; +50% Knockback Resistance
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +16 Armor; +35 Health
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +16 Armor; +30 Health
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +30 Health
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs8 Poison Gland Chitin Armor
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +6 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs5 Poison Gland Chitin Helmet
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs7 Poison Gland Chitin Boots
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs5 Silver Bar Legionary Helmet
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Helmet
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +17 Armor; +5% Melee Damage; +30 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs7 Silver Bar Legionary Chestplate
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Chestplate
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +17 Armor; +5% Melee Damage; +35 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs6 Silver Bar Legionary Greaves
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +16 Armor; +5% Melee Damage; +30 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs4 Bonesplint; 4 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +32 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Bonesplint; 2 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Bonesplint; 2 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Bronze Bar; 2 Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +11 Armor; +15 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Bronze Bar Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +11 Armor; +15 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Bronze Bar Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +11 Armor; +15 Health; +20% Knockback Resistance
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs4 Leather; 2 Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Furs
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Leather; 2 Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Cowl
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Leather Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Sandals
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +5 Health; +5 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +6 Armor; +4 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs1 Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +5% Movement Speed; +4 Health; +6 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +10 Health; +9 Armor; +3% Melee Damage
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +10 Health; +8 Armor; +3% Melee Damage
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +10 Health; +8 Armor; +3% Melee Damage
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 6; Sell: 1 20; Slot Boots; +3 Armor; +5 Health; +7% Movement Speed
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot Helmet
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 20; Slot LumberAxe Material Bronze
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot LumberAxe Material Copper
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot LumberAxe Material Flint
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 10; Sell: 2; Slot LumberAxe Material Gold
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Axe
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot LumberAxe Material Iron
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 0; Equipment Value: 40; Sell: 8; Slot LumberAxe Material Rusted
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Silver Bar Iron Lumber Axe
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot LumberAxe Material Silver
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 2
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 15; Sell: 3; Slot Back; +5% Movement Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +20 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 2
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Back; +2 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs3 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 20; Slot Pickaxe Material Bronze
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Pickaxe Material Flint
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 10; Sell: 2; Slot Pickaxe Material Gold
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Pickaxe
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot Pickaxe Material Iron
- Confidenceusable
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 0; Equipment Value: 10; Sell: 2; Slot Pickaxe Material Flint
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs2 Silver Bar Iron Pickaxe
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot Pickaxe Material Silver
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- Inputs3 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Pickaxe Material Copper
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 1
- Used to makeNo known recipe use
- StatsEquipment Value: 15; Sell: 3; Slot LightSource
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 4
- Used to makeNo known recipe use
- StatsEquipment Value: 2 50; Sell: 50; Slot LightSource
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsEquipment Value: 6; Sell: 1 20; Slot LightSource
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Wool; 10 Wood Stick; 4 Tree Sapling
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +1 Armor; +5% Knockback Resistance
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Linen; 4 Grapes; 4 Aloe Vera
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 0; Slot Trinket; +80% Melee Damage; +5 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket; +40% Melee Damage; +2 Health
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 3; Sell: 60; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP; Burning Walker Creature 60 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 4 50; Sell: 90; Slot Back
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 4 50; Sell: 90; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 12 50; Sell: 2 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket; +2 Armor
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesRock Crab Creature 20 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 5 50; Sell: 1 10; Slot Trinket; +1 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 50; Sell: 30; Slot Trinket; +10% Movement Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP; Master Engineer Creature 45 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 6 50; Sell: 1 30; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 10; Sell: 2; Slot Trinket; +2 Melee Damage
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP; Fire Elemental Creature 100 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 6 50; Sell: 1 30; Slot Trinket; +20% Knockback Resistance
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- Inputs2 Wool; 10 Bone
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket; +1 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 6 50; Sell: 1 30; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 4 50; Sell: 90; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot Trinket; +6 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket; +3% Movement Speed; +5% Attack Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +6 Armor; +8 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 50; Sell: 30; Slot Trinket; +2 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 50; Sell: 30; Slot Trinket; +10 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 5
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 40; Sell: 8; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 5
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket; +2 Armor
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP; Magus Vulcan Creature 80 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 0; Slot Back
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 6 50; Sell: 1 30; Slot Trinket; +2 Health
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket; +20% Knockback Resistance
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 0; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesGorgon Creature 110 HP; Medusa World drop 150 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesBush Crab Creature 15 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 0; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 3; Sell: 60; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 4; Sell: 80; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket; +10 Health
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 8 50; Sell: 1 70; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesRock Crab Creature 20 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP; Phoenix Creature 70 HP
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 8; Sell: 1 60; Slot Back
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 3; Sell: 60; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 3 50; Sell: 70; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Back
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 5 50; Sell: 1 10; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 24; Sell: 4 80; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 24; Sell: 4 80; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 5 50; Sell: 1 10; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 6 50; Sell: 1 30; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesVulture Creature 80 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 0; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 50; Sell: 30; Slot Trinket; +5% Movement Speed
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 3 50; Sell: 70; Slot Trinket
- ConfidenceNeeds save check
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Trinket
