Guides

SAND Raiders of Sophie Loot Guide: Keep, Sell, Craft

GuidesSAND: Raiders of SophieLootSteam2026

Quick Answer

Before selling SAND Raiders of Sophie loot, search the item. Keep the first copy when it can feed a contract, craft, research unlock, ammo reserve, or Trampler build; sell only surplus once the finder shows no pressure.

Version focus Early Access loot decisions
SAND Raiders of Sophie gameplay screenshot with a Trampler crossing a desert route

Keep / Sell / Deliver / Craft Finder

Decide What Not To Sell

Use this at the cargo hold or sell screen when an item might be contract cargo, craft reserve, ammo input, Trampler material, or safe cash.
SAND Hub
Use this after extraction The sell pile looks tempting

Search anything rare, technical, contract-shaped, or tied to ammo and Trampler upgrades.

Tool job Turn item names into actions

Each result says whether to keep first, deliver, craft, research, route to extraction, or sell surplus.

Repeat value Save cargo you are not done with

Saved rows survive refresh, so you can sort storage, compare route needs, and reset after cleanup.

Steam phase Early Access

Released Jun 22, 2026; exact routes can shift during Early Access.

Best first mode Voyage

Learn cargo, food, weapons, and extraction before pushing Storm Dive.

Run pressure PvPvE

Expect busy routes, contested exits, and quick balance changes during the launch window.

Loot Finder

Keep, sell, deliver, or craft?

104 matches

Use this at storage or the sell screen: search the item, choose the decision you are making, then save anything that should not become cash yet.

Search every visible cargo decision in this tool.

Coral Chunk item image for SAND loot decisions
Resource Coral Chunk

Turn a weird coral find into progress instead of loose cash.

Next move
Keep the first stack, then decide between Coral Dust, Mechanical Parts, or a contract hand-in.
Do not regret
Do not sell the last Coral Chunk until the current route, contract, and workbench need are clear.
Useful when
Coral runs, early contracts, and resource conversion.
Route hint
Check valuables safes and coral routes, then extract before the cargo run gets greedy.
Delivery
50 x Coral Chunk -> 1000 x Crowns -> 20 crowns per item
Craft use
Coral Dust, Mechanical Parts, Coral Dust
Likely stop
Valuables Safe, Valuables Container Tier 1 Premium Set 1, Valuables Container Tier 1 Premium Set 2
Keep first Next guide
Fabric Scraps item image for SAND loot decisions
Resource Fabric Scraps

Decide whether Fabric Scraps should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 1000 x Crowns.
Delivery
250 x Fabric Scraps -> 1000 x Crowns -> 4 crowns per item
Craft use
Fabric, Fabric, 12 GA Ammo
Likely stop
Crate of Shells, Shells Container Tier 1 Premium Set 1, Shells Container Tier 1 Premium Set 2
Deliver check Next guide
Scrap Metal item image for SAND loot decisions
Resource Scrap Metal

Feed early ammunition and basic weapons.

Next move
Keep a starter craft reserve, then sell only surplus after the ammo box is healthy.
Do not regret
Check ammo needs before turning Scrap Metal into cash.
Useful when
First Voyage ammo, cheap weapons, and workbench recovery.
Route hint
Parts crates and starter looting loops are the safest early route.
Delivery
250 x Scrap Metal -> 1000 x Crowns -> 4 crowns per item
Craft use
8x21 mm Ammo, 11x54 mm Ammo, 8x21 mm Ammo
Likely stop
Parts Crate, Parts Crate
Ammo input Next guide
Scrapped Ammo item image for SAND loot decisions
Ammo Scrapped Ammo

Turn junk rounds into usable ammunition.

Next move
Save it for 8x21mm, 9x42mm, 12 GA, and turret shell crafting before selling.
Do not regret
If your guns are underfed, keep Scrapped Ammo out of the sell pile.
Useful when
Loadout recovery and post-fight restock.
Route hint
Loot crates, extract, then craft ammo in batches that match your actual weapons.
Delivery
250 x Scrapped Ammo -> 1000 x Crowns -> 4 crowns per item
Craft use
8x21 mm Ammo, 12 GA Ammo, 70 mm Shell
Likely stop
Weapon Crate, Weapon Crate
Ammo input Next guide
Threads item image for SAND loot decisions
Resource Threads

Decide whether Threads should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 1000 x Mechanical Parts.
Delivery
250 x Threads -> 1000 x Mechanical Parts
Craft use
Fabric, Fabric, Old Smuggler's Jacket
Likely stop
Food Crate, Food Container Tier 1 Premium Set 1, Food Container Tier 2 Premium Set 1
Deliver check Next guide
Mechanical Parts item image for SAND loot decisions
Resource Mechanical Parts

Decide whether Mechanical Parts should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 200 x Pneumatic Parts.
Delivery
1000 x Mechanical Parts -> 200 x Pneumatic Parts
Likely stop
Parts Crate, Suspicious Pile of Sand, Buried Treasure Tier 1 Set 1
Deliver check Next guide
12 GA Ammo item image for SAND loot decisions
Ammo 12 GA Ammo

Use 12 GA Ammo as a crafting input instead of loose cargo.

Next move
Keep enough for 12 GA Shotgun Slug; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting 12 GA Shotgun Slug.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Craft use
12 GA Shotgun Slug
Likely stop
Suspicious Pile of Sand, Weapon Crate, Buried Treasure Tier 1 Set 4
Craft reserve Next guide
EB Zseb Revolver item image for SAND loot decisions
Weapon EB Zseb Revolver

Use EB Zseb Revolver as a crafting input instead of loose cargo.

Next move
Keep enough for EB "Bantam" Revolver and EB "Bantam" Revolver; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting EB "Bantam" Revolver or EB "Bantam" Revolver.
Route hint
Start with Weapon Crate or Buried Treasure Tier 2 Set 4 and stop when cargo space or exit safety gets tight.
Craft use
EB "Bantam" Revolver, EB "Bantam" Revolver
Likely stop
Weapon Crate, Buried Treasure Tier 2 Set 4, Ghoul Range Set 4
Craft reserve Next guide
Fabric item image for SAND loot decisions
Resource Fabric

Use Fabric as a crafting input instead of loose cargo.

