Guides

SAND Raiders of Sophie Trampler Guide: Build Readiness

GuidesSAND: Raiders of SophieTramplerSteam2026

Quick Answer

A SAND Raiders of Sophie Trampler build is ready when it can move with power margin, carry the main cargo, seat the crew, feed mounted weapons, and finish a short extraction test. Change one pressure point, test it, then trust it with better loot.

Version focus Early Access Trampler builds
SAND Raiders of Sophie gameplay screenshot with a Trampler crossing a desert route

Trampler Readiness

Find The Weak Point In The Walking Base

Use this before a rebuild or long route to decide whether cargo, power, crew control, armor, or turret ammo is the next bottleneck.
SAND Hub
Use this in camp One rebuild question at a time

The page helps decide whether today's problem is cargo, power, crew control, armor, decks, or turrets.

Tool job Save the modules affecting this build

Filter by pressure point, save likely changes, then test one system on a short Voyage.

Success state The base can still leave

A stronger-looking Trampler is not ready until it moves, carries, defends, and extracts under pressure.

Steam phase Early Access

Released Jun 22, 2026; exact routes can shift during Early Access.

Best first mode Voyage

Learn cargo, food, weapons, and extraction before pushing Storm Dive.

Run pressure PvPvE

Expect busy routes, contested exits, and quick balance changes during the launch window.

Readiness Check

Is This Trampler Ready For A Real Run?

0/9 ready

Build Readiness

Choose the pressure point before rebuilding

95 matches

Use this in camp: filter the build problem, save the modules involved, then test one change on a short Voyage.

Search every Trampler row in the readiness board.

KF "Kormylo" Wheelhouse Trampler module image for SAND build checks
II(a). Steering KF "Kormylo" Wheelhouse

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
KF "Nest" Framed Armored Turret Deck Trampler module image for SAND build checks
Mounted weapon KF "Nest" Framed Armored Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
KF "Nest" Framed Turret Deck Trampler module image for SAND build checks
Mounted weapon KF "Nest" Framed Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
KF "Prolomnyk" Battering Ram Trampler module image for SAND build checks
II(c). Battering Ram KF "Prolomnyk" Battering Ram

Add weapons only after cargo and power are not already failing.

Solves
Weapon mount
Watch for
Fit check
Test with
2x2
Safe move
Change one part at a time and check exit movement after the change.
KF-B "Hole" Middling Chassis Trampler module image for SAND build checks
II(b). Middling Chassis KF-B "Hole" Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x3
Safe move
Run a short extraction test before switching the main build.
KF-B "Trench" Great Chassis Trampler module image for SAND build checks
III(c). Great Chassis KF-B "Trench" Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x3
Safe move
Run a short extraction test before switching the main build.
KF-L "Abyss" Royal Chassis Trampler module image for SAND build checks
IV(b). Royal Chassis KF-L "Abyss" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x6
Safe move
Run a short extraction test before switching the main build.
KF-L "Hole" Middling Chassis Trampler module image for SAND build checks
II(b). Middling Chassis KF-L "Hole" Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x4
Safe move
Run a short extraction test before switching the main build.
KF-L "Trench" Great Chassis Trampler module image for SAND build checks
III(c). Great Chassis KF-L "Trench" Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x5
Safe move
Run a short extraction test before switching the main build.
KF-Q "Abyss" Royal Chassis Trampler module image for SAND build checks
IV(a). Royal Chassis KF-Q "Abyss" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x5
Safe move
Run a short extraction test before switching the main build.
KF-Q "Trench" Great Chassis Trampler module image for SAND build checks
III(b). Great Chassis KF-Q "Trench" Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x4
Safe move
Run a short extraction test before switching the main build.
KF-Q "Well" Small Chassis Trampler module image for SAND build checks
I(b). Small Chassis KF-Q "Well" Small Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x3
Safe move
Run a short extraction test before switching the main build.
NZ AzE80 Motor-Reactor, Covered (1x3) Trampler module image for SAND build checks
II(b). Motor-Reactor NZ AzE80 Motor-Reactor, Covered (1x3)

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ AzE80 Motor-Reactor, Covered (2x2) Trampler module image for SAND build checks
II(a). Motor-Reactor NZ AzE80 Motor-Reactor, Covered (2x2)

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
2x2
Safe move
Leave with power margin, not only full cargo.
NZ AzE81 Motor-Reactor, Armored Trampler module image for SAND build checks
III(a). Motor-Reactor NZ AzE81 Motor-Reactor, Armored

