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SAND Raiders of Sophie Guide: Beginner, Loot, Trampler

A launch-window expedition hub for first Voyage routes, extraction recovery, Trampler build checks, and loot decisions before you sell or overstay.

SAND Raiders of Sophie official Steam header thumbnail
Quick Answer

Use this SAND Raiders of Sophie guide hub to choose the right next step: first Voyage route, extraction recovery, Trampler readiness, or loot decisions before selling contract and crafting items.

Version focusEarly Access launch window

Official pageOpen official page

Expedition Board

Pick The Problem In Front Of You

Start from the moment you are actually in: launching, leaving, rebuilding the Trampler, or deciding what not to sell.
SAND Hub
Steam phase Early Access

Released Jun 22, 2026; exact routes can shift during Early Access.

Best first mode Voyage

Learn cargo, food, weapons, and extraction before pushing Storm Dive.

Run pressure PvPvE

Expect busy routes, contested exits, and quick balance changes during the launch window.

Key Cargo Checks

Items to recognize before the sell screen

Coral Chunk item image for SAND loot decisions
Keep first Coral Chunk

Do not sell the last Coral Chunk until the current route, contract, and workbench need are clear.

Fabric Scraps item image for SAND loot decisions
Deliver check Fabric Scraps

Separate contract cargo from sell cargo before opening the shop or hand-in screen.

Scrap Metal item image for SAND loot decisions
Ammo input Scrap Metal

Check ammo needs before turning Scrap Metal into cash.

Scrapped Ammo item image for SAND loot decisions
Ammo input Scrapped Ammo

If your guns are underfed, keep Scrapped Ammo out of the sell pile.

Threads item image for SAND loot decisions
Deliver check Threads

Separate contract cargo from sell cargo before opening the shop or hand-in screen.

Mechanical Parts item image for SAND loot decisions
Deliver check Mechanical Parts

Separate contract cargo from sell cargo before opening the shop or hand-in screen.

Black Box item image for SAND loot decisions
Contract cargo Black Box

If the run already has a Black Box, stop widening the route and plan the exit.

Pneumatic Parts item image for SAND loot decisions
Craft reserve Pneumatic Parts

Keep a reserve stack in one known storage spot.

Weapon Parts item image for SAND loot decisions
Craft reserve Weapon Parts

Keep one stack in a known storage spot until the Armament route is stable.

Canned Food item image for SAND loot decisions
Carry reserve Canned Food

Do not convert or sell every food item before a long extraction attempt.

NZ Mk2 Energy Rod item image for SAND loot decisions
Power reserve NZ Mk2 Energy Rod

Refill before leaving camp; an empty Trampler turns a good run into a rescue problem.

Route Picker

What are you trying to finish?

learning the loop without betting the whole base

  1. Load food, fuel reserve, a simple gun, matching ammo, and one empty cargo lane.
  2. Use Voyage first so the run teaches looting, storage, and extraction before Storm pressure.
  3. Stop after the first useful objective or full cargo pocket.
  4. Extract the player and the Trampler together; do not turn the exit into another loot stop.
Open focused guide

Launch Check

First Voyage Checklist

0/9 ready

Failure Recovery

When the exit plan breaks

1 Stop widening the route

If the target item or contract cargo is already on board, every extra crate is now an exit risk.

2 Protect the Trampler first

Personal loot can be replaced; losing the walking base turns one bad fight into a session reset.

3 Call, cover, move

Use the radio tower or exit route, watch approach lanes, and park deliberately instead of drifting into the zone.

4 Leave cargo behind if needed

Storm Dive loot is a bonus only after power, crew, and the exit timer are under control.

Build Readiness

Choose the pressure point before rebuilding

95 matches

Use this in camp: filter the build problem, save the modules involved, then test one change on a short Voyage.

Search every Trampler row in the readiness board.