Next move
Keep enough for Time Bomb and HG-6 Contact Grenade; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Time Bomb or HG-6 Contact Grenade.
Route hint
Start with Medical Container Tier 2 Premium Set 1 or Medical Container Tier 3 Premium Set 1 and stop when cargo space or exit safety gets tight.
Craft use
Time Bomb, HG-6 Contact Grenade, Armor-Piercing Rocket
Likely stop
Medical Container Tier 2 Premium Set 1, Medical Container Tier 3 Premium Set 1, Medical Container Tier 2 Basic Set 1
Craft reserve Next guide
Black Box item image for SAND loot decisions
Field Item Black Box

Handle a high-value objective without losing the payout.

Next move
Treat it as a contract item first, then extract cleanly before chasing side loot.
Do not regret
If the run already has a Black Box, stop widening the route and plan the exit.
Useful when
Timed contracts and focused extraction runs.
Route hint
Run the objective, secure the box, and leave room for a failed extraction reset.
Delivery
1 x Black Box -> 2000 x Crowns -> 2000 crowns per item
Craft use
Computing Module, Computing Module, Computing Module
Contract cargo Next guide
Scrapped Ammunition item image for SAND loot decisions
Ammo Scrapped Ammunition

Decide whether Scrapped Ammunition should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 1000 x Crowns.
Delivery
250 x Scrapped Ammunition -> 1000 x Crowns -> 4 crowns per item
Likely stop
Weapons Container Tier 1 Premium Set 1, Weapons Container Tier 1 Premium Set 2, Weapons Container Tier 1 Premium Set 3
Deliver check Next guide
Time Bomb item image for SAND loot decisions
Weapon Time Bomb

Protect Time Bomb until the unlock path is clear.

Next move
Check Tier II before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Unlock check Next guide
Alloy Steel item image for SAND loot decisions
Resource Alloy Steel

Use Alloy Steel as a crafting input instead of loose cargo.

Next move
Keep enough for Pristine 40 mm Autocannon Kit and Pristine 40 mm Autocannon Kit; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Pristine 40 mm Autocannon Kit or Pristine 40 mm Autocannon Kit.
Route hint
Start with Ironclad Loot Box or Ironclad Alloy Loot Box and stop when cargo space or exit safety gets tight.
Craft use
Pristine 40 mm Autocannon Kit, Pristine 40 mm Autocannon Kit, Pristine 80 mm Naval Cannon Kit
Likely stop
Ironclad Loot Box, Ironclad Alloy Loot Box, Ironclad Loot Box
Craft reserve Next guide
Gunpowder item image for SAND loot decisions
Resource Gunpowder

Use Gunpowder as a crafting input instead of loose cargo.

Next move
Keep enough for Time Bomb and HG-6 Contact Grenade; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Time Bomb or HG-6 Contact Grenade.
Route hint
Start with Resource Container Tier 2 Premium Set 1 or Resource Container Tier 2 Premium Set 2 and stop when cargo space or exit safety gets tight.
Craft use
Time Bomb, HG-6 Contact Grenade, Armor-Piercing Rocket
Likely stop
Resource Container Tier 2 Premium Set 1, Resource Container Tier 2 Premium Set 2, Resource Container Tier 3 Premium Set 1
Craft reserve Next guide
High Grade Gunpowder item image for SAND loot decisions
Resource High Grade Gunpowder

Use High Grade Gunpowder as a crafting input instead of loose cargo.

Next move
Keep enough for 11x54 mm Ammo and 11x54 mm Ammo; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting 11x54 mm Ammo or 11x54 mm Ammo.
Route hint
Start with Resource Container Tier 3 Premium Set 1 or Resource Container Tier 3 Premium Set 2 and stop when cargo space or exit safety gets tight.
Craft use
11x54 mm Ammo, 11x54 mm Ammo
Likely stop
Resource Container Tier 3 Premium Set 1, Resource Container Tier 3 Premium Set 2, Resource Container Tier 3 Standard Set 1
Craft reserve Next guide
Metal Rods item image for SAND loot decisions
Resource Metal Rods

Use Metal Rods as a crafting input instead of loose cargo.

Next move
Keep enough for M82 Rifle and Blitz 10R Pistol; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting M82 Rifle or Blitz 10R Pistol.
Route hint
Start with Shells Container Tier 2 Premium Set 1 or Shells Container Tier 2 Premium Set 2 and stop when cargo space or exit safety gets tight.
Craft use
M82 Rifle, Blitz 10R Pistol, Pepper Mill Shotgun
Likely stop
Shells Container Tier 2 Premium Set 1, Shells Container Tier 2 Premium Set 2, Shells Container Tier 2 Premium Set 3
Craft reserve Next guide
Optic Lenses item image for SAND loot decisions
Resource Optic Lenses

Use Optic Lenses as a crafting input instead of loose cargo.

Next move
Keep enough for 1874s Petros Sniper Rifle and 1874s/sd Petros Sniper Rifle (Silenced); sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting 1874s Petros Sniper Rifle or 1874s/sd Petros Sniper Rifle (Silenced).
Route hint
Start with Medical Container Tier 3 Premium Set 1 or Medical Container Tier 3 Standard Set 1 and stop when cargo space or exit safety gets tight.
Craft use
1874s Petros Sniper Rifle, 1874s/sd Petros Sniper Rifle (Silenced), 1874s Petros Sniper Rifle
Likely stop
Medical Container Tier 3 Premium Set 1, Medical Container Tier 3 Standard Set 1, Ghoul Melee Set 4
Craft reserve Next guide
Pneumatic Parts item image for SAND loot decisions
Resource Pneumatic Parts

Use Pneumatic Parts as a crafting input instead of loose cargo.

Next move
Keep enough for Pristine 40 mm Autocannon Kit and Pristine 40 mm Autocannon Kit; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Pristine 40 mm Autocannon Kit or Pristine 40 mm Autocannon Kit.
Route hint
Start with Parts Crate or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Craft use
Pristine 40 mm Autocannon Kit, Pristine 40 mm Autocannon Kit, Pristine 80 mm Naval Cannon Kit
Likely stop
Parts Crate, Suspicious Pile of Sand, Buried Treasure Tier 1 Set 1
Craft reserve Next guide
Weapon Parts item image for SAND loot decisions
Weapon Weapon Parts

Move from found guns into planned loadouts.

Next move
Save enough for early weapon crafting before selling or scattering parts across storage.
Do not regret
Keep one stack in a known storage spot until the Armament route is stable.
Useful when
Upgrading personal weapons after safer Voyage runs.
Route hint
Farm weapons crates and parts crates, then craft only around the next route.
Craft use
M82 Rifle, Blitz 10R Pistol, M82 Rifle
Likely stop
Ironclad Loot Box, Ironclad Loot Box 40mm Set 1, Ironclad Loot Box 40mm Set 2
Craft reserve Next guide
MedKit item image for SAND loot decisions
Food MedKit

Protect MedKit until the unlock path is clear.

