Guides

Town to City Tourist Routes: Hotels and Landmarks

GuidesTown to CityTourist RoutesTourism

Quick Answer

Build Town to City tourist routes only after the city is stable: place one hotel near services, connect it to real landmarks such as the Lighthouse, Obelisk, ruins, or civic districts, keep warehouse coverage close, and test one short route before adding more hotels.

Last checked May 27, 2026
Version focus Town to City 1.0 tourism update, May 26, 2026
Town to City tourist routes planner with hotel and landmark route

Tourist Route Planner

Score A Hotel, Landmark, And Service Route

Pick the current city state, then use the route preset and saved checklist before spending heavily on hotels.
Tourism Planner
Route score0

Choose the current city state to get a route read.

first tourism test

Central Hotel Walk

Hotel:one starter hotel near town center

Landmarks:central monument, decorated plaza, service street

Services:food, leisure, public service, warehouse coverage

Do not pull workers from research or core shops just to staff tourism.
1.0 FeatureHow to use itCheck before spending
RocemareeNew coastal town for the 1.0 tourism push.Look for map-specific requests, beach space, and route shapes before building hotels.
Three hotelsHotel tiers give tourists a place to stay.Start with one hotel and watch worker, cost, and visitor behavior before expanding.
Tourist routesRoutes connect hotels to landmarks and scenic districts.Keep first routes short, readable, and supported by services.
LighthouseLandmark anchor for a seaside or coastal route.Place roads and services so the landmark is not isolated.
ObeliskLandmark anchor for route appeal and city identity.Use it as part of a route chain, not as a lonely decoration.
Two monumental ruinsLarge scenic anchors for tourism routes.Leave enough road and plaza space around them.
Eleven requestsNew objectives guide the tourism update.Read request text before expensive rebuilding.
Art AtelierBourgeoisie and culture-focused city planning.Support it with services and logistics before tying a route to it.
Beach decorationsAppeal layer for Rocemaree and scenic routes.Decorate after the hotel-road-service chain works.

The Town to City tourist routes planner above is for the 1.0 tourism layer: hotels, landmarks, scenic walks, route scoring, and service support. Open the broader Town to City Tourism Planner when you are deciding whether tourism should start at all. Stay here once you are ready to draw or fix a route.

Last checked: May 27, 2026. The official Steam 1.0 announcement confirms a new campaign map called Rocemarée, two monumental ruins, three hotels, tourist routes, Lighthouse and Obelisk monuments, 11 requests, new houses, Bourgeoisie mechanics, town hall work, Art Atelier decorations, and beach-themed decorations.

Quick Answer

Your first tourist route should be small:

Route pieceGood first choice
HotelOne hotel near a stable serviced district
LandmarkLighthouse, Obelisk, ruin, town hall, Art Atelier, plaza, or decorated civic stop
ServicesFood, leisure, public service, decorations, and warehouse coverage
Road shapeShort loop or gentle line, not a long empty sightseeing trail
ExpansionLeave room for a second hotel after the first route works

Do not build all three hotel types at once. Tourism is easier to tune when one route teaches you the current build’s behavior.

First Tourist Route Formula

Use this shape:

  1. Hotel beside a working road.
  2. Landmark within a short walk.
  3. Food or leisure near the route.
  4. Decorations and lighting filling the visual gaps.
  5. Warehouse coverage close enough that services do not starve.
  6. Open space for a future hotel or request building.

That route works because it uses the existing city instead of trying to create a visitor island from nothing.

Rocemaree Route Ideas

Rocemaree is the official new 1.0 campaign map. The Steam announcement says it includes two monumental ruins and three hotels for tourists. It also adds beach-themed decorations, which makes the map a natural place to test scenic coastal routes.

Rocemaree ideaRoute shapeCheck first
Seaside hotel walkHotel -> beach decorations -> Lighthouse -> food stopRoads and workers are ready
Monument loopHotel -> monumental ruin -> Obelisk -> decorated plazaLandmark spacing is not too long
Civic culture routeHotel -> town hall -> Art Atelier -> high-appeal streetBourgeoisie services and goods are stable
Old-save probeTemporary hotel -> one landmark -> one service stopExisting happiness remains above 60%

The exact map shape matters. If Rocemaree gives you a beautiful coast but weak service access, build the road and support first.

Route Scoring Checklist

Before you judge whether tourism is weak, check the basics:

CheckPass sign
HappinessResidents are above 60% and not falling
Hotel accessHotel connects to a road and useful district
Landmark qualityAt least one route stop is a real attraction
ServicesFood, leisure, public service, or luxury support exists nearby
WorkersTourism jobs are not starving shops or research
LogisticsWarehouse reach covers the hotel district
Route shapeTourists do not walk through empty roads for most of the route
Requests1.0 request text matches what you are building

If the checklist fails, fix the city before adding more hotels.

How To Read The Route Score

The planner score is not a hidden in-game number. It is a preflight check for the route you are about to draw. Treat it like a builder’s read on whether the city can support tourists without pulling the normal town apart.

ScoreWhat it meansBest next move
0-4Tourism is too earlyFix happiness, workers, roads, or warehouse reach before placing a hotel
5-7A small test can workBuild one short route and wait before adding the second hotel
8-9The district is closeAdd a better landmark chain, service stop, or decoration pass
10-12Ready for a stronger routeConnect hotel, landmark, services, and request goals in one clean walk

If you score low, do not try to rescue the route with more monuments. A beautiful Lighthouse route still fails if the hotel district cannot receive goods, feed visitors, staff buildings, or keep residents happy. If you score high but the route still feels weak in the live build, shorten the path first. Long empty roads are usually worse than one compact route through a busy civic street.