KF "Kormylo" Wheelhouse Trampler module image for SAND build checks
II(a). Steering KF "Kormylo" Wheelhouse

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
KF "Nest" Framed Armored Turret Deck Trampler module image for SAND build checks
Mounted weapon KF "Nest" Framed Armored Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
KF "Nest" Framed Turret Deck Trampler module image for SAND build checks
Mounted weapon KF "Nest" Framed Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
KF "Prolomnyk" Battering Ram Trampler module image for SAND build checks
II(c). Battering Ram KF "Prolomnyk" Battering Ram

Add weapons only after cargo and power are not already failing.

Solves
Weapon mount
Watch for
Fit check
Test with
2x2
Safe move
Change one part at a time and check exit movement after the change.
KF-B "Hole" Middling Chassis Trampler module image for SAND build checks
II(b). Middling Chassis KF-B "Hole" Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x3
Safe move
Run a short extraction test before switching the main build.
KF-B "Trench" Great Chassis Trampler module image for SAND build checks
III(c). Great Chassis KF-B "Trench" Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x3
Safe move
Run a short extraction test before switching the main build.
KF-L "Abyss" Royal Chassis Trampler module image for SAND build checks
IV(b). Royal Chassis KF-L "Abyss" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x6
Safe move
Run a short extraction test before switching the main build.
KF-L "Hole" Middling Chassis Trampler module image for SAND build checks
II(b). Middling Chassis KF-L "Hole" Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x4
Safe move
Run a short extraction test before switching the main build.
KF-L "Trench" Great Chassis Trampler module image for SAND build checks
III(c). Great Chassis KF-L "Trench" Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x5
Safe move
Run a short extraction test before switching the main build.
KF-Q "Abyss" Royal Chassis Trampler module image for SAND build checks
IV(a). Royal Chassis KF-Q "Abyss" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x5
Safe move
Run a short extraction test before switching the main build.
KF-Q "Trench" Great Chassis Trampler module image for SAND build checks
III(b). Great Chassis KF-Q "Trench" Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x4
Safe move
Run a short extraction test before switching the main build.
KF-Q "Well" Small Chassis Trampler module image for SAND build checks
I(b). Small Chassis KF-Q "Well" Small Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x3
Safe move
Run a short extraction test before switching the main build.
NZ AzE80 Motor-Reactor, Covered (1x3) Trampler module image for SAND build checks
II(b). Motor-Reactor NZ AzE80 Motor-Reactor, Covered (1x3)

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ AzE80 Motor-Reactor, Covered (2x2) Trampler module image for SAND build checks
II(a). Motor-Reactor NZ AzE80 Motor-Reactor, Covered (2x2)

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
2x2
Safe move
Leave with power margin, not only full cargo.
NZ AzE81 Motor-Reactor, Armored Trampler module image for SAND build checks
III(a). Motor-Reactor NZ AzE81 Motor-Reactor, Armored

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
2x2
Safe move
Leave with power margin, not only full cargo.
NZ AzE81L Deck Motor-Reactor, Rounded Trampler module image for SAND build checks
Godlewski's Expedition NZ AzE81L Deck Motor-Reactor, Rounded

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
2x2
Safe move
Leave with power margin, not only full cargo.
NZ AzE81S Deck Motor-Reactor, Long Trampler module image for SAND build checks
I(a). Motor-Reactor NZ AzE81S Deck Motor-Reactor, Long

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ AzE81S Motor-Reactor, Framed Long Trampler module image for SAND build checks
I(b). Motor-Reactor NZ AzE81S Motor-Reactor, Framed Long

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ AzE82 Motor-Reactor, Armored Trampler module image for SAND build checks
III(b). Motor-Reactor NZ AzE82 Motor-Reactor, Armored

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ Mb2k Maneuver Engine, Small Trampler module image for SAND build checks
II(c). Small Engine NZ Mb2k Maneuver Engine, Small

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x1
Safe move
Leave with power margin, not only full cargo.
NZ Mb3 Maneuver Engine, Medium Trampler module image for SAND build checks
III(a). Medium Engine NZ Mb3 Maneuver Engine, Medium

