Guides
007 First Light Mission List and Chapter Order
Quick Answer
There are 17 mission chapters in this board. Use the tool to filter by location, difficulty, MI6 setup, social stealth, code routes, or replay cleanup.
Mission Route Board
Filter Chapters by Location, Difficulty, and Replay Value
Use the mission list to choose today's chapter, then mark cleared routes in this browser.
Against the Odds
The prologue. Bond's helicopter crashes in the Icelandic wilderness after a routine transport goes wrong. A survival-focused mission that teaches basic movement, environmental awareness, and the game's approach to semi-linear action sequences. Follow the wreckage trail - XP and consumable loot are scattered along the crash path....
- Difficulty
- Easy
- First route
- Scan first, watch the patrol loop, then move only after you know the next exit.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
The Needle's Eye
Bond's first assignment after being recruited by MI6. A nightclub meeting in Malta that serves as the game's introductory tutorial. Learn the core mechanics: movement, observation, Spycraft basics, and your first gadget interaction. The mission ends with a helicopter crash that transitions into the main story....
- Difficulty
- Easy
- First route
- Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
A Night Out
Bond's first nightclub assignment in London. Investigate Joshua Pike, a suspected arms dealer. Social stealth at its finest - blending, bluffing, and precise timing. Multiple approach routes to reach the upstairs lounge. Three Routes to the Upstairs Lounge: The Stamp Route - Social stealth through the main floor....
- Difficulty
- Medium
- First route
- Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
All the Time in the World
The Grand Carpathian Hotel in Slovakia. A sprawling multi-floor mission with the game's most complex puzzle and multiple challenge sets. Track a target through guest rooms, service areas, and a grand dining room....
- Difficulty
- Hard
- First route
- Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
The Heart of the Matter
A hub chapter at MI6 headquarters. Bond debriefs after the Slovakia mission, receives new assignments, and can interact with Q Branch and M. Primarily an exposition and gear-up chapter. Explore MI6 thoroughly - there are intel files, legacy items, and NPC conversations that unlock optional content....
- Difficulty
- Easy
- First route
- Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
A New Home
A combat training and evaluation chapter at MI6. Cressida and Monroe run Bond through a gauntlet of tests to assess field readiness. Features a Lie Detector test and a Memory Game puzzle....
- Difficulty
- Medium
- First route
- Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
A Matter of Considerable Delicacy
Bond's first solo mission briefing and preparation. M assigns Bond to investigate Bawma's organization. A shorter chapter focused on narrative setup and gear selection. Choose your loadout carefully - the next several chapters lock you into your selections. Intel gathered here affects dialogue options in Chapter 7....
- Difficulty
- Medium
- First route
- Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
The Past Never Dies
Bond travels to Mauritania in search of leads on Bawma's network. A sprawling market-level mission with multiple distinct gameplay segments: a marketplace, a fight pit, a shooting range, and a crypto-hacking sequence. 23 challenges total - the most of any chapter. Show Me the Money...
- Difficulty
- Hard
- First route
- Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Beyond the Grave
The continuation in Mauritania. Bond follows the intel from the market to a Scorpius hideout on the outskirts of the city. A combat-heavy stealth mission with limited civilian cover. Scorpius hideout infiltration - Heavily guarded compound. Gadget loadout matters significantly here. Use the Spy Drone...
- Difficulty
- Hard
- First route
- Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Uninvited
High-stakes auction on a luxury yacht in Monaco's harbor. Multiple decks, tight corridors, and heavy guard presence. Classic Bond setting: glamour, casinos, and danger. Bond must win the auction, find 009's body, and escape the ambush that follows. Underwater hull access...
- Difficulty
- Hard
- First route
- Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Knightfall
Bond infiltrates Webb Industries, the corporate front for Damien Webb's operations. A vertical stealth mission across multiple floors of a corporate tower. Dense with electronic surveillance and patrols. Choose your entry - Rooftop helipad, underground parking, or lobby disguise. Each has different challenge requirements....
- Difficulty
- Hard
- First route
- Scan first, watch the patrol loop, then move only after you know the next exit.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Out of the Ashes
A recovery and debrief chapter at MI6 after the Monaco mission. Bond processes the loss of 009 and confronts M about the conspiracy. Narrative-heavy with new gear unlocks from Q Branch. New gadgets become available based on your performance in Monaco. Conversation choices with M here affect the tone of future dialogue....