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
2x2
Safe move
Leave with power margin, not only full cargo.
NZ AzE81L Deck Motor-Reactor, Rounded Trampler module image for SAND build checks
Godlewski's Expedition NZ AzE81L Deck Motor-Reactor, Rounded

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
2x2
Safe move
Leave with power margin, not only full cargo.
NZ AzE81S Deck Motor-Reactor, Long Trampler module image for SAND build checks
I(a). Motor-Reactor NZ AzE81S Deck Motor-Reactor, Long

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ AzE81S Motor-Reactor, Framed Long Trampler module image for SAND build checks
I(b). Motor-Reactor NZ AzE81S Motor-Reactor, Framed Long

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ AzE82 Motor-Reactor, Armored Trampler module image for SAND build checks
III(b). Motor-Reactor NZ AzE82 Motor-Reactor, Armored

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x3
Safe move
Leave with power margin, not only full cargo.
NZ Mb2k Maneuver Engine, Small Trampler module image for SAND build checks
II(c). Small Engine NZ Mb2k Maneuver Engine, Small

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x1
Safe move
Leave with power margin, not only full cargo.
NZ Mb3 Maneuver Engine, Medium Trampler module image for SAND build checks
III(a). Medium Engine NZ Mb3 Maneuver Engine, Medium

Check power before adding heavy loot or extra weapon decks.

Solves
Movement and power
Watch for
Power pressure
Test with
1x2
Safe move
Leave with power margin, not only full cargo.
S.Trs "Albrecht" Royal Chassis Trampler module image for SAND build checks
IV(a). Royal Chassis S.Trs "Albrecht" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x5
Safe move
Run a short extraction test before switching the main build.
S.Trs "Karl Ludvig" Royal Chassis Trampler module image for SAND build checks
IV(b). Royal Chassis S.Trs "Karl Ludvig" Royal Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x6
Safe move
Run a short extraction test before switching the main build.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Extended L&R

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
3x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Extended Left

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Extended Right

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Inner Corner (L)

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Armored Balconies (multiple) S.Trs Armored Balcony, Inner Corner (R)

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Deck

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Deck (no railings)

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Frame

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armored Deck S.Trs Armored Frame, Triangle

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Armored Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Armored Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Armored Turret Deck, Corner Trampler module image for SAND build checks
Mounted weapon S.Trs Armored Turret Deck, Corner

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
III(a). Metal Corridor S.Trs Auxiliary Corridor

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Captain's Cabin Trampler module image for SAND build checks
II(a). Captain's Cabin S.Trs Captain's Cabin

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x1+
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Cargo Bay, L-Shape Trampler module image for SAND build checks
IV(a). Cargo Bay S.Trs Cargo Bay, L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Bay, Parallel Trampler module image for SAND build checks
IV(a). Cargo Bay S.Trs Cargo Bay, Parallel

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Bay, U-Shape Trampler module image for SAND build checks
IV(a). Cargo Bay S.Trs Cargo Bay, U-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Compartment, Medium Trampler module image for SAND build checks
III(b). Cargo Hold S.Trs Cargo Compartment, Medium

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Compartment, Small Trampler module image for SAND build checks
III(a). Cargo Hold S.Trs Cargo Compartment, Small

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S.Trs Cargo Compartment, Small L-Shape Trampler module image for SAND build checks
III(a). Cargo Hold S.Trs Cargo Compartment, Small L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
III(a). Armored Vestibule S.Trs Entrance Vestibule

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(b). Armor Plate S.Trs HA Armor Plate

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armor Plate S.Trs HAs Framed Armor Plate

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
III(a). Armor Plate S.Trs HAs-R Framed Armor Plate

Test the module on a short route before trusting it with rare cargo.

