Featured Game Hub
007 First Light Hub: Missions, Codes, Weapons
A mission-board hub for 007 First Light players checking chapter order, safe codes, Q-Branch gadgets, weapons, trophies, collectibles, fixes, patch notes, and spoiler-light routes.
Popular Checks
5 quick linksReveal, copy, and mark hotel, Q-Lab, Armoury, and Archive codes without spoiling every route.
Missions Check Mission OrderFind the chapter, location, difficulty, first-pass route, replay plan, and failure recovery note.
Trophies Track TrophiesFilter 38 trophies by rarity, online/offline split, chapter references, and cleanup state.
Q-Branch Pick Q ToolsChoose gadgets by recon, distraction, security bypass, quiet control, and route-opening value.
Fixes Fix Launch IssuesSearch PC, Xbox, controller, DLC, and patch-size fixes before reinstalling.
All Guides
10 pagesTools & Databases
Start with Safe Codes if a door or safe is blocking you, Mission List if you need chapter order, Trophy Guide if you are cleaning up 100%, Gadgets if a stealth room is failing, and Troubleshooting if launch, controller, DLC, or patch-size issues are stopping play.
Version focus007 First Light version 1.0.5 and June 2026 player route checks
Current statusGood for version 1.0.5 planning around missions, safe codes, trophies, weapons, gadgets, collectibles, and common fixes. Confirm exact in-game behavior in your current build before a no-reload run.
Official pageOpen official page
MI6 Field Board
Search Missions, Codes, Trophies, Gadgets, and Cleanup Routes
Use the board before a session: find the code, chapter, trophy, gadget role, or route that blocks the next clean run.
Reveal, copy, and mark every hotel, Q-Lab, Armoury, and Archive code.
MissionsMission ListCheck all 17 chapters by order, location, difficulty, and replay priority.
RoutesWalkthroughUse spoiler-light chapter order before opening full cleanup routes.
TrophiesTrophy ChecklistTrack 38 trophies, rarity, online/offline split, chapters, and cleanup state.
LoadoutWeaponsCompare sidearms, SMGs, rifles, heavy weapons, and silent options by role.
Q-BranchGadgetsPick Q tools by recon, quiet control, distraction, security, or route opening.
ChecklistCollectiblesMark Cards, Intel, Mementos, Postcards, and Legacy Items before cleanup.
FixesTroubleshootingFix launch, controller, DLC, Quick Resume, and platform update issues.
TipsBeginner TipsTurn scanning, eavesdropping, Instinct, cameras, and combat into habits.
UpdatesPatch NotesCheck version 1.0.5, launch patch, hotfixes, and graphics update notes.
| Type | Name | Status | Action | Note |
|---|---|---|---|---|
| Code | Laundry - 1805 | Chapter 8 | Reveal, copy, then mark opened after you use it. | All The Time In The World |
| Code | Manager's Office - 1952 | Chapter 8 | Reveal, copy, then mark opened after you use it. | All The Time In The World |
| Code | Maintenance - 3256 | Chapter 11 | Reveal, copy, then mark opened after you use it. | Uninvited |
| Code | Penthouse - 1493 | Chapter 12 | Reveal, copy, then mark opened after you use it. | Knightfall |
| Code | Q-03 Stress Testing - 4397 | Chapter 15 | Reveal, copy, then mark opened after you use it. | Man Of The Hour |
| Code | Q-08 Armoury - 1324 | Chapter 15 | Reveal, copy, then mark opened after you use it. | Man Of The Hour |
| Code | Archive - 1864 | Chapter 16 | Reveal, copy, then mark opened after you use it. | Wave Of The Future |
| Mission | Against the Odds | Iceland / Easy | Scan first, watch the patrol loop, then move only after you know the next exit. | Finish the story pass first, then return with later gadgets if a room clearly has cleanup value. |
| Mission | The Needle's Eye | Malta / Easy | Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission. | Finish the story pass first, then return with later gadgets if a room clearly has cleanup value. |
| Mission | A Night Out | London / Medium | Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | All the Time in the World | Slovakia / Hard | Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | The Heart of the Matter | MI6 / Easy | Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | A New Home | MI6 / Medium | Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | A Matter of Considerable Delicacy | MI6 / Medium | Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | The Past Never Dies | Mauritania / Hard | Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | Beyond the Grave | Mauritania / Hard | Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | Uninvited | Monaco / Hard | Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | Knightfall | Webb Industries / Hard | Scan first, watch the patrol loop, then move only after you know the next exit. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | Out of the Ashes | MI6 / Medium | Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission. | Finish the story pass first, then return with later gadgets if a room clearly has cleanup value. |