- Confidencepartial
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Trinket
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 1 50; Sell: 30
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 1 50; Sell: 30
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 20; Sell: 4
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePoisoned Arrow, Poison Pot
- StatsTier 2; Stack 100; Food Value: 1 50; Sell: 30
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 5; Sell: 1
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 6; Sell: 1 20
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 70 health Heals 40 health over 5 seconds; Tier 2; Stack 40; Food Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 30 health Heals 150 health over 10 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeEmperor's Salad, Minutal Matianum, Patina de Malis
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 12; Sell: 2
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeGustum de Praecoquis, Scorpion Skewers, Minutal Ex Praecoquis
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 50; Sell: 10
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- Inputs1 Wheat Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesBlackberry Crop cultivated 1-2 100%; Blackberry Crop wild 3-4 100%
- Used to makeBerry Crostata
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 3; Sell: 1
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesRed Currant Crop cultivated 1-2 100%; Red Currant Crop wild 3-4 100%
- Used to makeBerry Crostata
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 3; Sell: 1
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesWhite Currant Crop cultivated 1-2 100%; White Currant Crop wild 3-4 100%
- Used to makeBerry Crostata
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 3; Sell: 1
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Flour
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeMoretum and Bread, Isicia Omentata
- StatsRestores 15 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCabbage Crop cultivated 1-1 100%; Cabbage Crop wild 1-1 100%
- Used to makeEmperor's Salad
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 10; Sell: 2
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Wood Stick
- SourcesRecipe via Bakery, worker level 1, yields 1; Goat Female Creature
- Used to makeGlobi, Libum, Moretum and Bread +1 more
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 30; Sell: 6
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesBush Crab Creature; Rock Crab Creature
- Used to makeIsicia Marina
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 50; Sell: 10
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 White Currant; 2 Red Currant; 1 Flour; 2 Blackberry
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 20 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesPlains Merchant level 1; Forest Merchant level 1
- Used to makeDulcia Domestica, Isicia Marina, Phoenix And Olives
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 50; Sell: 10
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Fish; 2 Olive Oil
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 80 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Pine Nuts Honey Dates
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesPlains Merchant level 3; Forest Merchant level 3
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 1 50; Sell: 30
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesVulture Creature; Bird Creature
- Used to makePatina de Malis, Patina de Piris
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 10; Sell: 2
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 Apple; 3 Olives; 1 Cabbage; 3 Pine Nuts
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 30 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesPlains Merchant level 2; Forest Merchant level 2
- Used to makeDeep Fried Fish, Minutal Ex Praecoquis, Garum
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 1 50; Sell: 30
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 70 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Flour Honey Cheese Olive Oil
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesGrapes Crop cultivated 1-2 100%; Grapes Crop wild 1-1 100%
- Used to makeBedouin Cloak, Grape Paste
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 8; Sell: 2
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Dates Garum; 4 Strange crab Meat Honey
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 10 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs3 Honey Comb
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeGlobi, Dulcia Domestica, Libum +8 more
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 1; Sell: 20
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs5 Apricot Honey Mint Garum
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Flour Honey Cheese Bay Leaf
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 5 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- Inputs1 Honey Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 12 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 1; Stack 100; Food Value: 1; Sell: 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesGrey Satyr Tent World drop
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 100; Food Value: 40; Sell: 8
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesNeutral Satyr Creature; Grey Satyr Brute Creature
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 1; Stack 100; Food Value: 80; Sell: 16
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 Raw Meat Haunch Garum Wine Bread
- SourcesRecipe via Bakery, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 Raw Meat Cut Fish Bay Leaf Garum; 2 Yellow Onion Apricot
- SourcesRecipe via Bakery, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 80 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 Apple; 2 Raw Meat Cut Honey Mint Garum
- SourcesRecipe via Bakery, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 56 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 Raw Salamander Meat; 2 Raw Phoenix Wing; 2 Coriander Olive Oil Garum
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesBoletus Mushroom Crop cultivated 1-1 100%; Boletus Mushroom Crop wild 2-3 100%
- Used to makeMushroom Skewer
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 5; Sell: 1
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Pine Nuts Bread Cheese Olive Oil
- SourcesRecipe via Bakery, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesChanterelle Mushroom Crop cultivated 1-1 100%; Chanterelle Mushroom Crop wild 2-3 100%
- Used to makeMushroom Skewer
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 5; Sell: 1
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesPoison Mushroom Crop cultivated 1-1 100%; Poison Mushroom Crop wild 2-3 100%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Food Value: 1; Sell: 0
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs2 Boletus Mushroom; 1 Wood Stick; 2 Chanterelle Mushroom
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 16 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesOlives Crop cultivated 1-3 100%
- Used to makeEmperor's Salad, Pinsa, Phoenix And Olives +1 more
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 5; Sell: 1
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 35 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesPlains Merchant level 1; Forest Merchant level 1
- Used to makeSausage, Minutal Ex Praecoquis
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 50; Sell: 10
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 35 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 35 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs4 Apple; 2 Egg Honey Wine Pine Nuts Garum
- SourcesRecipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 70 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs4 Pear Garum; 2 Egg Honey Cumin Piracium
- SourcesRecipe via Bakery, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsRestores 50 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePatina de Piris
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 8; Sell: 2
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs10 Olives Pepper Corns Mint
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 36 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 35 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 2; Stack 40; Food Value: 7; Sell: 1 40
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeEmperor's Salad, Dulcia Domestica, Moretum and Bread +1 more
- StatsRestores 3 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 10; Sell: 2
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs5 Olives Olive Oil Cheese; 1 Flour; 2 Sausage
- SourcesRecipe via Bakery, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 120 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePatina de Piris
- StatsRestores 50 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 2 50; Sell: 50
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesPlains Merchant level 3; Forest Merchant level 3
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 2; Sell: 40
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesEngineer Creature; Master Engineer Creature
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 32 health over 8 seconds > Gain Well Fed; Tier 2; Stack 40; Food Value: 3 50; Sell: 70
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Raw Salamander Meat; 2 Coriander Pepper Corns Olive Oil
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Raw Small Game Meat Yellow Onion
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makePinsa
- StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 1 50; Sell: 30