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x2
Safe move
Leave with power margin, not only full cargo.
S.Trs "Albrecht" Royal Chassis Trampler module image for SAND build checks
IV(a). Royal Chassis S.Trs "Albrecht" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x5
Safe move
Run a short extraction test before switching the main build.
S.Trs "Karl Ludvig" Royal Chassis Trampler module image for SAND build checks
IV(b). Royal Chassis S.Trs "Karl Ludvig" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x6
Safe move
Run a short extraction test before switching the main build.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Extended L&R

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
3x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Extended Left

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Extended Right

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Inner Corner (L)

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Inner Corner (R)

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Deck

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Deck (no railings)

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Frame

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Frame, Triangle

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Armored Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Armored Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Armored Turret Deck, Corner Trampler module image for SAND build checks
Mounted weapon S.Trs Armored Turret Deck, Corner

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
III(a). Metal Corridor S.Trs Auxiliary Corridor

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Captain's Cabin Trampler module image for SAND build checks
II(a). Captain's Cabin S.Trs Captain's Cabin

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x1+
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Cargo Bay, L-Shape Trampler module image for SAND build checks
IV(a). Cargo Bay S.Trs Cargo Bay, L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Bay, Parallel Trampler module image for SAND build checks
IV(a). Cargo Bay S.Trs Cargo Bay, Parallel

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Bay, U-Shape Trampler module image for SAND build checks
IV(a). Cargo Bay S.Trs Cargo Bay, U-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Compartment, Medium Trampler module image for SAND build checks
III(b). Cargo Hold S.Trs Cargo Compartment, Medium

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Compartment, Small Trampler module image for SAND build checks
III(a). Cargo Hold S.Trs Cargo Compartment, Small

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Compartment, Small L-Shape Trampler module image for SAND build checks
III(a). Cargo Hold S.Trs Cargo Compartment, Small L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
III(a). Armored Vestibule S.Trs Entrance Vestibule

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(b). Armor Plate S.Trs HA Armor Plate

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armor Plate S.Trs HAs Framed Armor Plate

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armor Plate S.Trs HAs-R Framed Armor Plate

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs K81v Crew Cabin, 2 People Trampler module image for SAND build checks
II(c). Crew Room S.Trs K81v Crew Cabin, 2 People

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
III(a). Steering S.Trs K81v Pilot Bridge

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
III(b). Steering S.Trs K82v Pilot Bridge

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
III(b). Embrasure S.Trs M78v Embrasure

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs MB75 Crew Cabin, Single Trampler module image for SAND build checks
II(b). Crew Room S.Trs MB75 Crew Cabin, Single

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs MB77e Crew Cabin, 4 People Trampler module image for SAND build checks
II(c). Crew Room S.Trs MB77e Crew Cabin, 4 People

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
2x2
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Turret Deck, Corner Trampler module image for SAND build checks
Mounted weapon S.Trs Turret Deck, Corner

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Wide Armored Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Wide Armored Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
2x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Wide Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Wide Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
2x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
K.K. Landwehr S&H Armaments Workbench

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Large Armament Workshop S&H Armaments Workshop

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
S&H Atm.Fs 77B-L Small Chassis Trampler module image for SAND build checks
Godlewski's Expedition S&H Atm.Fs 77B-L Small Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
2x4
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 77B-Q Small Chassis Trampler module image for SAND build checks
I(a). Small Chassis S&H Atm.Fs 77B-Q Small Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x3
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 79H-B Great Chassis Trampler module image for SAND build checks
III(b). Great Chassis S&H Atm.Fs 79H-B Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x3
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 79H-L Great Chassis Trampler module image for SAND build checks
III(b). Great Chassis S&H Atm.Fs 79H-L Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x5
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 79H-Q Great Chassis Trampler module image for SAND build checks
III(a). Great Chassis S&H Atm.Fs 79H-Q Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x4
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 83U-B Middling Chassis Trampler module image for SAND build checks
II(a). Middling Chassis S&H Atm.Fs 83U-B Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x3
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 83U-L Middling Chassis Trampler module image for SAND build checks
II(a). Middling Chassis S&H Atm.Fs 83U-L Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x4
Safe move
Run a short extraction test before switching the main build.
II(a). Wooden Corridor S&H Auxiliary Corridor