Next move
Check Tier I before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Medical Cabinet or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Medical Cabinet, Suspicious Pile of Sand, Medical Cabinet
Unlock check Next guide
40 mm Shell item image for SAND loot decisions
Turret Ammo 40 mm Shell

Craft or restock 40 mm Shell only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Crate of Shells or Crate of Shells and stop when cargo space or exit safety gets tight.
Likely stop
Crate of Shells, Crate of Shells
Ammo pressure Next guide
70 mm Shell item image for SAND loot decisions
Turret Ammo 70 mm Shell

Craft or restock 70 mm Shell only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Crate of Shells or Crate of Shells and stop when cargo space or exit safety gets tight.
Likely stop
Crate of Shells, Crate of Shells
Ammo pressure Next guide
80 mm Shell item image for SAND loot decisions
Turret Ammo 80 mm Shell

Craft or restock 80 mm Shell only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Crate of Shells or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Crate of Shells, Suspicious Pile of Sand, Crate of Shells
Ammo pressure Next guide
Canned Food item image for SAND loot decisions
Food Canned Food

Keep the crew alive during longer dune routes.

Next move
Carry enough for the route and refill the Trampler before Storm Dive.
Do not regret
Do not convert or sell every food item before a long extraction attempt.
Useful when
Beginner runs, long looting loops, and crew recovery.
Route hint
Food crates and safe starter routes are enough for early sessions.
Likely stop
Food Crate, Ironclad Loot Box, Suspicious Pile of Sand
Carry reserve Next guide
Canned Sea Deer XL item image for SAND loot decisions
Food Canned Sea Deer XL

Use Canned Sea Deer XL as a crafting input instead of loose cargo.

Next move
Keep enough for Canned Food and Canned Food; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Canned Food or Canned Food.
Route hint
Keep enough for Canned Food and Canned Food before treating extras as money.
Craft use
Canned Food, Canned Food
Craft reserve Next guide
Computing Module item image for SAND loot decisions
Resource Computing Module

Craft or restock Computing Module only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Ironclad Loot Box or Buried Treasure Tier 2 Set 2 and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Buried Treasure Tier 2 Set 2, Ironclad Loot Box 40mm Set 3
Save first Next guide
Coral Dust item image for SAND loot decisions
Resource Coral Dust

Craft or restock Coral Dust only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Food Container Tier 2 Premium Set 2 or Food Container Tier 3 Premium Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Food Container Tier 2 Premium Set 2, Food Container Tier 3 Premium Set 1, Food Container Tier 2 Basic Set 2
Save first Next guide
Crystal item image for SAND loot decisions
Valuable Crystal

Craft or restock Crystal only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Sell only after the finder shows no contract or crafting pressure.
Useful when
Workbench restock and route prep.
Route hint
Start with Valuables Container Tier 3 Premium Set 4 and stop when cargo space or exit safety gets tight.
Likely stop
Valuables Container Tier 3 Premium Set 4
Cash lane Next guide
District Officer's Portable Safe item image for SAND loot decisions
Valuable District Officer's Portable Safe

Use District Officer's Portable Safe as a crafting input instead of loose cargo.

Next move
Keep enough for Valuable Papers and Valuable Papers; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Valuable Papers or Valuable Papers.
Route hint
Keep enough for Valuable Papers and Valuable Papers before treating extras as money.
Craft use
Valuable Papers, Valuable Papers
Craft reserve Next guide
NZ Mk2 Energy Rod item image for SAND loot decisions
Resource NZ Mk2 Energy Rod

Keep the walking base powered and ready to leave.

Next move
Carry a reserve before adding extra loot weight or taking a longer route.
Do not regret
Refill before leaving camp; an empty Trampler turns a good run into a rescue problem.
Useful when
Every Trampler route, especially solo play.
Route hint
Check power before loot. Leave with less cargo rather than less movement.
Likely stop
Ironclad Loot Box, Parts Crate, Suspicious Pile of Sand
Power reserve Next guide
Raw Aurogen Crystal item image for SAND loot decisions
Valuable Raw Aurogen Crystal

Use Raw Aurogen Crystal as a crafting input instead of loose cargo.

Next move
Keep enough for Crystal and Crystal; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Crystal or Crystal.
Route hint
Keep enough for Crystal and Crystal before treating extras as money.
Craft use
Crystal, Crystal, NZ Mk2 Energy Rod
Craft reserve Next guide
Valuable Papers item image for SAND loot decisions
Valuable Valuable Papers

Craft or restock Valuable Papers only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Sell only after the finder shows no contract or crafting pressure.
Useful when
Workbench restock and route prep.
Route hint
Start with Valuables Safe or Buried Treasure Tier 2 Set 4 and stop when cargo space or exit safety gets tight.
Likely stop
Valuables Safe, Buried Treasure Tier 2 Set 4, Valuables Container Tier 1 Premium Set 2
Cash lane Next guide
11x54mm Ammo item image for SAND loot decisions
Ammo 11x54mm Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Buried Treasure Tier 1 Set 5 or Buried Treasure Tier 2 Set 5 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 5 or Buried Treasure Tier 2 Set 5 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 5, Buried Treasure Tier 2 Set 5, Weapons Container Tier 3 Premium Set 8
Ammo pressure Next guide
40mm Cannon Shell item image for SAND loot decisions
Turret Ammo 40mm Cannon Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box 40mm Set 1 or Ironclad Loot Box 40mm Set 2 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box 40mm Set 1 or Ironclad Loot Box 40mm Set 2 and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box 40mm Set 1, Ironclad Loot Box 40mm Set 2, Ironclad Loot Box 40mm Set 3
Ammo pressure Next guide
70mm Shotgun Cannon Shell item image for SAND loot decisions
Turret Ammo 70mm Shotgun Cannon Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box 70mm Set 1 or Ironclad Loot Box 70mm Set 2 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box 70mm Set 1 or Ironclad Loot Box 70mm Set 2 and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box 70mm Set 1, Ironclad Loot Box 70mm Set 2, Ironclad Loot Box 70mm Set 3
Ammo pressure Next guide
80mm Cannon Shell item image for SAND loot decisions
Turret Ammo 80mm Cannon Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Buried Treasure Tier 1 Set 3 or Buried Treasure Tier 2 Set 6 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 3 or Buried Treasure Tier 2 Set 6 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 3, Buried Treasure Tier 2 Set 6, Buried Treasure Tier 2 Set 7
Ammo pressure Next guide
8x21mm Ammo item image for SAND loot decisions
Ammo 8x21mm Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Buried Treasure Tier 1 Set 1 or Buried Treasure Tier 1 Set 3 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 1 or Buried Treasure Tier 1 Set 3 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 1, Buried Treasure Tier 1 Set 3, Buried Treasure Tier 2 Set 7
Ammo pressure Next guide
9x42mm Ammo item image for SAND loot decisions
Ammo 9x42mm Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Buried Treasure Tier 1 Set 2 or Buried Treasure Tier 1 Set 6 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 2 or Buried Treasure Tier 1 Set 6 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 2, Buried Treasure Tier 1 Set 6, Weapons Container Tier 1 Premium Set 1
Ammo pressure Next guide
Bartka "Petros" Sniper Rifle item image for SAND loot decisions
Weapon Bartka "Petros" Sniper Rifle