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 16 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 2; Stack 40; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- Inputs1 Raw Scorpion Meat Apricot Honey; 2 Coriander Wood Stick
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 30 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 10; Sell: 2
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 6
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 10; Sell: 2
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- Inputs1 Grape Paste Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop
- Used to makeIsicia Omentata, Patina de Malis
- StatsRestores 25 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
- Confidenceusable
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 12; Sell: 2 40
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 14; Sell: 2 80
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 18; Sell: 3 60
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 21; Sell: 4 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100; Food Value: 24; Sell: 4 80
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesDI Di Inferi Creature 500 HP; Merchant level 4
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Food Value: 3; Sell: 60
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Food Value: 3 60; Sell: 72
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Food Value: 4 20; Sell: 84
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Stack 100; Food Value: 30; Sell: 6
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Stack 100; Food Value: 36; Sell: 7 20
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Stack 100; Food Value: 60; Sell: 12
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Stack 100; Food Value: 42; Sell: 8 40
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Stack 100; Food Value: 72; Sell: 14 40
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Stack 100; Food Value: 84; Sell: 16 80
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesMinerva Projection Creature 9999 HP
- Used to makeNo known recipe use
- StatsTier 4; Stack 100; Food Value: 7; Sell: 1 40
- ConfidenceNeeds save check
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Food Value: 2 50; Sell: 50
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsCheck current save
- Confidencepartial
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 4; Stack 100; Food Value: 7; Sell: 1 40
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs2 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 2
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 20; Sell: 4
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs6 Wood Plank; 4 Wood Stick
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 1 85; Sell: 37
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs4 Wood Plank Bronze Nails
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Furniture Value: 1; Sell: 20
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCheck current save
- InputsCheck current save
- SourcesDesert Merchant level 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationLeatherworker
- Inputs2 Leather; 2 Wool Wheat
- SourcesRecipe via Leatherworker, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 75; Sell: 15
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCheck current save
- InputsCheck current save
- SourcesDesert Merchant level 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationLeatherworker
- Inputs10 Leather; 10 Wood Stick
- SourcesRecipe via Leatherworker, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 1 50; Sell: 30
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs2 Wheat; 1 Wood Plank; 2 Wood Stick
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 99; Furniture Value: 10; Sell: 2
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs10 Wood Plank; 5 Wheat Queen bee
- SourcesRecipe via Carpenter, worker level 1, yields 1; Beehive World drop
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs1 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 10; Furniture Value: 1; Sell: 20
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 30; Sell: 6
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs12 Wood Plank
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 50; Sell: 10
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationBlacksmith
- Inputs2 Bronze Bar; 4 Wood Stick; 4 Wood Plank
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 25; Sell: 5
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationBlacksmith
- Inputs4 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 1; Cauldron World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 50; Sell: 10
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- Inputs2 Coal Ember Orchid Clay
- SourcesRecipe via Pottery, worker level 6, yields 1
- Used to makeExplosive Arrow
- StatsTier 1; Stack 100; Furniture Value: 5; Sell: 1
- Confidenceusable
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- Inputs2 Olive Oil Ember Orchid Clay
- SourcesRecipe via Pottery, worker level 6, yields 1
- Used to makeFire Arrow
- StatsTier 2; Stack 100; Furniture Value: 4; Sell: 80
- Confidenceusable
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- Inputs1 Guardians Feather Copper Bar; 2 Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Furniture Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- Inputs1 Major Poison; 5 Poison Gland Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Furniture Value: 3; Sell: 60
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- Inputs2 Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 2 47; Sell: 49
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- Inputs5 Clay
- SourcesRecipe via Pottery, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 10; Sell: 2
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- Inputs8 Wood Plank Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 1; War Table World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 70; Sell: 14
- ConfidenceNeeds save check
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCheck current save
- InputsCheck current save
- SourcesWorkbench World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 25; Sell: 5
- ConfidenceNeeds save check
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesGrey Satyr Brute Creature
- Used to makeSancta Trinita Pilum
- StatsTier 3; Material Value: 6; Sell: 1 20
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesSatyr Brute Creature; Satyr Brute Spectator Creature
- Used to makeSancta Trinita Pilum
- StatsTier 3; Material Value: 6; Sell: 1 20
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesFire Elemental Creature
- Used to makeSancta Trinita Pilum
- StatsTier 3; Material Value: 6; Sell: 1 20
- Confidenceusable
Protect it until you check 5 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesAloe Vera Crop cultivated 1-2 100%; Aloe Vera Crop wild 1-1 100%
- Used to makeMirage Laurels, Mirage's Tunic, Mirage's Boots +2 more
- StatsTier 1; Stack 60; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 6 known uses.
- StationLeatherworker
- Inputs5 Bone; 2 Cursed Bone Cured Hide
- SourcesRecipe via Leatherworker, worker level 4, yields 2
- Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
- StatsTier 2; Stack 60; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesFallen Creature; Fallen Bloat Creature
- Used to makeBonesplint, Cape of the Fallen
- StatsTier 1; Stack 100; Material Value: 20; Sell: 4
- Confidenceusable
Protect it until you check 1 known use.
- StationBlacksmith
- Inputs2 Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeBronze Pilum
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Confidenceusable
Protect it until you check 21 known uses.
- StationBlacksmith
- Inputs2 Copper Bar Tin Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP
- Used to makeBronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
- StatsTier 2; Stack 40; Material Value: 1 50; Sell: 30
- Confidenceusable
Protect it until you check 7 known uses.
- StationBlacksmith
- Inputs5 Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeChest, Chitin Helmet, Chitin Armor +4 more
- StatsTier 2; Stack 60; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 4 known uses.
- StationBlacksmith
- Inputs5 Linen Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeCultus Headpiece, Cultus Robes, Cultus Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 40; Sell: 8
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesBig Scorpion Creature; Rock Crab Creature
- Used to makeChitin Helmet, Chitin Armor, Chitin Boots
- StatsTier 1; Stack 100; Material Value: 1 50; Sell: 30
- Confidenceusable
Protect it until you check 1 known use.
- StationBlacksmith
- Inputs2 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeCopper Pilum
- StatsTier 1; Stack 60; Material Value: 1 50; Sell: 30
- Confidenceusable
Protect it until you check 4 known uses.
- StationCitizen Work Order
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2
- Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
- StatsTier 1; Stack 60; Material Value: 40; Sell: 8
- Confidenceusable
Protect it until you check 21 known uses.
- StationQuarry / Miner Work Order
- InputsCheck current save
- SourcesRecipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature
- Used to makeCopper Gladius, Talon of Minerva, Copper Shield +18 more
- StatsTier 1; Stack 40; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 3 known uses.
- StationBlacksmith
- Inputs5 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeThick Leather Armor, Thick Leather Sandals, Thick Leather Hood
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Confidenceusable
Protect it until you check 4 known uses.
- StationBlacksmith
- Inputs5 Wool Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeCamillus Headpiece, Camillus Robes, Camillus Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Confidenceusable
Protect it until you check 23 known uses.