Solves
Damage control
Watch for
Weight and repair pressure
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs K81v Crew Cabin, 2 People Trampler module image for SAND build checks
II(c). Crew Room S.Trs K81v Crew Cabin, 2 People

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
III(a). Steering S.Trs K81v Pilot Bridge

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
III(b). Steering S.Trs K82v Pilot Bridge

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
III(b). Embrasure S.Trs M78v Embrasure

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs MB75 Crew Cabin, Single Trampler module image for SAND build checks
II(b). Crew Room S.Trs MB75 Crew Cabin, Single

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S.Trs MB77e Crew Cabin, 4 People Trampler module image for SAND build checks
II(c). Crew Room S.Trs MB77e Crew Cabin, 4 People

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
2x2
Safe move
Change one part at a time and check exit movement after the change.
S.Trs Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Turret Deck, Corner Trampler module image for SAND build checks
Mounted weapon S.Trs Turret Deck, Corner

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
1x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Wide Armored Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Wide Armored Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
2x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
S.Trs Wide Turret Deck Trampler module image for SAND build checks
Mounted weapon S.Trs Wide Turret Deck

Mount only after shells and firing lanes match the route.

Solves
Sustained fire
Watch for
Mounted ammo pressure.
Test with
2x1
Safe move
Count shells before launch and avoid fights that do not protect the objective.
K.K. Landwehr S&H Armaments Workbench

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
II(a). Large Armament Workshop S&H Armaments Workshop

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
S&H Atm.Fs 77B-L Small Chassis Trampler module image for SAND build checks
Godlewski's Expedition S&H Atm.Fs 77B-L Small Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
2x4
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 77B-Q Small Chassis Trampler module image for SAND build checks
I(a). Small Chassis S&H Atm.Fs 77B-Q Small Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x3
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 79H-B Great Chassis Trampler module image for SAND build checks
III(b). Great Chassis S&H Atm.Fs 79H-B Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
5x3
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 79H-L Great Chassis Trampler module image for SAND build checks
III(b). Great Chassis S&H Atm.Fs 79H-L Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x5
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 79H-Q Great Chassis Trampler module image for SAND build checks
III(a). Great Chassis S&H Atm.Fs 79H-Q Great Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x4
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 83U-B Middling Chassis Trampler module image for SAND build checks
II(a). Middling Chassis S&H Atm.Fs 83U-B Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
4x3
Safe move
Run a short extraction test before switching the main build.
S&H Atm.Fs 83U-L Middling Chassis Trampler module image for SAND build checks
II(a). Middling Chassis S&H Atm.Fs 83U-L Middling Chassis

Pick the chassis around crew size, cargo goal, and how often you need to turn around under pressure.

Solves
Build footprint
Watch for
Footprint pressure
Test with
3x4
Safe move
Run a short extraction test before switching the main build.
II(a). Wooden Corridor S&H Auxiliary Corridor

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Extended L&R

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
3x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Extended Left

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Extended Right

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Inner Corner (L)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Balcony, Inner Corner (R)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(b). Balconies (multiple) S&H Bridge Balcony

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Canopy Deck

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
S&H Captain's Cabin Trampler module image for SAND build checks
Godlewski's Expedition S&H Captain's Cabin

Make sure the solo or squad route has enough control space before launch.

Solves
Crew control
Watch for
Crew routing
Test with
1x1+
Safe move
Change one part at a time and check exit movement after the change.
S&H Captain's Compartment Trampler module image for SAND build checks
II(c). Cargo Bay S&H Captain's Compartment

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
S&H Cargo Bay, L-Shape Trampler module image for SAND build checks
II(c). Cargo Bay S&H Cargo Bay, L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Bay, Parallel Trampler module image for SAND build checks
II(c). Cargo Bay S&H Cargo Bay, Parallel

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Bay, U-Shape Trampler module image for SAND build checks
II(c). Cargo Bay S&H Cargo Bay, U-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x2
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Compartment, Medium Trampler module image for SAND build checks
II(b). Cargo Hold S&H Cargo Compartment, Medium

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Compartment, Small Trampler module image for SAND build checks
II(a). Cargo Hold S&H Cargo Compartment, Small

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Compartment, Small L-Shape Trampler module image for SAND build checks
II(a). Cargo Hold S&H Cargo Compartment, Small L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck Trampler module image for SAND build checks
Kaiser's Friends S&H Cargo Deck

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Framed Trampler module image for SAND build checks
I(a). Cargo Deck S&H Cargo Deck, Framed

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Framed L-Shape Trampler module image for SAND build checks
I(a). Cargo Deck S&H Cargo Deck, Framed L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Framed Light Trampler module image for SAND build checks
I(a). Cargo Deck S&H Cargo Deck, Framed Light

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, L-Shape Trampler module image for SAND build checks
Kaiser's Friends S&H Cargo Deck, L-Shape

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
S&H Cargo Deck, Light Trampler module image for SAND build checks
Kaiser's Friends S&H Cargo Deck, Light

Keep one cargo lane for contract items and one lane for sell cargo.