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Extended L&R

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
3x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Extended Left

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Extended Right

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Inner Corner (L)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Inner Corner (R)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Bridge Balcony

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Canopy Deck

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
S&H Captain's Cabin Trampler module image for SAND build checks
Godlewski's Expedition S&H Captain's Cabin

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x1+
Safe move
Change one part at a time and check exit movement after the change.
S&H Captain's Compartment Trampler module image for SAND build checks
II(c). Cargo Bay S&H Captain's Compartment

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S&H Cargo Bay, L-Shape Trampler module image for SAND build checks
II(c). Cargo Bay S&H Cargo Bay, L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Bay, Parallel Trampler module image for SAND build checks
II(c). Cargo Bay S&H Cargo Bay, Parallel

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Bay, U-Shape Trampler module image for SAND build checks
II(c). Cargo Bay S&H Cargo Bay, U-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Compartment, Medium Trampler module image for SAND build checks
II(b). Cargo Hold S&H Cargo Compartment, Medium

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Compartment, Small Trampler module image for SAND build checks
II(a). Cargo Hold S&H Cargo Compartment, Small

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Compartment, Small L-Shape Trampler module image for SAND build checks
II(a). Cargo Hold S&H Cargo Compartment, Small L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck Trampler module image for SAND build checks
Kaiser's Friends S&H Cargo Deck

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Framed Trampler module image for SAND build checks
I(a). Cargo Deck S&H Cargo Deck, Framed

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Framed L-Shape Trampler module image for SAND build checks
I(a). Cargo Deck S&H Cargo Deck, Framed L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Framed Light Trampler module image for SAND build checks
I(a). Cargo Deck S&H Cargo Deck, Framed Light

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, L-Shape Trampler module image for SAND build checks
Kaiser's Friends S&H Cargo Deck, L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Light Trampler module image for SAND build checks
Kaiser's Friends S&H Cargo Deck, Light

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
I(a). Small Armament Workshop S&H Compact Armaments Workshop

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Beveled (1x1)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Beveled (1x2)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Round (1x1)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Round (2x1)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Round-Beveled

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
Kaiser's Friends S&H Deck, Standard

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.

Quick Loot Check

Search the items players regret selling early

10 matches

Use this at storage or the sell screen: search the item, choose the decision you are making, then save anything that should not become cash yet.

Search every visible cargo decision in this tool.

Coral Chunk item image for SAND loot decisions
Resource Coral Chunk

Turn a weird coral find into progress instead of loose cash.

Next move
Keep the first stack, then decide between Coral Dust, Mechanical Parts, or a contract hand-in.
Do not regret
Do not sell the last Coral Chunk until the current route, contract, and workbench need are clear.
Useful when
Coral runs, early contracts, and resource conversion.
Route hint
Check valuables safes and coral routes, then extract before the cargo run gets greedy.
Delivery
50 x Coral Chunk -> 1000 x Crowns -> 20 crowns per item
Craft use
Coral Dust, Mechanical Parts, Coral Dust
Likely stop
Valuables Safe, Valuables Container Tier 1 Premium Set 1, Valuables Container Tier 1 Premium Set 2
Keep first Next guide
Fabric Scraps item image for SAND loot decisions
Resource Fabric Scraps

Decide whether Fabric Scraps should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 1000 x Crowns.
Delivery
250 x Fabric Scraps -> 1000 x Crowns -> 4 crowns per item
Craft use
Fabric, Fabric, 12 GA Ammo
Likely stop
Crate of Shells, Shells Container Tier 1 Premium Set 1, Shells Container Tier 1 Premium Set 2
Deliver check Next guide
Scrap Metal item image for SAND loot decisions
Resource Scrap Metal

Feed early ammunition and basic weapons.