- StationLeatherworker
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
- Used to makeBronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
- StatsTier 2; Stack 60; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeTectonic Maul, Tectonic Arcuballista, Tectonic Scroll
- StatsTier 3; Stack 60; Material Value: 5; Sell: 1
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeBonesplint
- StatsTier 1; Stack 60; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 6 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeTectonic Helmet, Tectonic Armor, Tectonic Boots +3 more
- StatsTier 3; Stack 60; Material Value: 5; Sell: 1
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePontifex Headpiece, Pontifex Vestments, Pontifex Sandals
- StatsTier 6; Stack 60
- Confidenceusable
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 60; Material Value: 2; Sell: 0
- ConfidenceNeeds save check
Protect it until you check 10 known uses.
- StationLeatherworker
- Inputs2 Ember Orchid
- SourcesRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
- Used to makeIron Thread, Iron Rod, Augur Headpiece +7 more
- StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
- Confidenceusable
Protect it until you check 6 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesEmber Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 100%
- Used to makeEmber Cloth, Pyroclast Mask, Pyroclast Armor +3 more
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Confidenceusable
Protect it until you check 5 known uses.
- StationPottery
- Inputs5 Clay
- SourcesRecipe via Pottery, worker level 1, yields 5; Merchant level 2
- Used to makeBeer, Olive Oil, Garum +2 more
- StatsTier 1; Stack 60; Material Value: 10; Sell: 2
- Confidenceusable
Protect it until you check 7 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesMagus Orcus Creature; Magus Venus Creature
- Used to makeFlamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +4 more
- StatsTier 1; Stack 100; Material Value: 35; Sell: 7
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePontifex Headpiece, Pontifex Vestments, Pontifex Sandals
- StatsTier 2; Stack 60; Material Value: 5 50; Sell: 1 10
- Confidenceusable
Protect it until you check 7 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesLava Snake Creature; Lava Snake Creature 60 HP
- Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +4 more
- StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
- Confidenceusable
Protect it until you check 1 known use.
- StationLeatherworker
- Inputs2 Flint Shard
- SourcesRecipe via Leatherworker, worker level 1, yields 5
- Used to makeFlint Pilum
- StatsTier 1; Stack 60; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 1 known use.
- StationQuarry / Miner Work Order
- InputsCheck current save
- SourcesRecipe via current station, worker level 1, yields 5; Satyr Tiny World drop
- Used to makeFlint Pilum Head
- StatsTier 1; Stack 100; Material Value: 20; Sell: 4
- Confidenceusable
Protect it until you check 5 known uses.
- StationCitizen Work Order
- Inputs1 Wheat
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeBread, Berry Crostata, Globi +2 more
- StatsTier 1; Stack 60; Material Value: 15; Sell: 3
- Confidenceusable
Protect it until you check 9 known uses.
- StationCitizen Work Order
- Inputs1 Fish Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
- StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesResource Gold World drop
- Used to makeGold Plated Chestplate, Gold Plated Greaves, Gold Plated Helmet
- StatsTier 3; Stack 40; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 1 known use.
- StationCitizen Work Order
- Inputs1 Grapes
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeWine
- StatsTier 1; Stack 100; Material Value: 35; Sell: 7
- Confidenceusable
Protect it until you check 12 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesOO Owl Of Minerva Creature 250 HP
- Used to makeFeathered Sword, Talon of Minerva, Lightning Arrow +9 more
- StatsTier 3; Stack 60; Material Value: 4; Sell: 80
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesBay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 2-3 100%
- Used to makeLibum, Minutal Ex Praecoquis
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesOO Owl Of Minerva Creature 250 HP
- Used to makeFeathered Sword, Feathered Bow
- StatsTier 3; Stack 60; Material Value: 4; Sell: 80
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCoriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100%
- Used to makeScorpion Skewers, Salamander Skewer, Minutal Vulcanum
- StatsTier 2; Stack 60; Material Value: 1; Sell: 0
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePatina de Piris
- StatsTier 2; Stack 60; Material Value: 1; Sell: 0
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesMint Crop cultivated 1-1 100%; Mint Crop wild 2-3 100%
- Used to makeGustum de Praecoquis, Minutal Matianum, Phoenix And Olives
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Confidenceusable
Protect it until you check 1 known use.
- StationBlacksmith
- Inputs2 Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeIron Pilum
- StatsTier 1; Stack 60; Material Value: 3 50; Sell: 70
- Confidenceusable
Protect it until you check 17 known uses.
- StationQuarry / Miner Work Order
- InputsCheck current save
- SourcesRecipe via current station, worker level 5, yields 1; Engineer Creature
- Used to makeIron Gladius, Iron Shield, Iron Daggers +14 more
- StatsTier 2; Stack 40; Material Value: 5 50; Sell: 1 10
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesPepper Corns Crop cultivated 1-2 100%; Pepper Corns Crop wild 2-3 100%
- Used to makePhoenix And Olives, Salamander Skewer
- StatsTier 2; Stack 60; Material Value: 1; Sell: 0
- Confidenceusable
Protect it until you check 3 known uses.
- StationBlacksmith
- Inputs5 Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeFirescale Cowl, Firescale Armor, Firescale Boots
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Confidenceusable
Protect it until you check 5 known uses.
- StationBlacksmith
- Inputs5 Ember Cloth Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeAugur Headpiece, Augur Robes, Augur Sandals +2 more
- StatsTier 1; Stack 60; Material Value: 60; Sell: 12
- Confidenceusable
Protect it until you check 7 known uses.
- StationBlacksmith
- Inputs1 Iron Bar Ember Cloth
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeIron Gladius, Iron Shield, Iron Daggers +4 more
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Confidenceusable
Protect it until you check 16 known uses.