Decide whether Bartka "Petros" Sniper Rifle is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 5 or Buried Treasure Tier 2 Set 5 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 5 or Buried Treasure Tier 2 Set 5 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 5, Buried Treasure Tier 2 Set 5, Weapons Container Tier 3 Premium Set 8
Save first Next guide
Crowns item image for SAND loot decisions
Valuable Crowns

Turn Crowns into money only after first-copy checks are done.

Next move
Target Suspicious Pile of Sand or Valuables Safe and leave once the main cargo is loaded.
Do not regret
Sell only after the finder shows no contract or crafting pressure.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Suspicious Pile of Sand or Valuables Safe and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Valuables Safe, Buried Treasure Tier 1 Set 1
Cash lane Next guide
Crystal Handles item image for SAND loot decisions
Valuable Crystal Handles

Turn Crystal Handles into money only after first-copy checks are done.

Next move
Target Aurogen Crystal and leave once the main cargo is loaded.
Do not regret
Sell only after the finder shows no contract or crafting pressure.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Aurogen Crystal and stop when cargo space or exit safety gets tight.
Likely stop
Aurogen Crystal
Cash lane Next guide
Grenade Contact item image for SAND loot decisions
Weapon Grenade Contact

Decide whether Grenade Contact is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 5 or Buried Treasure Tier 1 Set 6 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 5 or Buried Treasure Tier 1 Set 6 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 5, Buried Treasure Tier 1 Set 6, Buried Treasure Tier 2 Set 5
Save first Next guide
KF "Drobulet" Shotgun item image for SAND loot decisions
Weapon KF "Drobulet" Shotgun

Decide whether KF "Drobulet" Shotgun is cargo, reserve, or a route target.

Next move
Target Weapons Container Tier 1 Basic Set 4 or Weapons Container Tier 2 Basic Set 4 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Weapons Container Tier 1 Basic Set 4 or Weapons Container Tier 2 Basic Set 4 and stop when cargo space or exit safety gets tight.
Likely stop
Weapons Container Tier 1 Basic Set 4, Weapons Container Tier 2 Basic Set 4, Weapons Container Tier 1 Standard Set 4
Save first Next guide
Mixtures item image for SAND loot decisions
Food Mixtures

Decide whether Mixtures is cargo, reserve, or a route target.

Next move
Target Medical Cabinet or Medical Container Tier 1 Premium Set 1 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Medical Cabinet or Medical Container Tier 1 Premium Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Medical Cabinet, Medical Container Tier 1 Premium Set 1, Medical Container Tier 2 Premium Set 1
Save first Next guide
O'Donnel "Blitz" SA Pistol item image for SAND loot decisions
Weapon O'Donnel "Blitz" SA Pistol

Decide whether O'Donnel "Blitz" SA Pistol is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 1 or Buried Treasure Tier 1 Set 3 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 1 or Buried Treasure Tier 1 Set 3 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 1, Buried Treasure Tier 1 Set 3, Buried Treasure Tier 2 Set 3
Save first Next guide
Rifle Musket item image for SAND loot decisions
Weapon Rifle Musket

Decide whether Rifle Musket is cargo, reserve, or a route target.

Next move
Target Weapons Container Tier 1 Basic Set 1 or Weapons Container Tier 2 Basic Set 1 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Weapons Container Tier 1 Basic Set 1 or Weapons Container Tier 2 Basic Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Weapons Container Tier 1 Basic Set 1, Weapons Container Tier 2 Basic Set 1, Weapons Container Tier 1 Standard Set 1
Save first Next guide
Rocket Launcher item image for SAND loot decisions
Weapon Rocket Launcher

Decide whether Rocket Launcher is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 2 Set 6 or Buried Treasure Tier 2 Set 7 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 2 Set 6 or Buried Treasure Tier 2 Set 7 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 2 Set 6, Buried Treasure Tier 2 Set 7
Save first Next guide
SGOW M82 Revolver Rifle item image for SAND loot decisions
Weapon SGOW M82 Revolver Rifle

Decide whether SGOW M82 Revolver Rifle is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 2 or Weapons Container Tier 1 Premium Set 1 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 2 or Weapons Container Tier 1 Premium Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 2, Weapons Container Tier 1 Premium Set 1, Weapons Container Tier 2 Premium Set 1
Save first Next guide
Small Valuables item image for SAND loot decisions
Valuable Small Valuables

Bank cash without giving up progression material.

Next move
Sell surplus when no contract or workbench route is attached.
Do not regret
Keep rare-looking valuables separate until the finder says they are safe cash.
Useful when
Funding early repairs, ammo, and low-risk upgrades.
Route hint
Valuable safes are useful only if the extraction route is still under control.
Likely stop
Suspicious Pile of Sand, Valuables Safe, Buried Treasure Tier 1 Set 3
Cash lane Next guide
Field Item Small Explosive

Decide whether Small Explosive is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 4 or Buried Treasure Tier 2 Set 1 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 4 or Buried Treasure Tier 2 Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 4, Buried Treasure Tier 2 Set 1, Weapons Container Tier 2 Basic Set 1
Save first Next guide
Pristine 40 mm Autocannon Kit item image for SAND loot decisions
Mounted Weapon Pristine 40 mm Autocannon Kit

Craft or restock Pristine 40 mm Autocannon Kit only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Save one copy until the current save proves it is only spare cargo.
Save first Next guide
Pristine 70 mm Shotgun Cannon Kit item image for SAND loot decisions
Mounted Weapon Pristine 70 mm Shotgun Cannon Kit

Craft or restock Pristine 70 mm Shotgun Cannon Kit only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Save one copy until the current save proves it is only spare cargo.
Save first Next guide
Pristine 80 mm Naval Cannon Kit item image for SAND loot decisions
Mounted Weapon Pristine 80 mm Naval Cannon Kit

Craft or restock Pristine 80 mm Naval Cannon Kit only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Save one copy until the current save proves it is only spare cargo.
Save first Next guide
Drobulet Shotgun item image for SAND loot decisions
Weapon Drobulet Shotgun

Use Drobulet Shotgun as a crafting input instead of loose cargo.