Next move
Keep a starter craft reserve, then sell only surplus after the ammo box is healthy.
Do not regret
Check ammo needs before turning Scrap Metal into cash.
Useful when
First Voyage ammo, cheap weapons, and workbench recovery.
Route hint
Parts crates and starter looting loops are the safest early route.
Delivery
250 x Scrap Metal -> 1000 x Crowns -> 4 crowns per item
Craft use
8x21 mm Ammo, 11x54 mm Ammo, 8x21 mm Ammo
Likely stop
Parts Crate, Parts Crate
Ammo input Next guide
Scrapped Ammo item image for SAND loot decisions
Ammo Scrapped Ammo

Turn junk rounds into usable ammunition.

Next move
Save it for 8x21mm, 9x42mm, 12 GA, and turret shell crafting before selling.
Do not regret
If your guns are underfed, keep Scrapped Ammo out of the sell pile.
Useful when
Loadout recovery and post-fight restock.
Route hint
Loot crates, extract, then craft ammo in batches that match your actual weapons.
Delivery
250 x Scrapped Ammo -> 1000 x Crowns -> 4 crowns per item
Craft use
8x21 mm Ammo, 12 GA Ammo, 70 mm Shell
Likely stop
Weapon Crate, Weapon Crate
Ammo input Next guide
Threads item image for SAND loot decisions
Resource Threads

Decide whether Threads should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 1000 x Mechanical Parts.
Delivery
250 x Threads -> 1000 x Mechanical Parts
Craft use
Fabric, Fabric, Old Smuggler's Jacket
Likely stop
Food Crate, Food Container Tier 1 Premium Set 1, Food Container Tier 2 Premium Set 1
Deliver check Next guide
Mechanical Parts item image for SAND loot decisions
Resource Mechanical Parts

Decide whether Mechanical Parts should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 200 x Pneumatic Parts.
Delivery
1000 x Mechanical Parts -> 200 x Pneumatic Parts
Likely stop
Parts Crate, Suspicious Pile of Sand, Buried Treasure Tier 1 Set 1
Deliver check Next guide
Black Box item image for SAND loot decisions
Field Item Black Box

Handle a high-value objective without losing the payout.

Next move
Treat it as a contract item first, then extract cleanly before chasing side loot.
Do not regret
If the run already has a Black Box, stop widening the route and plan the exit.
Useful when
Timed contracts and focused extraction runs.
Route hint
Run the objective, secure the box, and leave room for a failed extraction reset.
Delivery
1 x Black Box -> 2000 x Crowns -> 2000 crowns per item
Craft use
Computing Module, Computing Module, Computing Module
Contract cargo Next guide
Pneumatic Parts item image for SAND loot decisions
Resource Pneumatic Parts

Use Pneumatic Parts as a crafting input instead of loose cargo.

Next move
Keep enough for Pristine 40 mm Autocannon Kit and Pristine 40 mm Autocannon Kit; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Pristine 40 mm Autocannon Kit or Pristine 40 mm Autocannon Kit.
Route hint
Start with Parts Crate or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Craft use
Pristine 40 mm Autocannon Kit, Pristine 40 mm Autocannon Kit, Pristine 80 mm Naval Cannon Kit
Likely stop
Parts Crate, Suspicious Pile of Sand, Buried Treasure Tier 1 Set 1
Craft reserve Next guide
Weapon Parts item image for SAND loot decisions
Weapon Weapon Parts

Move from found guns into planned loadouts.