- StationLeatherworker
- Inputs1 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
- Used to makeCopper Helmet, Copper Chestplate, Copper Greaves +13 more
- StatsTier 1; Stack 60; Material Value: 30; Sell: 6
- Confidenceusable
Protect it until you check 10 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesLinen Crop cultivated 1-2 100%; Linen Crop wild 2-4 100%
- Used to makeOnager Scarf, Onager Sash, Onager Sandals +7 more
- StatsTier 1; Stack 100; Material Value: 1 50; Sell: 30
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesBear Creature; Rat Giant Creature
- Used to makeIsicia Omentata
- StatsTier 1; Stack 100; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesBoar Creature; Rat Big Creature
- Used to makeMinutal Matianum, Minutal Ex Praecoquis
- StatsTier 1; Stack 100; Material Value: 30; Sell: 6
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesPhoenix Egg Creature; Phoenix Egg Creature 40 HP
- Used to makePhoenix And Olives, Minutal Vulcanum
- StatsTier 1; Stack 100; Material Value: 1 30; Sell: 26
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesLava Lizard Creature; Lava Lizard Creature 5 HP
- Used to makeSalamander Skewer, Minutal Vulcanum
- StatsTier 1; Stack 100; Material Value: 1 10; Sell: 22
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesRat Creature; Bird Creature
- Used to makeSausage
- StatsTier 1; Stack 100; Material Value: 10; Sell: 2
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesBig Scorpion Creature; Small Scorpion Creature
- Used to makeScorpion Skewers
- StatsTier 1; Stack 100; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesGorgon Creature; Medusa World drop
- Used to makeAegis
- StatsTier 3; Material Value: 6; Sell: 1 20
- Confidenceusable
Protect it until you check 8 known uses.
- StationCitizen Work Order
- Inputs1 Olive Paste Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeGlobi, Deep Fried Fish, Moretum and Bread +5 more
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Confidenceusable
Protect it until you check 1 known use.
- StationCitizen Work Order
- Inputs1 Olives
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeOlive Oil
- StatsTier 1; Stack 100; Material Value: 30; Sell: 6
- Confidenceusable
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesOO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 6; Stack 60
- ConfidenceNeeds save check
Protect it until you check 4 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesBig Scorpion Creature; Small Scorpion Creature
- Used to makeScorpio Helmet, Scorpio Breastplate, Scorpio Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 1 known use.
- StationCheck current save
- InputsCheck current save
- SourcesLog (Beehive) World drop
- Used to makeBeehive
- StatsTier 1; Stack 60; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 1 known use.
- StationPhilosopher
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeVolumen Vitae
- StatsTier 1; Stack 100; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 6 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeFlamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +3 more
- StatsTier 3; Stack 60; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 1 known use.
- StationBlacksmith
- Inputs2 Silver Bar
- SourcesRecipe via Blacksmith, worker level 7, yields 5
- Used to makeSilver Pilum
- StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
- Confidenceusable
Protect it until you check 14 known uses.
- StationQuarry / Miner Work Order
- InputsCheck current save
- SourcesRecipe via current station, worker level 8, yields 1; Resource Silver World drop
- Used to makeSilver Gladius, Silver Shield, Silver Daggers +11 more
- StatsTier 3; Stack 40; Material Value: 35; Sell: 7
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots
- StatsTier 1; Stack 60; Material Value: 35; Sell: 7
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeFlamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Bow
- StatsTier 3; Stack 60; Material Value: 6; Sell: 1 20
- Confidenceusable
Protect it until you check 3 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makePontifex Headpiece, Pontifex Vestments, Pontifex Sandals
- StatsTier 6; Stack 60; Material Value: 6; Sell: 1 20
- Confidenceusable
Protect it until you check 1 known use.
- StationQuarry / Miner Work Order
- InputsCheck current save
- SourcesRecipe via current station, worker level 3, yields 1; Resource Tin World drop
- Used to makeBronze Bar
- StatsTier 1; Stack 40; Material Value: 1; Sell: 20
- Confidenceusable
Protect it until you check 6 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeFlamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Hood +3 more
- StatsTier 3; Stack 60; Material Value: 6; Sell: 1 20
- Confidenceusable
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Material Value: 1; Sell: 20
- Confidencepartial
Protect it until you check 5 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesWheat Crop cultivated 1-3 100%; Wheat Crop wild 1-1 100%
- Used to makeBeehive, Target Dummy, Leather Bedroll +2 more
- StatsTier 1; Stack 100; Material Value: 25; Sell: 5
- Confidenceusable
Protect it until you check 8 known uses.
- StationCarpenter
- Inputs6 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 6; Merchant level 1
- Used to makeBronze Cart, War Table, Bed +5 more
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Confidenceusable
Protect it until you check 8 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesMagus Diana Creature; Magus Minerva Creature
- Used to makeCopper Thread, Leather Bedroll, Camillus Headpiece +5 more
- StatsTier 1; Stack 100; Material Value: 50; Sell: 10
- Confidenceusable
Protect it until you check 23 known uses.
- StationBlacksmith
- Inputs5 Wood Stick; 1 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1
- Used to makeMushroom Skewer, Scorpion Skewers, Cheese +20 more
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Confidenceusable
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeAegis, Crystalline Hood, Crystalline Vestments +1 more
- StatsTier 2; Stack 999; Misc Value: 10; Sell: 2
- Confidenceusable
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Stack 999; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeCrystalline Hood, Crystalline Vestments, Crystalline Boots
- StatsTier 4; Stack 999; Misc Value: 50; Sell: 10
- Confidenceusable
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeCrystalline Hood, Crystalline Vestments, Crystalline Boots
- StatsTier 3; Stack 999; Misc Value: 30; Sell: 6
- Confidenceusable
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeAegis, Crystalline Hood, Crystalline Vestments +1 more
- StatsTier 2; Stack 999; Misc Value: 20; Sell: 4
- Confidenceusable
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Misc Value: 8; Sell: 1 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 4
- Used to makeNo known recipe use
- StatsTier 3; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 5; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2
- Confidencepartial
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3
- Confidencepartial
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Misc Value: 3 50; Sell: 70
- Confidencepartial
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesBone Crab Creature 70 HP
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Misc Value: 1 50; Sell: 30
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Misc Value: 1 50; Sell: 30
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesPhoenix Egg Creature 40 HP
- Used to makeNo known recipe use
- StatsTier 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesOO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Misc Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Misc Value: 2 50; Sell: 50
- Confidencepartial
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesGorgon Creature 110 HP; Rock Crab Creature 20 HP
- Used to makeNo known recipe use
- StatsTier 2; Misc Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 999; Misc Value: 1; Sell: 20
- Confidencepartial
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Misc Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesOO Owl Of Minerva Creature 250 HP; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 1; Stack 999999; Misc Value: 1; Sell: 0
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 999999; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 999999; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 1073741822; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 3
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 3
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 3
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesDesert Merchant level 1; Volcano Merchant level 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 20; Sell: 4
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 3
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesMerchant level 3
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Misc Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Misc Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Misc Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 999; Misc Value: 2; Sell: 40
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Misc Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Misc Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 5; Misc Value: 50; Sell: 10
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Misc Value: 3; Sell: 60
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Misc Value: 6; Sell: 1 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Brick
- SourcesRecipe via Carpenter, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Brick
- SourcesRecipe via Carpenter, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Concrete
- SourcesRecipe via Carpenter, worker level 7, yields 10
- Used to makeNo known recipe use
- StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Concrete
- SourcesRecipe via Carpenter, worker level 7, yields 10
- Used to makeNo known recipe use
- StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Marble
- SourcesRecipe via Carpenter, worker level 9, yields 10
- Used to makeNo known recipe use
- StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Marble
- SourcesRecipe via Carpenter, worker level 9, yields 10
- Used to makeNo known recipe use
- StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Stone
- SourcesRecipe via Carpenter, worker level 1, yields 10
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1 1; Sell: 20
- ConfidenceNeeds save check
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- Inputs10 Stone
- SourcesRecipe via Carpenter, worker level 1, yields 10
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1; Sell: 20
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 6
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 6
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 6
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 6
- Confidencepartial
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 6
- ConfidenceNeeds save check
Store the first copy until the trigger, boss route, or offering use is clear.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 6
- Confidencepartial
Route it to storage first, then check whether the current build needs it for crafting.
