Guides

007 First Light Mission List and Chapter Order

Guides007 First LightMissionsChapter Order

Quick Answer

There are 17 mission chapters in this board. Use the tool to filter by location, difficulty, MI6 setup, social stealth, code routes, or replay cleanup.

Version focus 007 First Light version 1.0.5 and June 2026 player route checks
007 First Light guide hub artwork with Bond aiming a pistol against the First Light key art

Mission Route Board

Filter Chapters by Location, Difficulty, and Replay Value

Use the mission list to choose today's chapter, then mark cleared routes in this browser.

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Chapter 1 / Iceland

Against the Odds

The prologue. Bond's helicopter crashes in the Icelandic wilderness after a routine transport goes wrong. A survival-focused mission that teaches basic movement, environmental awareness, and the game's approach to semi-linear action sequences. Follow the wreckage trail - XP and consumable loot are scattered along the crash path....

Difficulty
Easy
First route
Scan first, watch the patrol loop, then move only after you know the next exit.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Chapter 2 / Malta

The Needle's Eye

Bond's first assignment after being recruited by MI6. A nightclub meeting in Malta that serves as the game's introductory tutorial. Learn the core mechanics: movement, observation, Spycraft basics, and your first gadget interaction. The mission ends with a helicopter crash that transitions into the main story....

Difficulty
Easy
First route
Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Chapter 3 / London

A Night Out

Bond's first nightclub assignment in London. Investigate Joshua Pike, a suspected arms dealer. Social stealth at its finest - blending, bluffing, and precise timing. Multiple approach routes to reach the upstairs lounge. Three Routes to the Upstairs Lounge: The Stamp Route - Social stealth through the main floor....

Difficulty
Medium
First route
Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 4 / Slovakia

All the Time in the World

The Grand Carpathian Hotel in Slovakia. A sprawling multi-floor mission with the game's most complex puzzle and multiple challenge sets. Track a target through guest rooms, service areas, and a grand dining room....

Difficulty
Hard
First route
Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 5 / MI6

The Heart of the Matter

A hub chapter at MI6 headquarters. Bond debriefs after the Slovakia mission, receives new assignments, and can interact with Q Branch and M. Primarily an exposition and gear-up chapter. Explore MI6 thoroughly - there are intel files, legacy items, and NPC conversations that unlock optional content....

Difficulty
Easy
First route
Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 6 / MI6

A New Home

A combat training and evaluation chapter at MI6. Cressida and Monroe run Bond through a gauntlet of tests to assess field readiness. Features a Lie Detector test and a Memory Game puzzle....

Difficulty
Medium
First route
Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 7 / MI6

A Matter of Considerable Delicacy

Bond's first solo mission briefing and preparation. M assigns Bond to investigate Bawma's organization. A shorter chapter focused on narrative setup and gear selection. Choose your loadout carefully - the next several chapters lock you into your selections. Intel gathered here affects dialogue options in Chapter 7....

Difficulty
Medium
First route
Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 8 / Mauritania

The Past Never Dies

Bond travels to Mauritania in search of leads on Bawma's network. A sprawling market-level mission with multiple distinct gameplay segments: a marketplace, a fight pit, a shooting range, and a crypto-hacking sequence. 23 challenges total - the most of any chapter. Show Me the Money...

Difficulty
Hard
First route
Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 9 / Mauritania

Beyond the Grave

The continuation in Mauritania. Bond follows the intel from the market to a Scorpius hideout on the outskirts of the city. A combat-heavy stealth mission with limited civilian cover. Scorpius hideout infiltration - Heavily guarded compound. Gadget loadout matters significantly here. Use the Spy Drone...

Difficulty
Hard
First route
Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 10 / Monaco

Uninvited

High-stakes auction on a luxury yacht in Monaco's harbor. Multiple decks, tight corridors, and heavy guard presence. Classic Bond setting: glamour, casinos, and danger. Bond must win the auction, find 009's body, and escape the ambush that follows. Underwater hull access...

