Guides
SpaceCraft Automation Guide: Planetary Base Production
Quick Answer
Automate SpaceCraft by starting with one useful planetary chain: clear input, processing step, output storage, transport route, and a real use for the goods.
SpaceCraft automation is where the game can become powerful or messy. Steam describes automating planetary bases, but the useful question is not “how many machines can I place?” It is “does this chain produce something the company actually needs?” A compact, readable chain beats a huge factory that starves itself.
For the full system route, open the SpaceCraft guide hub.
Last checked: May 22, 2026. Automated planetary bases are confirmed publicly. Exact machines, formulas, throughput, fuel, power, transport methods, and planet bonuses need the live June 11 build.
Quick Answer
Start automation with one chain: input, processing, output, storage, transport, and use. Do not automate a product until you know where the input comes from and where the output goes. The best first automation is the one that removes a repeated chore and directly feeds ships, base expansion, or safe trading.
Automation Chain Template
| Step | Question | Failure sign |
|---|---|---|
| Input | What raw material feeds the chain? | Machine sits idle |
| Processing | What station or machine changes it? | Wrong output or missing component |
| Output | Where does the product go? | Output blocks production |
| Storage | How is the product separated? | Nobody knows what is surplus |
| Transport | How does it reach ships, bases, or markets? | Goods pile up in the wrong place |
| Use | What build, ship, or trade route spends it? | Factory produces unused clutter |
First Automation Priorities
| Priority | Good target |
|---|---|
| Starter components | Parts used in several early builds |
| Ship inputs | Materials needed for cargo, engines, modules, or upgrades |
| Base modules | Pieces needed to expand production |
| Logistics support | Goods that reduce manual hauling |
| Trade surplus | Only after core builds are fed |
| Planet-specific output | When a planet clearly solves a shortage |
Avoid Overautomation
Overautomation happens when players place machines because the system looks fun, not because the output is needed. That can be enjoyable later. Early, it creates confusion. You may end up with too many outputs, not enough inputs, no storage rule, and no transport route.
The best test is simple: if the chain stopped, what build would be blocked? If you cannot answer, the chain may be too early. Automate the thing you are tired of doing manually and that you know you will need again.
Storage And Logistics
Automation needs clean storage more than it needs more machines. Keep raw inputs near the machines that use them. Keep processed outputs separate from trade goods. Keep ship-building inputs near the shipyard or dock if the live build supports that. Keep planet exports in a place that pilots and traders understand.
Logistics is not a later luxury. It is what turns automation into progress. A machine making the right item in the wrong location may still be a bottleneck.
Planetary Base Layout
Planetary bases should be built around chain flow. Put input access, processing, storage, and transport in a readable order. Leave space for expansion, but do not spread machines so far apart that every adjustment becomes a trip. If the planet supplies one key resource, make the base excellent at that job before adding unrelated chains.
If multiple players build the base, assign one layout lead. Otherwise, each player may create a useful-looking corner that does not connect to the rest of production.
Co-op Automation Roles
| Role | Responsibility |
|---|---|
| Automation lead | Chooses which chain to build next |
| Logistics lead | Moves goods between machines, storage, ships, and planets |
| Miner | Keeps inputs supplied |
| Builder | Places machines and base modules cleanly |
| Pilot | Moves outputs between planets or stations |
| Trader | Sells only confirmed surplus |
The automation lead should not work alone. A perfect machine chain is useless without miners feeding it and pilots moving output. A logistics partner is especially useful because that player sees where the chain fails in practice.
Bottleneck Troubleshooting
| Symptom | Check first |
|---|---|
| Machine is idle | Input source, storage path, or missing power if the live build uses it |
| Output is full | Output storage or transport route |
| Company lacks ship parts | Processed component chain, not just raw mining |
| Trade goods pile up | Market access or price timing |
| New planet underperforms | Whether its resources feed a real chain |
| Co-op players cannot find materials | Storage labels and shared routing |
Trading And Automation
Automation can feed trading, but only after core supply is safe. A chain that sells everything may look profitable while quietly blocking ship upgrades. The trader should know which goods are protected. The automation lead should know how much output can leave the system without starving the next build.
After launch, live price data can turn automation into a trade engine. Before then, treat trade as a possible outlet, not the reason for every machine.
Common Automation Mistakes
Do not automate outputs with no use. Do not hide bottlenecks behind mixed storage. Do not build machines far from their input source. Do not let co-op players add chains without telling the logistics lead. Do not chase trade surplus while ships and bases are still missing core components.
Automation should make the company calmer. If it makes the base harder to understand, stop expanding and clean up the chain.
Next Pages To Open
- SpaceCraft resources guide
- SpaceCraft base building guide
- SpaceCraft ships guide
- SpaceCraft trading guide
- SpaceCraft co-op guide
Sources
FAQ
How should I start automation in SpaceCraft?
Automate one repeated task that feeds a real build, such as a ship component, base module, or trade surplus.
Should I automate everything immediately?
No. Too much automation before storage and logistics are clear creates clutter and hidden bottlenecks.
Are SpaceCraft automation formulas confirmed?
No. Public materials confirm automated planetary bases, but exact formulas and throughput need the live build.
Who should manage automation in co-op?
Give one player ownership of production flow, with a logistics partner who handles storage, transport, and bottlenecks.