Solves
Storage and loot routing
Watch for
Cargo pressure
Test with
1x1
Safe move
Reserve space before looting so contract items do not get left behind.
I(a). Small Armament Workshop S&H Compact Armaments Workshop

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Beveled (1x1)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Beveled (1x2)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x2
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Round (1x1)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Round (2x1)

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
I(a). Wooden Decks (multiple) S&H Deck, Round-Beveled

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
2x1
Safe move
Change one part at a time and check exit movement after the change.
Kaiser's Friends S&H Deck, Standard

Test the module on a short route before trusting it with rare cargo.

Solves
Module fit
Watch for
Fit check
Test with
1x1
Safe move
Change one part at a time and check exit movement after the change.

The SAND: Raiders of Sophie Trampler is the reason the game feels different from a normal extraction run. It is not just a vehicle, not just storage, and not just a mobile spawn point. It is the run’s body. If the Trampler cannot move, carry, defend, and leave, the player inventory becomes a small consolation prize.

Last checked: June 30, 2026. SAND is in Early Access, so module balance, research timing, and build comfort can change. Use this guide as a readiness check before spending rare parts or trusting a new build with contract cargo.

Quick Answer

Your Trampler is ready for a real route when it passes five checks:

  1. It has enough power to leave after cargo gets heavy.
  2. It has cargo space reserved for the main target.
  3. The crew can control the route without awkward movement or split attention.
  4. Mounted weapons have shells, firing lanes, and a reason to be mounted.
  5. The build has survived a short extraction test after the latest change.

If one check fails, do not hide it behind more loot. Fix that pressure point first.

Trampler Readiness Check

Use the tool above as a build board. Search chassis, cargo, steering, engines, reactor, crew room, decks, armor, and mounted weapons. Save the modules that affect your current build, then reset after a rebuild.

Readiness areaWhat to checkBad sign
ChassisFootprint, turning comfort, route width, and crew sizeThe base feels powerful in camp but awkward near exits
CargoEmpty lane for contract items and separate lane for sell cargoYou drop target items because the hold is full of ordinary loot
Crew cabinDriver, gunner, repair, and looting attentionSolo players must leave controls too often; squads talk over each other
Reactor / enginePower reserve, movement margin, and recovery after damageYou stay in fights because leaving is no longer easy
Turret deckShell reserve, firing arcs, and the fight you expectMounted weapons exist but the ammo box cannot feed them

The readiness check is more important than a perfect final build. SAND changes under route pressure. A module that looks efficient in a menu may feel wrong when the Trampler has to turn, load cargo, and answer gunfire at the same time.

The module images in the readiness board are a recognition layer for rebuilds. Use them to separate chassis pieces, cargo blocks, crew parts, engines, reactors, decks, and mounted weapons before you start moving parts around. If two modules look similar but solve different pressure points, trust the role and safe-move notes before spending rare materials.

Build Around The Next Route

Do not build the Trampler around every possible future run. Build it around the next run you are actually going to play.

Next runBuild priorityWhy
First VoyagePower, simple cargo, clean controlsYou need a full loop more than a dramatic weapon deck
Contract cargoReserved storage and exit movementDelivery cargo must survive the route and not get mixed with sell loot
Storm DivePower margin, shells, repair room, stop ruleBetter rewards mean the build must leave under pressure
Crew routeClear seats, roles, and cargo lanesA squad can move faster only if everyone knows what the base is doing
Turret testShell count and short extractionMounted weapons need a reason, not just a slot

This is the safest way to avoid expensive overbuilding. A Trampler that solves today’s problem and comes home is better than a beautiful rebuild that teaches you nothing because five systems changed at once.

Chassis And Footprint

Chassis choice decides how the rest of the build feels. A larger chassis can carry more and support more systems, but the cost is not only material. It can change how the Trampler turns, how it fits through routes, how exposed it feels during calls, and how much attention it demands when enemies appear.

Before changing chassis, ask:

  • What cargo problem am I solving?
  • Does the new footprint make extraction easier or harder?
  • Can my current power setup move the heavier build?
  • Will solo play become more awkward?
  • Can I test it on Voyage before Storm Dive?

The safe move is to run a short extraction after a chassis change. Do not install a larger body, add cargo, add turrets, and immediately bring rare cargo into Storm Dive. If the build is wrong, you want to learn that with ordinary loot.