Next move
Save enough for early weapon crafting before selling or scattering parts across storage.
Do not regret
Keep one stack in a known storage spot until the Armament route is stable.
Useful when
Upgrading personal weapons after safer Voyage runs.
Route hint
Farm weapons crates and parts crates, then craft only around the next route.
Craft use
M82 Rifle, Blitz 10R Pistol, M82 Rifle
Likely stop
Ironclad Loot Box, Ironclad Loot Box 40mm Set 1, Ironclad Loot Box 40mm Set 2
Craft reserve Next guide
Canned Food item image for SAND loot decisions
Food Canned Food

Keep the crew alive during longer dune routes.

Next move
Carry enough for the route and refill the Trampler before Storm Dive.
Do not regret
Do not convert or sell every food item before a long extraction attempt.
Useful when
Beginner runs, long looting loops, and crew recovery.
Route hint
Food crates and safe starter routes are enough for early sessions.
Likely stop
Food Crate, Ironclad Loot Box, Suspicious Pile of Sand
Carry reserve Next guide

Guide Map

Choose the route that fits your save.

Start with the problem in front of you, then move sideways into the next useful guide.

Start and Extract

First Voyage loadouts, short-route habits, radio tower calls, Storm Dive stop rules, and failed-exit recovery.

Build the Walking Base

Trampler chassis, crew space, cargo pressure, engine margin, turret ammo, and short tests before rare cargo.

Protect Loot Decisions

Keep-first items, contract cargo, crafting inputs, sell lanes, and item checks before the shop screen.

Use this SAND: Raiders of Sophie guide hub when you need to choose the next safe move before a run. Pick the problem in front of you, open the matching guide, and keep the route short until the Trampler, cargo hold, food, fuel, and exit plan are all under control.

Last checked: June 30, 2026. SAND is in Early Access, so exact item roles, module comfort, and route safety can change. Use the tools here as run planning help, then confirm costly choices in your current save before spending rare parts or selling the last copy of an item.

Pick Your Next Run

If your problem is…Open thisWhat the page helps you do
You have not completed a clean first VoyageBeginner GuidePack food, fuel, a simple weapon, matching ammo, and an exit rule without overloading the route
You keep losing runs at the exitExtraction GuideRecover failed radio tower calls, stop Storm Dive greed, and get player plus Trampler out together
Your walking base feels strong in camp but bad in the fieldTrampler GuideCheck chassis, cargo, crew space, power, engines, turret ammo, and short-route testing
You do not know whether to keep or sell an itemLoot GuideSearch items before selling, delivering, crafting, researching, or routing to extraction

That order is deliberate. SAND is not only a loot game; it is a risk-management game built around a walking base. A new player who reads an item list first still may not know when to leave. A new player who learns Voyage, exit rules, Trampler pressure, and keep-first decisions can survive long enough for the item decisions to matter.

The Short Version

Start with Voyage, not Storm Dive. Load food, a fuel reserve, a simple gun, matching ammo, and at least one empty cargo lane. Pick one target before launch. When that target is on board, stop widening the route and begin thinking about extraction.

The Trampler is not background storage. It is the run. If it is low on power, missing shells, overloaded with side loot, or parked badly during an exit call, the player inventory stops mattering. Most bad early runs are not lost because the player failed to find loot; they are lost because the route kept growing after the good cargo was already secured.

The loot finder exists for the moment after a run, when the sell screen is tempting and the cargo bay looks messy. Search rare-looking items, contract cargo, crafting inputs, ammo ingredients, and Trampler materials before turning them into cash. Keep the first copy when the item has a delivery, crafting, research, or build pressure attached.

What SAND Asks From A New Player

SAND combines PvPvE extraction with a mobile base, so the first skill is not aim or perfect map memory. The first skill is knowing when a run is already good enough.

Voyage is the best early training mode because it teaches the loop without asking you to solve every system at once. You learn how much food a route needs, how quickly cargo fills, which weapons drain the ammo box, and how stressful extraction becomes once the Trampler is damaged or badly parked.