- StationCitizen Work Order
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesKey World drop; Resource Brick World drop
- Used to makeBrick Road Upgrade, Orange Brick Road Upgrade
- StatsCheck current save
- Confidenceusable
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesResource Bucket World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Protect it until you check 7 known uses.
- StationCitizen Work Order
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeEmpty Pot, Small Pot, Massive Pot +4 more
- StatsCheck current save
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeConcrete Road Upgrade, Concrete Town Road Upgrade
- StatsCheck current save
- Confidenceusable
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesResource Copper World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesFlint World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesResource Gold World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesResource Iron World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Protect it until you check 4 known uses.
- StationCitizen Work Order
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Resource Lumber World drop
- Used to makeWar Table, Wood Plank, Barricade +1 more
- StatsCheck current save
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesResource Marble World drop
- Used to makeMarble Road Upgrade, Marble Brick Road Upgrade
- StatsCheck current save
- Confidenceusable
Protect it until you check 2 known uses.
- StationCheck current save
- InputsCheck current save
- SourcesRecipe via current station, worker level 1, yields 1; Trap Onpickedup Scorpion Stone World drop
- Used to makeStone Road Upgrade, Town Stone Road Upgrade
- StatsCheck current save
- Confidenceusable
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesResource Silver World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesResource Tin World drop
- Used to makeNo known recipe use
- StatsCheck current save
- ConfidenceNeeds save check
Route it to storage first, then check whether the current build needs it for crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsCheck current save
- Confidencepartial
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesForest Merchant level 1
- Used to makeNo known recipe use
- StatsTier 3; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesDesert Merchant level 1; Volcano Merchant level 1
- Used to makeNo known recipe use
- StatsTier 3; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesPlains Merchant level 1
- Used to makeNo known recipe use
- StatsTier 3; Sell: 10
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Sell: 20
- ConfidenceNeeds save check
Treat as an unlock lead until the current station confirms what it opens.
- StationCheck current save
- InputsCheck current save
- SourcesMaximus Memeus Creature 999 HP
- Used to makeNo known recipe use
- StatsTier 1; Sell: 30
- ConfidenceNeeds save check
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesAloe Vera Crop cultivated 1-1 100%; Aloe Vera Crop wild 1-1 20%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 50; Sell: 10
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesBay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 1-1 15%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 10; Sell: 2
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesBlackberry Crop cultivated 0-1 33%; Blackberry Crop wild 1-1 10%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesRed Currant Crop cultivated 0-1 33%; Red Currant Crop wild 1-1 10%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesWhite Currant Crop cultivated 0-1 33%; White Currant Crop wild 1-1 10%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesCabbage Crop cultivated 1-1 100%; Cabbage Crop wild 1-1 25%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 10; Sell: 2
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesCoriander Crop cultivated 1-1 100%; Coriander Crop wild 2-3 100%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidencepartial
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesEmber Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 20%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 1; Sell: 20
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesLinen Crop cultivated 1-1 100%; Linen Crop wild 1-1 33%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesGrapes Crop cultivated 1-1 10%; Grapes Crop wild 0-2 100%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 25; Sell: 5
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesMint Crop cultivated 1-1 100%; Mint Crop wild 1-1 15%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 10; Sell: 2
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesBoletus Mushroom Crop cultivated 1-1 100%; Boletus Mushroom Crop wild 1-1 10%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesPoison Mushroom Crop cultivated 1-1 100%; Poison Mushroom Crop wild 1-1 10%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesChanterelle Mushroom Crop cultivated 1-1 100%; Chanterelle Mushroom Crop wild 1-1 10%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesOlives Crop cultivated 1-1 10%; Olive Tree World drop drops 3-4
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 10; Sell: 2
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesPepper Corns Crop cultivated 1-1 100%; Pepper Corns Crop wild 1-1 100%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 5; Sell: 1
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesStone Pine Tree World drop drops 3-4; Tree World drop
- Used to makeBark-back
- StatsTier 1; Stack 100; Seed Value: 15; Sell: 3
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 15; Sell: 3
- Confidencepartial
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 30; Sell: 6
- Confidencepartial
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesPalm Tree World drop
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 30; Sell: 6
- Confidenceusable
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 30; Sell: 6
- Confidencepartial
Plan a small crop test, then store first harvests before cooking, trade, or offerings.