Hotel Placement Decision Table

The first hotel should make an existing district better. It should not become a lonely tourism island that needs its own warehouse, food chain, worker pool, and decorations before it does anything.

Placement ideaUse it whenAvoid it whenFirst fix
Town-center hotelServices, public buildings, and decorations are already nearbyRoads are cramped and goods are already slowMove stalls or add a warehouse cell before tourism
Seaside hotelRocemaree gives you coast, beach decorations, or Lighthouse accessThe coast has no food, public service, or worker supportBuild a short service street behind the hotel
Monument hotelA ruin, Obelisk, or plaza sits near a working districtThe landmark is far from roads and storagePull the route toward the city instead of stretching the city to the landmark
Bourgeoisie hotelHigher-service districts, town hall work, or Art Atelier plans are stableLuxury goods or public services are unreliableStabilize the rich district before tourists arrive
Temporary test hotelYou are converting an old save and want a safe readYou need to demolish core roads to fit itTest on the edge of a stable district first

The safest first hotel has three things close together: a road you can edit, a service stop tourists can pass naturally, and a landmark that already belongs to the city. Leave a little empty space around it. Tourism routes are easier to adjust when you can slide a plaza, add decorations, or bend a road without moving half the town.

Common Tourist Route Failures

ProblemLikely causeFix
Tourists ignore the routeHotel and landmark are not connected cleanlyRedraw around a shorter, clearer path
Route looks pretty but pays poorlyServices and workers are weakAdd food, leisure, public service, and worker support
Happiness drops after hotelsTourism was added to an unstable districtFix resident needs first
Hotel area starves shopsWarehouse coverage is too thinAdd or move warehouse support before expansion
Landmark feels wastedIt is isolated from roads or servicesMove it into the route chain
Requests stallYou built the wrong piece for the current objectiveRe-read the request and change one thing at a time

Hotels: Build Or Wait

Hotel moveBuild now if…Wait if…
First hotelHappiness, workers, roads, and warehouse reach are stableYou are still below 60% happiness
Second hotelThe first route works and requests support expansionYou have not watched the first hotel long enough
Luxury hotelBourgeoisie services and high-appeal district already existYou are using it to rescue an empty district
Coastal hotelRocemaree route has beach appeal and servicesIt sits far from all road and warehouse support

Old-Save Tourism Conversion

If you are opening an older Town to City save after the 1.0 update, do not rebuild the whole city around tourism on the first night. Older towns were usually built around warehouses, residents, research, and production. Tourism adds hotels and routes on top of that, so a rushed rebuild can break the systems that were already working.

Use this conversion route:

  1. Save before touching roads.
  2. Check average happiness and worker pressure.
  3. Pick one serviced district that already has decorations.
  4. Place one hotel near that district, not at the prettiest distant landmark.
  5. Connect one landmark or civic stop.
  6. Watch the route, resident needs, and request progress before moving major buildings.

The best old-save test is reversible. If the hotel creates pressure, you can move it, shorten the route, or return to the old road layout. If it works, then you can plan a second hotel near a different attraction.

Rocemaree Route Examples

Rocemaree is the most natural place to test the 1.0 tourism layer because the official announcement ties the new map to hotels, tourist routes, two monumental ruins, beach decorations, Lighthouse, Obelisk, and new requests. Use those pieces as route anchors, but still build the route around services.

RouteGood anchorSupport piecesWatch for
Lighthouse walkLighthouse plus beach decorationsFood stop, short road, warehouse reachCoastline routes becoming too long
Ruin plaza loopOne monumental ruin and a plazaPublic service, decorations, nearby housingA pretty ruin with no useful street around it
Obelisk civic routeObelisk, town hall, or Art AtelierBourgeoisie service chain and strong goods flowHigh-class districts falling behind on needs
First request routeWhatever the current request namesOnly the buildings needed for that requestBuilding all tourism pieces before reading the request

For request-driven routes, keep the route narrow. If the request wants a specific tourism piece, solve that first. You can always turn a working route into a prettier route later.

Fix A Weak Route In One Change

When a tourist route is not working, make one change and watch the result. If you change hotel placement, roads, services, decorations, and warehouses all at once, you will not know what fixed it.

SymptomTry one change first
Tourists walk too farMove the route toward a nearer landmark
Route has no lifeAdd one service stop on the path
Hotel district feels isolatedMove or add warehouse support nearby
Requests do not moveRe-read the request and remove unrelated tourism pieces from the test
Happiness dropsPause hotel expansion and fix resident needs
Route looks flatAdd decorations after the service chain works

The cleanest fix is usually shorter, not bigger. A compact route from hotel to plaza to landmark teaches you more than a grand coastal walk that passes nothing useful.

Next Pages To Open

Sources

FAQ

How do tourist routes work in Town to City?

The 1.0 update lets players design scenic routes for tourists between hotels, landmarks, and attractive districts. Keep early routes short and supported by services.

What should the first tourist route connect?

Connect one hotel to a real landmark or scenic district, then add food, leisure, public service, decorations, and warehouse support nearby.

What landmarks were added in Town to City 1.0?

The official 1.0 announcement lists Lighthouse and Obelisk monuments, plus two monumental ruins on the Rocemaree campaign map.

Should I build all three hotels immediately?

No. Start with one hotel and one short route, then watch worker load, route behavior, requests, and citizen happiness before adding more.

Why is my tourist route weak?

Common causes are poor happiness, weak warehouse coverage, no nearby services, isolated landmarks, long empty roads, or workers being pulled from core production.