Guides
007 First Light Trophy Guide and Checklist
Quick Answer
The trophy checklist covers 38 trophies: 1 Platinum, 3 Gold, 14 Silver, 20 Bronze, 33 offline, 5 online, 0 missable, about 20 hours, and 1 minimum playthrough.
Trophy Checklist
Track Rarity, Online Split, Chapters, and Cleanup Work
Mark trophies as they unlock and filter the list for story, online, or cleanup passes.
The name's Bond. James Bond
Collect all trophies
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- Earn all other trophies in 007 First Light to unlock Platinum (no DLC required).
Icebreaker
Survive the helicopter crash
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 1: Against the Odds
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 1: Against the Odds (not immediately after the helicopter crash cutscene, but at the end of the chapter).
From Malta with love
Complete your training as a recruit in Malta
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 5: A New Home
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 5: A New Home (not after the first training, there are multiple training chapters).
Shaken not stirred
Complete your first assignment at the nightclub
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 6: A Night Out
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 6: A Night Out.
I expect you to die
Survive the explosion at the hotel in Slovakia
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 8: All the Time in the World
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 8: All the Time in the World, after defeating the blond man in the cellar and disarming the bomb (very end of chess championship section).
Skyfall
Jump out of a plane in Slovakia
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 8: All the Time in the World
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 8: All the Time in the World.
Win, lose or die
Win the auction
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 10: The Past Never Dies
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 10: The Past Never Dies, after the auction of the drone. You will always win the auction automatically to advance the story.
Nobody lives forever
Find 009s body
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 10: The Past Never Dies
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 10: The Past Never Dies, after you sneak through the ship where you disarm tripwire traps.
Trigger Mortis
Escape the ambush alive
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 10: The Past Never Dies
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 10: The Past Never Dies.
A hard man to kill
Survive an assassination attempt
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 11: Uninvited
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 11: Uninvited, after finishing the rooftop section where a sniper shoots at you.
You only live twice
Defeat the assassin
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 11: Uninvited
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 11: Uninvited, after the Murto boss fight.
Agent under fire
Escape in the bin lorry
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 11: Uninvited
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 11: Uninvited.
All time high
Infiltrate Nicholas Webb's penthouse
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 12: Knightfall
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 12: Knightfall, after entering the penthouse.
No time to die
Escape by helicopter
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 12: Knightfall
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 12: Knightfall.
Double or die
Save Theresa Lorca
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 14: Time to Die
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks during Chapter 14: Time to Die, after the Murto boss fight.
You know my name
Defeat Damien Webb
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 14: Time to Die
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 14: Time to Die.
Solo
Leave MI6 as a rogue agent
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 15: Man of the Hour
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 15: Man of the Hour.
The writing is on the wall
Catch Isola
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 16: Wave of the Future
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 16: Wave of the Future.
For king and country
Defend MI6
- Route
- Story route - mark it after the chapter clears.
- Chapter
- 17: For England
- Detail
- Automatic story-related trophy, cannot be missed. Unlocks after Chapter 17: For England.
The world is not enough
Collect all postcards
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- 007 First Light Collectible Guide 007 First Light All Postcard Locations
For your eyes only
Unlock all MI6 files
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- 007 First Light Collectible Guide 007 First Light All Intel (MI6 Files) Locations
Recovered assets
Collect all mementos
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- 007 First Light Collectible Guide 007 First Light All Memento Locations
Casino Royale
Collect all playing cards
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- 007 First Light Collectible Guide 007 First Light All Playing Cards Locations
A collector's habit
Find all collectibles
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- 007 First Light Collectible Guide
Soft landing
Tackle an enemy over a ledge
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 5: A New Home
- Detail
- Hold on an enemy to push them over a ledge. You must keep holding the button, not just press it once. When holding you get a special animation where you push the enemy backward, then run into a ledge (e.g. top of a ladder), you will fall together with the enemy which knocks him out on impact....
Sleight of hand
Disarm an enemy by shooting a weapon from their hand
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 3: The Needle's Eye
- Detail
- You should automatically get this during the training in Chapter 3: The Needle's Eye. You can disarm enemies by shooting their hand when they are aiming at you.
Positively shocking
Make an enemy taser another enemy
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 8: All the Time in the World
- Detail
- This can only be done in certain sections where you encounter enemies with tasers. Keep the taser enemy and one other enemy alive. When an enemy aims the taser it's indicated by a bright blue line....
Short fuse
Shoot at an enemy while he's throwing a grenade
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 10: The Past Never Dies, 11: Uninvited
- Detail
- This can only be done in combat sections where enemies have grenades. You need to wait until an enemy throws a grenade, while an enemy swings his arm with a grenade in the hand you must shoot him so he drops the grenade. A good spot is in Chapter 10: The Past Never Dies - Checkpoint 11: Ambush....