- StationCheck current save
- InputsCheck current save
- SourcesWheat Crop cultivated 1-1 100%; Wheat Crop wild 1-2 100%
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Seed Value: 10; Sell: 2
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs100 Bronze Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 100
- Used to makeLightning Arrow, Poisoned Arrow, Fire Arrow
- StatsTier 2; Stack 999; Weapon Value: 40; Sell: 8
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs5 Bronze Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Weapon Value: 20; Sell: 4
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs100 Copper Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 20; Sell: 4
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs5 Copper Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 15; Sell: 3
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 6, yields 5
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 50; Sell: 10
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Ammunition
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs10 Bronze Arrow Incendiary Pot
- SourcesRecipe via Blacksmith, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesGrey Satyr Ranger World drop; Grey Satyr Tiny World drop
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 2; Sell: 0
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs5 Flint Pilum Head; 5 Wood Stick
- SourcesRecipe via Leatherworker, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 10; Sell: 2
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs100 Iron Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop
- Used to makeExplosive Arrow
- StatsTier 3; Stack 999; Weapon Value: 60; Sell: 12
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs5 Iron Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Weapon Value: 5 50; Sell: 1 10
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs10 Bronze Arrow Guardians Feather
- SourcesRecipe via Blacksmith, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs10 Bronze Arrow Major Poison
- SourcesRecipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs100 Silver Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 7, yields 100
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 60; Sell: 12
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs5 Silver Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 7, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 25; Sell: 5
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Ammunition
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsWeapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesAshen Skeleton Warrior Creature 100 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs4 Wood Stick; 2 Bronze Bar
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Wood Stick Bronze Bar
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeTectonic Arcuballista
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs4 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeTectonic Maul
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs2 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs2 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesLava Construct Creature 200 HP
- Used to makeNo known recipe use
- StatsWeapon Value: 3 10; Sell: 62; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Wood Stick Copper Bar
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs3 Wood Stick; 2 Copper Bar
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeFeathered Bow
- StatsWeapon Value: 50; Sell: 10; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs4 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs2 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeVelites Hasta
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesEngineer Creature 45 HP; Master Engineer Creature 45 HP
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs2 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeFeathered Sword
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- Inputs2 Ember Cloth Iron Thread
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs1 Arquites Bow Guardians Talon; 2 Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesFallen Sword Creature 10 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesFallen Spear Creature 10 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 75; Sell: 15; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- InputsCheck current save
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon; +5% Attack Speed
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 10; Sell: 2; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 10; Sell: 2; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 10; Sell: 2; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 10; Sell: 2; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand; +10% Attack Speed
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Guardians Feather; 2 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Weapon; +20% Movement Speed
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs4 Wood Stick; 2 Iron Bar
- SourcesRecipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeImperator Bow, Flamen Volcanalis Bow
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Wood Stick Iron Bar
- SourcesRecipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Arcuballista
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- Inputs20 Research Paper; 2 Linen
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 50; Sell: 10; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs2 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Daggers
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs4 Iron Bar; 2 Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeMalleus Mechanicus, Silver Sledgehammer
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Iron Bar Iron Rod; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Hasta
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Shield
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 20; Sell: 4; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Iron Bar Iron Rod Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Gladius, Flamen Volcanalis Spellblade
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs4 Linen Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeTectonic Scroll, Scroll of Mirage
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Confidenceusable
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 50; Sell: 10; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesMagus Ceres Creature 80 HP
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesMagus Mars Creature 55 HP
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesMagus Minerva Creature 30 HP
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs1 Talos Bolt Talos Plate Ballistarii Bow
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Talos Bolt Talos Plate Iron Gladius
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Talos Bolt Talos Plate Iron Sledgehammer
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs10 Bronze Bar; 5 Amethyst Sapphire Medusa's Head
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesGrey Satyr Barbarian Creature 25 HP
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 2; Sell: 40; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs1 Ballistarii Bow; 2 Silver Bar
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs1 Iron Arcuballista Silver Bar
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs4 Silver Bar Iron Sledgehammer
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Silver Bar Iron Daggers
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Silver Bar Iron Shield
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs2 Silver Bar Iron Hasta
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs3 Silver Bar Iron Gladius
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesSkeleton Warrior Creature 150 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon; +5% Attack Speed
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesSnake Creature 20 HP
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs1 Bronze Arcuballista; 2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- Inputs1 Bronze Sledgehammer; 2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- Inputs2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Philosopher, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesBig Scorpion Creature 90 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 50; Sell: 10; Slot Weapon; +5 Health; +3% Movement Speed
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesVP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 75; Sell: 15; Slot Offhand; +10% Attack Speed
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs1 Copper Hasta; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Offhand
- Confidencepartial
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Weapon
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Wood Stick; 2 Wood Plank
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationCheck current save
- InputsCheck current save
- SourcesCheck current save
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- ConfidenceNeeds save check
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeFeathered Scroll
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Confidenceusable
No matching item row. Clear search, widen filters, or turn off saved-only.
Romestead’s item list is useful only if it helps the settlement make a safer choice. Use the database above when you find a strange material, unlock a new station, plan a boss route, choose a seed, or wonder whether a food item is worth cooking. Search the name first, then use filters to narrow the row by category, station, source, recipe, or known uses.
For the full route board, open the Romestead hub. If the item belongs to a specific problem, use Crafting, Resources, Fishing, Best Seeds, Best Buildings, or Bosses next.
Current-build note: The tool includes item rows, recipe rows, source detail, known uses, and item-use links. Some Early Access inputs, drops, and merchant routes still need a current-save check.
Quick Answer
Search the item, save anything rare or unclear, and do not spend the last copy until you know its recipe, source, and what it is used to make. A basic material can be ordinary storage one day and boss gear, shrine progress, or a late station input the next.
Popular Item Checks
Use these rows when the item name is the whole problem. Search the item in the database first, then open the narrower route if the row points to food, seeds, buildings, bosses, or trade.