Next move
Keep enough for Drobulet Shotgun (Vertical Choke) and Drobulet Shotgun (Vertical Choke); sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting Drobulet Shotgun (Vertical Choke) or Drobulet Shotgun (Vertical Choke).
Route hint
Start with Weapon Crate or Weapon Crate and stop when cargo space or exit safety gets tight.
Craft use
Drobulet Shotgun (Vertical Choke), Drobulet Shotgun (Vertical Choke)
Likely stop
Weapon Crate, Weapon Crate
Craft reserve Next guide
Metal Parts item image for SAND loot decisions
Resource Metal Parts

Decide whether Metal Parts should be delivered before it becomes cash.

Next move
Hold the delivery amount, check the timer if listed, then extract instead of widening the run.
Do not regret
Separate contract cargo from sell cargo before opening the shop or hand-in screen.
Useful when
Delivery runs and clean extraction planning.
Route hint
Reserve the delivery stack, then leave once the cargo is secure. Reward: 1000 x Crowns.
Delivery
250 x Metal Parts -> 1000 x Crowns -> 4 crowns per item
Likely stop
Resource Container Tier 1 Premium Set 1, Resource Container Tier 1 Premium Set 2, Resource Container Tier 2 Premium Set 1
Deliver check Next guide
1874e Petros Rifle item image for SAND loot decisions
Weapon 1874e Petros Rifle

Use 1874e Petros Rifle as a crafting input instead of loose cargo.

Next move
Keep enough for 1874e/sd Petros Rifle (Silenced) and 1874s Petros Sniper Rifle; sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting 1874e/sd Petros Rifle (Silenced) or 1874s Petros Sniper Rifle.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Craft use
1874e/sd Petros Rifle (Silenced), 1874s Petros Sniper Rifle, 1874s Petros Sniper Rifle
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Craft reserve Next guide
1874e/sd Petros Rifle (Silenced) item image for SAND loot decisions
Weapon 1874e/sd Petros Rifle (Silenced)

Use 1874e/sd Petros Rifle (Silenced) as a crafting input instead of loose cargo.

Next move
Keep enough for 1874s/sd Petros Sniper Rifle (Silenced) and 1874s/sd Petros Sniper Rifle (Silenced); sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting 1874s/sd Petros Sniper Rifle (Silenced) or 1874s/sd Petros Sniper Rifle (Silenced).
Route hint
Keep enough for 1874s/sd Petros Sniper Rifle (Silenced) and 1874s/sd Petros Sniper Rifle (Silenced) before treating extras as money.
Craft use
1874s/sd Petros Sniper Rifle (Silenced), 1874s/sd Petros Sniper Rifle (Silenced)
Craft reserve Next guide
1874s Petros Sniper Rifle item image for SAND loot decisions
Weapon 1874s Petros Sniper Rifle

Use 1874s Petros Sniper Rifle as a crafting input instead of loose cargo.

Next move
Keep enough for 1874s/sd Petros Sniper Rifle (Silenced) and 1874s/sd Petros Sniper Rifle (Silenced); sell only the surplus.
Do not regret
Keep a reserve stack in one known storage spot.
Useful when
Crafting 1874s/sd Petros Sniper Rifle (Silenced) or 1874s/sd Petros Sniper Rifle (Silenced).
Route hint
Keep enough for 1874s/sd Petros Sniper Rifle (Silenced) and 1874s/sd Petros Sniper Rifle (Silenced) before treating extras as money.
Craft use
1874s/sd Petros Sniper Rifle (Silenced), 1874s/sd Petros Sniper Rifle (Silenced)
Craft reserve Next guide
11x54 mm Ammo item image for SAND loot decisions
Ammo 11x54 mm Ammo

Craft or restock 11x54 mm Ammo only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Ammo pressure Next guide
12 GA Shotgun Slug item image for SAND loot decisions
Ammo 12 GA Shotgun Slug

Craft or restock 12 GA Shotgun Slug only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Weapon Crate or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Weapon Crate, Weapon Crate
Ammo pressure Next guide
8x21 mm Ammo item image for SAND loot decisions
Ammo 8x21 mm Ammo

Craft or restock 8x21 mm Ammo only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Weapon Crate, Suspicious Pile of Sand
Ammo pressure Next guide
9x42 mm Ammo item image for SAND loot decisions
Ammo 9x42 mm Ammo

Craft or restock 9x42 mm Ammo only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Weapon Crate, Suspicious Pile of Sand
Ammo pressure Next guide
Armor-Piercing Rocket item image for SAND loot decisions
Ammo Armor-Piercing Rocket

Craft or restock Armor-Piercing Rocket only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Ammo pressure Next guide
Blitz 10R Pistol item image for SAND loot decisions
Weapon Blitz 10R Pistol

Craft or restock Blitz 10R Pistol only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Weapon Crate, Suspicious Pile of Sand
Save first Next guide
Blitz PPS-5 Pistol item image for SAND loot decisions
Weapon Blitz PPS-5 Pistol

Craft or restock Blitz PPS-5 Pistol only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Weapon Crate or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Weapon Crate, Weapon Crate
Save first Next guide
HG-6 Contact Grenade item image for SAND loot decisions
Weapon HG-6 Contact Grenade

Craft or restock HG-6 Contact Grenade only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Save first Next guide
M1866/9 "Einzel" Breechloader item image for SAND loot decisions
Weapon M1866/9 "Einzel" Breechloader

Craft or restock M1866/9 "Einzel" Breechloader only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Weapon Crate or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Weapon Crate, Weapon Crate
Save first Next guide
M82 Rifle item image for SAND loot decisions
Weapon M82 Rifle

Craft or restock M82 Rifle only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Weapon Crate, Suspicious Pile of Sand
Save first Next guide
Pepper Mill Shotgun item image for SAND loot decisions
Weapon Pepper Mill Shotgun

Craft or restock Pepper Mill Shotgun only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Weapon Crate, Suspicious Pile of Sand
Save first Next guide
Old Smuggler's Jacket item image for SAND loot decisions
Field Item Old Smuggler's Jacket

Craft or restock Old Smuggler's Jacket only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Weapons Resupply Ammo or Weapons Resupply Guns and stop when cargo space or exit safety gets tight.
Likely stop
Weapons Resupply Ammo, Weapons Resupply Guns, Weapons Resupply Shells
Save first Next guide
SGOW SW.52 Body Armor item image for SAND loot decisions
Field Item SGOW SW.52 Body Armor

Craft or restock SGOW SW.52 Body Armor only when the next route needs it.