| Mission | Going Old School | London / Medium | Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | Time to Die | Vietnam / Hard | Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert. | Finish the story pass first, then return with later gadgets if a room clearly has cleanup value. |
| Mission | Man of the Hour | MI6 / Medium | Bring the full arsenal mindset: clear defense segments, keep crowd-control tools ready, and reset only if the final route collapses. | Finish the story pass first, then return with later gadgets if a room clearly has cleanup value. |
| Mission | Wave of the Future | Antarctica / Hard | Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms. | Replay for codes, challenges, trophies, and collectibles after the story pressure is gone. |
| Mission | For England | MI6 / Hard | Bring the full arsenal mindset: clear defense segments, keep crowd-control tools ready, and reset only if the final route collapses. | Finish the story pass first, then return with later gadgets if a room clearly has cleanup value. |
| Trophy | The name's Bond. James Bond | Platinum | Cleanup route - save it for chapter select or post-story cleanup. | Collect all trophies |
| Trophy | Icebreaker | Bronze | Story route - mark it after the chapter clears. | Survive the helicopter crash |
| Trophy | From Malta with love | Bronze | Story route - mark it after the chapter clears. | Complete your training as a recruit in Malta |
| Trophy | Shaken not stirred | Bronze | Story route - mark it after the chapter clears. | Complete your first assignment at the nightclub |
| Trophy | I expect you to die | Bronze | Story route - mark it after the chapter clears. | Survive the explosion at the hotel in Slovakia |
| Trophy | Skyfall | Silver | Story route - mark it after the chapter clears. | Jump out of a plane in Slovakia |
| Trophy | Win, lose or die | Bronze | Story route - mark it after the chapter clears. | Win the auction |
| Trophy | Nobody lives forever | Bronze | Story route - mark it after the chapter clears. | Find 009s body |
| Trophy | Trigger Mortis | Silver | Story route - mark it after the chapter clears. | Escape the ambush alive |
| Trophy | A hard man to kill | Bronze | Story route - mark it after the chapter clears. | Survive an assassination attempt |
| Trophy | You only live twice | Silver | Story route - mark it after the chapter clears. | Defeat the assassin |
| Trophy | Agent under fire | Bronze | Story route - mark it after the chapter clears. | Escape in the bin lorry |
| Gadget | Q-Lens | Recon | scan rooms, cameras, collectibles, patrols | Scan before entry and again after a room changes. |
| Gadget | Q-Watch (OMEGA) | Route opener | locks, cameras, cables, quiet solutions | Try the watch route before spending Instinct or starting a fight. |
| Gadget | Sleeping Dart (Q-Watch) | Quiet control | single non-lethal guard removal | Save it for isolated guards; armor and witnesses can ruin the plan. |
| Gadget | Smoke Pod | Escape and split | double takedowns and repositioning | Use the short window to move, not to improvise forever. |
| Gadget | Dart Phone | Non-lethal ranged | crowded social areas | Tag the target first and leave before the body is noticed. |
| Gadget | Laser Strap | Environmental tool | hanging objects, tripwire-style control, trophy setups | Make sure the accident helps the route before dropping it. |
| Gadget | Flash Mine | Crowd control | stunning groups and breaking pressure | Best at corners or chokepoints, weak if you place it after the room sees you. |
| Gadget | EMP Watch | Security bypass | cameras, locks, turrets | Do not waste it on cameras you can avoid by timing. |
| Gadget | Hacking Device | Digital access | terminals and locked rooms | Clear the area before starting timing-based hacks. |
| Gadget | Spy Drone | Remote recon | major rooms and compounds | Scout first so Bond does not learn the floor plan while exposed. |
First Story Pass
- Play chapters in order without forcing every collectible.
- Scan every room with Q-Lens before crossing open sightlines.
- Use social stealth and eavesdrop routes before spending Instinct.
- Return with chapter select for codes, collectibles, and challenge cleanup.
Safe Code Cleanup
- Filter the code board by chapter or location.
- Reveal only the code you are standing in front of.
- Copy it if you are moving between screens.
- Mark it opened so the next cleanup pass starts clean.
