Guides
Town to City 1.0 Update: Tourism, Hotels, New Map, and Launch Checks
Quick Answer
Town to City 1.0 is the update to watch if you care about tourism. Before May 26, prepare a stable town with happiness, services, roads, warehouses, and attractive districts; after launch, verify hotel unlocks, tour routes, landmark scoring, new map behavior, and tourism quest rewards in the live build.
Town to City 1.0 is the update to watch if your city is already stable and you want a new reason to redesign districts. The headline system is tourism: hotels, landmarks, tour routes, visitors, and tourism quests. Before the update, your best move is not guessing exact hotel numbers. It is preparing a city that can support guests without breaking citizen happiness.
Last checked: May 21, 2026. This is a pre-launch 1.0 planning guide. Exact unlock thresholds, hotel stats, route scoring, and new-map behavior should be replaced with live-build details after May 26, 2026.
Quick Answer
Prepare for Town to City 1.0 by stabilizing happiness, spreading warehouses across districts, upgrading key roads, and creating attractive areas that can become tourist routes. After launch, verify hotel unlocks, landmark scoring, route drawing, tourist income, tourism quest rewards, and whether old saves handle tourism differently from fresh 1.0 saves.
1.0 Update Checklist
| 1.0 feature | Prepare before May 26 | Verify after launch |
|---|---|---|
| Tourism | Keep one attractive district near services | Exact unlock condition and first quest |
| Hotels | Reserve space near landmarks and roads | Cost, capacity, tier differences, and footprint |
| Landmarks | Identify scenic or central stops | Which buildings count and how they score |
| Tour routes | Connect station, hotels, landmarks, and parks | Route editing, scoring, and tourist behavior |
| New map | Decide whether you want a fresh-city test | Map size, starting position, and resource pressure |
| Older saves | Back up before redesigning | Whether existing cities unlock tourism cleanly |
Do not rebuild the whole city before the update. Keep flexible space and wait for live scoring rules.
What Tourism Changes
Tourism gives your city another audience. Citizens care about services, jobs, goods, and happiness. Tourists likely care about hotels, landmarks, attractive streets, routes, and convenience. The overlap is good: a beautiful, well-serviced city should be easier to turn into a tourist destination than a city with long warehouse trips and unhappy outskirts.
Use the Town to City Tourism Guide for route planning, hotel placement, and tourism-specific checks. Use this page for the wider 1.0 launch plan.
Save Prep Before 1.0
Before May 26, do these in your strongest save:
| Prep task | Why it helps |
|---|---|
| Raise citizen happiness | Tourism should not be built on a failing city |
| Audit warehouses | Hotels and landmarks will still need nearby services and workers |
| Upgrade core roads | Tour routes and worker trips both depend on movement |
| Clear one landmark district | You need room for hotels, decorations, and route paths |
| Keep money reserves | New buildings and quests may require quick spending |
| Take screenshots | Helps compare old layout before redesigning |
If you have only one save, do not overwrite it after a major redesign until you know 1.0 is stable for that file.
New Save or Old Save?
| Situation | Recommended move |
|---|---|
| You want to learn the new map | Start a fresh 1.0 save |
| You want to test tourism quickly | Use an older stable city after backing up |
| Your old city has bad logistics | Start fresh or fix warehouses before tourism |
| You care about perfect layout | Start fresh and plan space around future hotels |
| You just want to see features | Use a casual test save first |
Older saves are best for fast feature testing. New saves are better for clean long-term layout.
Hotel Planning
Hotels should not be isolated trophies. Place them where tourists can reach attractions and where the city can support services. Until exact stats are known, plan around location quality:
| Hotel placement | Good for | Risk |
|---|---|---|
| Near station / entry road | First tourist contact | Can overload early service area |
| Near town center | Easy landmark access | Competes with citizen services |
| Near scenic district | Strong visitor route | May need extra road and warehouse support |
| Isolated luxury area | Controlled layout | Weak unless routes and services are strong |
If hotel tiers matter, location will still matter. A luxury hotel far from landmarks is likely worse than a modest hotel on a strong route.
Tour Route Planning
Sketch routes before the update, but do not lock them in until the tool is live.
| Route piece | Planning note |
|---|---|
| Start point | Station, hotel cluster, or main road |
| Landmark stop | Choose distinct visual or service-rich areas |
| Road quality | Upgrade the roads tourists and workers share |
| Hotel spacing | Avoid one far hotel that forces long walking routes |
| Backup path | Keep room to move landmarks after scoring is known |
The best early route is simple: hotel, central landmark, park or scenic district, then return through services. Expand after you understand scoring.
What to Verify on May 26
When 1.0 goes live, check this order:
- Steam page and patch notes for final launch status.
- Whether your old save loads cleanly.
- Tourism unlock condition.
- First hotel cost and placement rules.
- Landmark route scoring.
- Tourist income timing.
- Tourism quest rewards.
- New map differences.
Write down exact values only after testing in the live build.
Related Guides
- Town to City Tourism Guide - hotels, routes, landmarks, and tourism checks.
- Town to City Layout Guide - warehouses, roads, districts, and connections.
- Town to City Beginner Guide - first-city setup.
- Town to City Hub - full guide map.
Sources
FAQ
What is in the Town to City 1.0 update?
The key feature to prepare for is tourism: hotels, landmarks, tour routes, visitors, and related quests. New map and launch-build details should be checked after May 26, 2026.
When is the Town to City 1.0 launch?
Public release coverage points to May 26, 2026. Check the Steam page and official announcements on launch day for your region.
Should I start a new save for Town to City 1.0?
If you want a clean tourism layout or new map experience, consider a new save. If you mainly want to test tourism mechanics, keep an older stable save and back it up before changing districts.
How should I prepare for tourism?
Stabilize happiness, spread warehouses across districts, upgrade key roads, and create attractive landmark areas before focusing on hotels.
What should I verify after 1.0 releases?
Check hotel unlock requirements, tour route scoring, landmark effects, tourist income scaling, quest rewards, and whether older saves behave differently from new saves.