Cargo Pressure

Cargo is the most tempting upgrade because the pain is obvious: the hold fills, you leave items behind, and cash feels trapped on the map. But more cargo can also make routes greedier. If a bigger hold convinces you to ignore the exit rule, it did not fix the run.

Use a cargo split:

Cargo laneUse
Contract laneBlack Box, delivery stacks, rare target items, and anything that ends the route
Craft laneScrap Metal, Scrapped Ammo, Mechanical Parts, Threads, Fabric Scraps, and other reserve items
Sell laneSurplus valuables and cash items after first-copy checks
Emergency laneFood, ammo, fuel, or repair margin you do not want buried

The exact layout can change, but the principle should not: target cargo must not compete with random sell cargo in the final minute.

Crew Cabin And Solo / Squad Split

Solo Trampler play rewards simplicity. If one player has to drive, loot, repair, aim, and sort cargo, every extra system becomes another mental tax. A solo build should be easy to understand quickly: clear controls, fewer panic decisions, and enough storage discipline to avoid opening every container during a fight.

Squad play can support more specialized roles, but it also creates communication risk. Decide who drives, who watches mounted weapons, who handles cargo, and who calls the stop rule. A squad that keeps looting after the driver says the route is over is not more efficient; it is just louder.

SetupBest habit
SoloKeep the build simpler, test changes one at a time, and avoid fights that require constant turret attention
DuoLet one player own movement while the other handles loot and threats
Full crewAssign cargo, turret, repair, and exit-call roles before the route starts

Reactor, Engine, And Movement Margin

Power is invisible until it becomes the only thing that matters. A Trampler with more cargo and weapons but no movement margin is a trap. If the base cannot correct bad parking, leave a bad fight, or limp away after damage, the build has crossed from ambitious into fragile.

Good power habits:

  1. Check reserve before launch, not after the first fight.
  2. Upgrade movement to match weight, not ego.
  3. Leave with less cargo if power is already low.
  4. Test heavier builds on short routes.
  5. Treat fuel and energy rods as route protection, not sell clutter.

This is why the Beginner Guide puts power reserve in the first checklist. New players often notice guns and cargo first, but the Trampler wins by leaving.

Turrets And Ammo Pressure

Mounted weapons are satisfying, but they create a second ammo economy. A turret is not ready because it is mounted. It is ready when it has shells, a firing lane, and a fight worth spending them on.

Mounted weapon questionWhy it matters
What shell does it need?Shell mismatch turns a turret into decoration
How many fights can it cover?A powerful weapon with one poor shot may be worse than a steadier option
Does it protect the objective?Spending shells on ordinary threats can make extraction weaker
Can the Trampler still move well?Weapon decks do not matter if the base cannot leave

If turret ammo is tight, avoid fights that do not protect contract cargo, rare loot, or the exit. Mounted weapons should buy safety, not permission to overstay.

Change One System At A Time

The fastest way to ruin a Trampler build is to change everything after one bad run. If you upgrade chassis, add cargo, swap engines, move crew space, and mount a new turret at the same time, the next run cannot teach you which choice mattered.

Use a test loop:

  1. Pick one pressure point.
  2. Change one system.
  3. Run a short Voyage.
  4. Extract before rare cargo is involved.
  5. Decide whether the pressure improved.

If it improved, keep it and change the next thing later. If it failed, revert or adjust before the build touches Storm Dive.

What To Open Next

Open the Extraction Guide if the Trampler is built well but exits are still failing. Open the Loot Guide if cargo pressure is mostly about what to keep, sell, deliver, or craft. Go back to the Beginner Guide if the route still fails before the build can teach you anything.

FAQ

What should I upgrade first on the Trampler?

Upgrade the pressure point blocking your next route: cargo if you leave target items behind, power if movement fails, crew space if control is awkward, and turrets only when ammo is ready.

Should I add turrets early in SAND?

Add mounted weapons only after you can feed them. A turret without shells adds confidence without solving the next fight.

How do I know a Trampler build is ready?

Run a short Voyage test. If it moves cleanly, carries the target, keeps crew control, and extracts without spending every reserve, it is ready for a harder route.

Is cargo more important than weapons?

Early on, cargo and power often matter more. Weapons help only when they protect the objective; extra cargo helps only when the Trampler can still leave.