Next move
Craft it when the route needs it now, not just because the workbench allows it.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Workbench restock and route prep.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Save first Next guide
12 GA Dragon Breath Ammo item image for SAND loot decisions
Ammo 12 GA Dragon Breath Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Weapons Container Tier 2 Premium Set 4 or Weapons Container Tier 3 Premium Set 5 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Weapons Container Tier 2 Premium Set 4 or Weapons Container Tier 3 Premium Set 5 and stop when cargo space or exit safety gets tight.
Likely stop
Weapons Container Tier 2 Premium Set 4, Weapons Container Tier 3 Premium Set 5
Ammo pressure Next guide
12 GA Slug Ammo item image for SAND loot decisions
Ammo 12 GA Slug Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Weapons Container Tier 1 Premium Set 4 or Weapons Container Tier 3 Standard Set 4 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Weapons Container Tier 1 Premium Set 4 or Weapons Container Tier 3 Standard Set 4 and stop when cargo space or exit safety gets tight.
Likely stop
Weapons Container Tier 1 Premium Set 4, Weapons Container Tier 3 Standard Set 4
Ammo pressure Next guide
70 mm Shotgun Cannon Slug item image for SAND loot decisions
Turret Ammo 70 mm Shotgun Cannon Slug

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Ammo pressure Next guide
80 mm Proximity Fuse Shell item image for SAND loot decisions
Turret Ammo 80 mm Proximity Fuse Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Ammo pressure Next guide
8x21 mm HV Ammo item image for SAND loot decisions
Ammo 8x21 mm HV Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Weapon Crate or Weapon Crate and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Weapon Crate or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Weapon Crate, Weapon Crate
Ammo pressure Next guide
8x21mm FMJ Ammo item image for SAND loot decisions
Ammo 8x21mm FMJ Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Buried Treasure Tier 1 Set 4 or Buried Treasure Tier 2 Set 3 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 4 or Buried Treasure Tier 2 Set 3 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 4, Buried Treasure Tier 2 Set 3, Buried Treasure Tier 2 Set 4
Ammo pressure Next guide
9x42 mm HV Ammo item image for SAND loot decisions
Ammo 9x42 mm HV Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Suspicious Pile of Sand or Weapon Crate and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Suspicious Pile of Sand or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Weapon Crate, Suspicious Pile of Sand
Ammo pressure Next guide
9x42mm FMJ Ammo item image for SAND loot decisions
Ammo 9x42mm FMJ Ammo

Feed the right weapon before the next fight or extraction push.

Next move
Target Buried Treasure Tier 2 Set 2 or Weapons Container Tier 2 Premium Set 1 and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 2 Set 2 or Weapons Container Tier 2 Premium Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 2 Set 2, Weapons Container Tier 2 Premium Set 1, Weapons Container Tier 3 Premium Set 6
Ammo pressure Next guide
EB "Vita" Police Revolver item image for SAND loot decisions
Weapon EB "Vita" Police Revolver

Decide whether EB "Vita" Police Revolver is cargo, reserve, or a route target.

Next move
Target Weapon Crate or Weapon Crate and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Weapon Crate or Weapon Crate and stop when cargo space or exit safety gets tight.
Likely stop
Weapon Crate, Weapon Crate
Save first Next guide
High Velocity 80 mm Shell item image for SAND loot decisions
Turret Ammo High Velocity 80 mm Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Ammo pressure Next guide
Key item image for SAND loot decisions
Valuable Key

Turn Key into money only after first-copy checks are done.

Next move
Target Ghoul Range Set 5 or Valuables Container Tier 3 Premium Set 3 and leave once the main cargo is loaded.
Do not regret
Sell only after the finder shows no contract or crafting pressure.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ghoul Range Set 5 or Valuables Container Tier 3 Premium Set 3 and stop when cargo space or exit safety gets tight.
Likely stop
Ghoul Range Set 5, Valuables Container Tier 3 Premium Set 3
Cash lane Next guide
KF866/9R "Mehrzel" Repeater item image for SAND loot decisions
Weapon KF866/9R "Mehrzel" Repeater

Decide whether KF866/9R "Mehrzel" Repeater is cargo, reserve, or a route target.

Next move
Target Suspicious Pile of Sand or Suspicious Pile of Sand and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Suspicious Pile of Sand or Suspicious Pile of Sand and stop when cargo space or exit safety gets tight.
Likely stop
Suspicious Pile of Sand, Suspicious Pile of Sand
Save first Next guide
Leviathan Meat item image for SAND loot decisions
Food Leviathan Meat

Decide whether Leviathan Meat is cargo, reserve, or a route target.

Next move
Target Food Container Tier 2 Premium Set 1 or Food Container Tier 3 Premium Set 2 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Food Container Tier 2 Premium Set 1 or Food Container Tier 3 Premium Set 2 and stop when cargo space or exit safety gets tight.
Likely stop
Food Container Tier 2 Premium Set 1, Food Container Tier 3 Premium Set 2, Food Container Tier 2 Basic Set 1
Save first Next guide
Leviathan Skin item image for SAND loot decisions
Resource Leviathan Skin

Decide whether Leviathan Skin is cargo, reserve, or a route target.