- Difficulty
- Medium
- First route
- Use the quieter MI6 sections to test gadgets, clear conversations, and set the loadout before the next field mission.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Going Old School
A corporate gala in Kensington, London - similar setting to Chapter 2 but far higher stakes. Bond arrives with no valid cover identity and must build credentials from scratch inside the venue. Assassination attempt triggers the second half of the chapter. Photographer impersonation...
- Difficulty
- Medium
- First route
- Treat this as an information route: scan rooms, collect clues, then solve codes or puzzles after the patrol pattern is stable.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
Time to Die
Bond tracks Bawma to a luxury resort in Ho Chi Minh City, Vietnam. The mission unfolds across a riverfront hotel, a floating casino, and a jungle compound. The tropical setting introduces new environmental mechanics: noise in water, limited cover in open-air spaces, and boat patrols on the river. River approach...
- Difficulty
- Hard
- First route
- Scout the wider space, split noisy objectives from stealth objectives, and break radio calls before they turn into a permanent alert.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Man of the Hour
Bond returns to MI6 after the Vietnam mission, now a target within his own organization. The chapter focuses on navigating MI6 itself as a hostile environment - political stealth rather than physical. Trust no one - conversation choices determine which MI6 staff are allies vs. compromised....
- Difficulty
- Medium
- First route
- Bring the full arsenal mindset: clear defense segments, keep crowd-control tools ready, and reset only if the final route collapses.
- Recovery
- If a route gets messy, back out to the last safe room, rescan, and retry the objective with one fewer moving part.
- Replay
- Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
Wave of the Future
The penultimate chapter. Bond infiltrates a secret research facility in Antarctica - the heart of Damien Webb's operation. Extreme cold mechanics, advanced security systems, and the game's most complex stealth section. Cold exposure mechanic - Bond must stay near heat sources or periodically warm up in safe rooms....
- Difficulty
- Hard
- First route
- Plan around heat, electronics, and camera control; do not spend every EMP-style tool before the deepest security rooms.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Replay for codes, challenges, trophies, and collectibles after the story pressure is gone.
For England
The finale. Bond returns to MI6 for a desperate last stand as the organization is attacked from within by Damien Webb's forces. All skills, gadgets, and knowledge are put to the test in a gauntlet of combat, stealth, and narrative choices. Full arsenal available...
- Difficulty
- Hard
- First route
- Bring the full arsenal mindset: clear defense segments, keep crowd-control tools ready, and reset only if the final route collapses.
- Recovery
- If the room goes loud, stop chasing perfect stealth, break callers first, use smoke or cover to leave the kill zone, then reload only if a challenge or clean route depends on it.
- Replay
- Finish the story pass first, then return with later gadgets if a room clearly has cleanup value.
No matching rows. Clear the search or switch back to all rows.
Use the mission board above to place the chapter before reading a deeper route. Search the mission name, location, difficulty, or problem type. Hard missions usually deserve a slower first pass: scan, route the exit, and separate story progress from collectible cleanup.
The list is built for decisions, not just order. If a chapter has safe codes, challenges, collectibles, or a dense social space, the replay note tells you whether to finish the story first or slow down now.
Mission Route Rules
| Situation | Better move |
|---|---|
| First time in a chapter | Finish the main objective with Q-Lens habits before chasing every side item |
| Social space | Eavesdrop and pickpocket before spending Instinct or drawing a weapon |
| Hard combat route | Break radio calls first, then use smoke, cover, or a reset if the route needs to stay clean |
| Puzzle or code room | Collect room clues before revealing the code row |
| MI6 setup chapter | Test tools, talk to key support characters, and set the next loadout |
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FAQ
How many missions are in 007 First Light?
The mission list tool covers 17 campaign chapters.
Can I filter only hard missions?
Yes. Use the Hard filter to find high-pressure routes and replay-heavy chapters.
Does the list include replay advice?
Each row includes a first route, failure recovery, and replay plan.
Do cleared marks save?
Yes. Mission marks stay in this browser until reset.