| Item or search | Best first filter | Safer next page |
|---|---|---|
| Garum, Beer, Wine, Cheese, Empty Pot | Food, recipe, or source | Fishing and food chains |
| Fish, Eel, Deep Fried Fish | Food or known use | Fishing and food chains |
| Coriander, Aloe Vera, Ember Orchid, Pine Nuts, Grapes, Mint, Bay Leaf | Seeds, crop, or source | Best Seeds |
| Radiant Pilum, Radiant Pilum Shaft, Bronze Arcuballista, Automatic Scorpio | Weapon, gear, furniture, or station | Best Buildings if it changes defense, otherwise keep the item row saved |
| Ember Cloth, Bronze Bar, Concrete, Clay, Volcanic Ash | Materials, station, or known use | Resources |
| Guardian drops, tablets, declarations, rare consumables | Quest, equipment, or known use | Bosses |
| Furniture, storage support, building utility rows | Furniture or station | Best Buildings |
Best Filters To Use First
| Situation | Filter first | What to do |
|---|---|---|
| New item in inventory | Search name | Save the row if it feeds several outputs or has a boss-style note |
| Station just unlocked | Station filter | Check recipes before moving materials away from storage |
| Rare drop or quest item | Category plus known use | Store the first copy until the trigger is clear |
| Crop or seed route | Seeds category | Plant one test patch and keep extra seeds safe |
| Food chain planning | Food category plus recipe | Compare Garum, Bakery, pot, and citizen-food pressure |
| Boss preparation | Gear, weapon, or boss-prep search | Check material chain before starting the fight |
What The Database Is Best For
The item database is the broad lookup board, not the place to force a single perfect route. Use it when the item name is the only thing you know. If the row has a station, jump to the recipe planner next. If it feeds several outputs, treat it as storage pressure and keep at least one copy safe. If it has a source but no recipe, use it as a gathering lead before building a plan around it.
The strongest current lanes are gear, weapons, food, materials, seeds, furniture, consumables, and quest-adjacent rows. Gear and weapon rows are usually worth checking before boss prep because they can hide metal, leather, cloth, or rare material pressure. Food rows are best used beside fishing and farming, because a fish, crop, pot, or bakery item can sit inside a longer citizen-food chain. Seed rows are safer as farm tests than as sell-first goods, especially if you have not confirmed their biome or crop output in your save.
For low-detail rows, the right action is simple: keep the name searchable, but do not turn it into a spending rule. Some item names are useful because they help you recognize a future drop, shop row, recipe output, or quest prompt. That is still player value, but it is different from a confirmed material route.
Route Decisions By Item Type
| Item type | Best use in the database | Safer settlement move |
|---|---|---|
| Equipment | Compare station, inputs, source, and known-use pressure before upgrading | Save the row, then craft only when it solves travel, defense, or boss prep |
| Weapons | Check whether the weapon sits in a Blacksmith or Leatherworker chain | Keep rare bars, leather, scales, and boss-style materials out of exports |
| Food | Search fish, Garum, Bakery, pots, and crop-linked dishes together | Cook for citizen stability or boss prep, not just because a recipe is visible |
| Materials | Check source and future outputs before moving storage | Protect first copies and multi-use materials until the next station is clear |
| Seeds | Use category search before planting a new field | Plant one test patch, then scale only after the crop route helps food or trade |
| Furniture | Check whether the row supports building utility or settlement comfort | Spend materials only when the building plan already needs that support |
| Consumables | Search beside boss, quest, shrine, or food terms | Test the effect before carrying several into a risky route |
How This Feeds The Other Romestead Tools
Use the full database first when you only know an item name. Move to Crafting when the row has a station or recipe input. Move to Resources when the row is a material, refined good, world drop, ore, clay, wood, stone, or food support item. Move to Fishing when the row touches fish, Eel, Garum, pots, cooked food, or Bakery pressure. Move to Best Seeds when the row is a seed or crop lead. Move to Best Buildings when the row looks like furniture, utility, or a building support item. Move to Bosses when the row smells like gear, sacrifice, declaration, tablet, special consumable, or rare drop.
That handoff matters because one item can belong to more than one town problem. Bronze Bar is not just a material row if it also feeds gear and workstation progress. Fish is not just food if it enters Garum or cooked chains. Aloe Seeds are not just farm stock if they change a food route or biome plan. Firescale Satchel is not just a named consumable if it sits near boss prep or rare material pressure. Search broadly first, then open the narrower tool once the blocker is clear.
How To Use Saved Rows
Save rows that could cost the town momentum if spent too early:
| Save this | Why |
|---|---|
| First-copy rare materials | They may feed gear, shrine, quest, or boss routes |
| Multi-use materials | Several future outputs can hide crafting pressure |
| New station recipes | Inputs can compete with defense, food, or building upgrades |
| Seeds with biome limits | A wrong planting plan can waste farm space and time |
| Boss-adjacent consumables | Triggers and rewards should be checked before use |
Current-Build Checks
A row marked for a save check is still useful. It means the item is worth finding, but the exact input split, source, merchant level, drop behavior, or route should be confirmed before you commit scarce goods.
| Mark | Player action |
|---|---|
| Has recipe | Check the station and inputs before crafting |
| Has source | Confirm the route is repeatable in your save |
| Has known use | Store the item until you know which output matters |
| Needs save check | Treat it as a lead, not a final spending instruction |
| Low detail | Keep it searchable, but do not build a plan around it yet |
A Safe Item Check Routine
Run the same small routine whenever the town finds something unfamiliar. First, search the exact name. Second, check whether it has recipe, source, or known-use marks. Third, save the row if it has several future uses, a rare-sounding source, a boss-style name, a quest feel, or a station you have not stabilized yet. Fourth, decide where it belongs: storage, test patch, food chain, gear chain, shrine stock, boss prep, or export.
Do not let the database turn every row into hoarding. Common items can move once you know their repeatable source and the settlement has enough reserve. The rows to protect are the ones where losing the last copy would delay a workstation, gear upgrade, offering, trade route, farm test, or fight attempt. When in doubt, keep one copy in a marked storage spot and spend only the extras.
In co-op, agree on one shared rule before exports begin: saved rows stay out of carts and trade routes unless the group clears them. That keeps one player from selling or cooking a material another player needs for armor, a shrine, a boss route, or the next building push. The saved-only toggle works well as a quick meeting board before the group leaves town.
Next Pages To Open
FAQ
How many rows are in the Romestead item database?
The current tool includes 664 item rows, with recipe, source, and known-use filters where safe data is available.
Should I trust every Romestead recipe input as final?
No. Use the database to find the station and likely route, then confirm exact inputs in your current save before spending the last copy of a material.
What should I save in the item database?
Save rare materials, boss-adjacent drops, unknown quest items, seeds you have not tested, and recipe ingredients that feed several future outputs.
Why do some rows say they need a save check?
Those rows are useful lookup leads, but exact source, input, drop, or behavior should be checked in the live Early Access build before you rely on them.