Next move
Target Valuables Container Tier 2 Premium Set 1 or Valuables Container Tier 2 Premium Set 2 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Valuables Container Tier 2 Premium Set 1 or Valuables Container Tier 2 Premium Set 2 and stop when cargo space or exit safety gets tight.
Likely stop
Valuables Container Tier 2 Premium Set 1, Valuables Container Tier 2 Premium Set 2, Valuables Container Tier 3 Premium Set 1
Save first Next guide
Long-Range 40 mm Shell item image for SAND loot decisions
Turret Ammo Long-Range 40 mm Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Ammo pressure Next guide
Low-Recoil 40 mm Shell item image for SAND loot decisions
Turret Ammo Low-Recoil 40 mm Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Ammo pressure Next guide
NZ Mk1 Modified Energy Rod item image for SAND loot decisions
Resource NZ Mk1 Modified Energy Rod

Decide whether NZ Mk1 Modified Energy Rod is cargo, reserve, or a route target.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Save first Next guide
O'Donnel "Pepper Mill" Shothgun item image for SAND loot decisions
Weapon O'Donnel "Pepper Mill" Shothgun

Decide whether O'Donnel "Pepper Mill" Shothgun is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 4 or Weapons Container Tier 1 Premium Set 4 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 4 or Weapons Container Tier 1 Premium Set 4 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 4, Weapons Container Tier 1 Premium Set 4, Weapons Container Tier 2 Premium Set 4
Save first Next guide
Reinforced Leather Strips item image for SAND loot decisions
Resource Reinforced Leather Strips

Decide whether Reinforced Leather Strips is cargo, reserve, or a route target.

Next move
Target Food Container Tier 3 Premium Set 1 or Food Container Tier 3 Premium Set 2 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Food Container Tier 3 Premium Set 1 or Food Container Tier 3 Premium Set 2 and stop when cargo space or exit safety gets tight.
Likely stop
Food Container Tier 3 Premium Set 1, Food Container Tier 3 Premium Set 2, Food Container Tier 3 Standard Set 1
Save first Next guide
Rifle Musket Clip item image for SAND loot decisions
Weapon Rifle Musket Clip

Decide whether Rifle Musket Clip is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 1 Set 6 or Weapons Container Tier 3 Premium Set 1 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 1 Set 6 or Weapons Container Tier 3 Premium Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 1 Set 6, Weapons Container Tier 3 Premium Set 1
Save first Next guide
Weapon Rifle Repeater Aperture

Decide whether Rifle Repeater Aperture is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 2 Set 2 or Weapons Container Tier 3 Premium Set 3 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 2 Set 2 or Weapons Container Tier 3 Premium Set 3 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 2 Set 2, Weapons Container Tier 3 Premium Set 3
Save first Next guide
Weapon Shotgun Triplet

Decide whether Shotgun Triplet is cargo, reserve, or a route target.

Next move
Target Buried Treasure Tier 2 Set 1 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Buried Treasure Tier 2 Set 1 and stop when cargo space or exit safety gets tight.
Likely stop
Buried Treasure Tier 2 Set 1
Save first Next guide
Smoke 70 mm Shell item image for SAND loot decisions
Turret Ammo Smoke 70 mm Shell

Feed the right weapon before the next fight or extraction push.

Next move
Target Ironclad Loot Box or Ironclad Loot Box and leave once the main cargo is loaded.
Do not regret
Bring enough for the planned fight, then leave rare surplus at base.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ironclad Loot Box or Ironclad Loot Box and stop when cargo space or exit safety gets tight.
Likely stop
Ironclad Loot Box, Ironclad Loot Box
Ammo pressure Next guide
Resource Weird Coral

Decide whether Weird Coral is cargo, reserve, or a route target.

Next move
Target Ghoul Melee Set 5 or Ghoul Range Set 6 and leave once the main cargo is loaded.
Do not regret
Keep one copy until the current save proves it is safe to spend.
Useful when
Targeted loot routes and cargo decisions.
Route hint
Start with Ghoul Melee Set 5 or Ghoul Range Set 6 and stop when cargo space or exit safety gets tight.
Likely stop
Ghoul Melee Set 5, Ghoul Range Set 6
Save first Next guide
NZ AzE81L Motor-Reactor, Framed Rounded item image for SAND loot decisions
Field Item NZ AzE81L Motor-Reactor, Framed Rounded

Protect NZ AzE81L Motor-Reactor, Framed Rounded until the unlock path is clear.

Next move
Check Tier I before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
NZ Mb3 Maneuver Engine, Medium item image for SAND loot decisions
Field Item NZ Mb3 Maneuver Engine, Medium

Protect NZ Mb3 Maneuver Engine, Medium until the unlock path is clear.

Next move
Check Tier III before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S.Trs Auxiliary Corridor item image for SAND loot decisions
Field Item S.Trs Auxiliary Corridor

Protect S.Trs Auxiliary Corridor until the unlock path is clear.

Next move
Check Tier III before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S.Trs Cargo Compartment, Small item image for SAND loot decisions
Field Item S.Trs Cargo Compartment, Small

Protect S.Trs Cargo Compartment, Small until the unlock path is clear.

Next move
Check Tier IV before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S.Trs HAs Framed Armor Plate item image for SAND loot decisions
Field Item S.Trs HAs Framed Armor Plate

Protect S.Trs HAs Framed Armor Plate until the unlock path is clear.

Next move
Check Tier III before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S&H Armaments Workshop item image for SAND loot decisions
Field Item S&H Armaments Workshop

Protect S&H Armaments Workshop until the unlock path is clear.

Next move
Check Tier I before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S&H Auxiliary Corridor item image for SAND loot decisions
Field Item S&H Auxiliary Corridor

Protect S&H Auxiliary Corridor until the unlock path is clear.

Next move
Check Tier II before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S&H Cargo Compartment, Small item image for SAND loot decisions
Field Item S&H Cargo Compartment, Small

Protect S&H Cargo Compartment, Small until the unlock path is clear.

Next move
Check Tier II before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide
S&H M78k Framed Steering Deck item image for SAND loot decisions
Field Item S&H M78k Framed Steering Deck

Protect S&H M78k Framed Steering Deck until the unlock path is clear.

Next move
Check Tier I before spending this item elsewhere.
Do not regret
Check the unlock path before spending the last copy.
Useful when
Storage cleanup before the next run.
Route hint
Save one copy until the current save proves it is only spare cargo.
Unlock check Next guide

The SAND: Raiders of Sophie loot mistake that hurts most is not missing an item. It is selling the item five minutes before the next contract, craft, research unlock, or Trampler build asks for it. Use the finder before opening the sell screen: search the item, check the pressure label, save anything your next route still needs, and sell only the surplus.

Last checked: June 30, 2026. SAND is in Early Access, so exact values, contract timing, and route comfort can change. The finder is built around player decisions that remain useful: keep first copies, separate contract cargo, protect crafting inputs, and extract once the target item is secure.

Quick Answer

Use this order before selling:

  1. Search the item name.
  2. If it says contract, delivery, unlock, craft reserve, ammo input, or power reserve, keep the first copy.
  3. If it feeds a Trampler or weapon plan, store enough for the next build.
  4. If it is only surplus sell cargo, sell it after the route is safe.
  5. If the finder is uncertain in your current save, keep one copy until the next run proves it is spare.

