Guides
Solarpunk Crafting Guide
| Topic | Solarpunk crafting |
|---|---|
| Category | Guides |
| Official page | https://store.steampowered.com/app/1805110/Solarpunk/ |
Solarpunk crafting is strongest when done as a chain, not a list. Each crafted station should feed the next upgrade target.
Last updated: May 9, 2026. Fan-made guide using official and public sources.
Quick Answer
Craft in dependency order: utility, throughput, scaling.
Crafting Table
| Craft Tier | Priority | Why | Delay |
|---|---|---|---|
| Tier 1 | Utility tools | Improves gather and travel efficiency | Never |
| Tier 2 | Core stations | Enables progression recipes | Only if power fails |
| Tier 3 | Throughput upgrades | Supports expansion | Delay if storage weak |
| Tier 4 | Specialty/cosmetic | Quality-of-life and style | Delay until surplus |
Related Guides
| Guide | Why it helps |
|---|---|
| Solarpunk Hub | Main map |
| Energy | Demand constraints |
| Resources | Input supply |
| Islands | Expansion needs |
| Co-op | Team workflows |
Sources
FAQ
What should I craft first in Solarpunk?
Craft utilities that reduce friction: gather efficiency, storage flow, and production reliability.
Should I craft decorative items early?
Delay cosmetics until your energy and utility chain is stable.
How does crafting relate to energy?
Every new station increases demand, so crafting order should respect power capacity.
How should co-op teams split crafting?
One player can own resource prep while another manages station output and upgrades.