He'll live
Knock out an enemy by shooting him in the legs
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- Keep shooting an enemy in the legs until he dies. The final shot that defeats the enemy must be in the leg. Shooting the enemy once is not enough, you have to shoot him multiple times until he dies.
Firestarter
Push an enemy into a fire extinguisher
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 8: All the Time in the World
- Detail
- This can only be done in certain sections where you have enemies and also wall-mounted fire extinguishers. Hold to push an enemy into the fire extinguisher. A good spot for it is Chapter 8: All the Time in the World - Checkpoint 05: The laundry - Objective: Get through the laundry....
Damp squib
Hack a grenade before it explodes
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 10: The Past Never Dies, 11: Uninvited
- Detail
- This can only be done in combat sections where enemies have grenades. After an enemy has thrown a grenade, look at it on the ground and hold for the Q-Watch and hack the grenade with the assigned button. This will deactivate the grenade so it doesn't explode....
Disarming personality
Disarm an enemy with a laser
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- 9: Out of the Ashes
- Detail
- The laser is unlocked during Chapter 9: Out of the Ashes. There you will gain the "Laser Strap" gadget for your Q-Watch. You then equip it in the Q-Lab before missions....
Always have an exit plan
Use a gadget to escape a confrontation
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- Go into a restricted area with civilians. Then intentionally walk in front of people in the restricted area to trigger a "confrontation" (the dialogue where you can choose to bluff or comply). During this dialogue hold and use a Q-Watch gadget that distracts the target....
What if...?
Complete an Operation in TacSim
- Route
- Online or TacSim route - group these before the cleanup pass.
- Chapter
- Any cleanup pass
- Detail
- *Online Trophy* Operations are unlocked after finishing the main story. Then go to Title Screen > Tactical Simulations > play one Operation. They are replays of the combat/stealth sections from the main story with modified objectives. The first one is very short and easy, it only takes 3 minutes.
A change of pace
Complete an Escalation in TacSim
- Route
- Online or TacSim route - group these before the cleanup pass.
- Chapter
- 6: A Night Out
- Detail
- *Online Trophy* Escalations are unlocked after Chapter 6: A Night Out. Then go to Title Screen > Tactical Simulations > play one Escalation. The first one is a quick combat tutorial that can be done in 1 minute.
Keep moving forward
Achieve clearance level 3
- Route
- Online or TacSim route - group these before the cleanup pass.
- Chapter
- 6: A Night Out
- Detail
- *Online Trophy* Any time after Chapter 6: A Night Out, go to Title Screen > Tactical Simulations. Complete Escalations, Operations, Challenges to gain XP which raises your Clearance Level and unlocks new weapons and gadgets. Level 3 is very quick to do, there are many more levels....
The readiness is all
Beat tier 3 of an Escalation in TacSim
- Route
- Online or TacSim route - group these before the cleanup pass.
- Chapter
- 6: A Night Out
- Detail
- *Online Trophy* Escalations are unlocked after Chapter 6: A Night Out. Then go to Title Screen > Tactical Simulations > pick the first Escalation and play all 3 tiers of it. Each tier is a short 1 minute level where you must fulfill different requirements....
A legacy of spycraft
Discover all legacy items
- Route
- Cleanup route - save it for chapter select or post-story cleanup.
- Chapter
- Any cleanup pass
- Detail
- 007 First Light Collectible Guide 007 First Light All Legacy Item Locations
No matching rows. Clear the search or switch back to all rows.
Use the checklist above after the story has momentum. Mark automatic story trophies as they unlock, then filter for cleanup, online, rarity, or chapter rows. Because the current roadmap reports 0 missable trophies, a calm chapter-select route is safer than restarting a save too early.
Do not let trophy cleanup ruin the first run. Finish the mission rhythm, learn the maps, and come back with better gadget habits. The fastest 100% route is usually one clean story pass, then grouped cleanup.
Platinum Route
| Phase | Goal |
|---|---|
| Story pass | Let automatic trophies unlock and mark them after each chapter |
| Chapter select | Return for cleanup trophies, codes, and collectibles |
| Online or TacSim | Group the 5 online rows so they do not break story focus |
| Final sweep | Filter unmarked trophies and clear only what remains |
Next Pages To Open
FAQ
How many trophies are in 007 First Light?
The checklist covers 38 trophies: 1 Platinum, 3 Gold, 14 Silver, and 20 Bronze.
Are any trophies missable?
The current trophy route lists 0 missable trophies, so chapter select is the safer cleanup path.
How long does 100% take?
Plan around about 20 hours, depending on online/TacSim cleanup and replay comfort.
Do earned marks save?
Yes. Trophy marks stay in browser storage until reset.