Cash matters, but cash is not the only progress path. A stored item that completes a contract or keeps the Trampler alive can be worth more than a small payout.

Keep / Sell / Deliver / Craft Finder

The tool above is designed for repeat use. Search an item, filter by use or risk, save items you still need, and reset the saved list after a storage cleanup. It does not show a raw item encyclopedia because the important question is not “what exists?” The important question is “what should I do before I click sell?”

Finder resultMeaningBest move
Keep firstThe item has enough future pressure that selling the last copy is riskyStore one stack or one copy in a known cargo lane
Contract cargoThe item can be part of a delivery or timed objectiveReserve the stack and route toward extraction
Craft reserveThe item feeds ammo, weapons, parts, or other workbench needsKeep enough for the next route before selling extras
Power reserveThe item supports Trampler movement or route safetyTreat it as survival margin, not loose cash
Cash laneThe item looks safer to sell once first-copy checks are doneSell surplus, but keep rare-looking items separate until confirmed

The save button is useful when a run produces several important items at once. Save them, sort the hold, then clear the saved list after storage is clean.

The small item images are there for the messy moment after extraction, when similar cargo names start to blur together. Use the image as a second check, not the whole decision. Match the item visually, confirm the name, then read the action line: keep first copy, deliver, craft, sell surplus, or route toward extraction. If the image and the item name do not feel like a clean match in your current save, keep one copy and make the sale later.

The First-Copy Rule

The safest early loot rule is simple: keep the first copy of anything that looks rare, technical, contract-shaped, or tied to the Trampler. This rule is not about hoarding forever. It is about preventing the one sale that blocks the next hour.

First-copy items worth pausing over include:

  • Black Box
  • Coral Chunk
  • Mechanical Parts
  • Pneumatic Parts
  • Threads
  • Fabric Scraps
  • Weapon Parts
  • Scrap Metal
  • Scrapped Ammo
  • High-Grade Gunpowder
  • Computing Module
  • Raw Aurogen Crystal
  • NZ Mk2 Energy Rod
  • Rare shells and ammo

Some of these can become safe surplus later. Early on, treat them as route pieces until your current save proves otherwise.

Contract Cargo

Contract items should be separated from sell cargo as soon as they enter the run. The danger is not only death; it is confusion. When the Trampler hold is full, ordinary valuables, crafting parts, and delivery cargo can all look like “loot.” That is when players sell or drop the wrong thing.

Use this contract habit:

StepAction
1Search the item in the finder before selling
2Move delivery cargo into a reserved lane
3Stop widening the route once the item is secured
4Extract before a side fight turns the delivery into a loss
5Re-check storage after returning to camp

Black Box is the clearest example. If it is on board, the run has a purpose. Do not keep widening the route as if the purpose is still missing.

Crafting And Ammo Inputs

Scrap Metal and Scrapped Ammo are easy to undervalue because they sound common. In practice, they feed early weapon and ammo recovery. Selling every stack can make the next route weaker even if the current wallet looks better.

Item typeWhy to keep some
Scrap MetalFeeds starter ammo and basic weapon recovery
Scrapped AmmoConverts into rounds and shells that keep fights affordable
Fabric Scraps / FabricCan support ammunition, equipment, or route recovery
Gunpowder / High-Grade GunpowderProtects ammo planning and higher-pressure loadouts
Weapon PartsHelps move from found guns into planned equipment

The right amount depends on your save, but the habit is consistent: keep a reserve, craft for the route you are about to play, and sell only what remains after the next loadout is covered.

Trampler Materials

Trampler materials are the easiest to regret selling because the walking base changes what counts as progress. Cargo, power, engines, crew space, armor, and mounted weapons all compete for materials. A small sale can feel harmless until the next build check asks for exactly what you cleared out.

Before selling Trampler-looking parts, ask:

  1. Does this help cargo, power, crew space, movement, or mounted weapons?
  2. Does the Trampler Guide show a pressure point I am trying to fix?
  3. Am I selling the last copy or true surplus?
  4. Will the next route need this more than the shop does?

If the answer is uncertain, keep one copy. Storage discipline beats regret.

Route Hints And Loot Stops

The finder includes likely stops only when the match is strong enough to help a player choose a route. Treat route hints as shortlists, not promises that every run will behave the same way. SAND routes can shift with updates, mode choice, and risk.

Useful route habits:

If you need…Route habit
Food or healingTarget safer crates early, then leave before food becomes the reason you stay
Parts and ammo inputsRun a focused loot lane and extract before the hold becomes a mixed pile
Contract cargoStop after the delivery item is secured
ValuablesKeep first-copy checks separate from cash items
Rare Trampler partsUse shorter routes until the build can protect them

The route hint is not permission to overstay. Once the target item is on board, the best loot stop is often the exit.

Sell Decisions After A Run

After extraction, sort the hold in this order:

  1. Contract cargo.
  2. Trampler materials.
  3. Crafting and ammo inputs.
  4. Food, fuel, healing, and route support.
  5. Rare valuables.
  6. Safe surplus.

That order protects the next route before it funds the next purchase. It also keeps your storage readable. A messy storage system is a hidden enemy in SAND because the sell screen rewards speed, and speed sells the wrong thing.

What To Open Next

Open the Beginner Guide if you are still learning what to bring and when to leave. Open the Extraction Guide if good loot keeps dying at the radio tower, Storm Dive exit, or Trampler parking step. Open the Trampler Guide if the item you are protecting exists to fix cargo, power, crew, armor, engines, or mounted weapons.

The loot finder is worth bookmarking because it answers a repeat question: “Can I safely sell this, or does my next run need it?” In SAND, that question appears after almost every successful extraction.

FAQ

Should I sell loot in SAND Raiders of Sophie?

Sell surplus only after checking whether the item has contract, crafting, research, ammo, or Trampler pressure. Keep first copies of strange or rare items.

What SAND items should beginners keep?

Keep early copies of Black Box, Coral Chunk, Mechanical Parts, Pneumatic Parts, Threads, Weapon Parts, Scrapped Ammo, Scrap Metal, food, fuel, and rare shells until your save proves they are spare.

How do I use the SAND loot finder?

Search the item name, filter by use or risk, save items you still need, and copy the decision note if you are planning a run with friends.

When is loot safe to sell?

Loot is safer to sell when it is not needed for delivery, crafting, research, ammo, Trampler readiness, or your next route.