Difficulty
Hard
First route
Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 11 / Webb Industries

Knightfall

Bond infiltrates Webb Industries, the corporate front for Damien Webb's operations. A vertical stealth mission across multiple floors of a corporate tower. Dense with electronic surveillance and patrols. Choose your entry - Rooftop helipad, underground parking, or lobby disguise. Each has different challenge requirements....

Difficulty
Hard
First route
Scan first, watch the patrol loop, then move only after you know the next exit.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 12 / MI6

Out of the Ashes

A recovery and debrief chapter at MI6 after the Monaco mission. Bond processes the loss of 009 and confronts M about the conspiracy. Narrative-heavy with new gear unlocks from Q Branch. New gadgets become available based on your performance in Monaco. Conversation choices with M here affect the tone of future dialogue....

Difficulty
Medium
First route
Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Chapter 13 / London

Going Old School

A corporate gala in Kensington, London - similar setting to Chapter 2 but far higher stakes. Bond arrives with no valid cover identity and must build credentials from scratch inside the venue. Assassination attempt triggers the second half of the chapter. Photographer impersonation...

Difficulty
Medium
First route
Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 14 / Vietnam

Time to Die

Bond tracks Bawma to a luxury resort in Ho Chi Minh City, Vietnam. The mission unfolds across a riverfront hotel, a floating casino, and a jungle compound. The tropical setting introduces new environmental mechanics: noise in water, limited cover in open-air spaces, and boat patrols on the river. River approach...

Difficulty
Hard
First route
Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Chapter 15 / MI6

Man of the Hour

Bond returns to MI6 after the Vietnam mission, now a target within his own organization. The chapter focuses on navigating MI6 itself as a hostile environment - political stealth rather than physical. Trust no one - conversation choices determine which MI6 staff are allies vs. compromised....

Difficulty
Medium
First route
Bring the full arsenal mindset: clear defense segments, keep crowd-control tools ready, and reset only if the final route collapses.
Recovery
If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
Replay
Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Chapter 16 / Antarctica

Wave of the Future

The penultimate chapter. Bond infiltrates a secret research facility in Antarctica - the heart of Damien Webb's operation. Extreme cold mechanics, advanced security systems, and the game's most complex stealth section. Cold exposure mechanic - Bond must stay near heat sources or periodically warm up in safe rooms....

Difficulty
Hard
First route
Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Chapter 17 / MI6

For England

The finale. Bond returns to MI6 for a desperate last stand as the organization is attacked from within by Damien Webb's forces. All skills, gadgets, and knowledge are put to the test in a gauntlet of combat, stealth, and narrative choices. Full arsenal available...

Difficulty
Hard
First route
Bring the full arsenal mindset: clear defense segments, keep crowd-control tools ready, and reset only if the final route collapses.
Recovery
If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
Replay
Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.

Use the mission board above to place the chapter before reading a deeper route. Search the mission name, location, difficulty, or problem type. Hard missions usually deserve a slower first pass: scan, route the exit, and separate story progress from collectible cleanup.

The list is built for decisions, not just order. If a chapter has safe codes, challenges, collectibles, or a dense social space, the replay note tells you whether to finish the story first or slow down now.

Mission Route Rules

SituationBetter move
First time in a chapterFinish the main objective with Q-Lens habits before chasing every side item
Social spaceEavesdrop and pickpocket before spending Instinct or drawing a weapon
Hard combat routeBreak radio calls first, then use smoke, cover, or a reset if the route needs to stay clean
Puzzle or code roomCollect room clues before revealing the code row
MI6 setup chapterTest tools, talk to key support characters, and set the next loadout

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FAQ

How many missions are in 007 First Light?

The mission list tool covers 17 campaign chapters.

Can I filter only hard missions?

Yes. Use the Hard filter to find high-pressure routes and replay-heavy chapters.

Does the list include replay advice?

Each row includes a first route, failure recovery, and replay plan.

Do cleared marks save?

Yes. Mission marks stay in this browser until reset.