Platinum Route
- Finish story trophies first.
- Group online or TacSim trophies together.
- Use chapter select for cleanup trophies and collectibles.
- Reset only the checklist, not your whole route, when a trophy unlocks late.
Quiet Loadout
- Open with Q-Lens or Spy Drone.
- Split pairs with a distraction.
- Use darts or tranq tools only on isolated targets.
- Keep EMP-style tools for cameras, locks, and high-value electronics.
No matching rows. Clear the search or switch back to all rows.
Guide Map
Choose the route that fits your save.
Start with the problem in front of you, then move sideways into the next useful guide.
Routes and Codes
Chapter order, spoiler-light routing, door codes, safe codes, and replay cleanup decisions.
Use the safe code tool above to search the location, reveal the combination, copy it, and mark it opened. The current board covers 7 codes across hotel, Q-Lab, Armoury, and Archive routes.
Missions 007 First Light Mission List and Chapter OrderThere are 17 mission chapters in this board. Use the tool to filter by location, difficulty, MI6 setup, social stealth, code routes, or replay cleanup.
Walkthrough 007 First Light Walkthrough: Spoiler-Light RoutesUse the walkthrough tool above for 18 route steps, including story, training, playable mission, light-spoiler, mission-spoiler, and full-spoiler rows.
Loadout and Fieldcraft
Weapon roles, Q-Branch tools, stealth habits, Instinct use, cameras, sound, and combat recovery.
Use the gadget finder above to pick by role: Q-Lens and drone for recon, darts and pen for quiet control, coin or smoke for movement, EMP and hacking tools for security, and Q-Watch routes for locks.
Weapons 007 First Light Weapons: Best Uses and LoadoutsThe weapon finder covers 11 player-useful weapon rows. Pick by room role first: quiet sidearm, silent option, SMG recovery, rifle distance, shotgun panic range, or launcher target.
Beginner Tips 007 First Light Beginner Tips: Stealth and CombatThe fastest beginner improvement is to scan before entering, eavesdrop before touching objectives, pickpocket before bluffing, and use gadgets before drawing a weapon.
Completion and Support
Trophy tracking, collectible families, platform fixes, patch status, and current-build checks.
The trophy checklist covers 38 trophies: 1 Platinum, 3 Gold, 14 Silver, 20 Bronze, 33 offline, 5 online, 0 missable, about 20 hours, and 1 minimum playthrough.
Collectibles 007 First Light Collectibles ChecklistThe collectible checklist tracks 5 families: Cards, Intel, Mementos, Postcards, and Legacy Items. Use it for cleanup planning, then sweep individual rooms after the mission route is familiar.
Troubleshooting 007 First Light Troubleshooting: Crashes and FixesInstall version 1.0.5 first, then use the fix finder above. Change one thing at a time for PC launch, controller, Xbox Quick Resume, DLC entitlement, Microsoft Store size, or download display issues.
Patch Notes 007 First Light Patch Notes and Current FixesUse the patch board above to check version 1.0.5, earlier launch updates, platform-specific notes, stability fixes, PS5 Pro notes, and planned path tracing support before deeper troubleshooting.
007 First Light is easiest to route like a mission board, not a single long walkthrough. If the next blocker is a lock, open Safe Codes and reveal only the row you need. If you are trying to place a chapter, use Mission List or the spoiler-light Walkthrough. If the room keeps collapsing into an alert, start with Gadgets before swapping weapons.
The tool above is the hub board. Search a mission name, code location, trophy, weapon, gadget, or fix, then open the narrow page once the row matches your problem. Marks stay in this browser, so you can save codes, cleared missions, trophy checks, and loadout ideas across sessions.
Current-build note: This hub is tuned for version 1.0.5 planning. Use it for routes, codes, trophies, loadouts, and fixes, then confirm exact behavior in your own save before forcing a no-reload route or spending limited gadget charges.