Storm Dive should come later. It can offer better rewards, but it also punishes vague plans. If the goal is “grab anything useful,” the route never ends. If the goal is “find one contract item, keep power margin, and leave after the first clean exit chance,” Storm Dive becomes a plan instead of a gamble.

Run Rules Worth Keeping

RuleWhy it matters
Pick the exit rule before the first loot stopThe moment cargo gets exciting is when players start ignoring the timer, the Trampler position, and enemy approach lanes
Save the first copy of strange itemsCoral Chunk, Black Box, Mechanical Parts, Threads, ammo inputs, and rare valuables can be more useful than early cash
Pair weapons with ammo before launchA stronger weapon with no reserve is worse than a simpler gun you can keep fed
Test one Trampler change at a timeRebuilding chassis, cargo, crew, power, and turrets together makes it hard to know which change broke the route
Leave once the target is secureA run that extracts with the contract item beats a run that dies with a perfect hold

How To Use The Cargo Strip And Tools

The key cargo strip is a quick recognition check for items that can waste a session if they are sold too quickly. If you see Black Box, Coral Chunk, Mechanical Parts, Scrapped Ammo, Threads, energy rods, or rare shells in the hold, pause before opening the shop. Search the item, check the safe move, then decide whether it belongs in contract cargo, craft reserve, Trampler storage, or the sell lane.

Use the hub as a loop rather than a reading order:

  1. Learn the first route.
  2. Learn how to leave.
  3. Build the walking base around the route.
  4. Protect item decisions after the run.
  5. Return here when the next session has a different problem.

The important habit is not memorizing every item name. It is recognizing when a piece of cargo changes the run. A strange icon in the hold, a rare material name, or a part tied to power, ammo, cargo, or mounted weapons should slow the sell decision down until the finder gives you a safer next move.

Good First Session Route

Use this as a starting plan if you are opening SAND for the first time today:

StepActionStop rule
1Open the Beginner Guide and mark the First Voyage checklistDo not launch until food, power, ammo, cargo, and exit are covered
2Run Voyage with one main targetStop looting when the target is on board or cargo starts forcing bad choices
3Extract the player and Trampler togetherDo not jump out for one more crate once the exit sequence begins
4Search questionable items in the Loot GuideKeep the first copy when a delivery, crafting, or build pressure appears
5Open the Trampler Guide before changing the baseTest one new system on a short route

When To Move Beyond Beginner Routes

Move into the extraction guide when the first Voyage is no longer the hard part. The signs are simple: you can pack without forgetting food or ammo, you know where cargo will go, and you are losing more value to exits than to looting. At that point, radio tower calls, Storm Dive stop rules, and failed-exit recovery are the next bottleneck.

Move into the Trampler guide when your walking base feels like the run’s limit. That might mean not enough cargo space, not enough power, too much turret ammo pressure, poor crew routing, or a chassis that feels awkward under fire. The Trampler page is the most SAND-specific page here because it treats the walking base as a build decision, not a background vehicle.

Move into the loot guide when the sell screen becomes dangerous. If you see Black Box, Coral Chunk, Mechanical Parts, Pneumatic Parts, Threads, High-Grade Gunpowder, Scrapped Ammo, Weapon Parts, rare shells, or a strange valuable, search before selling. The finder will not make every decision final forever, but it will tell you which items deserve a pause before cash.

FAQ

What SAND Raiders of Sophie guide should I open first?

Open the beginner guide if you have not finished a clean Voyage yet. After that, use extraction, Trampler, and loot pages based on the problem blocking your next run.

Is SAND Raiders of Sophie in Early Access?

Yes. Treat exact values, module balance, and route comfort as Early Access details that can move with updates.

What is the most important SAND habit?

Choose the exit rule before the first loot stop. A full cargo hold is not a win until both the player and the Trampler leave.

Should I use the loot finder every run?

Use it whenever an item looks rare, appears in a contract, feeds crafting, or might be needed for Trampler progress. Safe cash should be the last decision, not the first.