Quick Answer
Use this order if you do not know where to start:
| Player problem | Open first | Why |
|---|---|---|
| A safe, door, Armoury, Archive, or cabinet blocks progress | Safe Codes | Reveals, copies, and marks the exact code without making you read every puzzle route |
| You need chapter order or difficulty | Mission List | Lists 17 chapters by location, difficulty, first route, replay, and recovery |
| You want route order without heavy spoilers | Walkthrough | Separates light, mission, and full-spoiler rows |
| You are cleaning up 100% | Trophy Guide | Tracks 38 trophies, chapter refs, rarity, online split, and earned state |
| A stealth room keeps failing | Gadgets | Chooses Q tools by recon, quiet control, distraction, and security bypass |
| Combat becomes unavoidable | Weapons | Compares sidearms, SMGs, rifles, heavy weapons, and silent options by role |
| Launch, controller, or DLC issues stop play | Troubleshooting | Gives the smallest fix path before reinstalling or changing too much |
Best First Session Route
Start clean. Play the story pass without trying to collect every side item. Scan every new room with Q-Lens, pause for grey dialogue markers, and keep weapons hidden in social spaces. If a mission contains a puzzle or code, write down the room context before revealing the answer. That keeps the first run readable while still letting you use a code row when the lock is the only thing wasting time.
When a room goes wrong, decide whether the goal is story progress or a clean challenge route. For story progress, recover: break radio calls, smoke or reposition, then move to the next safe space. For a clean challenge, reload early before the alert spreads and turns the room into a different problem.
What To Save For Replay
| Save for later | Reason |
|---|---|
| Safe codes and door codes | They are fastest during chapter select or cleanup passes |
| Collectible families | Cards, Intel, Mementos, Postcards, and Legacy Items are easier after you know the map |
| Online or TacSim trophies | Group them so they do not interrupt story rhythm |
| Full-spoiler walkthrough rows | They are useful after you are past the chapter, not before |
| Limited gadget habits | EMP-style tools, tranq routes, and crowd control work best with a planned exit |
Mission Board Priorities
The hub works best when you treat each row as a route decision. A code row is not only a number; it tells you whether the current room is a puzzle, a replay shortcut, or a collectible detour. A mission row is not only chapter order; it tells you whether to keep moving, slow down for a hard stealth space, or come back after the story pressure is gone. A gadget row is not only a tool name; it tells you which role solves the room before Bond has to draw a weapon.
Use the board in three passes. First, search the exact blocker. If you typed Laundry, Armoury, Q-Lens, Golden Gun, Skyfall, or Antarctica, the matching row should send you to a narrow page instead of a long scroll. Second, mark the row after the in-game action is actually done. Do not mark a code just because you revealed it; mark it after the lock opens. Third, reset marks only when you start a different save or want a clean checklist for a replay route.
Loadout Starting Rules
| Room read | Safer first move | What to avoid |
|---|---|---|
| You do not know guard count | Q-Lens or Spy Drone | Walking in to learn by being seen |
| One guard blocks a door | Distraction, pickpocket, or quiet takedown | Spending a loud weapon shot too early |
| Cameras guard the route | EMP, camera loop, hack, or timing | Shooting the camera and forcing an alert |
| Social crowd is watching | Eavesdrop, blend, and keep weapons hidden | Drawing a sidearm before the route turns hostile |
| Heavy fight is scripted | Swap to combat loadout and use cover | Trying to preserve perfect stealth after the room is already loud |
If you are unsure, start with information. The best 007 First Light runs usually come from knowing the room before solving it. Scan, listen, split the room, then spend a limited charge only when it opens a route or protects the next objective.
Cleanup Order After Credits
After the story clears, switch from survival routing to cleanup routing. Start with unmarked trophies, because the trophy checklist points toward the remaining chapter or online work. Move next to safe codes and collectibles, because those are faster when you know the room layout. Leave weapon and gadget experiments for the end unless a trophy or challenge specifically needs them.
For a clean replay night, open four tabs in this order: Trophy Guide, Safe Codes, Collectibles, and Mission List. Use the trophy page to decide the target, the mission page to choose the chapter, the code page for any lock in the route, and the collectible page to make sure you are not leaving a family half-finished.
Next Pages To Open
FAQ
What should I open first in 007 First Light?
Open Safe Codes if you are stuck at a lock, Mission List for chapter order, Gadgets for stealth routing, and Trophy Guide when you are ready for cleanup.
How many missions are covered?
The mission board covers 17 campaign chapters, with a separate 18-step spoiler-light walkthrough for story and setup beats.
Are there missable trophies?
The current trophy route lists 0 missable trophies, so chapter select and cleanup planning are the safer route than restarting a save.
Should I reveal every code immediately?
No. Reveal only the code you are standing in front of if you want to keep puzzle discovery intact, then mark it opened after use.